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Dec 14th, 2018
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  1. #pragma kernel CSMain
  2. RWTexture2D<float4> Result;
  3.  
  4. [numthreads(8,8,1)]
  5. void CSMain (uint3 id : SV_DispatchThreadID)
  6. {
  7. Result[id.xy] = float4(id.x & id.y, (id.x & 15)/15.0, (id.y & 15)/15.0, 0.0);
  8. }
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