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  1. local Player = game:GetService("Players").LocalPlayer
  2. repeat
  3. wait()
  4. until Player.Character
  5. local Character = Player.Character
  6. TrailSettings = {
  7. Lifetime = 2,
  8. Texture = "http://www.roblox.com/asset/?id=246689799",
  9. Color1 = ColorSequence.new(BrickColor.new("Really black").Color, BrickColor.new("Institutional white").Color),
  10. Color2 = ColorSequence.new(BrickColor.new("Really black").Color, BrickColor.new("Institutional white").Color),
  11. AllBody = true,
  12. UpperBodyOnly = false,
  13. LowerBodyOnly = false,
  14. Accessories = false,
  15. Extras = true,
  16. R15 = false,
  17. R15Parts = {"UpperTorso", "LowerTorso"}
  18. }
  19. local Trail
  20. function UpperBody()
  21. if TrailSettings.R15 == false then
  22. A0 = Instance.new("Attachment", Character.Torso)
  23. A1 = Instance.new("Attachment", Character.Head)
  24. A2 = Instance.new("Attachment", Character["Right Arm"])
  25. A3 = Instance.new("Attachment", Character["Left Arm"])
  26. Trail = Instance.new("Trail", Character)
  27. Trail.Attachment0 = A0
  28. Trail.Attachment1 = A1
  29. Trail.Texture = TrailSettings.Texture
  30. Trail.Color = TrailSettings.Color1
  31. Trail.Lifetime = TrailSettings.Lifetime
  32. local Trail2 = Trail:Clone()
  33. Trail2.Parent = Character
  34. Trail2.Attachment1 = A2
  35. local Trail3 = Trail:Clone()
  36. Trail3.Parent = Character
  37. Trail3.Attachment1 = A3
  38. local Trail6 = Trail:Clone()
  39. Trail6.Parent = Character
  40. Trail6.Attachment0 = A1
  41. Trail6.Attachment1 = A2
  42. local Trail7 = Trail:Clone()
  43. Trail7.Parent = Character
  44. Trail7.Attachment0 = A1
  45. Trail7.Attachment1 = A3
  46. else
  47. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  48. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  49. A1 = Instance.new("Attachment", Character.Head)
  50. A2 = Instance.new("Attachment", Character.RightUpperArm)
  51. A2R = Instance.new("Attachment", Character.RightLowerArm)
  52. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  53. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  54. Trail = Instance.new("Trail", Character)
  55. Trail.Attachment0 = A0
  56. Trail.Attachment1 = A1
  57. Trail.Texture = TrailSettings.Texture
  58. Trail.Color = TrailSettings.Color1
  59. Trail.Lifetime = TrailSettings.Lifetime
  60. local Trail2 = Trail:Clone()
  61. Trail2.Parent = Character
  62. Trail2.Attachment1 = A2
  63. local Trail3 = Trail:Clone()
  64. Trail3.Parent = Character
  65. Trail3.Attachment1 = A3
  66. local Trail6 = Trail:Clone()
  67. Trail6.Parent = Character
  68. Trail6.Attachment0 = A1
  69. Trail6.Attachment1 = A2
  70. local Trail7 = Trail:Clone()
  71. Trail7.Parent = Character
  72. Trail7.Attachment0 = A1
  73. Trail7.Attachment1 = A3
  74. local Trail1R = Trail:Clone()
  75. Trail1R.Parent = Character
  76. Trail1R.Attachment1 = A2R
  77. local Trail2R = Trail:Clone()
  78. Trail2R.Parent = Character
  79. Trail2R.Attachment1 = A3R
  80. local Trail6R = Trail:Clone()
  81. Trail6.Parent = Character
  82. Trail6.Attachment0 = A1
  83. Trail6.Attachment1 = A2R
  84. local Trail7R = Trail:Clone()
  85. Trail7.Parent = Character
  86. Trail7.Attachment0 = A1
  87. Trail7.Attachment1 = A3R
  88. end
  89. end
  90. function LowerBody()
  91. if TrailSettings.R15 == false then
  92. A4 = Instance.new("Attachment", Character["Right Leg"])
  93. A5 = Instance.new("Attachment", Character["Left Leg"])
  94. local Trail4 = Trail:Clone()
  95. Trail4.Parent = Character
  96. Trail4.Attachment1 = A4
  97. local Trail5 = Trail:Clone()
  98. Trail5.Parent = Character
  99. Trail5.Attachment1 = A5
  100. local Trail8 = Trail:Clone()
  101. Trail8.Parent = Character
  102. Trail8.Attachment0 = A2
  103. Trail8.Attachment1 = A4
  104. Trail8.Color = TrailSettings.Color2
  105. local Trail9 = Trail:Clone()
  106. Trail9.Parent = Character
  107. Trail9.Attachment0 = A3
  108. Trail9.Attachment1 = A5
  109. Trail9.Color = TrailSettings.Color2
  110. local FT = Trail:Clone()
  111. FT.Parent = Character
  112. FT.Attachment0 = A4
  113. FT.Attachment1 = A5
  114. FT.Color = TrailSettings.Color2
  115. else
  116. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  117. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  118. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  119. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  120. local Trail4 = Trail:Clone()
  121. Trail4.Parent = Character
  122. Trail4.Attachment1 = A4
  123. local Trail5 = Trail:Clone()
  124. Trail5.Parent = Character
  125. Trail5.Attachment1 = A5
  126. local Trail8 = Trail:Clone()
  127. Trail8.Parent = Character
  128. Trail8.Attachment0 = A2
  129. Trail8.Attachment1 = A4
  130. Trail8.Color = TrailSettings.Color2
  131. local Trail9 = Trail:Clone()
  132. Trail9.Parent = Character
  133. Trail9.Attachment0 = A3
  134. Trail9.Attachment1 = A5
  135. Trail9.Color = TrailSettings.Color2
  136. local FT = Trail:Clone()
  137. FT.Parent = Character
  138. FT.Attachment0 = A4
  139. FT.Attachment1 = A5
  140. FT.Color = TrailSettings.Color2
  141. local Trail3R = Trail:Clone()
  142. Trail3R.Parent = Character
  143. Trail3R.Attachment1 = A4R
  144. local Trail4R = Trail:Clone()
  145. Trail4R.Parent = Character
  146. Trail4R.Attachment1 = A5R
  147. local Trail8 = Trail:Clone()
  148. Trail8.Parent = Character
  149. Trail8.Attachment0 = A2R
  150. Trail8.Attachment1 = A4R
  151. Trail8.Color = TrailSettings.Color2
  152. local Trail9 = Trail:Clone()
  153. Trail9.Parent = Character
  154. Trail9.Attachment0 = A3R
  155. Trail9.Attachment1 = A5R
  156. Trail9.Color = TrailSettings.Color2
  157. local FT2R = Trail:Clone()
  158. FT2R.Parent = Character
  159. FT2R.Attachment0 = A4R
  160. FT2R.Attachment1 = A5R
  161. FT2R.Color = TrailSettings.Color2
  162. end
  163. end
  164. function AllBody()
  165. UpperBody()
  166. LowerBody()
  167. end
  168. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  169. TrailSettings.UpperBodyOnly = false
  170. TrailSettings.LowerBodyOnly = false
  171. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  172. TrailSettings.UpperBodyOnly = false
  173. TrailSettings.LowerBodyOnly = false
  174. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  175. TrailSettings.UpperBodyOnly = false
  176. TrailSettings.LowerBodyOnly = false
  177. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  178. TrailSettings.AllBody = true
  179. TrailSettings.UpperBodyOnly = false
  180. TrailSettings.LowerBodyOnly = false
  181. end
  182. if TrailSettings.UpperBodyOnly == true then
  183. UpperBody()
  184. print("Called Upper Body Trail")
  185. elseif TrailSettings.LowerBodyOnly == true then
  186. LowerBody()
  187. print("Called Lower Body Trail")
  188. elseif TrailSettings.AllBody == true then
  189. AllBody()
  190. print("Called Full Body Trail")
  191. end
  192. if TrailSettings.Accessories == true then
  193. for Index, Item in pairs(Character:GetChildren()) do
  194. if Item:IsA("Accessory") then
  195. local AA = Instance.new("Attachment", Item.Handle)
  196. local ATrail = Trail:Clone()
  197. ATrail.Parent = Character
  198. ATrail.Attachment1 = AA
  199. end
  200. end
  201. end
  202. if TrailSettings.Extras == true then
  203. spawn(function()
  204. repeat
  205. wait()
  206. until Trail
  207. local AB = Instance.new("Attachment", a)
  208. local ABT = Trail:Clone()
  209. ABT.Parent = Character
  210. ABT.Attachment0 = A4
  211. ABT.Attachment1 = AB
  212. ABT.Color = TrailSettings.Color2
  213. local ABT2 = Trail:Clone()
  214. ABT2.Parent = Character
  215. ABT2.Attachment0 = A5
  216. ABT2.Attachment1 = AB
  217. ABT2.Color = TrailSettings.Color2
  218. end)
  219. end
  220.  
  221.  
  222. Player = game:GetService("Players").LocalPlayer
  223. PlayerGui = Player.PlayerGui
  224. Cam = workspace.CurrentCamera
  225. Backpack = Player.Backpack
  226. Character = Player.Character
  227. Humanoid = Character.Humanoid
  228. Character.Archivable = true
  229. Mouse = Player:GetMouse()
  230. RootPart = Character["HumanoidRootPart"]
  231. Torso = Character["Torso"]
  232. Head = Character["Head"]
  233. RightArm = Character["Right Arm"]
  234. LeftArm = Character["Left Arm"]
  235. RightLeg = Character["Right Leg"]
  236. LeftLeg = Character["Left Leg"]
  237. RootJoint = RootPart["RootJoint"]
  238. Neck = Torso["Neck"]
  239. RightShoulder = Torso["Right Shoulder"]
  240. LeftShoulder = Torso["Left Shoulder"]
  241. RightHip = Torso["Right Hip"]
  242. LeftHip = Torso["Left Hip"]
  243. local sick = Instance.new("Sound",Character)
  244. sick.SoundId = "rbxassetid://694828974"
  245. sick.Name = "BGM"
  246. sick.Looped = true
  247. sick.Pitch = 1
  248. sick.Volume = 1.3
  249. sick:Play()
  250. Speed = 25
  251. local ISEEYOU = Instance.new("Sound",Torso)
  252. ISEEYOU.SoundId = "rbxassetid://305685800"
  253. ISEEYOU.Pitch = 1
  254. ISEEYOU.Volume = 10
  255.  
  256. IT = Instance.new
  257. CF = CFrame.new
  258. VT = Vector3.new
  259. RAD = math.rad
  260. C3 = Color3.new
  261. UD2 = UDim2.new
  262. BRICKC = BrickColor.new
  263. ANGLES = CFrame.Angles
  264. EULER = CFrame.fromEulerAnglesXYZ
  265. COS = math.cos
  266. ACOS = math.acos
  267. SIN = math.sin
  268. ASIN = math.asin
  269. ABS = math.abs
  270. MRANDOM = math.random
  271. FLOOR = math.floor
  272.  
  273. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  274. local NEWMESH = IT(MESH)
  275. if MESH == "SpecialMesh" then
  276. NEWMESH.MeshType = MESHTYPE
  277. if MESHID ~= "nil" and MESHID ~= "" then
  278. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  279. end
  280. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  281. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  282. end
  283. end
  284. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  285. NEWMESH.Scale = SCALE
  286. NEWMESH.Parent = PARENT
  287. return NEWMESH
  288. end
  289.  
  290. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  291. local NEWPART = IT("Part")
  292. NEWPART.formFactor = FORMFACTOR
  293. NEWPART.Reflectance = REFLECTANCE
  294. NEWPART.Transparency = TRANSPARENCY
  295. NEWPART.CanCollide = false
  296. NEWPART.Locked = true
  297. NEWPART.Anchored = true
  298. if ANCHOR == false then
  299. NEWPART.Anchored = false
  300. end
  301. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  302. NEWPART.Name = NAME
  303. NEWPART.Size = SIZE
  304. NEWPART.Position = Torso.Position
  305. NEWPART.Material = MATERIAL
  306. NEWPART:BreakJoints()
  307. NEWPART.Parent = PARENT
  308. return NEWPART
  309. end
  310.  
  311. --//=================================\\
  312. --|| CUSTOMIZATION
  313. --\\=================================//
  314.  
  315. Player_Size = 1 --Size of the player.
  316. Animation_Speed = 3
  317. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  318.  
  319. local Speed = 50
  320. local Effects2 = {}
  321.  
  322. --//=================================\\
  323. --|| END OF CUSTOMIZATION
  324. --\\=================================//
  325.  
  326. Click: Wretched Row <> (Can be used during Z)
  327.  
  328. Z: Spectral Sprint <> (supafast)
  329.  
  330. X: Vile Vault <> (D U N K)
  331.  
  332. C: The Spire <> (Explosion at mouse)
  333.  
  334. V: Blot Out The Sun <> (Fragmenting dark meteors)
  335.  
  336. B: Then Make a New One <> (Pew pew laser)
  337.  
  338. N: Capture <> (Mouse on player then press the button)
  339.  
  340. M: The Cataclyst <> (Ready Player One reference ftw. This move will kill you.)
  341.  
  342. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
  343. ]]--
  344.  
  345.  
  346.  
  347. --[[Developer note: If you get banned for using this, suck it up. Being overpowered comes at a cost.]]--
  348.  
  349.  
  350. wait(1 / 60)
  351. Effects = { }
  352. local Player = game.Players.localPlayer
  353. local Mouse = Player:GetMouse()
  354. local Character = Player.Character
  355. local Humanoid = Character.Humanoid
  356. local Head = Character.Head
  357. local RootPart = Character.HumanoidRootPart
  358. local Torso = Character.Torso
  359. local LeftArm = Character["Left Arm"]
  360. local RightArm = Character["Right Arm"]
  361. local LeftLeg = Character["Left Leg"]
  362. local RightLeg = Character["Right Leg"]
  363. local Camera = game.Workspace.CurrentCamera
  364. local RootJoint = RootPart.RootJoint
  365. local Equipped = false
  366. local Attack = false
  367. local Anim = 'Idle'
  368. local Idle = 0
  369. local Combo = 1
  370. local UIS = game:GetService("UserInputService")
  371. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  372. local Velocity = RootPart.Velocity.y
  373. local Sine = 0
  374. local Change = 1
  375. local maincol = Color3.new(0,0,0)
  376. local maincol2 = Torso.Color
  377. local dash = false
  378. Character.Humanoid.Name = "help"
  379. humanoid = Character.help
  380. local taken = {}
  381. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  382.  
  383. --Change true to false if you want to use your character normally.
  384. local morph = true
  385.  
  386.  
  387. local function soundbork(obj)
  388. if obj:IsA("Sound") and obj.Name ~= "aa" then
  389. obj.Looped = false
  390. obj.Pitch = 0
  391. obj.Volume = 0
  392. return
  393. end
  394.  
  395.  
  396. local children = obj:GetChildren()
  397. for i = 1, #children do
  398. soundbork(children[i])
  399. end
  400. return
  401. end
  402.  
  403.  
  404. ch = Character:GetChildren()
  405. if morph == true then
  406. for i = 1, #ch do
  407. if ch[i].Name == "Torso" then
  408. ch[i].roblox.Transparency = 1
  409. elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then
  410. ch[i]:Destroy()
  411. end
  412. end
  413. end
  414.  
  415.  
  416.  
  417. function SpecialTrace(what)
  418. if(what:IsA'Part') and what ~= RootPart then
  419. local trace = Instance.new("Part")
  420. trace.Parent = workspace
  421. trace.Name = "what"
  422. trace.Size = what.Size
  423. trace.Material = Enum.Material.Neon
  424. trace.Color = maincol
  425. trace.Transparency = .3
  426. trace.Anchored = true
  427. trace.CanCollide = false
  428. trace.CFrame = what.CFrame
  429. Tween(trace,{Transparency=1},.5)
  430. game:GetService("Debris"):AddItem(trace, 1)
  431. if(what:IsA'SpecialMesh') then
  432. local mehs = Instance.new("SpecialMesh",what)
  433. mehs.Scale = Vector3.new(what.X,what.Y,what.Z)
  434. end
  435. end
  436. end
  437.  
  438.  
  439. function Trace()
  440. for _,v in next, Character:GetChildren() do
  441. if(v:IsA'Part') and v ~= RootPart then
  442. local trace = Instance.new("Part")
  443. trace.Parent = workspace
  444. trace.Name = "trace"
  445. trace.Size = v.Size
  446. trace.Material = Enum.Material.Neon
  447. trace.Color = maincol
  448. trace.Transparency = .3
  449. trace.Anchored = true
  450. trace.CanCollide = false
  451. trace.CFrame = v.CFrame
  452. Tween(trace,{Transparency=1},.5)
  453. game:GetService("Debris"):AddItem(trace, 1)
  454. if v.Name == "Head" then
  455. local mehs = Instance.new("CylinderMesh",trace)
  456. mehs.Scale = Vector3.new(1.25,1.25,1.25)
  457. trace.Transparency = 1
  458. end
  459. end
  460. end
  461. end
  462.  
  463. local smonk1 = Instance.new("ParticleEmitter",Torso)
  464. smonk1.LightEmission = .5
  465. smonk1.Size = NumberSequence.new(0.2)
  466. smonk1.Texture = "rbxassetid://95648201"
  467. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 2),NumberSequenceKeypoint.new(.2, 4),NumberSequenceKeypoint.new(.4, 6),NumberSequenceKeypoint.new(.564, 8),NumberSequenceKeypoint.new(.784, 10),NumberSequenceKeypoint.new(1, 10)})
  468. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  469. smonk1.Transparency = bbb
  470. smonk1.Size = aaa
  471. smonk1.ZOffset = .5
  472. smonk1.Acceleration = Vector3.new(0, 0, 0)
  473. smonk1.LockedToPart = false
  474. smonk1.EmissionDirection = "Top"
  475. smonk1.Lifetime = NumberRange.new(8, 8)
  476. smonk1.Rate = 2
  477. smonk1.Rotation = NumberRange.new(0, 50)
  478. smonk1.RotSpeed = NumberRange.new(50, 50)
  479. smonk1.Speed = NumberRange.new(0)
  480. smonk1.VelocitySpread = 0
  481. smonk1.LockedToPart = true
  482. smonk1.Enabled=true
  483. local startColor = maincol
  484. local endColor = maincol
  485. local sequence = ColorSequence.new(startColor, endColor)
  486. smonk1.Color = sequence
  487.  
  488. function Tween(obj,props,time,easing,direction,repeats,backwards)
  489. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  490. local tween = game:service'TweenService':Create(obj, info, props)
  491.  
  492. tween:Play()
  493. end
  494.  
  495. if morph == true then
  496. for _, c in pairs(Character:children()) do
  497. if c.ClassName == "Part" and c ~= RootPart then
  498. c.BrickColor = BrickColor.new("Really black")
  499. c.Transparency = 0
  500. elseif(c:FindFirstChild'Handle')then
  501. c.Handle.Transparency = 1
  502. end
  503. end
  504. end
  505.  
  506. spawn(function()
  507. while true do
  508. swait()
  509. soundbork(workspace)
  510. end
  511. end)
  512.  
  513.  
  514. local RbxUtility = LoadLibrary("RbxUtility")
  515. local Create = RbxUtility.Create
  516.  
  517.  
  518. prepareyourself=Instance.new("Sound", Character)
  519. prepareyourself.SoundId = "rbxassetid://1810750535"
  520. prepareyourself.Name = "aa"
  521. prepareyourself.Volume = 3
  522. prepareyourself.Looped = true
  523. prepareyourself:Play()
  524.  
  525. beet=Instance.new("Sound", Torso)
  526. beet.SoundId = "rbxassetid://826174965"
  527. beet.Name = "aa"
  528. beet.Looped = true
  529. beet.Volume = 1
  530. beet:Play()
  531.  
  532. humanoid.WalkSpeed = 8
  533. humanoid.JumpPower = 0
  534. humanoid.Animator.Parent = nil
  535. Character.Animate.Parent = nil
  536.  
  537. local newMotor = function(part0, part1, c0, c1)
  538. local w = Create('Motor'){
  539. Parent = part0,
  540. Part0 = part0,
  541. Part1 = part1,
  542. C0 = c0,
  543. C1 = c1,
  544. }
  545. return w
  546. end
  547.  
  548.  
  549. function clerp(a, b, t)
  550. return a:lerp(b, t)
  551. end
  552.  
  553. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  554. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  555.  
  556. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  557. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  558. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  559. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  560. RootJoint.C1 = CFrame.new(0, 0, 0)
  561. RootJoint.C0 = CFrame.new(0, 0, 0)
  562. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  563. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  564.  
  565. local rarmc1 = RW.C1
  566. local larmc1 = LW.C1
  567. local rlegc1 = RH.C1
  568. local llegc1 = LH.C1
  569.  
  570. local resetc1 = false
  571.  
  572. function PlayAnimationFromTable(table, speed, bool)
  573. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  574. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  575. RW.C0 = clerp(RW.C0, table[3], speed)
  576. LW.C0 = clerp(LW.C0, table[4], speed)
  577. RH.C0 = clerp(RH.C0, table[5], speed)
  578. LH.C0 = clerp(LH.C0, table[6], speed)
  579. if bool == true then
  580. if resetc1 == false then
  581. resetc1 = true
  582. RootJoint.C1 = RootJoint.C1
  583. Torso.Neck.C1 = Torso.Neck.C1
  584. RW.C1 = rarmc1
  585. LW.C1 = larmc1
  586. RH.C1 = rlegc1
  587. LH.C1 = llegc1
  588. end
  589. end
  590. end
  591.  
  592. ArtificialHB = Create("BindableEvent"){
  593. Parent = script,
  594. Name = "Heartbeat",
  595. }
  596.  
  597. script:WaitForChild("Heartbeat")
  598.  
  599. frame = 1 / 45
  600. tf = 0
  601. allowframeloss = false
  602. tossremainder = false
  603. lastframe = tick()
  604. script.Heartbeat:Fire()
  605.  
  606. game:GetService("RunService").Heartbeat:connect(function(s, p)
  607. tf = tf + s
  608. if tf >= frame then
  609. if allowframeloss then
  610. script.Heartbeat:Fire()
  611. lastframe = tick()
  612. else
  613. for i = 1, math.floor(tf / frame) do
  614. script.Heartbeat:Fire()
  615. end
  616. lastframe = tick()
  617. end
  618. if tossremainder then
  619. tf = 0
  620. else
  621. tf = tf - frame * math.floor(tf / frame)
  622. end
  623. end
  624. end)
  625.  
  626. function swait(num)
  627. if num == 0 or num == nil then
  628. ArtificialHB.Event:wait()
  629. else
  630. for i = 0, num do
  631. ArtificialHB.Event:wait()
  632. end
  633. end
  634. end
  635.  
  636. local m = Create("Model"){
  637. Parent = Character,
  638. Name = "WeaponModel"
  639. }
  640.  
  641.  
  642.  
  643. function RemoveOutlines(part)
  644. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  645. end
  646.  
  647. CFuncs = {
  648. Part = {
  649. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  650. local Part = Create("Part"){
  651. Parent = Parent,
  652. Reflectance = Reflectance,
  653. Transparency = Transparency,
  654. CanCollide = false,
  655. Locked = true,
  656. BrickColor = BrickColor.new(tostring(BColor)),
  657. Name = Name,
  658. Size = Size,
  659. Material = Material,
  660. }
  661. RemoveOutlines(Part)
  662. if Size == Vector3.new() then
  663. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  664. else
  665. Part.Size = Size
  666. end
  667. return Part
  668. end;
  669. };
  670.  
  671. Mesh = {
  672. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  673. local Msh = Create(Mesh){
  674. Parent = Part,
  675. Offset = OffSet,
  676. Scale = Scale,
  677. }
  678. if Mesh == "SpecialMesh" then
  679. Msh.MeshType = MeshType
  680. Msh.MeshId = MeshId
  681. end
  682. return Msh
  683. end;
  684. };
  685.  
  686. Weld = {
  687. Create = function(Parent, Part0, Part1, C0, C1)
  688. local Weld = Create("Weld"){
  689. Parent = Parent,
  690. Part0 = Part0,
  691. Part1 = Part1,
  692. C0 = C0,
  693. C1 = C1,
  694. }
  695. return Weld
  696. end;
  697. };
  698.  
  699. Sound = {
  700. Create = function(id, par, vol, pit)
  701. local Sound = Create("Sound"){
  702. Volume = vol,
  703. Pitch = pit or 1,
  704. Name = "aa",
  705. SoundId = "rbxassetid://" .. id,
  706. Parent = par or workspace,
  707. }
  708. Sound:play()
  709. return Sound
  710. end;
  711. };
  712.  
  713. Decal = {
  714. Create = function(Color, Texture, Transparency, Name, Parent)
  715. local Decal = Create("Decal"){
  716. Color3 = Color,
  717. Texture = "rbxassetid://" .. Texture,
  718. Transparency = Transparency,
  719. Name = Name,
  720. Parent = Parent,
  721. }
  722. return Decal
  723. end;
  724. };
  725.  
  726. BillboardGui = {
  727. Create = function(Parent, Image, Position, Size)
  728. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  729. BillPar.CFrame = CFrame.new(Position)
  730. local Bill = Create("BillboardGui"){
  731. Parent = BillPar,
  732. Adornee = BillPar,
  733. Size = UDim2.new(1, 0, 1, 0),
  734. SizeOffset = Vector2.new(Size, Size),
  735. }
  736. local d = Create("ImageLabel", Bill){
  737. Parent = Bill,
  738. BackgroundTransparency = 1,
  739. Size = UDim2.new(1, 0, 1, 0),
  740. Image = "rbxassetid://" .. Image,
  741. }
  742. return BillPar
  743. end
  744. };
  745.  
  746. ParticleEmitter = {
  747. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  748. local Particle = Create("ParticleEmitter"){
  749. Parent = Parent,
  750. Color = ColorSequence.new(Color1, Color2),
  751. LightEmission = LightEmission,
  752. Size = Size,
  753. Texture = Texture,
  754. Transparency = Transparency,
  755. ZOffset = ZOffset,
  756. Acceleration = Accel,
  757. Drag = Drag,
  758. LockedToPart = LockedToPart,
  759. VelocityInheritance = VelocityInheritance,
  760. EmissionDirection = EmissionDirection,
  761. Enabled = Enabled,
  762. Lifetime = LifeTime,
  763. Rate = Rate,
  764. Rotation = Rotation,
  765. RotSpeed = RotSpeed,
  766. Speed = Speed,
  767. VelocitySpread = VelocitySpread,
  768. }
  769. return Particle
  770. end;
  771. };
  772.  
  773. CreateTemplate = {
  774.  
  775. };
  776. }
  777.  
  778. targetted = nil
  779.  
  780. --[[Credit to CKBackup for his lock-on script.--]]
  781. function LockOn()
  782. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  783. TargetSelect(Mouse.Target.Parent)
  784. print("Targeting")
  785. print(Mouse.Target.Parent)
  786. else end
  787. end
  788.  
  789.  
  790. function TargetSelect(person)
  791. local dd=coroutine.wrap(function()
  792. if targetted ~= person then
  793. targetted = person
  794. for i = 0,9,1 do
  795. wait(.01)
  796. end
  797. end
  798. end)
  799. dd()
  800. end
  801.  
  802. function RayCast(Position, Direction, Range, Ignore)
  803. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  804. end
  805.  
  806.  
  807. FindNearestTorso = function(pos)
  808. local list = (game.Workspace:children())
  809. local torso = nil
  810. local dist = 1000
  811. local temp, human, temp2 = nil, nil, nil
  812. for x = 1, #list do
  813. temp2 = list[x]
  814. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  815. temp = temp2:findFirstChild("Torso")
  816. human = temp2:findFirstChild("Humanoid")
  817. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  818. local dohit = true
  819. if dohit == true then
  820. torso = temp
  821. dist = (temp.Position - pos).magnitude
  822. end
  823. end
  824. end
  825. end
  826. return torso, dist
  827. end
  828.  
  829. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  830.  
  831. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  832. prt.Anchored = true
  833. prt.CFrame = cframe
  834. prt.Material = "Neon"
  835. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  836. game:GetService("Debris"):AddItem(prt, 10)
  837. coroutine.resume(coroutine.create(function(Part, Mesh)
  838.  
  839. for i = 0, 1, delay do
  840. swait()
  841. Part.Transparency = i
  842. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  843. end
  844. Part.Parent = nil
  845. end
  846. ), prt, msh)
  847. end
  848.  
  849.  
  850.  
  851.  
  852. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  853.  
  854. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  855. local MainPos = partt.Position
  856. local MainPos2 = mouse.Hit.p + SpreadVectors
  857. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  858. local speed = 1000
  859. local num = 1
  860. coroutine.resume(coroutine.create(function()
  861.  
  862. repeat
  863. swait()
  864. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  865. local mag = (MainPos - pos).magnitude
  866. Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 20, 20, 0, 20, 0.8)
  867. MainPos = MainPos + MouseLook.lookVector * speed
  868. num = num - 1
  869. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  870. if hit ~= nil then
  871. num = 0
  872. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  873. refpart.Anchored = true
  874. refpart.CFrame = CFrame.new(pos)
  875. game:GetService("Debris"):AddItem(refpart, 2)
  876. end
  877. do
  878. if num <= 0 then
  879. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  880. refpart.Anchored = true
  881. refpart.CFrame = CFrame.new(pos)
  882. Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 10, 10, 10, 10, 10, 10, .1, 1)
  883. Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, 2, 10, 2)
  884. if hit ~= nil then
  885. MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0)
  886. end
  887. game:GetService("Debris"):AddItem(refpart, 0)
  888. end
  889. end
  890. until num <= 0
  891. end
  892. ))
  893. end
  894.  
  895.  
  896. Laser2 = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  897.  
  898. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  899. prt.Anchored = true
  900. prt.CFrame = cframe
  901. prt.Material = "Neon"
  902. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  903. game:GetService("Debris"):AddItem(prt, 10)
  904. coroutine.resume(coroutine.create(function(Part, Mesh)
  905.  
  906. for i = 0, 1, delay do
  907. swait()
  908. Part.Transparency = i
  909. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  910. end
  911. Part.Parent = nil
  912. end
  913. ), prt, msh)
  914. end
  915.  
  916.  
  917.  
  918.  
  919. shoot2 = function(mouse, aoe , partt, SpreadAmount, multiply)
  920.  
  921. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  922. local MainPos = partt.Position
  923. local MainPos2 = mouse.Hit.p + SpreadVectors
  924. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  925. local speed = 1000
  926. local num = 1
  927. coroutine.resume(coroutine.create(function()
  928.  
  929. repeat
  930. swait()
  931. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  932. local mag = (MainPos - pos).magnitude
  933. Laser2(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .8, .8, 0, .8, 0.8)
  934. MainPos = MainPos + MouseLook.lookVector * speed
  935. num = num - 1
  936. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  937. if hit ~= nil then
  938. num = 0
  939. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  940. refpart.Anchored = true
  941. refpart.CFrame = CFrame.new(pos)
  942. game:GetService("Debris"):AddItem(refpart, 2)
  943. end
  944. do
  945. if num <= 0 then
  946. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  947. refpart.Anchored = true
  948. refpart.CFrame = CFrame.new(pos)
  949. Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  950. Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, .5, 3, .5)
  951. if hit ~= nil then
  952. MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0)
  953. end
  954. game:GetService("Debris"):AddItem(refpart, 0)
  955. end
  956. end
  957. until num <= 0
  958. end
  959. ))
  960. end
  961.  
  962.  
  963.  
  964.  
  965. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  966. if hit.Parent == nil then
  967. return
  968. end
  969. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  970. for _, v in pairs(hit.Parent:children()) do
  971. if v:IsA("Humanoid") then
  972. h = v
  973. end
  974. end
  975. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  976. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  977. if hit.Parent.DebounceHit.Value == true then
  978. return
  979. end
  980. end
  981. local c = Create("ObjectValue"){
  982. Name = "creator",
  983. Value = game:service("Players").LocalPlayer,
  984. Parent = h,
  985. }
  986. game:GetService("Debris"):AddItem(c, .5)
  987. if HitSound ~= nil and HitPitch ~= nil then
  988. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  989. end
  990. local Damage = math.random(minim, maxim)
  991. local blocked = false
  992. local block = hit.Parent:findFirstChild("Block")
  993. if block ~= nil then
  994. if block.className == "IntValue" then
  995. if block.Value > 0 then
  996. blocked = true
  997. block.Value = block.Value - 1
  998. print(block.Value)
  999. end
  1000. end
  1001. end
  1002. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= Character then
  1003. for y,t in pairs(hit.Parent:GetChildren()) do
  1004. if t:IsA("Part") then
  1005. table.insert(Effects, {t,"Disappear",.008})
  1006. t.Material = "Neon"
  1007. t.Parent = workspace
  1008. t:BreakJoints()
  1009. t.BrickColor = BrickColor.new(maincol)
  1010. t.CanCollide = true
  1011. local GRAVITY_ACCELERATION = 200
  1012. local bodyForce = Instance.new('BodyForce', t)
  1013. bodyForce.Name = 'Antigravity'
  1014. bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0)
  1015. t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1))
  1016. local rl = Create("BodyAngularVelocity"){
  1017. P = 500,
  1018. maxTorque = Vector3.new(5, 5, 5),
  1019. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1020. Parent = t,}
  1021. game:GetService("Debris"):AddItem(t, 3)
  1022. for a,b in pairs(t:GetChildren()) do
  1023. if b:IsA("Decal") then
  1024. b:Destroy()
  1025.  
  1026. end
  1027. end
  1028. end
  1029. end
  1030. end
  1031. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "TAKEN", 5, BrickColor.new(maincol).Color, BrickColor.new("Really black").Color)
  1032. local who = hit.Parent
  1033. local plr = S.Players:GetPlayerFromCharacter(who)
  1034. if(plr)then
  1035. taken[plr] = plr.CharacterAdded:connect(function(c)
  1036. c:Destroy()
  1037. end)
  1038. end
  1039. if Type == "Knockdown" then
  1040. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  1041. hum.PlatformStand = true
  1042. coroutine.resume(coroutine.create(function(HHumanoid)
  1043. swait(1)
  1044. HHumanoid.PlatformStand = false
  1045. end), hum)
  1046. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1047. local bodvol = Create("BodyVelocity"){
  1048. velocity = angle * knockback,
  1049. P = 5000,
  1050. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1051. Parent = hit,
  1052. }
  1053. local rl = Create("BodyAngularVelocity"){
  1054. P = 3000,
  1055. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1056. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1057. Parent = hit,
  1058. }
  1059. game:GetService("Debris"):AddItem(bodvol, .5)
  1060. game:GetService("Debris"):AddItem(rl, .5)
  1061. elseif Type == "Normal" then
  1062. local vp = Create("BodyVelocity"){
  1063. P = 500,
  1064. maxForce = Vector3.new(math.huge, 0, math.huge),
  1065. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1066. }
  1067. if knockback > 0 then
  1068. vp.Parent = hit.Parent.Torso
  1069. end
  1070. game:GetService("Debris"):AddItem(vp, .5)
  1071. elseif Type == "Up" then
  1072. local bodyVelocity = Create("BodyVelocity"){
  1073. velocity = Vector3.new(0, 20, 0),
  1074. P = 5000,
  1075. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1076. Parent = hit,
  1077. }
  1078. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1079. elseif Type == "DarkUp" then
  1080. coroutine.resume(coroutine.create(function()
  1081. for i = 0, 1, 0.1 do
  1082. swait()
  1083. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1084. end
  1085. end))
  1086. local bodyVelocity = Create("BodyVelocity"){
  1087. velocity = Vector3.new(0, 20, 0),
  1088. P = 5000,
  1089. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1090. Parent = hit,
  1091. }
  1092. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1093. elseif Type == "Snare" then
  1094. local bp = Create("BodyPosition"){
  1095. P = 2000,
  1096. D = 100,
  1097. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1098. position = hit.Parent.Torso.Position,
  1099. Parent = hit.Parent.Torso,
  1100. }
  1101. game:GetService("Debris"):AddItem(bp, 1)
  1102. elseif Type == "Freeze" then
  1103. local BodPos = Create("BodyPosition"){
  1104. P = 50000,
  1105. D = 1000,
  1106. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1107. position = hit.Parent.Torso.Position,
  1108. Parent = hit.Parent.Torso,
  1109. }
  1110. local BodGy = Create("BodyGyro") {
  1111. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1112. P = 20e+003,
  1113. Parent = hit.Parent.Torso,
  1114. cf = hit.Parent.Torso.CFrame,
  1115. }
  1116. hit.Parent.Torso.Anchored = true
  1117. coroutine.resume(coroutine.create(function(Part)
  1118. swait(1.5)
  1119. Part.Anchored = false
  1120. end), hit.Parent.Torso)
  1121. game:GetService("Debris"):AddItem(BodPos, 3)
  1122. game:GetService("Debris"):AddItem(BodGy, 3)
  1123. end
  1124. if Delay > 0 then
  1125. local debounce = Create("BoolValue"){
  1126. Name = "DebounceHit",
  1127. Parent = hit.Parent,
  1128. Value = true,
  1129. }
  1130. game:GetService("Debris"):AddItem(debounce, Delay)
  1131. end
  1132. c = Create("ObjectValue"){
  1133. Name = "creator",
  1134. Value = Player,
  1135. Parent = h,
  1136. }
  1137. end
  1138. game:GetService("Debris"):AddItem(c, .5)
  1139. end
  1140.  
  1141. function ShowDamage(Pos, Text, Time, Color, Color2)
  1142. local Rate = (1 / 35)
  1143. local Pos = (Pos or Vector3.new(0, 0, 0))
  1144. local Text = (Text or "")
  1145. local Time = (Time or 2)
  1146. local Color = (Color or Color3.new(1, 0, 1))
  1147. local Color2 = (Color2 or Color3.new(1, 0, 1))
  1148. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1149. EffectPart.Anchored = false
  1150. EffectPart.CFrame = CFrame.new(Pos)
  1151. EffectPart.Velocity = EffectPart.CFrame.upVector * math.random(20,70)
  1152. local sizebit = 5
  1153. local BillboardGui = Create("BillboardGui"){
  1154. Size = UDim2.new(sizebit, 0, sizebit, 0),
  1155. Adornee = EffectPart,
  1156. Parent = EffectPart,
  1157. }
  1158. local TextLabel = Create("TextLabel"){
  1159. BackgroundTransparency = 1,
  1160. Size = UDim2.new(1, 0, 1, 0),
  1161. Text = Text,
  1162. Font = "SourceSansLight",
  1163. TextColor3 = Color,
  1164. TextStrokeColor3 = Color2,
  1165. TextStrokeTransparency = 0,
  1166. TextScaled = true,
  1167. Parent = BillboardGui,
  1168. }
  1169. game.Debris:AddItem(EffectPart, (Time))
  1170. EffectPart.Parent = game:GetService("Workspace")
  1171. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, 0, 0)
  1172. delay(0, function()
  1173. local Frames = (Time / Rate)
  1174. wait(.15)
  1175. EffectPart.Anchored = true
  1176. for Frame = 1, Frames do
  1177. wait(Rate)
  1178. BillboardGui.Size = UDim2.new(sizebit, 0, sizebit, 0)
  1179. local Percent = (Frame / Frames)
  1180. TextLabel.TextTransparency = Percent
  1181. sizebit = sizebit - .4
  1182. end
  1183. if EffectPart and EffectPart.Parent then
  1184. EffectPart:Destroy()
  1185. end
  1186. end)
  1187. end
  1188.  
  1189. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  1190. for _, c in pairs(workspace:children()) do
  1191. local hum = c:findFirstChildOfClass("Humanoid")
  1192. if hum ~= nil then
  1193. local head = c:findFirstChild("Torso")
  1194. if head ~= nil then
  1195. local targ = head.Position - Part.Position
  1196. local mag = targ.magnitude
  1197. if mag <= Magnitude and c.Name ~= Player.Name then
  1198. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  1199. Effects.Lightning.Create(Part.Position, head.Position, 2, 5, "Really black", 1, 0, 3)
  1200. end
  1201. end
  1202. end
  1203. end
  1204. end
  1205.  
  1206. EffectModel = Create("Model"){
  1207. Parent = Character,
  1208. Name = "EffectModel",
  1209. }
  1210.  
  1211. Effects = {
  1212. Block = {
  1213. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1214. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1215. prt.Anchored = true
  1216. prt.CFrame = cframe
  1217. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1218. game:GetService("Debris"):AddItem(prt, 10)
  1219. if Type == 1 or Type == nil then
  1220. table.insert(Effects, {
  1221. prt,
  1222. "Block1",
  1223. delay,
  1224. x3,
  1225. y3,
  1226. z3,
  1227. msh
  1228. })
  1229. elseif Type == 2 then
  1230. table.insert(Effects, {
  1231. prt,
  1232. "Block2",
  1233. delay,
  1234. x3,
  1235. y3,
  1236. z3,
  1237. msh
  1238. })
  1239. end
  1240. end;
  1241. };
  1242.  
  1243. Cylinder = {
  1244. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1245. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1246. prt.Anchored = true
  1247. prt.CFrame = cframe
  1248. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1249. game:GetService("Debris"):AddItem(prt, 2)
  1250. table.insert(Effects, {
  1251. prt,
  1252. "Cylinder",
  1253. delay,
  1254. x3,
  1255. y3,
  1256. z3,
  1257. msh
  1258. })
  1259. end;
  1260. };
  1261.  
  1262. Head = {
  1263. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1264. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1265. prt.Anchored = true
  1266. prt.CFrame = cframe
  1267. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1268. game:GetService("Debris"):AddItem(prt, 10)
  1269. table.insert(Effects, {
  1270. prt,
  1271. "Cylinder",
  1272. delay,
  1273. x3,
  1274. y3,
  1275. z3,
  1276. msh
  1277. })
  1278. end;
  1279. };
  1280.  
  1281. Sphere1 = {
  1282. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1283. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  1284. prt.Anchored = true
  1285. prt.CFrame = cframe
  1286. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1287. game:GetService("Debris"):AddItem(prt, 10)
  1288. table.insert(Effects, {
  1289. prt,
  1290. "Cylinder",
  1291. delay,
  1292. x3,
  1293. y3,
  1294. z3,
  1295. msh
  1296. })
  1297. end;
  1298. };
  1299.  
  1300. Sphere2 = {
  1301. Create = function(brickcolor, parent, cframe, x1, y1, z1, x3, y3, z3, delay)
  1302. if parent then
  1303. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1304. prt.Anchored = true
  1305. prt.CFrame = cframe
  1306. prt.Parent = parent
  1307. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1308. game:GetService("Debris"):AddItem(prt, 10)
  1309. table.insert(Effects, {
  1310. prt,
  1311. "Cylinder",
  1312. delay,
  1313. x3,
  1314. y3,
  1315. z3,
  1316. msh
  1317. })
  1318. end;
  1319. end
  1320. };
  1321.  
  1322. Elect = {
  1323. Create = function(cff, x, y, z)
  1324. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  1325. prt.Anchored = true
  1326. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1327. prt.CFrame = CFrame.new(prt.Position)
  1328. game:GetService("Debris"):AddItem(prt, 2)
  1329. local xval = math.random() / 2
  1330. local yval = math.random() / 2
  1331. local zval = math.random() / 2
  1332. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1333. table.insert(Effects, {
  1334. prt,
  1335. "Elec",
  1336. 0.1,
  1337. x,
  1338. y,
  1339. z,
  1340. xval,
  1341. yval,
  1342. zval
  1343. })
  1344. end;
  1345.  
  1346. };
  1347.  
  1348. Ring = {
  1349. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1350. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1351. prt.Anchored = true
  1352. prt.CFrame = cframe
  1353. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1354. game:GetService("Debris"):AddItem(prt, 10)
  1355. table.insert(Effects, {
  1356. prt,
  1357. "Cylinder",
  1358. delay,
  1359. x3,
  1360. y3,
  1361. z3,
  1362. msh
  1363. })
  1364. end;
  1365. };
  1366.  
  1367.  
  1368. Wave = {
  1369. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1370. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1371. prt.Anchored = true
  1372. prt.CFrame = cframe
  1373. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1374. game:GetService("Debris"):AddItem(prt, 10)
  1375. table.insert(Effects, {
  1376. prt,
  1377. "Cylinder",
  1378. delay,
  1379. x3,
  1380. y3,
  1381. z3,
  1382. msh
  1383. })
  1384. end;
  1385. };
  1386.  
  1387. Break = {
  1388. Create = function(brickcolor, cframe, x1, y1, z1)
  1389. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1390. prt.Anchored = true
  1391. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1392. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1393. local num = math.random(10, 50) / 1000
  1394. game:GetService("Debris"):AddItem(prt, 10)
  1395. table.insert(Effects, {
  1396. prt,
  1397. "Shatter",
  1398. num,
  1399. prt.CFrame,
  1400. math.random() - math.random(),
  1401. 0,
  1402. math.random(50, 100) / 100
  1403. })
  1404. end;
  1405. };
  1406.  
  1407. Fire = {
  1408. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1409. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1410. prt.Anchored = true
  1411. prt.CFrame = cframe
  1412. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1413. game:GetService("Debris"):AddItem(prt, 10)
  1414. table.insert(Effects, {
  1415. prt,
  1416. "Fire",
  1417. delay,
  1418. 1,
  1419. 1,
  1420. 1,
  1421. msh
  1422. })
  1423. end;
  1424. };
  1425.  
  1426. FireWave = {
  1427. Create = function(brickcolor, cframe, x1, y1, z1)
  1428. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1429. prt.Anchored = true
  1430. prt.CFrame = cframe
  1431. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1432. local d = Create("Decal"){
  1433. Parent = prt,
  1434. Texture = "rbxassetid://26356434",
  1435. Face = "Top",
  1436. }
  1437. local d = Create("Decal"){
  1438. Parent = prt,
  1439. Texture = "rbxassetid://26356434",
  1440. Face = "Bottom",
  1441. }
  1442. game:GetService("Debris"):AddItem(prt, 10)
  1443. table.insert(Effects, {
  1444. prt,
  1445. "FireWave",
  1446. 1,
  1447. 30,
  1448. math.random(400, 600) / 100,
  1449. msh
  1450. })
  1451. end;
  1452. };
  1453.  
  1454. Lightning = {
  1455. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1456. local magz = (p0 - p1).magnitude
  1457. local curpos = p0
  1458. local trz = {
  1459. -ofs,
  1460. ofs
  1461. }
  1462. for i = 1, tym do
  1463. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1464. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1465. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1466. li.Material = "Neon"
  1467. if tym == i then
  1468. local magz2 = (curpos - p1).magnitude
  1469. li.Size = Vector3.new(th, th, magz2)
  1470. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1471. table.insert(Effects, {
  1472. li,
  1473. "Disappear",
  1474. last
  1475. })
  1476. else
  1477. do
  1478. do
  1479. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1480. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1481. game.Debris:AddItem(li, 10)
  1482. table.insert(Effects, {
  1483. li,
  1484. "Disappear",
  1485. last
  1486. })
  1487. end
  1488. end
  1489. end
  1490. end
  1491. end
  1492. };
  1493.  
  1494. EffectTemplate = {
  1495.  
  1496. };
  1497. }
  1498.  
  1499. --Intro
  1500.  
  1501. CFuncs.Sound.Create("1818153677", Character, 5, 1)
  1502. if morph == true then
  1503. Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  1504. end
  1505. Halfhed=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Halfhed",Vector3.new(2, 1, 1))
  1506. HalfhedWeld=CFuncs.Weld.Create(m,Character["Head"],Halfhed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000106811523, -0.184874296, 3.43322754e-05, -1.00000834, 0.000114514238, -6.94826713e-06, 0.000117048308, 1, 1.29755635e-05, 7.1044451e-06, 1.3261616e-05, -1))
  1507. CFuncs.Mesh.Create("SpecialMesh",Halfhed,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25999999, 0.899999976, 1.25999999))
  1508. humanoid.WalkSpeed = 0
  1509. Humanoid.AutoRotate = false
  1510. if Player.Name ~= "SezHu" then
  1511. for i = 0, 10, 0.1 do
  1512. swait()
  1513. PlayAnimationFromTable({
  1514. CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1515. CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))),
  1516. CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))),
  1517. CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))),
  1518. CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. }, .1, false)
  1521. end
  1522.  
  1523. for i = 0, 2, 0.1 do
  1524. swait()
  1525. PlayAnimationFromTable({
  1526. CFrame.new(0, -1.80644476, -0.507115483, 1, 0, 0, 0, -0.087155968, 0.996194661, 0, -0.996194661, -0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527. CFrame.new(0, 1.55874133, -0.098664701, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))),
  1528. CFrame.new(0.615828335, 1.44548559, -0.595717013, 0.669632733, 0.664489031, -0.331732333, 0.490118831, -0.730966151, -0.474838912, -0.558010399, 0.155379415, -0.815157413) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))),
  1529. CFrame.new(-0.739693701, 1.42501283, -0.515024424, 0.749911249, -0.603388131, 0.271211922, -0.325059503, -0.693158209, -0.643325806, 0.576167881, 0.394277275, -0.715944171) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))),
  1530. CFrame.new(0.5, -1.51100469, -0.762556732, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(-0.5, -1.55741048, -0.776971221, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. }, .1, false)
  1533. end
  1534.  
  1535. for i = 0, 8, 0.1 do
  1536. swait()
  1537. PlayAnimationFromTable({
  1538. CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1539. CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1540. CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1541. CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1542. CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. }, .1, false)
  1545. end
  1546.  
  1547.  
  1548. for i = 0, 2, 0.1 do
  1549. swait()
  1550. PlayAnimationFromTable({
  1551. CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1553. CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1554. CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1555. CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. }, .1, false)
  1558. end
  1559. for i = 0, 6, 0.1 do
  1560. swait()
  1561. PlayAnimationFromTable({
  1562. CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(0, 1.63373017, 0.0706499815, 1, 0, 0, 0, 0.965925932, -0.258818567, 0, 0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1564. CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1565. CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1566. CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568. }, .1, false)
  1569. end
  1570.  
  1571.  
  1572. for i = 0, 10, 0.1 do
  1573. swait()
  1574. PlayAnimationFromTable({
  1575. CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1576. CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1577. CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1578. CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))),
  1579. CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. }, .1, false)
  1582. end
  1583.  
  1584. for i = 0, 1, 0.1 do
  1585. swait()
  1586. PlayAnimationFromTable({
  1587. CFrame.new(-0, -1.42307341, -0.395170838, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588. CFrame.new(0, 1.5574708, 0.0711615086, 1, 0, -0, 0, 0.906308413, -0.422617137, 0, 0.422617137, 0.906308413) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(1.47940862, 1.35474229, -0.0792688802, 0.0329260081, -0.0681179985, -0.997133851, 0.0255137086, -0.997292399, 0.0689713135, -0.999132156, -0.0277115256, -0.0310989153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(-1.42682672, 1.4937793, -0.434564888, -0.987767458, -0.0547382608, -0.146011457, 0.0626192689, -0.996787667, -0.0499334633, -0.142809138, -0.0584657788, 0.98802197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(0.5, -1.35469198, 1.14829361, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(-0.5, -1.37694573, 1.19149125, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. }, .1, false)
  1594. end
  1595.  
  1596. for i = 0, 20, 0.1 do
  1597. swait()
  1598. PlayAnimationFromTable({
  1599. CFrame.new(-0, -1.73198283, -0.408192486, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(0, 1.52978098, 0.0132061839, 1, 0, 0, 0, 0.965926111, -0.25881803, 0, 0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(math.random(-20,20))),
  1601. CFrame.new(1.50245035, -0.135501236, -0.426563323, 0.103369966, -0.0218989942, -0.994401932, -0.260855079, 0.964166582, -0.0483495258, 0.959827721, 0.264392674, 0.0939534009) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))),
  1602. CFrame.new(-1.50386858, -0.0327540934, -0.608011007, -0.987763107, 0.0418113954, 0.150252879, 0.062630102, 0.988642037, 0.136617646, -0.142834127, 0.144356206, -0.979162872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))),
  1603. CFrame.new(0.5, -1.05967855, 1.24081683, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(-0.5, -1.08193231, 1.28401434, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. }, .1, false)
  1606. end
  1607. end
  1608. Humanoid.AutoRotate = true
  1609. humanoid.WalkSpeed = 8
  1610.  
  1611. WingMain=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1))
  1612. WingMainWeld=CFuncs.Weld.Create(m,Character["Torso"],WingMain,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1))
  1613. Wing=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1))
  1614. WingWeld=CFuncs.Weld.Create(m,WingMain,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1))
  1615.  
  1616. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.81062156, 0.200000003, 0.200000003))
  1617. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.34602356, -0.279272079, 0.975278854, 0.88820821, 0.44584012, 0.110964157, 0.431274652, -0.892337203, 0.133178905, 0.158393905, -0.0704345554, -0.984860599))
  1618. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.171754241, 0.826475263))
  1619. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.278917462, 0.200000003, 0.200000003))
  1620. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.98974609, -5.52709198, 0.975322723, 0.213347197, 0.976330876, -0.0355118327, 0.964051068, -0.204492375, 0.169671923, 0.158394024, -0.070434235, -0.984860599))
  1621. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.455075413, 0.826475263))
  1622. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.47297621, 0.200000003, 0.200000003))
  1623. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.217659, 0.594722748, 0.975307465, 0.888521969, 0.445190012, 0.11106202, 0.430627465, -0.892661691, 0.133098081, 0.158394739, -0.0704341978, -0.984860599))
  1624. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.280385196, 0.826475263))
  1625. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.289486945, 0.200000003, 0.200000003))
  1626. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.89943886, -5.41235352, 0.975299835, 0.213347197, 0.976330876, -0.0355118327, 0.964051068, -0.204492375, 0.169671923, 0.158394024, -0.070434235, -0.984860599))
  1627. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.114502862, 0.826475263))
  1628. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01290989, 0.962117612, 0.200000003))
  1629. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.07308197, 1.2773304, 0.975746155, 0.982416093, 0.111091018, 0.150058866, 0.0988395214, -0.991311073, 0.0867941529, 0.158397049, -0.0704362094, -0.984860063))
  1630. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1631. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(5.42655277, 0.474159241, 0.200000003))
  1632. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.71427536, -0.814422607, 0.978969574, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539))
  1633. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
  1634. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.544916272, 0.225188985, 0.200000003))
  1635. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.472892761, -10.8869247, 0.975814819, -0.428887159, 0.893531978, -0.132877618, 0.889364779, 0.443440527, 0.111314729, 0.158386603, -0.0704352036, -0.984861791))
  1636. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1637. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
  1638. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.60933876, -7.14194489, 0.975734711, 0.243127048, 0.969523251, -0.030234728, 0.956974626, -0.234657153, 0.170692295, 0.158395335, -0.0704337656, -0.984860539))
  1639. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1640. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.52759397, 0.226363361, 0.200000003))
  1641. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.41241455, 0.360715866, 0.975740433, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837))
  1642. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1643. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.950080097, 0.200000003, 0.200000003))
  1644. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.03736877, 0.971032619, 0.975288391, 0.982416093, 0.111091018, 0.150058866, 0.0988395214, -0.991311073, 0.0867941529, 0.158397049, -0.0704362094, -0.984860063))
  1645. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.208453938, 0.826475263))
  1646. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.73925114, 0.378740221, 0.200000003))
  1647. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.93729782, -0.510082245, 0.978954315, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539))
  1648. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
  1649. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.52024531, 1.02788341, 0.200000003))
  1650. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.39424133, 0.0352230072, 0.975744247, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837))
  1651. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1652. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
  1653. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.64859009, -6.18351173, 0.975728989, -0.956974685, 0.234656975, -0.170692295, 0.243126556, 0.96952337, -0.0302328169, 0.158395797, -0.0704318509, -0.98486048))
  1654. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1655. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.14002848, 0.418082207, 0.200000003))
  1656. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.42932129, 0.345317841, 0.975732803, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837))
  1657. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1658. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
  1659. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12488556, -5.54597473, 0.975734711, 0.243127048, 0.969523251, -0.030234728, 0.956974626, -0.234657153, 0.170692295, 0.158395335, -0.0704337656, -0.984860539))
  1660. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1661. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.974742055, 0.804455996, 0.200000003))
  1662. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65019083, -4.29984283, 0.975755692, 0.0732552633, 0.995541751, -0.0594163127, 0.984654963, -0.0627350658, 0.162847072, 0.158393562, -0.0704339594, -0.984860718))
  1663. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1664. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(5.80793524, 0.474159241, 0.200000003))
  1665. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.93585587, -0.7771492, 0.978963852, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539))
  1666. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
  1667. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.30827716, 0.200000003, 0.200000003))
  1668. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.87889862, -0.127864838, 0.975288391, 0.858415842, 0.502688944, 0.102108002, 0.487886816, -0.861593306, 0.140083954, 0.158394232, -0.0704331249, -0.984860718))
  1669. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.142394558, 0.826475263))
  1670. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.45713082, 0.200000003, 0.200000003))
  1671. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.712950706, -3.62767792, 0.975309372, -0.226346076, 0.968299866, -0.105654851, 0.96108216, 0.239654362, 0.137430042, 0.158394128, -0.0704362243, -0.98486048))
  1672. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.230473682, 0.826475263))
  1673. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.421605587, 0.200000003, 0.200000003))
  1674. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.816352844, -3.9275589, 0.975318909, -0.226346076, 0.968299866, -0.105654851, 0.96108216, 0.239654362, 0.137430042, 0.158394128, -0.0704362243, -0.98486048))
  1675. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.25689742, 0.826475263))
  1676. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.487054616, 0.200000003, 0.200000003))
  1677. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5712471, 0.992477417, 0.990501404, 0.740004003, -0.651888967, 0.165635318, -0.653686404, -0.755036235, -0.0511320233, 0.158393055, -0.0704356432, -0.984860718))
  1678. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103197038, 0.496580422))
  1679. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1680. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.40539551, -1.88369274, 0.975296021, 0.97187078, 0.187194049, 0.142919391, 0.174293652, -0.979794621, 0.0981031209, 0.158395931, -0.0704336017, -0.984860361))
  1681. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.837925136, 0.273428023, 0.496580422))
  1682. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.885024369, 0.200000003, 0.200000003))
  1683. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.06291962, 1.56837082, 0.975328445, 0.739529073, -0.652437985, 0.165594488, -0.654224098, -0.754562199, -0.0512537956, 0.158391237, -0.0704322159, -0.984861255))
  1684. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168466955, 0.496580422))
  1685. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1686. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35108948, -1.8147316, 0.975297928, 0.97187078, 0.187194049, 0.142919391, 0.174293652, -0.979794621, 0.0981031209, 0.158395931, -0.0704336017, -0.984860361))
  1687. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.86967802, 0.0687980205, 0.496580422))
  1688. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.608597696, 0.578079879, 0.200000003))
  1689. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608264923, 1.60371399, 0.975564957, 0.469477713, -0.872112811, 0.137877122, -0.868620872, -0.484208912, -0.105069622, 0.158393875, -0.0704350919, -0.984860659))
  1690. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  1691. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.26049519, 0.284894377, 0.200000003))
  1692. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.90067673, 0.811481476, 0.977508545, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539))
  1693. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
  1694. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.327407956, 0.200000003, 0.200000003))
  1695. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.163517, -5.78051376, 0.97485733, 0.611900985, 0.789821982, 0.0419358537, 0.774891376, -0.609270811, 0.168322816, 0.158495337, -0.0705011413, -0.984839559))
  1696. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  1697. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
  1698. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.33388519, -2.8422184, 0.975570679, 0.97680676, 0.156731039, 0.145890757, 0.144082472, -0.985126555, 0.0936262012, 0.158394992, -0.0704343989, -0.984860539))
  1699. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  1700. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.317000091, 0.200000003, 0.200000003))
  1701. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.77849197, 1.42602539, 0.975570679, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599))
  1702. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.680042028, 0.485114038))
  1703. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.570847034, 0.200000003, 0.200000003))
  1704. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.586807251, 1.41965485, 0.975294113, 0.469477713, -0.872112811, 0.137877122, -0.868620872, -0.484208912, -0.105069622, 0.158393875, -0.0704350919, -0.984860659))
  1705. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125247687, 0.496580422))
  1706. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(2.24669528, 0.227562711, 0.200000003))
  1707. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43369293, 0.994392395, 0.977506638, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539))
  1708. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
  1709. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.913425505, 0.6175946, 0.200000003))
  1710. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.59708786, 1.17864227, 0.990745544, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599))
  1711. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  1712. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
  1713. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54579926, -4.07796478, 0.975561142, -0.144093111, 0.985125124, -0.0936251804, 0.976805389, 0.156741276, 0.145888746, 0.158393607, -0.0704320148, -0.984860957))
  1714. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  1715. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.28581667, 0.251201004, 0.200000003))
  1716. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98579025, 1.41676712, 0.975572586, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599))
  1717. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  1718. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
  1719. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.44179535, -1.88309288, 0.975570679, 0.97680676, 0.156731039, 0.145890757, 0.144082472, -0.985126555, 0.0936262012, 0.158394992, -0.0704343989, -0.984860539))
  1720. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  1721. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.585665047, 0.483350217, 0.200000003))
  1722. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.07318115, -1.10149765, 0.990762711, 0.936944723, 0.325423121, 0.127415001, 0.311521977, -0.942941546, 0.117538534, 0.158394635, -0.0704345256, -0.98486048))
  1723. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
  1724. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.68964601, 0.284894377, 0.200000003))
  1725. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.93379593, 0.833885193, 0.97751236, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539))
  1726. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
  1727. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1728. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.53672791, 1.18891907, 0.975282669, 0.780780971, -0.601626933, 0.168600783, -0.604393661, -0.79566586, -0.0403023846, 0.158396885, -0.0704338998, -0.984860182))
  1729. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.926127851, 0.0855565146, 0.496580422))
  1730. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.274662942, 0.200000003, 0.200000003))
  1731. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.41918182, -1.06143951, 0.975307465, 0.799823642, 0.594020009, 0.08615347, 0.578959048, -0.801361144, 0.150422826, 0.158394217, -0.0704323947, -0.984860837))
  1732. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.138478085, 0.496580422))
  1733. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.253317922, 0.200000003, 0.200000003))
  1734. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39491653, -1.09104919, 0.990505219, 0.799823642, 0.594020009, 0.08615347, 0.578959048, -0.801361144, 0.150422826, 0.158394217, -0.0704323947, -0.984860837))
  1735. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.154354557, 0.496580422))
  1736. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.237157717, 0.200000003, 0.200000003))
  1737. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.98400497, -4.65834808, 0.97530365, 0.541944027, 0.83997786, 0.0270890743, 0.825353324, -0.538030088, 0.171218053, 0.158394113, -0.0704325363, -0.984860778))
  1738. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.386941314, 0.702734888))
  1739. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.25244117, 0.200000003, 0.200000003))
  1740. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.41493988, 1.11274576, 0.975286484, 0.983548343, 0.0989940166, 0.151105493, 0.0868522152, -0.992592216, 0.0849561989, 0.158396274, -0.0704346746, -0.984860301))
  1741. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.238405704, 0.702734888))
  1742. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.689254642, 0.200000003, 0.200000003))
  1743. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.12310791, 0.369299412, 0.975299835, 0.983485222, 0.0997150019, 0.151042506, 0.0875668824, -0.992520034, 0.0850648731, 0.158394948, -0.0704337284, -0.984860539))
  1744. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.146039113, 0.702734888))
  1745. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
  1746. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.58918381, -5.99747467, 0.975639343, -0.808163822, 0.563799143, -0.170299754, 0.567258239, 0.822903275, 0.0323817283, 0.158396989, -0.0704341903, -0.984860182))
  1747. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  1748. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.81962168, 0.355486691, 0.200000003))
  1749. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.893013, 0.90151453, 0.975666046, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042))
  1750. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  1751. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.17940784, 0.322034985, 0.200000003))
  1752. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.39104462, 0.122011185, 0.978439331, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076))
  1753. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
  1754. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.93836689, 0.403167814, 0.200000003))
  1755. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.24019623, -0.105118752, 0.97844696, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076))
  1756. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
  1757. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.448602259, 0.200000003, 0.200000003))
  1758. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.42969513, 0.914595604, 0.975681305, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042))
  1759. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.962360442, 0.686508358))
  1760. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.262121707, 0.200000003, 0.200000003))
  1761. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.76428223, 0.469053268, 0.975311279, 0.975750566, 0.16377905, 0.145215094, 0.151071578, -0.983979464, 0.0946669132, 0.158393115, -0.0704334006, -0.984860837))
  1762. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.121075168, 0.702734888))
  1763. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.828803003, 0.684012294, 0.200000003))
  1764. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99297905, -3.72123718, 0.975679398, 0.41831404, 0.908299506, 0.0023191215, 0.894385099, -0.41234833, 0.173333183, 0.158394724, -0.0704335123, -0.984860599))
  1765. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  1766. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
  1767. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.09734726, -4.65151978, 0.975683212, 0.567266881, 0.822897196, 0.0323816799, 0.808158159, -0.563807786, 0.170297772, 0.158394575, -0.0704347566, -0.98486048))
  1768. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  1769. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.6140852, 0.403167814, 0.200000003))
  1770. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.05178833, -0.136793137, 0.978439331, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076))
  1771. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
  1772. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.388688922, 0.200000003, 0.200000003))
  1773. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.29187584, -3.36907959, 0.975297928, 0.129877433, 0.990271986, -0.0499321222, 0.978796542, -0.120002069, 0.166003123, 0.158396259, -0.0704334378, -0.984860361))
  1774. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.195967019, 0.702734888))
  1775. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.35848251, 0.200000003, 0.200000003))
  1776. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.37980461, -3.6240921, 0.975297928, 0.129877433, 0.990271986, -0.0499321222, 0.978796542, -0.120002069, 0.166003123, 0.158396259, -0.0704334378, -0.984860361))
  1777. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.218434557, 0.702734888))
  1778. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.29263294, 0.873988032, 0.200000003))
  1779. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.16244507, 0.637834072, 0.975681305, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042))
  1780. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  1781. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
  1782. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.35959244, -6.00856781, 0.975675583, 0.567266881, 0.822897196, 0.0323816799, 0.808158159, -0.563807786, 0.170297772, 0.158394575, -0.0704347566, -0.98486048))
  1783. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  1784. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.86096573, 0.200000003, 0.200000003))
  1785. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.24846649, 1.54257965, 0.975315094, 0.953437924, -0.248355001, 0.171102479, -0.256646633, -0.966104925, 0.0278172307, 0.158394381, -0.0704348683, -0.984860539))
  1786. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.177244052, 0.702734888))
  1787. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.68831873, 0.818068683, 0.200000003))
  1788. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.39190674, 1.80307961, 0.975658417, 0.953437924, -0.248355001, 0.171102479, -0.256646633, -0.966104925, 0.0278172307, 0.158394381, -0.0704348683, -0.984860539))
  1789. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
  1790. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.591511309, 0.200000003, 0.200000003))
  1791. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.40148163, 1.07713699, 0.975307465, 0.916328549, -0.361034989, 0.173192799, -0.367767662, -0.929888606, 0.00735405693, 0.158394948, -0.0704334453, -0.984860539))
  1792. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125329256, 0.603079915))
  1793. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.203526318, 0.200000003, 0.200000003))
  1794. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.16732025, -2.63462067, 0.975311279, 0.857192576, 0.504842818, 0.101758391, 0.490032911, -0.860333264, 0.140337378, 0.158394426, -0.0704311877, -0.984860837))
  1795. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.33206898, 0.603079915))
  1796. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.07483196, 0.200000003, 0.200000003))
  1797. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.22596741, 1.71432495, 0.975299835, 0.916060805, -0.361711085, 0.173198923, -0.368434012, -0.929625869, 0.00722825527, 0.158395633, -0.0704338774, -0.984860361))
  1798. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.204597339, 0.603079915))
  1799. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.211238876, 0.200000003, 0.200000003))
  1800. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.10141754, -2.55089188, 0.975299835, 0.857192576, 0.504842818, 0.101758391, 0.490032911, -0.860333264, 0.140337378, 0.158394426, -0.0704311877, -0.984860837))
  1801. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0835528523, 0.603079915))
  1802. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.739121258, 0.702058196, 0.200000003))
  1803. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.07832718, 1.86931229, 0.975631714, 0.733511806, -0.659313917, 0.165123463, -0.660962224, -0.748561502, -0.052769471, 0.158396706, -0.0704333335, -0.984860241))
  1804. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  1805. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.95976114, 0.345994473, 0.200000003))
  1806. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.0059433, 0.763832092, 0.97797966, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539))
  1807. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
  1808. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
  1809. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.30564117, -3.7974968, 0.975625992, 0.871970475, 0.477932125, 0.106058538, 0.463226855, -0.875568628, 0.13711533, 0.158393353, -0.0704313442, -0.984861016))
  1810. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  1811. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.384985864, 0.200000003, 0.200000003))
  1812. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.09538269, 1.54205513, 0.975639343, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659))
  1813. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.825887859, 0.589154541))
  1814. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.693274379, 0.200000003, 0.200000003))
  1815. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.0522995, 1.64577866, 0.97530365, 0.733511806, -0.659313917, 0.165123463, -0.660962224, -0.748561502, -0.052769471, 0.158396706, -0.0704333335, -0.984860241))
  1816. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.152109027, 0.603079915))
  1817. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(2.72853518, 0.276367128, 0.200000003))
  1818. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.43891907, 0.985977173, 0.977996826, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539))
  1819. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
  1820. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.10932434, 0.750047624, 0.200000003))
  1821. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.43321991, 1.30454063, 0.975622177, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659))
  1822. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  1823. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
  1824. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43746948, -4.99491119, 0.975624084, -0.46322152, 0.875570893, -0.137118205, 0.871973038, 0.477927417, 0.106059447, 0.158395112, -0.0704343617, -0.98486048))
  1825. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  1826. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.56158078, 0.305075049, 0.200000003))
  1827. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.91834259, 1.53081131, 0.975627899, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659))
  1828. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  1829. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
  1830. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.22235107, -2.63276672, 0.975641251, 0.871970475, 0.477932125, 0.106058538, 0.463226855, -0.875568628, 0.13711533, 0.158393353, -0.0704313442, -0.984861016))
  1831. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  1832. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.711270273, 0.587012351, 0.200000003))
  1833. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65466309, -1.82859421, 0.975625992, 0.778281987, 0.622716069, 0.0806346312, 0.607608914, -0.779271126, 0.153453276, 0.158394083, -0.070435591, -0.984860599))
  1834. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
  1835. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.32805729, 0.345994473, 0.200000003))
  1836. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.2126236, 0.791049957, 0.97797966, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539))
  1837. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
  1838. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.22495015, 0.200000003, 0.200000003))
  1839. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.14511108, 1.2347908, 0.975299835, 0.938221812, -0.300057828, 0.172352433, -0.307654411, -0.95131731, 0.0185542312, 0.158394471, -0.0704329461, -0.984860659))
  1840. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103905462, 0.603079915))
  1841. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.333568811, 0.200000003, 0.200000003))
  1842. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.60148621, -1.61552048, 0.975301743, 0.559441209, 0.82829988, 0.0307382643, 0.813594759, -0.555840254, 0.170602918, 0.158395961, -0.0704338253, -0.98486042))
  1843. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168176889, 0.603079915))
  1844. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.307646036, 0.200000003, 0.200000003))
  1845. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.67691803, -1.83437347, 0.975301743, 0.559441209, 0.82829988, 0.0307382643, 0.813594759, -0.555840254, 0.170602918, 0.158395961, -0.0704338253, -0.98486042))
  1846. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.187458321, 0.603079915))
  1847. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.336782306, 0.200000003, 0.200000003))
  1848. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.19689178, -7.0763588, 0.975679398, 0.449534893, 0.893223107, 0.00841975678, 0.879108548, -0.444063395, 0.173136115, 0.158388063, -0.0704288334, -0.98486203))
  1849. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.761616349, 0.589154541))
  1850. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.483554214, 0.333232641, 0.251318902))
  1851. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.37663269, 0.883522034, 0.967224121, -0.638958931, -0.767750859, -0.0478568636, -0.752756715, 0.636865556, -0.166612133, 0.158394992, -0.0704337209, -0.98486048))
  1852. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341453254, 0.333232641, 0.251318902))
  1853. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354263306, -3.787117, 0.967233658, -0.488823622, 0.86104399, -0.140195727, 0.857882738, 0.503629267, 0.101955138, 0.158394516, -0.0704334155, -0.984860599))
  1854. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.0836575, 0.333232641, 0.251318902))
  1855. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.75967407, -1.03858757, 0.96723938, -0.929733634, -0.346457034, -0.124752365, -0.33242473, 0.935417831, -0.120363601, 0.158396378, -0.070435293, -0.984860182))
  1856. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.649142921, 0.236052051, 0.251318902))
  1857. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.21902466, -0.0409164429, 0.967218399, -0.973333716, -0.178759977, -0.143758848, -0.165928215, 0.981368482, -0.0968699604, 0.15839687, -0.0704331398, -0.984860301))
  1858. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.471516728, 0.234877661, 0.251318902))
  1859. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.27822876, -0.853485107, 0.967250824, -0.630364001, 0.76051116, -0.155769765, 0.759969234, 0.645493507, 0.0760596395, 0.158392549, -0.0704349577, -0.984860837))
  1860. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.246144727, 0.200000003, 0.200000003))
  1861. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.90726852, -4.56082153, 0.975297928, 0.541944027, 0.83997786, 0.0270890743, 0.825353324, -0.538030088, 0.171218053, 0.158394113, -0.0704325363, -0.984860778))
  1862. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0973593965, 0.702734888))
  1863. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.88196522, 0.514088511, 0.251318902))
  1864. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.70895958, -2.1431427, 0.967214584, 0.34296605, 0.939270973, -0.0120138666, 0.925896943, -0.335870683, 0.172933668, 0.158396453, -0.0704339668, -0.984860241))
  1865. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.46827829, 0.952135324, 0.251318902))
  1866. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55020905, 0.0981483459, 0.967208862, 0.857882798, 0.50362891, 0.101956181, 0.488823354, -0.861044288, 0.140194699, 0.158394873, -0.070432052, -0.984860659))
  1867. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.837632179, 0.333232641, 0.251318902))
  1868. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.233604431, 1.92868805, 0.967222214, 0.752756357, -0.636865973, 0.166612104, -0.638958991, -0.76775068, -0.0478588976, 0.158396274, -0.070432201, -0.98486048))
  1869. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.623012781, 0.333232641, 0.251318902))
  1870. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.87634182, 1.67852783, 0.967235565, -0.00560861453, -0.997500658, 0.0704338476, -0.987359941, -0.00563267432, -0.158394292, 0.158395141, -0.0704319254, -0.984860659))
  1871. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(4.53132343, 0.240000069, 0.200000003))
  1872. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.55789185, -1.3742981, 0.975597382, -0.766564727, 0.619903982, -0.16762352, 0.622331142, 0.781507432, 0.0441614315, 0.158374861, -0.0704647228, -0.984861553))
  1873. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
  1874. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.392539173, 0.333232641, 0.251318902))
  1875. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70851135, 0.724594116, 0.967193604, 0.857882798, 0.50362891, 0.101956181, 0.488823354, -0.861044288, 0.140194699, 0.158394873, -0.070432052, -0.984860659))
  1876. Part=CFuncs.Part.Create(m,Enum.Material.Glass,0,0.5,"Really black","Part",Vector3.new(0.313761592, 1.26770866, 1.29358757))
  1877. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.971876144, -0.938801169, 0.994415283, -0.158395022, 0.0704339892, 0.984860539, 0.00561057869, 0.997500539, -0.0704356134, -0.987359941, -0.00563101377, -0.158394322))
  1878. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  1879. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(7.26164198, 0.255189061, 0.200000003))
  1880. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.31764221, 0.649587631, 0.975751877, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837))
  1881. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
  1882. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(6.94150734, 0.400000006, 0.200000003))
  1883. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.19526672, -1.05738401, 0.97567749, -0.983716667, -0.0970480368, -0.151272491, -0.0849231184, 0.992783904, -0.0846648067, 0.158397436, -0.0704396516, -0.984859765))
  1884. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
  1885. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.482433408, 0.200000003, 0.200000003))
  1886. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00019741, -9.6156311, 0.975646973, -0.0838580653, 0.992889106, -0.084494181, 0.983808458, 0.0959719494, 0.151362404, 0.158395126, -0.0704331174, -0.984860599))
  1887. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.887468517, 0.686508358))
  1888. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(5.6530838, 0.400000006, 0.200000003))
  1889. PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.49669647, -1.63993073, 0.975580215, -0.91534394, 0.363514125, -0.173214182, 0.370208532, 0.928923249, -0.00687796436, 0.158402443, -0.0704210624, -0.984860241))
  1890. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
  1891. WingBox1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox1",Vector3.new(4.75000143, 0.859998941, 1))
  1892. WingBox1Weld=CFuncs.Weld.Create(m,Wing,WingBox1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.52880096, -1.24272919, 1.0079422, -0.754450679, 0.642787635, -0.132771462, 0.633059144, 0.766044438, 0.11140985, 0.173321709, 1.05983202e-06, -0.984865308))
  1893. WingBox2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox2",Vector3.new(5.95000172, 0.859998941, 1))
  1894. WingBox2Weld=CFuncs.Weld.Create(m,Wing,WingBox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.70465088, -1.4642601, 1.00794601, -0.925470829, 0.342019886, -0.162868708, 0.336843431, 0.939692676, 0.0592801198, 0.173321515, 7.68129723e-07, -0.984865308))
  1895. WingBox3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox3",Vector3.new(7.54000759, 0.859998941, 1))
  1896. WingBox3Weld=CFuncs.Weld.Create(m,Wing,WingBox3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.18742371, -0.404203415, 0.724849701, -0.969903171, -0.173648059, -0.170688078, -0.171019927, 0.984807849, -0.0300972071, 0.173321277, -3.13053391e-07, -0.984865427))
  1897. WingBox4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox4",Vector3.new(7.54000759, 1.04999876, 1))
  1898. WingBox4Weld=CFuncs.Weld.Create(m,Wing,WingBox4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.18292236, 0.0431938171, 0.724849701, -0.852918625, -0.499999821, -0.150100783, -0.492432326, 0.866025567, -0.086661607, 0.173321888, -8.20131788e-07, -0.984865248))
  1899.  
  1900. Tattoo=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Tattoo",Vector3.new(0.610001087, 1, 0.890000403))
  1901. TattooWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Tattoo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.127849996, -0.4063797, 0.0113773346, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1902. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1903. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.345474243, 0.369085073, 0.262099266, 0.000598000071, -0.993930101, -0.110012017, -0.999999881, -0.00062688929, 0.000228012228, -0.000295593578, 0.110011861, -0.99393034))
  1904. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
  1905. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761))
  1906. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.257720947, -0.167019844, -0.368425012, 0, -0.999967635, -0.00804399699, 0, 0.00804399792, -0.999967635, 1, 0, 0))
  1907. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
  1908. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761))
  1909. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.234893799, 0.368422031, 0.179168701, 0, -0.309784949, -0.950806737, -1, 0, 0, 0, 0.950806737, -0.309784949))
  1910. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
  1911. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761))
  1912. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.164955139, -0.180831909, -0.368412971, 0, 0.334454924, 0.94241178, 0, -0.94241178, 0.334454924, 1, 0, 0))
  1913. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
  1914. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1915. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347550929, 0.398170471, -0.139374733, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762))
  1916. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1917. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1918. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.218955994, -0.24905777, -0.368402004, 0, 0.595754027, 0.803166986, 0, -0.803166986, 0.595754027, 1, 0, 0))
  1919. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
  1920. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761))
  1921. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.169723511, -0.17515564, 0.369192421, 0.000613000186, 0.402458102, -0.915438235, 0.000266000017, -0.915438473, -0.402458042, -0.999999762, 3.20027038e-06, -0.000668217719))
  1922. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
  1923. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1924. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25983429, 0.368422985, 0.212726593, 0, -0.443343073, -0.896352112, -1, 0, 0, 0, 0.896352112, -0.443343073))
  1925. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
  1926. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.202163279, 0.263536245))
  1927. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.34772104, -0.348884583, 0.0236845016, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1928. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 1, 1))
  1929. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761))
  1930. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.113555908, -0.162574768, -0.369188726, -0.000631000206, -0.334430128, 0.942420363, 0.000220000045, -0.942420602, -0.334430069, 0.999999762, -3.69293139e-06, 0.000668242166))
  1931. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
  1932. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761))
  1933. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.326705933, 0.369078875, 0.215709686, 0.000634999829, -0.999417782, 0.0341119915, -0.999999881, -0.000627554022, 0.000228984747, -0.000207444304, -0.0341121294, -0.99941802))
  1934. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
  1935. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1936. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.286556244, 0.36839807, 0.232765198, 0, -0.519518971, -0.854458988, -1, 0, 0, 0, 0.854458988, -0.519518971))
  1937. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1938. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1939. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.311698914, -0.263069153, -0.368406057, 0, -0.958490133, 0.28512603, 0, -0.28512603, -0.958490133, 1, 0, 0))
  1940. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
  1941. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1942. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.367607117, 0.369083226, 0.289403915, 0.000567000068, -0.980618119, -0.195928022, -0.999999881, -0.000623347762, 0.000225930475, -0.000343682768, 0.195927858, -0.980618298))
  1943. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1944. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761))
  1945. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.327262878, 0.368401051, 0.162896156, 0, 0.999418616, 0.0340939872, -1, 0, 0, 0, -0.0340939872, 0.999418616))
  1946. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
  1947. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1948. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347545147, -0.169380188, -0.0945644379, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762))
  1949. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1950. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1951. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.239946365, 0.369184792, 0.204460144, 0.000572000048, 0.519502044, -0.854469121, -0.999999762, 1.87149126e-07, -0.000669307599, -0.00034754668, 0.85446924, 0.519501865))
  1952. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1953. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761))
  1954. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.255828857, -0.219761848, -0.369092643, -0.000630000257, 0.999967337, -0.00806400273, 0.000228999779, 0.00806414895, 0.999967515, 0.999999881, 0.00062813313, -0.000234072708))
  1955. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
  1956. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1957. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.283638, 0.369182467, 0.164020538, -0.000550999946, 0.555142939, 0.831754863, -0.999999762, 2.51754983e-07, -0.000662622624, -0.000368059642, -0.831755042, 0.55514276))
  1958. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1959. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1960. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.353614807, 0.368417025, 0.209962845, 0, 0.99392873, -0.110025972, -1, 0, 0, 0, 0.110025965, 0.99392873))
  1961. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
  1962. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1963. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.355049014, -0.154151917, 0.0251083374, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1964. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.641915858, 0.604415238, 0.580149591))
  1965. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1966. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.294418335, -0.312889099, -0.369074523, -0.000533999992, 0.958495021, 0.285109013, 0.000404000544, -0.285108835, 0.95849514, 0.999999881, 0.000627020549, -0.0002349844))
  1967. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
  1968. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1969. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347483039, -0.169380188, -0.0380096436, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1970. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1971. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1972. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347493052, 0.398147583, -0.0826053619, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1973. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1974. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1975. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.414588928, 0.369088829, 0.243835449, -0.000558999716, 0.59172368, -0.806140661, -0.999999881, -0.000629997172, 0.000230996186, -0.000371180387, 0.806140602, 0.591723859))
  1976. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1977. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1978. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347535193, 0.438827515, -0.0946722031, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762))
  1979. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1980. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1981. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347563624, -0.21006012, -0.156900406, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762))
  1982. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1983. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1984. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.329029083, 0.368404984, 0.194297791, 0, -0.555127263, 0.831765413, -1, 0, 0, 0, -0.831765413, -0.555127263))
  1985. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  1986. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761))
  1987. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.313224792, -0.190081596, 0.368412018, 0, 0.997878134, -0.0651090071, 0, -0.0651090071, -0.997878134, -1, 0, 0))
  1988. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
  1989. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761))
  1990. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.219703674, -0.197059631, 0.368417025, 0, -0.402481139, -0.915428281, 0, -0.915428281, 0.402481169, -1, 0, 0))
  1991. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
  1992. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1993. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347500026, -0.21005249, -0.109327316, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1994. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  1995. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761))
  1996. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.3074646, -0.242515564, 0.369079769, 0.000611000229, -0.997879326, -0.065090023, 0.00027400002, -0.0650898665, 0.997879446, -0.999999881, -0.000627539179, 0.000233649014))
  1997. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
  1998. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  1999. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.175128937, -0.216575623, -0.369184375, -0.000537999789, -0.595736682, 0.803179622, 0.000395000359, -0.80317986, -0.595736563, 0.999999762, -3.24988355e-06, 0.000667426735))
  2000. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
  2001. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  2002. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.373477936, 0.368407011, 0.276912689, 0, -0.591739953, -0.80612886, -1, 0, 0, 0, 0.80612886, -0.591739953))
  2003. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  2004. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  2005. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347499013, 0.438827515, -0.0378713608, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  2006. CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
  2007. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761))
  2008. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.182982445, 0.369170189, 0.162239075, 0.000636000244, 0.309764117, -0.950813353, -0.999999762, -2.90834219e-08, -0.000668910507, -0.000207232108, 0.950813532, 0.309764028))
  2009. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
  2010. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  2011. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.380187988, 0.368409038, 0.238204956, 0, 0.980615497, -0.19594191, -1, 0, 0, 0, 0.19594191, 0.980615497))
  2012. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
  2013. tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
  2014. tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.210956573, 0.369197965, 0.188514709, 0.000599000137, 0.443314105, -0.896366239, -0.999999762, 1.00843096e-07, -0.000668203749, -0.000296133716, 0.896366358, 0.443313986))
  2015. CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
  2016.  
  2017. spawn(function()
  2018. while true do
  2019. for _,v in pairs(m:children()) do
  2020. if v:IsA("Part") and v.Name == "tat" then
  2021. v.Color = maincol2
  2022. end
  2023. end
  2024. swait()
  2025. end
  2026. end)
  2027.  
  2028.  
  2029. --Start neccessary functions here
  2030.  
  2031. function RArmTrace()
  2032. for _,v in next, Character:GetChildren() do
  2033. if(v:IsA'Part') and v == RightArm and v ~= RootPart then
  2034. local trace = Instance.new("Part")
  2035. trace.Parent = Character
  2036. trace.Size = v.Size
  2037. trace.Material = "Neon"
  2038. trace.Color = maincol
  2039. trace.Transparency = .3
  2040. trace.Anchored = true
  2041. trace.CanCollide = false
  2042. trace.CFrame = v.CFrame
  2043. Tween(trace,{Transparency=1},.5)
  2044. game:GetService("Debris"):AddItem(trace, 1)
  2045. if v.Name == "Head" then
  2046. local mehs = Instance.new("CylinderMesh",trace)
  2047. mehs.Scale = Vector3.new(1.25,1.25,1.25)
  2048. end
  2049. end
  2050. end
  2051. end
  2052.  
  2053.  
  2054. function punch1()
  2055. Attack = true
  2056. CFuncs.Sound.Create("160772554", Torso, 1, .5)
  2057. for i = 0, 5, 0.1 do
  2058. swait()
  2059. PlayAnimationFromTable({
  2060. CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/30), 0),
  2061. CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2062. CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2063. CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2064. CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2065. CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2066. }, .1, false)
  2067. Effects.Sphere2.Create(BrickColor.new(maincol), workspace, LeftArm.CFrame * CFrame.new(0,-1,0), 1, 1, 1, 1, 1, 1, .08)
  2068. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  2069. end
  2070. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new(2,2,2))
  2071. refpart.Anchored = true
  2072. refpart.CFrame = RootPart.CFrame * CFrame.new(0,-3,-2)
  2073. CFuncs.Sound.Create("161006163", refpart, 1, .5)
  2074. local x = -2
  2075. for i = 0, 5, 0.1 do
  2076. swait()
  2077. PlayAnimationFromTable({
  2078. CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2079. CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2080. CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2081. CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2082. CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2083. CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2084. }, .1, false)
  2085. Effects.Sphere2.Create(BrickColor.new(maincol), workspace, refpart.CFrame, 1, 3, 1, 5, 10, 5, .04)
  2086. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  2087. refpart.CFrame = refpart.CFrame * CFrame.new(0,0,x)
  2088. MagnitudeDamage(refpart, 10, 0, 0, 0, "Normal", " ", 1)
  2089. x = x - .01
  2090. end
  2091. local x = -2
  2092. refpart:Destroy()
  2093. Torso.Velocity=RootPart.CFrame.lookVector*0
  2094. Attack = false
  2095. end
  2096.  
  2097.  
  2098.  
  2099. function explodeatmouse()
  2100. Attack = true
  2101. for i = 0, 1, 0.1 do
  2102. swait()
  2103. PlayAnimationFromTable({
  2104. CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2105. CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2106. CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2107. CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2108. CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2109. CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2110. }, .2, false)
  2111. end
  2112. local egg = Mouse.Hit
  2113. local shur = Instance.new("Part",Character)
  2114. local gahd = Instance.new("Sound",shur)
  2115. shur.Transparency = 1
  2116. shur.Material = "Neon"
  2117. shur.BrickColor = BrickColor.new("Royal purple")
  2118. shur.Anchored = true
  2119. shur.CFrame = Mouse.Hit
  2120. shur.Rotation = Vector3.new(0,math.random(-500,500),0)
  2121. shur.Size = Vector3.new(1,0.2,1)
  2122. shur.CanCollide = false
  2123. local dec = Instance.new("Decal",shur)
  2124. dec.Texture = "rbxassetid://1208118228"
  2125. dec.Face = "Top"
  2126. dec.Color3 = Color3.new(0,0,0)
  2127. table.insert(Effects, {dec,"Disappear",.01})
  2128. local value1 = 1*2.25
  2129. local x = 500
  2130. CFuncs.Sound.Create("331888777", shur, 10, .9)
  2131. for i = 0, 5, 0.1 do
  2132. swait()
  2133. PlayAnimationFromTable({
  2134. CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2135. CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2136. CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2137. CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2138. CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2139. CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2140. }, .1, false)
  2141. shur.CFrame = Mouse.Hit
  2142. shur.Rotation = Vector3.new(0,x,0)
  2143. x = x - 5
  2144. shur.Size = shur.Size + Vector3.new(value1,0,value1)
  2145. value1 = value1 - 0.015*2.25
  2146. end
  2147. CFuncs.Sound.Create("919941001", Character, 1, 1)
  2148. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, shur.CFrame, 4, 8, 4, 20, 40, 20, .01)
  2149. Effects.Sphere2.Create(BrickColor.new(maincol), workspace, shur.CFrame, 5, 10, 5, 25, 50, 25, .01)
  2150. Effects.Wave.Create(BrickColor.new("Smoky grey"), shur.CFrame, 4, .001, 4, 4, .01, 4, .01)
  2151. Effects.Wave.Create(BrickColor.new(maincol), shur.CFrame, 4, .001, 4, 5, .01, 5, .01)
  2152. for i = 0, 10 do
  2153. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(5,5,5))
  2154. refpart.Anchored = false
  2155. refpart.CFrame = shur.CFrame * CFrame.new(math.random(-5,5), math.random(0,0),math.random(-5,5))
  2156. refpart.CanCollide = true
  2157. refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60))
  2158. game:GetService("Debris"):AddItem(refpart, 2)
  2159. table.insert(Effects, {refpart,"Disappear",.01})
  2160. local hit, pos = RayCast(shur.Position, (CFrame.new(shur.Position, shur.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur)
  2161. if hit ~= nil then
  2162. refpart.Material = hit.Material
  2163. refpart.BrickColor = BrickColor.new(hit.Color)
  2164. CFuncs.Sound.Create("172019967", refpart, 1, 1)
  2165. end
  2166. end
  2167. dec:Destroy()
  2168. shur:Destroy()
  2169. MagnitudeDamage(shur, 40, 0, 0, 80, "Normal", " ", 1)
  2170. Attack = false
  2171. end
  2172.  
  2173. local deathrain = false
  2174.  
  2175. function armagedd()
  2176. Attack = true
  2177. deathrain = true
  2178. for i = 0, 1, 0.1 do
  2179. swait()
  2180. PlayAnimationFromTable({
  2181. CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2182. CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2183. CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2184. CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2185. CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2186. CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2187. }, .2, false)
  2188. end
  2189. local shur = Instance.new("Part",Camera)
  2190. shur.CFrame = Mouse.Hit
  2191. shur.Anchored = true
  2192. shur.CanCollide = false
  2193. shur.Transparency = 1
  2194. shur.Rotation = Vector3.new(0,500,0)
  2195. CFuncs.Sound.Create("331888777", shur, 10, .9)
  2196. for i = 0, 2, 0.1 do
  2197. swait()
  2198. PlayAnimationFromTable({
  2199. CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2200. CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2201. CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2202. CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2203. CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2204. CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2205. }, .2, false)
  2206. end
  2207. Attack = false
  2208. for i = 1, 20 do
  2209. local met = Instance.new("Part",workspace)
  2210. met.CFrame = shur.CFrame * CFrame.new(math.random(-50,50),300,math.random(-50,50))
  2211. met.Anchored = false
  2212. met.CanCollide = false
  2213. met.Transparency = 0
  2214. met.Size = Vector3.new(.1,.1,.1)
  2215. met.Material = "Neon"
  2216. met.BrickColor = BrickColor.new(maincol)
  2217. local mbewm2 = Instance.new("SpecialMesh", met)
  2218. mbewm2.MeshType = "Sphere"
  2219. mbewm2.Scale = Vector3.new(100,100,100)
  2220. local con = met.Touched:connect(function(hit)
  2221. if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= "what" then
  2222. MagnitudeDamage(met, 30, 0, 0, 20, "Normal", " ", 1)
  2223. CFuncs.Sound.Create("239000203", workspace, .5, 1)
  2224. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, met.CFrame, 1, 3, 1, 5, 10, 5, .01)
  2225. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, met.CFrame, 2, 4, 2, 6, 11, 6, .01)
  2226.  
  2227. for i = 0, 5 do
  2228. local frag = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "Effect", Vector3.new(.1,.1,.1))
  2229. frag.Anchored = false
  2230. frag.CFrame = met.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5))
  2231. frag.CanCollide = false
  2232. frag.Velocity = Vector3.new(math.random(-100,100),math.random(80,150),math.random(-100,100))
  2233. local flame = Instance.new("Fire",frag)
  2234. flame.SecondaryColor = Color3.new(0,0,0)
  2235. flame.Color = Color3.new(0,0,0)
  2236. flame.Heat = 15
  2237. local mbewm2 = Instance.new("SpecialMesh", frag)
  2238. mbewm2.MeshType = "Sphere"
  2239. mbewm2.Scale = Vector3.new(50,50,50)
  2240. local con = frag.Touched:connect(function(hit)
  2241. if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= frag then
  2242. MagnitudeDamage(frag, 25, 0, 0, 20, "Normal", " ", 1)
  2243. CFuncs.Sound.Create("206049428", workspace, .5, 1)
  2244. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, frag.CFrame, .5, 2, .5, 3, 5, 3, .03)
  2245. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, frag.CFrame, .6, 3, .6, 4, 6, 4, .03)
  2246. frag:Destroy()
  2247. end
  2248. end)
  2249. met:Destroy()end end end)
  2250. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, shur.CFrame, .5, 2, .5, .5, 10, .5, .03)
  2251. wait(.5)
  2252. end
  2253. deathrain = false
  2254. shur:Destroy()
  2255. end
  2256.  
  2257.  
  2258. function obliterate()
  2259. Attack = true
  2260. Humanoid.WalkSpeed = 0
  2261. Humanoid.JumpPower = 0
  2262. Humanoid.AutoRotate = false
  2263. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  2264. refpart.Anchored = true
  2265. refpart.CFrame = RootPart.CFrame * CFrame.new(0,80,0)
  2266. local smonk1 = Instance.new("ParticleEmitter",refpart)
  2267. smonk1.LightEmission = .5
  2268. smonk1.Size = NumberSequence.new(0.2)
  2269. smonk1.Texture = "rbxassetid://382425306"
  2270. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)})
  2271. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3), NumberSequenceKeypoint.new(.7, .5), NumberSequenceKeypoint.new(1, 1)})
  2272. smonk1.Transparency = bbb
  2273. smonk1.Size = aaa
  2274. smonk1.ZOffset = .5
  2275. smonk1.Acceleration = Vector3.new(0, 0, 0)
  2276. smonk1.LockedToPart = false
  2277. smonk1.EmissionDirection = "Top"
  2278. smonk1.Lifetime = NumberRange.new(3, 3)
  2279. smonk1.Rate = 5
  2280. smonk1.Rotation = NumberRange.new(0, 50)
  2281. smonk1.RotSpeed = NumberRange.new(50, 50)
  2282. smonk1.Speed = NumberRange.new(0)
  2283. smonk1.VelocitySpread = 0
  2284. smonk1.Enabled=true
  2285. local startColor = maincol
  2286. local endColor = maincol
  2287. local sequence2 = ColorSequence.new(startColor, endColor)
  2288. smonk1.Color = sequence2
  2289. local smonk2 = Instance.new("ParticleEmitter",refpart)
  2290. smonk2.LightEmission = .5
  2291. smonk2.Size = NumberSequence.new(0.2)
  2292. smonk2.Texture = "rbxassetid://95648201"
  2293. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)})
  2294. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  2295. smonk2.Transparency = bbb
  2296. smonk2.Size = aaa
  2297. smonk2.ZOffset = .5
  2298. smonk2.Acceleration = Vector3.new(0, 0, 0)
  2299. smonk2.LockedToPart = false
  2300. smonk2.EmissionDirection = "Top"
  2301. smonk2.Lifetime = NumberRange.new(3, 3)
  2302. smonk2.Rate = 5
  2303. smonk2.Rotation = NumberRange.new(0, 50)
  2304. smonk2.RotSpeed = NumberRange.new(50, 50)
  2305. smonk2.Speed = NumberRange.new(0)
  2306. smonk2.VelocitySpread = 0
  2307. smonk2.Enabled=true
  2308. local startColor = maincol
  2309. local startColor = maincol
  2310. local endColor = maincol
  2311. local sequence3 = ColorSequence.new(startColor, endColor)
  2312. smonk2.Color = sequence3
  2313. CFuncs.Sound.Create("376020049", refpart, 1, 1)
  2314. local void = Instance.new("Sound", refpart)
  2315. void.Looped = true
  2316. void.SoundId = "rbxassetid://565538601"
  2317. void:Play()
  2318.  
  2319. for i = 0, 8, 0.1 do
  2320. swait()
  2321. PlayAnimationFromTable({
  2322. CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2323. CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2324. CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2325. CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2326. CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2327. CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2328. }, .1, false)
  2329. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01)
  2330. end
  2331. Humanoid.WalkSpeed = 8
  2332. Humanoid.JumpPower = 0
  2333. Humanoid.AutoRotate = true
  2334. Attack = false
  2335. for i = 0, 100, 0.1 do
  2336. swait()
  2337. local startColor = maincol
  2338. local endColor = maincol
  2339. local sequence2 = ColorSequence.new(startColor, endColor)
  2340. smonk1.Color = sequence2
  2341. shoot(Mouse,8,refpart,0,7)
  2342. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01)
  2343. end
  2344. refpart:Destroy()
  2345. end
  2346.  
  2347.  
  2348.  
  2349. function bring()
  2350. Attack = true
  2351. Humanoid.JumpPower = 1
  2352. Humanoid.AutoRotate = false
  2353. Humanoid.WalkSpeed = 0
  2354. CFuncs.Sound.Create("299058146", RootPart, 5, 1)
  2355. for i = 0, 9, 0.1 do
  2356. swait()
  2357. PlayAnimationFromTable({
  2358. CFrame.new(-0, -0.0774844885, -0.0541736633, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2359. CFrame.new(0, 1.6414876, -0.193552464, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2360. CFrame.new(1.62857544, -0.00206083059, -0.25739941, -0.00411200058, -0.0845740512, -0.996408761, -0.682358861, 0.728630245, -0.059029337, 0.731005847, 0.679665625, -0.0607059747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2361. CFrame.new(-1.63951504, -0.025425151, -0.475234687, 0.0133920014, 0.142243981, 0.989741087, 0.646753192, 0.753661752, -0.11706613, -0.762581944, 0.641685903, -0.0819036961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2362. CFrame.new(0.5, -1.49319136, -0.532124996, 1, 0, 0, 0, 0.99619472, 0.0871556401, 0, -0.0871556699, 0.99619472) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2363. CFrame.new(-0.5, -2.11923552, 0.210575998, 1, 0, 0, 0, 0.866024256, 0.500002146, 0, -0.500002146, 0.866024256) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2364. }, .03, false)
  2365. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  2366. end
  2367. Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .05)
  2368. CFuncs.Sound.Create("592877506", RootPart, 5, 1)
  2369. Humanoid.Jump = true
  2370. for i = 0, 3, 0.1 do
  2371. swait()
  2372. PlayAnimationFromTable({
  2373. CFrame.new(0, 1.63284409, -0.235706627, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2374. CFrame.new(0, 1.41601598, 0.037264809, 1, 0, 0, 0, 0.984807849, -0.173648536, 0, 0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2375. CFrame.new(1.61149979, -0.0398547351, 0.059716776, 0.0984320119, -0.24887298, -0.963521421, 0.144319385, 0.961557448, -0.233622223, 0.984623313, -0.116058946, 0.130565256) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2376. CFrame.new(-1.63550019, -0.0676878393, 0.268953949, -0.0868250281, 0.150387004, 0.984807193, -0.415071696, 0.893190742, -0.172991112, -0.905636191, -0.423785478, -0.0151299238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2377. CFrame.new(0.5, -1.49319172, -0.532124639, 1, 0, 0, 0, 0.996194839, 0.0871559381, 0, -0.0871559381, 0.996194839) * CFrame.new(0, 0 - 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2378. CFrame.new(-0.5, -2.11924171, 0.210577607, 1, 0, 0, 0, 0.866025209, 0.500000656, 0, -0.500000596, 0.86602515) * CFrame.new(0, 0 + 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2379. }, .1, false)
  2380. Trace()
  2381. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.1)
  2382. Torso.Velocity = Torso.CFrame.upVector*200
  2383. end
  2384. Humanoid.AutoRotate = true
  2385. for i = 0, 2, 0.1 do
  2386. swait()
  2387. PlayAnimationFromTable({
  2388. CFrame.new(0, 1.78658676, 0.0318150818, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  2389. CFrame.new(0, 1.56547379, -3.30805779e-06, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2390. CFrame.new(1.57282138, -0.0133092105, -0.178220585, 0.159491047, -0.214918017, -0.963521123, -0.109468222, 0.966145396, -0.233623564, 0.981111348, 0.142735809, 0.130564839) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  2391. CFrame.new(-1.62371719, 0.0323515683, -0.108368635, 0.0301549919, 0.171015948, 0.984806716, 0.25616771, 0.951026499, -0.172993779, -0.966161847, 0.257492334, -0.0151305683) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  2392. CFrame.new(0.5, -1.94789934, -0.437906563, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  2393. CFrame.new(-0.5, -1.26627839, -0.317767948, 1, 0, 0, 0, 1.00000012, 3.14414501e-06, 0, -3.14414501e-06, 1.00000012) * CFrame.new(0, 0 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  2394. }, .1, false)
  2395. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 - 40 * math.cos(Sine/20)/2)), 0.1)
  2396. end
  2397.  
  2398. for i = 0, 2, 0.1 do
  2399. swait()
  2400. PlayAnimationFromTable({
  2401. CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2402. CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2403. CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2404. CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2405. CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2406. CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2407. }, .1, false)
  2408. end
  2409. Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .02)
  2410. Effects.Wave.Create(BrickColor.new(maincol), Torso.CFrame, 3, .001, 3, 4, .01, 4, .02)
  2411. CFuncs.Sound.Create("157498544", Character, 1, 1)
  2412. Humanoid.AutoRotate = false
  2413. local hit = nil
  2414. while hit == nil do
  2415. swait()
  2416. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, Character)
  2417. PlayAnimationFromTable({
  2418. CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2419. CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2420. CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2421. CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2422. CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2423. CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2424. }, .1, false)
  2425. Trace()
  2426. Torso.Velocity = Torso.CFrame.upVector*-200
  2427. if hit ~= nil then
  2428. break
  2429. end
  2430. end
  2431. Humanoid.JumpPower = 0
  2432. for i = 0, .1, 0.1 do
  2433. swait()
  2434. PlayAnimationFromTable({
  2435. CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2436. CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2437. CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2438. CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2439. CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2440. CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2441. }, .1, false)
  2442. end
  2443. for i = 0, 10 do
  2444. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(math.random(1,3),math.random(1,3),math.random(1,3)))
  2445. refpart.Anchored = false
  2446. refpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5))
  2447. refpart.CanCollide = true
  2448. refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60))
  2449. game:GetService("Debris"):AddItem(refpart, 2)
  2450. table.insert(Effects, {refpart,"Disappear",.01})
  2451. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur)
  2452. if hit ~= nil then
  2453. refpart.Material = hit.Material
  2454. refpart.BrickColor = BrickColor.new(hit.Color)
  2455. end
  2456. end
  2457. MagnitudeDamage(Torso, 50, 0, 0, 0, "Normal", " ", 1)
  2458. Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, RootPart.CFrame, 4, 8, 4, 20, 40, 20, .03)
  2459. Effects.Sphere2.Create(BrickColor.new(maincol), workspace, RootPart.CFrame, 5, 10, 5, 25, 50, 25, .03)
  2460. Effects.Wave.Create(BrickColor.new("Smoky grey"), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 4, .01, 4, .03)
  2461. Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 5, .01, 5, .03)
  2462. CFuncs.Sound.Create("638744427", Character, 5, 1)
  2463. CFuncs.Sound.Create("765590102", RootPart, 5, 1)
  2464. Torso.Velocity = Torso.CFrame.upVector*0
  2465. for i = 0, 5, 0.1 do
  2466. swait()
  2467. PlayAnimationFromTable({
  2468. CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2469. CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2470. CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2471. CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2472. CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2473. CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2474. }, .1, false)
  2475. end
  2476. Humanoid.WalkSpeed = 8
  2477. Humanoid.AutoRotate = true
  2478. Attack = false
  2479. end
  2480.  
  2481.  
  2482.  
  2483.  
  2484. spawn(function()
  2485. while true do
  2486. wait(.2)
  2487. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RootPart.CFrame * CFrame.new(math.random(-10,10),-3,math.random(-10,10)), .1, 3, .1, .1, 3, .1, .02)
  2488. end
  2489. end)
  2490.  
  2491. function detonate()
  2492. Attack = true
  2493. Humanoid.JumpPower = 50
  2494. Humanoid.WalkSpeed = 0
  2495. Humanoid.AutoRotate = false
  2496. Humanoid.Jump = true
  2497. for i = 0, 90, 0.1 do
  2498. swait()
  2499. PlayAnimationFromTable({
  2500. CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2501. CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2502. CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2503. CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2504. CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2505. CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2506. }, .1, false)
  2507. RootPart.Velocity = Vector3.new(0,6,0)
  2508. prepareyourself.Pitch = prepareyourself.Pitch - .001
  2509. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  2510. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, .08)
  2511. end
  2512. beet.Parent = Character
  2513. local x = 1.1
  2514. local y = 20
  2515. CFuncs.Sound.Create("324849898", workspace, 10, .9)
  2516. for i = 0, 20, 0.1 do
  2517. swait()
  2518. PlayAnimationFromTable({
  2519. CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2520. CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2521. CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2522. CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2523. CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2524. CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2525. }, .1, false)
  2526. MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1)
  2527. y = y + .3
  2528. x = x + .1
  2529. RootPart.Velocity = Vector3.new(0,2,0)
  2530. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  2531. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03)
  2532. end
  2533. CFuncs.Sound.Create("665426491", workspace, 10, .9)
  2534. for i = 0, 20, 0.1 do
  2535. swait()
  2536. PlayAnimationFromTable({
  2537. CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2538. CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2539. CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2540. CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2541. CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2542. CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2543. }, .1, false)
  2544. MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1)
  2545. y = y + .5
  2546. x = x + .3
  2547. RootPart.Velocity = Vector3.new(0,2,0)
  2548. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  2549. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03)
  2550. end
  2551. CFuncs.Sound.Create("923073285", workspace, 10, .9)
  2552. for i = 0, 20, 0.1 do
  2553. swait()
  2554. PlayAnimationFromTable({
  2555. CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2556. CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2557. CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2558. CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2559. CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2560. CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2561. }, .1, false)
  2562. MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1)
  2563. y = y + 2
  2564. x = x + 1
  2565. RootPart.Velocity = Vector3.new(0,2,0)
  2566. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  2567. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03)
  2568. end
  2569. for y,t in pairs(Character:GetChildren()) do
  2570. if t:IsA("Part") then
  2571. table.insert(Effects, {t,"Disappear",.008})
  2572. t.Material = "Neon"
  2573. t.Parent = workspace
  2574. t:BreakJoints()
  2575. t.BrickColor = BrickColor.new(maincol)
  2576. t.CanCollide = true
  2577. local GRAVITY_ACCELERATION = 200
  2578. local bodyForce = Instance.new('BodyForce', t)
  2579. bodyForce.Name = 'Antigravity'
  2580. bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0)
  2581. t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1))
  2582. local rl = Create("BodyAngularVelocity"){
  2583. P = 500,
  2584. maxTorque = Vector3.new(5, 5, 5),
  2585. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2586. Parent = t,}
  2587. game:GetService("Debris"):AddItem(t, 3)
  2588. for a,b in pairs(t:GetChildren()) do
  2589. if b:IsA("Decal") then
  2590. b:Destroy()
  2591.  
  2592. end
  2593. end
  2594. end
  2595. end
  2596. end
  2597.  
  2598. function warp2self()
  2599. Attack = true
  2600. local hit = Mouse.Target.Parent
  2601. if hit:FindFirstChildOfClass("Humanoid") ~= nil and hit ~= Character then
  2602. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, hit.Torso.CFrame, 2, 2, 2, 2, 2, 2, .03)
  2603. CFuncs.Sound.Create("403075587", hit.Torso, 1, 1)
  2604. end
  2605. for i = 0, 1, 0.1 do
  2606. swait()
  2607. PlayAnimationFromTable({
  2608. CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2609. CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2610. CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2611. CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2612. CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2613. CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2614. }, .1, false)
  2615. end
  2616. if hit:FindFirstChildOfClass("Humanoid") ~= nil and hit ~= Character then
  2617. hit.Torso.CFrame = RootPart.CFrame * CFrame.new(0,0,-3)
  2618. Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, hit.Torso.CFrame, 2, 2, 2, 2, 2, 2, .03)
  2619. CFuncs.Sound.Create("1770550108", hit.Torso, 1, 1)
  2620. end
  2621. for i = 0, 3, 0.1 do
  2622. swait()
  2623. PlayAnimationFromTable({
  2624. CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2625. CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2626. CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2627. CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2628. CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2629. CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2630. }, .1, false)
  2631. end
  2632. Attack = false
  2633. end
  2634.  
  2635.  
  2636. Mouse.Button1Down:connect(function()
  2637. if Attack == false and Combo == 1 then
  2638. punch1()
  2639. Combo = 1
  2640. end
  2641. end)
  2642.  
  2643.  
  2644. Mouse.KeyDown:connect(function(Key)
  2645. Key = Key:lower()
  2646. if Attack == false and Key == 'z' and dash == false then
  2647. dash = true
  2648. elseif Attack == false and Key == 'z' and dash == true then
  2649. dash = false
  2650. elseif Attack == false and Key == 'c' and dash == false then
  2651. explodeatmouse()
  2652. elseif Attack == false and Key == 'v' and dash == false and deathrain == false then
  2653. armagedd()
  2654. elseif Attack == false and Key == 'x' and dash == false then
  2655. bring()
  2656. elseif Attack == false and Key == 'b' and dash == false then
  2657. obliterate()
  2658. elseif Attack == false and Key == 'n' and dash == false then
  2659. warp2self()
  2660. elseif Attack == false and Key == 'm' and dash == false then
  2661. detonate()
  2662. end
  2663. end)
  2664.  
  2665.  
  2666. while true do
  2667. swait()
  2668. for i, v in pairs(Character:GetChildren()) do
  2669. if v:IsA("Part") then
  2670. v.Material = "SmoothPlastic"
  2671. elseif v:IsA("Accessory") then
  2672. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2673. end
  2674. end
  2675. for i, v in pairs(Character:GetChildren()) do
  2676. if v:IsA'Model' then
  2677. for _, c in pairs(v:GetChildren()) do
  2678. if c:IsA'Part' then
  2679. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2680. end
  2681. end
  2682. end
  2683. end
  2684. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2685. Velocity = RootPart.Velocity.y
  2686. Sine = Sine + Change
  2687. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2688. if RootPart.Velocity.y > 1 and hit == nil then
  2689. Anim = "Jump"
  2690. if Attack == false then
  2691. Change = 1
  2692. PlayAnimationFromTable({
  2693. CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2694. CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2695. CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2696. CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2697. CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2698. CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2699. }, .1, false)
  2700. Trace()
  2701. end
  2702. elseif RootPart.Velocity.y < -1 and hit == nil then
  2703. Anim = "Fall"
  2704. if Attack == false then
  2705. Change = 1
  2706. PlayAnimationFromTable({
  2707. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2708. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2709. CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2710. CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2711. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2712. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2713. }, .05, false)
  2714. Trace()
  2715. end
  2716. elseif TorsoVelocity < 1 and hit ~= nil then
  2717. Anim = "Idle"
  2718. if Attack == false then
  2719. Change = 1
  2720. PlayAnimationFromTable({
  2721. CFrame.new(0, 1.37272656, 1.63912773e-06, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2722. CFrame.new(0, 1.57220602, -0.165335596, 1, 0, 0, 0, 0.99619478, 0.0871558785, 0, -0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), 0, math.rad(math.random(-20,20))),
  2723. CFrame.new(0.923389256, 1.14993238, -0.616622925, 0.835160017, 0.529595375, -0.148447037, 0.240216389, -0.594018042, -0.76774925, -0.494776666, 0.605533957, -0.623317599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(math.random(-20,20))),
  2724. CFrame.new(-1.59592402, 0.175992578, 0.0587863736, 0, 0.173650011, 0.984807491, 0.0871323273, 0.981062055, -0.172989562, -0.996196866, 0.0858085677, -0.0151305255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2725. CFrame.new(0.5, -1.38367629, -0.476296663, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2726. CFrame.new(-0.5, -1.97375131, -0.383703351, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2727. }, .05, false)
  2728. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
  2729. end
  2730. elseif TorsoVelocity > 2 and hit ~= nil then
  2731. Anim = "Walk"
  2732. if Attack == false then
  2733. PlayAnimationFromTable({
  2734. CFrame.new(0, 1.4926281, -0.36127466, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/20)) * CFrame.Angles(0, 0, 0),
  2735. CFrame.new(0, 1.56528306, -0.0329420865, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2736. CFrame.new(0.811238647, 1.3424753, -0.671978116, 0.795616865, 0.488440514, -0.358357012, 0.314500928, -0.838608742, -0.444774866, -0.51776731, 0.2411668, -0.820826232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2737. CFrame.new(-1.63549292, -0.0676899552, 0.268951952, -0.0868249685, 0.150387108, 0.984807193, -0.415071368, 0.89319092, -0.172991171, -0.905636311, -0.423785239, -0.0151298866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2738. CFrame.new(0.5, -1.49318743, -0.532121181, 1, 0, 0, 0, 0.99619472, 0.0871558785, 0, -0.0871558785, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2739. CFrame.new(-0.5, -2.11923432, 0.210574031, 1, 0, 0, 0, 0.866025209, 0.500000298, 0, -0.500000298, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2740. }, .05, false)
  2741. Trace()
  2742. WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20 + 40 * math.cos(Sine/20)/2)), 0.1)
  2743. end
  2744. end
  2745. if #Effects > 0 then
  2746. for e = 1, #Effects do
  2747. if Effects[e] ~= nil then
  2748. local Thing = Effects[e]
  2749. if Thing ~= nil then
  2750. local Part = Thing[1]
  2751. local Mode = Thing[2]
  2752. local Delay = Thing[3]
  2753. local IncX = Thing[4]
  2754. local IncY = Thing[5]
  2755. if Thing[1].Transparency <= 1 then
  2756. if Thing[2] == "Block1" then
  2757. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2758. Mesh = Thing[7]
  2759. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2760. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2761. elseif Thing[2] == "Ice" then
  2762. if Thing[6] <= Thing[5] then
  2763. Thing[6] = Thing[6] + .05
  2764. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2765. else
  2766. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2767. end
  2768. elseif Thing[2] == "Shatter" then
  2769. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2770. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2771. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2772. Thing[6] = Thing[6] + Thing[5]
  2773. elseif Thing[2] == "Block2" then
  2774. Thing[1].CFrame = Thing[1].CFrame
  2775. Mesh = Thing[7]
  2776. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2777. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2778. elseif Thing[2] == "Block3" then
  2779. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2780. Mesh = Thing[7]
  2781. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2782. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2783. elseif Thing[2] == "Block4" then
  2784. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2785. Mesh = Thing[7]
  2786. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2787. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2788. elseif Thing[2] == "Block2Fire" then
  2789. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2790. Mesh = Thing[7]
  2791. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2792. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2793. if Thing[1].Transparency >= .3 then
  2794. Thing[1].BrickColor = BrickColor.new("Bright red")
  2795. else
  2796. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2797. end
  2798. elseif Thing[2] == "Cylinder" then
  2799. Mesh = Thing[7]
  2800. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2801. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2802. elseif Thing[2] == "Blood" then
  2803. Mesh = Thing[7]
  2804. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2805. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2806. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2807. elseif Thing[2] == "Elec" then
  2808. Mesh = Thing[10]
  2809. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2810. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2811. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2812. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2813. elseif Thing[2] == "Disappear" then
  2814. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2815. end
  2816. else
  2817. Part.Parent = nil
  2818. table.remove(Effects, e)
  2819. end
  2820. end
  2821. end
  2822. end
  2823. end
  2824. if dash == true then
  2825. RootPart.Velocity = RootPart.CFrame.lookVector * 100
  2826. end
  2827. humanoid.Health = inf
  2828. end
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