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- Sanshrell Light Lord Ketu
- Rank 8/LIGHT/Wyrm/Xyz/Effect
- 0ATK/0DEF
- 3 or more Level 8 monsters
- Cannot be attacked, but does not stop direct attacks. If a Spirit Monster would be returned to your hand (Quick Effect): You can place it underneath this card as a material, then take 800 damage. If this card would be destroyed by a card effect: You can detach 1 material from this card instead. You can detach 3 materials from this card: This card's ATK/DEF becomes 7200 until your next Standby Phase.
- Sanshrell Ember Lord Ganwe
- Level 8/FIRE/Winged Beast/Spirit/Effect
- 0ATK/2400DEF
- Cannot be Special Summoned. You can Normal Summon this card without Tributing if you control no monsters, or the only monsters in your Main Monster Zones are Spirit Monsters. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to your hand. Once per turn: You can Special Summon 1 monster with 2400 or less DEF from your opponent's GY to either field; and if it was Summoned to your opponent's field, you gain LP equal to its DEF.
- Sanshrell Blaze Lord Sanay
- Level 8/FIRE/Reptile/Spirit/Effect
- 2400ATK/0DEF
- Cannot be Special Summoned. You can Normal Summon this card without Tributing if you control no monsters, or the only monsters in your Main Monster Zones are Spirit Monsters. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to your hand. One per turn: You can target 1 monster your opponent controls with 2400 or less ATK; send it to the GY, and if you do, inflict damage to your opponent equal to its ATK in the GY.
- Sanshrell Water Lord Bodar
- Level 8/WATER/Psychic/Spirit/Effect
- 0ATK/2400DEF
- Cannot be Special Summoned. You can Normal Summon this card without Tributing if you control no monsters, or the only monsters in your Main Monster Zones are Spirit Monsters. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to your hand. The ATK/DEF of Spirit Monsters and "Sanshrell" monsters you control cannot be changed by your opponent's card effects.
- Sanshrell Muddy Lord Thanuk
- Level 8/WATER/Spellcaster/Spirit/Effect
- 2400ATK/0DEF
- Cannot be Special Summoned. You can Normal Summon this card without Tributing if you control no monsters, or the only monsters in your Main Monster Zones are Spirit Monsters. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to your hand. The ATK/DEF of monsters your opponent controls cannot be changed by their card effects.
- Sanshrell Windy Lord Igna
- Level 8/WIND/Beast-Warrior/Spirit/Effect
- 0ATK/2400DEF
- Cannot be Special Summoned. You can Normal Summon this card without Tributing if you control no monsters, or the only monsters in your Main Monster Zones are Spirit Monsters. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to your hand. Once per turn: You can make both players discard 1 monster from their hand, then they can add 1 monster from their Deck to their hand with the same Attribute as the discarded monster.
- Sanshrell Storm Lord Rahu
- Level 8/WIND/Thunder/Spirit/Effect
- 2400ATK/0DEF
- Cannot be Special Summoned. You can Normal Summon this card without Tributing if you control no monsters, or the only monsters in your Main Monster Zones are Spirit Monsters. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to your hand. Once per turn: You can make both players return 1 monster they control to the hand; then they can add 1 monster from their Deck to their hand with the same Attribute as the returned monster, but with a different name.
- Sanshrell Earth Lord Tanin
- Level 8/EARTH/Beast/Spirit/Effect
- 0ATK/2400DEF
- Cannot be Special Summoned. You can Normal Summon this card without Tributing if you control no monsters, or the only monsters in your Main Monster Zones are Spirit Monsters. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to your hand. Once per turn: You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply.
- ● You return 1 Spirit monster you control to your hand.
- ● You gain 2400 LP.
- Sanshrell Argil Lord Kaytha
- Level 8/EARTH/Aqua/Spirit/Effect
- 2400ATK/0DEF
- Cannot be Special Summoned. You can Normal Summon this card without Tributing if you control no monsters, or the only monsters in your Main Monster Zones are Spirit Monsters. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return this card to your hand. Once per turn: You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply.
- ● That monster's ATK becomes 0, and its effects are negated.
- ● Your opponent takes double battle damage this turn.
- Sanshrell Shrine
- Field Spell
- You can conduct 2 Normal Summons, but you cannot Normal Summon monsters, except monsters with an original ATK of 2400 or original DEF of 2400. You can only gain this effect of "Sanshrell Shrine" once per turn. Once per turn: You can pay 800 LP; add 1 "Sanshrell" card from your Deck to your hand.
- Enlightenment of the Sanshrell
- Continuous Spell
- You can discard 1 "Sanshrell" card: Add 1 "Sanshrell" card from your GY to your hand, except a card with the same name as the discarded card. You can send this card to the GY while you control no monster in the Extra Monster Zone: Special Summon 1 "Sanshrell Light Lord Ketu" from your Extra Deck or GY to an Extra Monster Zone. You can only use each effect of "Enlightenment of the Sanshrell" once per turn.
- Blessing of the Sanshrell
- Continuous Spell
- Halve all battle damage you take. "Sanshrell" monsters with an original ATK of 2400 or original DEF of 2400 cannot be destroyed by card effects while your opponent controls equal or more monsters than you. You can send this card to the GY: Set 1 "Sanshrell" Spell/Trap, except "Blessing of the Sanshrell" from your GY to your Spell/Trap Zone.
- Sanshrell Conflicting Elements
- Quick-Play Spell
- Pay 1600 LP: Special Summon 2 "Sanshrell" monsters with different ATK values, from your hand, ignoring their Summoning conditions. During the End Phase, return the monsters Summoned by this effect to your hand. You can banish this card from your GY: You can gain 1 additional Normal Summon/Set this turn, but you cannot Summon monsters, except Monsters with an original ATK of 2400 or original DEF of 2400 for the rest of this turn. You can only 1 effect of "Sanshrell Conflicting Elements" per turn, and only once that turn.
- Divine Protection of the Sanshrell
- Normal Trap
- When your opponent attacks while you control no monsters in the Main Monster Zone: Reveal up to 4 cards in your hand; Gain 1000 LP For each "Sanshrell" card revealed by this effect. If you control a Spirit Monster(s) whose original ATK is 2400 or original DEF is 2400, you can set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Divine Protection of the Sanshrell" once per turn.
- Sanshrell Souls
- Continuous Trap
- You can Special Summon 1 monster from your GY whose original ATK is 2400 or original DEF is 2400. During the End Phase, return the monster Summoned by this effect to the hand. While that monster is on the field, your opponent must pay 800 LP to activate monster effects from the field. You can send this card to the GY: Target 1 "Sanshrell" Xyz Monster you control; attach up to 3 "Sanshrell" Spirit monsters from your hand or GY to it as material. You can only 1 effect of "Sanshrell Souls" per turn, and only once that turn.
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