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- /*
- AdobeRO
- ________________ ______ ________
- ___ |_____ /________ /______ ___ __ \_____
- __ /| | __ /_ __ \_ __ \ _ \ __ /_/ / __ \
- _ ___ / /_/ / / /_/ / /_/ / __/ _ _, _// /_/ /
- /_/ |_\__,_/ \____//_.___/\___/ /_/ |_| \____/
- By: Hyoru (rAthena)
- Vesão: 1.3
- */
- - script KillToBuff -1,{
- OnPCKillEvent:
- if(strcharinfo(3) == "guild_vs1" || strcharinfo(3) == "guild_vs3" || strcharinfo(3) == "guild_vs4"){
- //percentheal 100,100;
- //dispbottom "HP/SP totalmente restaurado.";
- percentheal 10,10;
- dispbottom "Foi restaurado 10% HP/SP";
- .@r = rand(1,11);
- if (.@r == 1) {
- skilleffect 383,0; sc_start SC_WINDWALK,370000,5;
- dispbottom "Você ganhou buff: Wind Walk";
- }
- else if (.@r == 2){
- skilleffect 33,0; sc_start SC_ANGELUS,300000,10;
- dispbottom "Você ganhou buff: Angelus";
- }
- else if (.@r == 3){
- skilleffect 74,0; sc_start SC_MAGNIFICAT,90000,5;
- dispbottom "Você ganhou buff: Magnificat";
- }
- else if (.@r == 4){
- skilleffect 75,0; sc_start SC_GLORIA,30000,5;
- dispbottom "Você ganhou buff: Gloria";
- }
- else if (.@r == 5){
- skilleffect 66,0; sc_start SC_IMPOSITIO,60000,5;
- dispbottom "Você ganhou buff: Impositio Manus";
- }
- else if (.@r == 6){
- skilleffect 34,0; sc_start SC_BLESSING,240000,10;
- dispbottom "Você ganhou buff: Blessing";
- }
- else if (.@r == 7){
- skilleffect 29,0; sc_start SC_INCREASEAGI,240000,10;
- dispbottom "Você ganhou buff: Increase Agility";
- }
- else if (.@r == 8){
- skilleffect 67,0; sc_start SC_SUFFRAGIUM,10000,3;
- dispbottom "Você ganhou buff: Suffragium";
- }
- else if (.@r == 9){
- skilleffect 361,0; sc_start SC_ASSUMPTIO,100000,5;
- dispbottom "Você ganhou buff: Assumptio";
- }
- else if (.@r == 10){
- skilleffect 73,0; sc_start SC_KYRIE,120000,10;
- dispbottom "Você ganhou buff: Kyrie Eleison";
- }
- else if (.@r == 11){
- switch ( BaseJob ) {
- case Job_Alchemist: set .@spirit, 445; break;
- case Job_Monk: set .@spirit, 447; break;
- case Job_Star_Gladiator: set .@spirit, 448; break;
- case Job_Sage: set .@spirit, 449; break;
- case Job_Crusader: set .@spirit, 450; break;
- case Job_SuperNovice: set .@spirit, 451; break;
- case Job_Knight: set .@spirit, 452; break;
- case Job_Wizard: set .@spirit, 453; break;
- case Job_Priest: set .@spirit, 454; break;
- case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
- case Job_Rogue: set .@spirit, 456; break;
- case Job_Assassin: set .@spirit, 457; break;
- case Job_Blacksmith: set .@spirit, 458; break;
- case Job_Hunter: set .@spirit, 460; break;
- case Job_Soul_Linker: set .@spirit, 461; break;
- default:
- if ( Upper == 1 && BaseLevel < 70 )
- set .@spirit, 494;
- }
- if ( .@spirit ) {
- sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
- skilleffect .@spirit, 5;
- }
- dispbottom "Você ganhou buff: Soul Linked";
- end;
- }
- }
- end;
- }
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