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- if (self:GetIronsights() == true) and self.Owner:KeyDown(IN_ATTACK2) then
- local anglo1 = Angle(math.Rand(-self.Primary.KickDownIron,-self.Primary.KickUpIron), math.Rand(-self.Primary.KickHorizontalIron,self.Primary.KickHorizontalIron), 0)
- end
- if (self:GetIronsights() == false) and self.Owner:KeyDown(IN_ATTACK2) then
- local anglo1 = Angle(math.Rand(-self.Primary.KickDown,-self.Primary.KickUp), math.Rand(-self.Primary.KickHorizontal,self.Primary.KickHorizontal), 0)
- end
- self.Owner:ViewPunch(anglo1)
- замени на
- local anglo1 = Angle(math.Rand(-self.Primary.KickDown,-self.Primary.KickUp), math.Rand(-self.Primary.KickHorizontal,self.Primary.KickHorizontal), 0)
- if (self:GetIronsights() == true) and self.Owner:KeyDown(IN_ATTACK2) then
- anglo1 = Angle(math.Rand(-self.Primary.KickDownIron,-self.Primary.KickUpIron), math.Rand(-self.Primary.KickHorizontalIron,self.Primary.KickHorizontalIron), 0)
- end
- if (self:GetIronsights() == false) and self.Owner:KeyDown(IN_ATTACK2) then
- anglo1 = Angle(math.Rand(-self.Primary.KickDown,-self.Primary.KickUp), math.Rand(-self.Primary.KickHorizontal,self.Primary.KickHorizontal), 0)
- end
- self.Owner:ViewPunch(anglo1)
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