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C&C Yuri's Revenge - 2021 Mod v1.09b

Jun 8th, 2021 (edited)
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  1. ; ================================================================
  2. ; NAME:         C&C Yuri's Revenge 2021
  3. ; VERSION:     1.09b
  4. ; UPDATED:    08/06/2021
  5. ; AUTHOR:     Martin (RaVaGe)
  6. ; PASTEBIN:
  7. ;================================================================
  8.  
  9. ;===  GENERAL GAMEPLAY  ==============================================
  10.  
  11. [General]
  12. ; Increased cost of repair from 15% of whole price to 25%.
  13. RepairPercent=25% ;15%
  14.  
  15. ; Spy Power Sabotage duration reduced from 1m 6sec to 45sec.
  16. SpyPowerBlackout=675 ;1000 ; Frame time a spy shuts down power for (900 = 1 minute)
  17. ; Reduced money stolen by a Spy from 50 to 25%.
  18. SpyMoneyStealPercent=0.25 ;0.50
  19.  
  20. ; Increased Waypoint Path Length from 15 to 32. (NOT WORKING)
  21. ;MaxWaypointPathLength=32 ;15
  22.  
  23. ; To balance new veterancy bonuses.
  24. SelfHealInfantryFrames=55 ;50 ; Now equivalent to 1 second at average FPS.
  25. SelfHealInfantryAmount=5 ;20
  26. SelfHealUnitFrames=55 ;75 ;Now equivalent to 1 second at average FPS.
  27. SelfHealUnitAmount=5 ;5 ; Also affects Tech Machine Shop and Tech Hospital bonuses.
  28.  
  29. ; TO BE DONE with Ares
  30. ;LightningDeferment=200      ; PCG; Number of frames between announcement of strike and its commencement.
  31. ;LightningDamage=250         ; Damage done by lightning strike. ;used to be 250
  32. ;LightningStormDuration=880  ; Default ion storm duration in frames. This is overriden by the trigger control.  ;used to be 420
  33. ;LightningWarhead=IonWH      ; Warhead used by ion storm strike.
  34. ;LightningHitDelay=330       ; How often the direct target gets hit in frames ;used to be 150
  35. ;LightningScatterDelay=10    ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
  36. ;LightningCellSpread=1      ; and how far away random bolts can go ( n by n square ) ;used to be 10
  37. ;LightningSeparation=3       ; SJM: city-block distance in cells between clouds/bolts
  38. ;[GACNST]
  39. ;SuperWeapon=LightningStormSpecial
  40. ;[LightningStormSpecial]
  41. ;RechargeTime=1
  42. ; https://ares-developers.github.io/Ares-docs/new/superweapons/types/lightningstorm.html
  43.  
  44. ; Added a new warhead for Aegis to fine tune damage separate from Patriot Missile.
  45. [Warheads]
  46. 106=AEGISWH
  47.  
  48. ;===  ALLIED  =======================================================
  49.  
  50. ; Reduced deployed GI damage from 25 to 20.
  51. [Para]
  52. Damage=20 ;25
  53.  
  54. ; Increased GGI movement speed from 3 to 4.
  55. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  56. [GGI]
  57. Speed=4 ;3
  58. TechLevel=1
  59.  
  60. [MissileLauncher]
  61. Projectile=GGIMissileProjectile
  62.  
  63. ; Increased GGI IFV weapon range from 8 to 9.
  64. [CRMissileLauncher]
  65. Range=9 ;8
  66. Projectile=GGIMissileProjectile
  67.  
  68. ; GGI and GGI-IFV missiles will no longer miss their targets.
  69. [GGIMissileProjectile]
  70. Arm=200 ;2
  71. Shadow=no
  72. Proximity=no
  73. Ranged=yes
  74. AA=yes
  75. AG=yes
  76. Image=DRAGON
  77. ROT=60
  78. SubjectToCliffs=no
  79. SubjectToElevation=no
  80. SubjectToWalls=no
  81.  
  82. ; Increased GGI damage to all Infantry from 20% to 30%.
  83. ; Increased GGI damage to all structures from 10% to 30%.
  84. ; Increased GGI damage to Medium Vehicle armour from 50% to 60%.
  85. ; Reduced GGI damage to Heavy Vehicle armour from 100% to 80%.
  86. [GUARDWH]
  87. Verses=30%,30%,30%,100%,60%,80%,30%,30%,30%,100%,100%
  88.             ;20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
  89.  
  90. ; Harrier missiles are more accurate, but can still be dodged, 15% of the time.
  91. [HarrierJetProjectile]
  92. Arm=35 ;45 ;55 ;10 ;200 ;2
  93. Shadow=no
  94. Proximity=no
  95. Ranged=yes
  96. AA=no
  97. AG=yes
  98. Image=DRAGON
  99. ROT=100
  100. SubjectToCliffs=no
  101. SubjectToElevation=no
  102. SubjectToWalls=no
  103.  
  104. [Maverick]
  105. Projectile=HarrierJetProjectile
  106.  
  107. [MaverickE]
  108. Projectile=HarrierJetProjectile
  109.  
  110. ; Black Eagle missiles can no longer be dodged.
  111. [BlackEagleJetProjectile]
  112. Arm=200 ;2
  113. Shadow=no
  114. Proximity=no
  115. Ranged=yes
  116. AA=no
  117. AG=yes
  118. Image=DRAGON
  119. ROT=100
  120. SubjectToCliffs=no
  121. SubjectToElevation=no
  122. SubjectToWalls=no
  123.  
  124. [Maverick2]
  125. Projectile=BlackEagleJetProjectile
  126.  
  127. [Maverick2E]
  128. Projectile=BlackEagleJetProjectile
  129.  
  130. ; Increased Robot Tank build time by 10%.
  131. [ROBO]
  132. BuildTimeMultiplier=1.4 ;1.3
  133.  
  134. ; Increased Destroyer build time by 20%.
  135. [DEST]
  136. BuildTimeMultiplier=1.2 ;1.0
  137. ; Destroyer Osprey's no longer miss moving targets.
  138. [DepthCharge]
  139. Arm=200 ;2
  140.  
  141. ; TO BE DONE WITH ARES : https://ares-developers.github.io/Ares-docs/new/weapons/ivanbombs.html
  142. [GHOST]
  143. C4=no
  144. [Sapper]
  145. Damage=400 ;2500
  146. FireOnce=yes
  147. FireInTransport=no
  148. Warhead=FakeC4WH
  149. [FakeC4WH]
  150. Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,0%
  151. IvanBomb=yes
  152.  
  153. [HollowPoint4]
  154. Verses=100%,100%,100%, 0%,0%,0%, 0%,0%,0%, 100%,0%
  155.             ;100%,100%,100%, 0%,0%,0%, 0%,0%,0%, 100%,100%
  156.  
  157. ; Increased Seal's firing delay from 10 to 35.
  158. [MP5]
  159. Damage=125
  160. ROF=35 ;10
  161. Range=6
  162. Burst=1
  163. Warhead=HollowPoint4
  164. ; Increased Elite Seal's firing delay from 10 to 30.
  165. [MP5E]
  166. Damage=125
  167. ROF=30 ;10
  168. Range=6
  169. Burst=1
  170. Warhead=HollowPoint4
  171. ; Increased Chrono Commando's firing delay from 10 to 35.
  172. [ChronoMP5]
  173. ROF=35 ;10
  174. Warhead=HollowPoint4
  175. ; Increased Elite Chrono Commando's firing delay from 10 to 35.
  176. [ChronoMP5E]
  177. ROF=30 ;10
  178. Warhead=HollowPoint4
  179. ; Increased Seal & Chrono Commando IFV combinations weapon firing delay from 10 to 30.
  180. [CRMP5]
  181. ROF=30
  182.  
  183. ; Increased Chrono Legionnaire weapon range from 5 to 8.
  184. ; Increased the length of time it takes for a Chrono Legionnaire to erase its target from 8 to 6. (lower value takes longer)
  185. [NeutronRifle]
  186. Damage=6 ;8
  187. Range=8 ;5
  188. [NeutronRifleE]
  189. Damage=8 ;16
  190. Range=8 ;5
  191. ; Increased Chrono Legionnaire IFV weapon range from 6 to 10.
  192. ; Increased Chrono Legionnaire IFV weapon's erase delay from 10 to 8. (lower value takes longer)
  193. ; Reduced Chrono Legionnaire IFV weapon's rate of fire from 120 to 200 delay between shots.
  194. [CRNeutronRifle]
  195. Damage=8 ;10
  196. ROF=200 ;120
  197. Range=10 ;6
  198.  
  199. ; Seal, Tanya, Chrono Commando anti-infantry weapons and their IFV combinations now prioritize infantry targets over vehicles and structures.
  200. [HollowPoint3]
  201. Verses=100%,100%,75%,1%,1%,1%,1%,1%,1%,100%,0%
  202.             ;100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
  203. ; Tanya IFV weapon upgrade.
  204. [TANY]
  205. IFVMode=12
  206. ; Tanya IFV weapon upgrade.
  207. ; Increased IFV build time by 10%.
  208. ; Reduced IFV movement speed from 10 to 8.
  209. [FV]
  210. Weapon13=CRPistols
  211. EliteWeapon13=CRPistols
  212. BuildTimeMultiplier=1.1 ;1.0
  213. Speed=8
  214.  
  215. ; Increased Tanya IFV weapon damage from 125 to 200.
  216. [CRPistols]
  217. Damage=200 ;125
  218. ROF=10
  219. Range=7
  220. Projectile=InvisibleLow
  221. Speed=100
  222. Warhead=HollowPoint3
  223. Report=SealAttack
  224. AssaultAnim=UCBLOOD
  225.  
  226. ; Reduced the number of missiles fired by the Elite IFV from 4 to 2.
  227. [HoverMissileE]
  228. Burst=2 ;4
  229.  
  230. ; The BlackHawk Transport Chopper is now available after building an Airforce Command or a Radar, instead of just an Allied factory.
  231. [SHAD]
  232. Prerequisite=GAWEAP,RADAR ;GAWEAP
  233.  
  234. ; Reduced Harrier Jet price from 1200 to 1000.
  235. [ORCA]
  236. Cost=1000 ;1200
  237.  
  238. ; Harrier missiles are more accurate, but can still be dodged, 15% of the time.
  239. [HarrierJetProjectile]
  240. Arm=35 ;45 ;55 ;10 ;200 ;2
  241. Shadow=no
  242. Proximity=no
  243. Ranged=yes
  244. AA=no
  245. AG=yes
  246. Image=DRAGON
  247. ROT=100
  248. SubjectToCliffs=no
  249. SubjectToElevation=no
  250. SubjectToWalls=no
  251.  
  252. [Maverick]
  253. Projectile=HarrierJetProjectile
  254.  
  255. [MaverickE]
  256. Projectile=HarrierJetProjectile
  257.  
  258. ; Black Eagle missiles can no longer be dodged.
  259. [BlackEagleJetProjectile]
  260. Arm=200 ;2
  261. Shadow=no
  262. Proximity=no
  263. Ranged=yes
  264. AA=no
  265. AG=yes
  266. Image=DRAGON
  267. ROT=100
  268. SubjectToCliffs=no
  269. SubjectToElevation=no
  270. SubjectToWalls=no
  271.  
  272. [Maverick2]
  273. Projectile=BlackEagleJetProjectile
  274.  
  275. [Maverick2E]
  276. Projectile=BlackEagleJetProjectile
  277.  
  278. ; Increased Mirage Tank build time by 15%.
  279. [MGTK]
  280. BuildTimeMultiplier=1.15 ;1.0
  281.  
  282. ; The Prism Tank now has a minimum range of 1 and can't fire upon objects that are at a 1 cell distance.
  283. [Comet]
  284. MinimumRange=1 ;not set
  285.  
  286. [SuperComet]
  287. MinimumRange=1 ;not set
  288.  
  289. ; Reduced Prism Tank damage to Heavy Vehicles by 10%.
  290. ; Reduced Prism Tank damage to all structures by 50%.
  291. ; Fixed a potential cause for Reconnection Errors with Prism Tanks.
  292. ; Prism Tanks can now destroy bridges.
  293. [CometWH]
  294. Verses=100%,100%,100%,75%,50%,40%,150%,150%,150%,100%,0%
  295.             ;100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
  296. Wood=yes ;not set
  297.  
  298. ; Increased Aegis missile damage to Rocketeers by 70%.
  299. ; Increased Aegis missile damage to Spawned Missiles by 100%.
  300. ; Reduced Aegis missile damage to Light air Vehicles by 50%.
  301. ; Reduced Aegis missile damage to Medium air Vehicles by 50%.
  302. [Medusa]
  303. Warhead=AEGISWH
  304. [AEGISWH]
  305. CellSpread=.3
  306. PercentAtMax=1
  307. Verses=170%,0%,0%,50%,50%,0%,0%,0%,0%,0%,200%
  308.             ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  309. InfDeath=3
  310. AnimList=XGRYSML1,XGRYSML2,EXPLOSML
  311. ProneDamage=100%
  312.  
  313. ; Reduced Dolphin damage to Naval Yards by 20%.
  314. [SonicWarhead]
  315. Verses=100%,100%,100%,100%,80%,80%,100%,60%,40%,100%,100%
  316.             ;100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%
  317.  
  318. ; Reduced the price of Mobile Construction Vehicles for all sides from 3000 to 2000.
  319. ; Reduced the refund value of Mobile Construction Vehicles for all sides from 3000 to 1000 to match the new price.
  320. [AMCV]
  321. Cost=2000 ;3000
  322. Soylent=1000 ;3000
  323.  
  324. ; Reduced the price of the Allied power plant from 800 to 600.
  325. ; Reduced the selling refund value of the Allied power plant from 400 to 300.
  326. ; All powerplants are no longer drainable by the Yuri Disk.
  327. [GAPOWR]
  328. Cost=600 ;800
  329. Soylent=300 ;400
  330. Drainable=no ;yes
  331.  
  332. ; Mirrored statistics of the Allied Radar.
  333. ; Increased the strength of the Allied Air Force Command from 600 to 1000.
  334. ; Changed the armour type of the Allied Air Force Command from steel to wood.
  335. [GAAIRC]
  336. Strength=1000 ;600
  337. Armor=wood
  338. [AMRADR]
  339. Strength=1000 ;600
  340. Armor=wood
  341.  
  342. ; Increased the Strength of all battle labs from 500 to 1000.
  343. [GATECH]
  344. Strength=1000 ;500
  345.  
  346. ; Reduced the price of Ore Purifier from 2500 to 1750.
  347. [GAOREP]
  348. Cost=1750 ;2500
  349. Soylent=875 ;1250
  350.  
  351. ; Reduced the Prism Tower health from 600 to 500.
  352. [ATESLA]
  353. Strength=500 ;600
  354. ; Reduced the number of Prism Towers that can support one from 8 to 3.
  355. ; Reduced the damage bonus provided by a single supporting Prism Tower from 150% to 133%.
  356. [General]
  357. PrismSupportModifier=133% ;150%
  358. PrismSupportMax=3 ;8;
  359.  
  360. ; Allied Patriot Missile AA deals 70% more damage to Rocketeers.
  361. [SAMWH]
  362. Verses=170%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  363.  
  364. ; Gap Generator no longer extends the base' build radius.
  365. [GAGAP]
  366. BaseNormal=no ;yes
  367.  
  368. ; Superweapon structures are no longer revealed to other players.
  369. [GACSPH]
  370. RevealToAll=no
  371.  
  372. ; Reduced the price of the Weather Storm Device from 5000 to 3000.
  373. ; Superweapon structures are no longer revealed to other players
  374. [GAWEAT]
  375. Cost=3000 ;5000
  376. Soylent=1500 ;not set
  377. RevealToAll=no
  378.  
  379.  
  380.  
  381. ;===  SOVIET  =======================================================
  382.  
  383. ; Increased the Cost of Crazy Ivan from 600 to 800.
  384. ; Crazy Ivan can now gain experience with kills and attain veterancy bonuses.
  385. [IVAN]
  386. Cost=1000 ;600
  387. Soylent=500 ;300
  388. Trainable=yes ;no
  389. ; Increased the fuse time of the Ivan bomb from 8 seconds to 16 seconds to allow players more time to defuse the bombs.
  390. [CombatDamage]
  391. IvanTimedDelay=880 ;450
  392. ; A single Ivan Bomb now destroys most units or structures.
  393. [IvanWH] ;Explosion
  394. Verses=100%,100%,100%,200%,125%,200%,200%,200%,200%,100%,0%
  395.             ;100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
  396.  
  397. ; Increased the price of the Terror Drone from 500 to 600.
  398. [DRON]
  399. Cost=600 ;500
  400. Soylent=1 ;Set sell value to 1 to not provide a bonus to Yuri grinding of IC droned units.
  401.  
  402. ; Increased the price of the Flak Track from 500 to 700.
  403. ; Grinding values of all vehicles reduced by 50%.
  404. ; Increased Flak Track's Anti-ground weapon range from 5 to 7.
  405. ; Flak Tracks can now shoot over walls.
  406. [HTK]
  407. Cost=700 ;500
  408. Soylent=350 ;500
  409. [FlakTrackGun]
  410. Range=7 ;5
  411. [FlakTrackGunE]
  412. Range=7 ;5
  413. [FlakTProj]
  414. SubjectToWalls=no
  415.  
  416. ; Reduced Flak Track's anti-ground weapon damage to plate infantry armour from 100% to 60%.
  417. ; Increased Flak Track's anti-ground weapon damage to medium vehicle armour from 10% to 30%.
  418. ; Flak Track's anti-ground weapon can no longer target spawned missiles, to prevent possible reconnection errors.
  419. [FlakTWH]
  420. Verses=150%,125%,60%, 60%,30%,10%, 30%,20%,10%, 100%,0%
  421.             ;150%,125%,100%, 60%,10%,10%, 30%,20%,10%, 100%,100%
  422. AnimList=EXPLOSML ;HTRKPUFF ;REMIX THE ORIGINAL SHPs.
  423.  
  424. ; Reduced shots fired by the elite Rhino Tank from 2 to 1.
  425. ; Increased damage done by the elite Rhino Tank from 90 to 100.
  426. [120mmE]
  427. Damage=100 ;90
  428. Burst=1
  429.  
  430. ; Changed V3 Missile Launcher settings to imitate V2 missile launchers from RA1.
  431. ; The V3 Missile Launcher can now automatically fire on targets.
  432. [General]
  433. V3RocketTiltFrames=30 ;60
  434. V3RocketPitchFinal=0.21 ;0.5
  435. V3RocketLazyCurve=yes ;yes
  436. V3RocketTurnRate=0.10 ;0.05
  437. V3RocketAcceleration=1.0 ;0.4
  438. [V3ROCKET]
  439. Speed=17 ;15
  440. [V3]
  441. CanPassiveAquire=yes ;no
  442.  
  443. ; The Siege Chopper is now available after building a Soviet Radar instead of a Soviet Battle Lab.
  444. [SCHP]
  445. Cost=1200 ;1100
  446. Prerequisite=NAWEAP,NARADR ;NAWEAP,TECH
  447.  
  448. ; Reduced Siege Chopper Artillery range from 12 to 10.
  449. [160mm]
  450. Range=10 ;12
  451. [160mmE]
  452. Range=10 ;12
  453.  
  454. ; Reduced Siege Chopper Artillery damage to wood structure armour from 100% to 50%.
  455. ; Reduced Siege Chopper Artillery damage to concrete structure armour from 60% to 40%.
  456. ; Reduced Siege Chopper Artillery damage to steel structure armour from 100% to 60%.
  457. [SCHOPWH]
  458. Verses=100%,80%,60%, 80%,50%,50%, 50%,60%,40%, 100%,0%
  459.             ;100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
  460.  
  461. ; Apcalypse tank is now able to shoot while moving.
  462. ; Apcalypse tank can no longer be crushed by a Battle Fortress.
  463. ; Increased Apocalypse tank's movement speed from 4 to 5.
  464. ; Increased Apolcalypse tank's  anti-air weapon shots from 2 to 4.
  465. ; Reduced the strength of the Apocalpyse Tank from 800 to 700.
  466. ; Reduced shots fired by the Elite Apocalpyse Tank in a single salvo from 4 to 2.
  467. ; Apocalypse Tank no longer self-heals by default.
  468. [APOC]
  469. OpportunityFire=yes ;no
  470. OmniCrushResistant=yes
  471. Speed=5 ;4
  472. Strength=700 ;800
  473. SelfHealing=no ;yes
  474. Soylent=875 ;1750
  475. [120mmx]
  476. Damage=90 ;100
  477. [120mmxE]
  478. Burst=2
  479. [MammothTusk]
  480. Burst=1
  481. ROF=20
  482.  
  483. ; Increased Flak Trooper's anti-ground weapon's range from 5 to 6.
  484. [FlakGuyGun]
  485. Range=6 ;5
  486. [FlakGuyGunE]
  487. Range=6 ;5
  488.  
  489. ; Set the correct damage value for the Elite Flak Trooper anti-air weapon.
  490. [FlakGuyAAGunE]
  491. Damage=20 ;8
  492.  
  493. ; Reduced the price of Tesla Trooper from 500 to 400.
  494. ; Increased the Tesla Trooper's firing range from 3 to 4.
  495. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  496. [SHK]
  497. Cost=400 ;500
  498. Soylent=200 ;250
  499. TechLevel=1
  500. [ElectricBolt]
  501. Range=4 ;3
  502.  
  503. ; Increased Elite Tesla Troopers rate of fire from 40 to 60. (same as non-promoted)
  504. [ElectricBoltE]
  505. ROF=60
  506.  
  507. ; Reduced the Tesla Coil health from 600 to 500.
  508. ; Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers.
  509. [TESLA]
  510. Strength=500 ;600
  511. [OPCoilBolt]
  512. Range=10 ;8
  513.  
  514. ; Kirov Airship can now drop bombs automatically at targets below it while moving.
  515. ; Increased Kirov Airship speed from 5 to 6.
  516. [ZEP]
  517. CanPassiveAquire=yes ;no
  518. OpportunityFire=yes ;not set
  519. JumpjetSpeed=6 ;5
  520.  
  521. ; Increased the build time of the giant squid by 50%.
  522. [SQD]
  523. BuildTimeMultiplier=1.5 ;not set
  524.  
  525. ; Reduced Splash effect of the Dreadnought missile from 1.5 to 1.0 cells.
  526. ; Reduced Splash effect of the Elite Dreadnought missile from 3 to 1.5 cells.
  527. [DMISLWH]
  528. CellSpread=1.0 ;1.5
  529. [DMISLEWH]
  530. CellSpread=1.5 ;3
  531.  
  532. [SMCV]
  533. Cost=2000 ;3000
  534. Soylent=1000 ;3000
  535.  
  536. ; All powerplants are no longer drainable by the Yuri Disk.
  537. [NAPOWR]
  538. Drainable=no ;yes
  539.  
  540. ; All powerplants are no longer drainable by the Yuri Disk.
  541. ; Reduced the poweroutput of the Soviet Nuclear Reactor from 2000 to 1000.
  542. [NANRCT]
  543. Drainable=no ;yes
  544. Power=1000 ;2000
  545.  
  546. ; Increased the Strength of all battle labs from 500 to 1000.
  547. [NATECH]
  548. Strength=1000 ;500
  549.  
  550. ; Reduced the price of Industrial Plant from 2500 to 1750.
  551. [NAINDP]
  552. Cost=1750 ;2500
  553. Soylent=875 ;1250
  554.  
  555. ; Superweapon structures are no longer revealed to other players.
  556. [NAIRON]
  557. RevealToAll=no
  558.  
  559. ; Reduced the price of the Nuclear Missile Silo from 5000 to 3000.
  560. ; Superweapon structures are no longer revealed to other players.
  561. [NAMISL]
  562. Cost=3000 ;5000
  563. Soylent=1500 ;not set
  564. RevealToAll=no
  565.  
  566. ; Reduced Iron Curtain invulnerability effect from 13.6 seconds to 9 seconds.
  567. [CombatDamage]
  568. IronCurtainDuration=495 ;750
  569.  
  570. ; Replaced the Soviet Spy Plane graphics with the Mig.
  571. ; Increased Spy Plane's movement speed to match that of the Mig.
  572. ; Gave Spy Plane Mig's voice overs and sound effects.
  573. [SPYP]
  574. Speed=16 ;15
  575. Strength=200 ;600
  576. ;Image=BPLN ;not set
  577. MoveSound=MigMoveLoop
  578. VoiceCrashing=MigVoiceDie
  579. CrashingSound=IntruderDie
  580. ImpactLandSound=GenAircraftCrash
  581.  
  582. ; Reduced the Spy Plane special recharge time from 4 to 3 minutes.
  583. [SpyPlaneSpecial]
  584. RechargeTime=3 ;4
  585.  
  586.  
  587.  
  588. ;===  YURI  ========================================================
  589.  
  590. ; Increased the amount of time it takes for a slave to fill a single storage unit of ore from 150f to 160f.
  591. [SLAV]
  592. HarvestRate=160 ;150 ;180;210;75;frames between bale pickup
  593.  
  594. ;Increased the weapon range of Initiate from 4.5 to 5, this allows the Initate to engage deployed GI more easily.
  595. [PsychicJab]
  596. Range=5
  597. ; Reduced garrisoned Initiate damage from 63 to 30 (same as the Allied GI).
  598. [UCPsychicJab]
  599. Damage=30
  600. ; Reduced garrisoned Elite Initiate damage from 73 to 40 (same as the Elite Allied GI).
  601. [UCElitePsychicJab]
  602. Damage=40
  603.  
  604. ; Reduced Brute's sell value from 250 to 100 to fix the Genetic Mutator grinder economy exploit.
  605. ; Reduced Brute's price from 500 to 400.
  606. ; Brutes no longer self heal.
  607. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  608. [BRUTE]
  609. Cost=400 ;500
  610. Soylent=100 ;250
  611. SelfHealing=no
  612. TechLevel=1
  613.  
  614. ; Increased Virus' price from $700 to $800.
  615. [VIRUS]
  616. Cost=800 ;700
  617.  
  618. ; Reduced Virus' firing delay from every 100 frames to 150 frames.
  619. ; Increased Virus' range from 10 to 12 to allow it to effectively counter Desolators.
  620. ; The Virus' weapon & gas will now mutate infantry into Brutes.
  621. [Virusgun]
  622. Range=12 ;10
  623. ROF=150 ;100
  624. Warhead=Virus
  625.  
  626. ; Reduced Elite Virus' firing delay from every 80 frames to 150 frames.
  627. ; Increased Elite Virus' range from 16 to 12 to keep it balanced after the promotion.
  628. [VirusgunE]
  629. Range=12 ;16
  630. ROF=120 ;80
  631. Warhead=Virus
  632. [CRVirusGun]
  633. Warhead=Virus
  634. ;[VirusCloud1]
  635. ;Warhead=VirusGas ;Mutate
  636. ;[VirusCloud2]
  637. ;Warhead=VirusGas ;Mutate
  638. ;[VirusCloudD1]
  639. ;Warhead=VirusGas ;Mutate
  640. ;[VirusCloudD2]
  641. ;Warhead=VirusGas ;Mutate
  642.  
  643. ; Reduced Virus' weapon damage vs Plate and Flak armour types by 50% this means it takes two shots to kill a Deslator or a Tesla trooper, the virus gas remains unaffected by this change.
  644. [Virus]
  645. Verses=100%,100%,50%,1%,1%,1%,1%,1%,1%,1%,0%  
  646.             ;100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,0%
  647.  
  648. ; Removed the ability of Virus Gas to damage vehicles and to be able to target Terror Drones.
  649. ; Increased the Splash/Spread of the Virus' gas clouds.
  650. [VirusGas]
  651. Verses=100%,100%,100%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%
  652.             ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0%
  653. CellSpread=1.5 ;1
  654. ;InfDeath=9 ;8 Turns Infantry Into Neutral Brutes when killed.
  655.  
  656. ; Increased the Cost of Yuri Clones from 800 to 1000.
  657. [YURI]
  658. Cost=1000 ;800
  659. Soylent=500 ;400
  660.  
  661. ; Yuri Prime can now be attacked by dogs.
  662. ; Yuri Prime can no longer be put into Flak Tracks & IFVs.
  663. ; Increased Yuri Prime's Movement Speed from 6 to 7.
  664. [YURIPR]
  665. Unnatural=no ;yes
  666. Size=3 ;not set
  667. Speed=7 ;6
  668.  
  669. ; Reduced Gattling Tank's Anti-Air damage from 25 to 15 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 40.
  670. [AAGattling]
  671. Damage=15 ;25
  672. [AAGattling2]
  673. Damage=20 ;30
  674.  
  675. ; Reduced Gattling Cannons's Anti-Air damage from 30 to 15 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 30.
  676. [AAGattCann]
  677. Damage=15 ;30
  678. [AAGattCann2]
  679. Damage=20 ;30
  680.  
  681. ; The gattling tank can now transport one passanger.
  682. [YTNK]
  683. PipScale=Passengers
  684. Passengers=1
  685. SizeLimit=2
  686.  
  687. ; Grinding values of all vehicles reduced by 50%.
  688. ; Reduced Chaos Drone's price from 1000 to 800.
  689. [CAOS]
  690. Cost=800 ;1000
  691. Soylent=400 ;800
  692.  
  693. ; Reduced Chaos Drone's Berserk effect duration on infantry by 70%.
  694. ; Reduced Chaos Drone's Berserk effect duration on vehicles by 25%.
  695. [PsychGasCreate]
  696. Verses=30%,30%,30%,25%,25%,25%,0%,0%,0%,0%,0%
  697.             ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
  698.  
  699. ; Reduced the damage a unit dropped by a Magnetron deals to the structure or unit below it by 75%.
  700. [CombatDamage]
  701. FallingDamageMultiplier=0.25 ;1.0
  702.  
  703. ; Increased Magnetron's firing delay from every 20 frames to 55 frames.
  704. ; Magnetron can no longer pick up units from on top of cliffs.
  705. ; Magnetron can no longer attack structures that are on top of cliffs.
  706. ; Reduced Magnetron's unit pick-up beam's range from 12 to 10.
  707. ; Increased Magnetron's damage vs structures from 80/110f to 50/55f.
  708. [MagneticBeam]
  709. ROF=55 ;20
  710. Range=10 ;12
  711. Projectile=InvisibleMedium ;InvisibleHigh
  712. [MagneticBeamE]
  713. ROF=55 ;20
  714. Range=10 ;12
  715. Projectile=InvisibleMedium ;InvisibleHigh
  716. [MagneShake]
  717. Damage=50 ;80
  718. ROF=55 ;110
  719. Projectile=InvisibleMedium ;InvisibleHigh
  720.  
  721. ; Grinding values of all vehicles reduced by 50%.
  722. ; Mastermind no longer self heals.
  723. ; Reduced the rate of the Mastermind's mind control from 10f to every 60f.
  724. ; The Mastermind now overload faster with amount of units for each overload level set at 3,4,5,6 instead of 3,6,10,50.
  725. ; Reduced Mastermind's overload damage per each overload level at 0,20,30,40 instead of 0,50,100,500.
  726. ; Set mastermind's overload rate at once per 55frames which is equivalent to 1 second for average fps.
  727. ; Increased Masterminds mind-control range from 6 to 7.
  728. ; The Mastermind is now amphibious and hovers.
  729. ; Increased the Mastermind's movement speed from 4 to 5.
  730. ; Units that get mind controlled no longer keep firing on their targets. (experimental)
  731. [MIND]
  732. SelfHealing=no
  733. Soylent=875 ;1750
  734. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  735. SpeedType=Hover
  736. MovementZone=AmphibiousDestroyer
  737. Speed=5 ;4
  738. [MultipleMindControlTank]
  739. ROF=60 ;10
  740. Range=7 ;6
  741. [CombatDamage]
  742. OverloadCount=3,4,5,6 ;3,6,10,50
  743. OverloadDamage=0,25,35,45 ;0,50,100,500
  744. OverloadFrames=55,55,55,55 ;30,60,60,60
  745. [Controller]
  746. Verses=5%,5%,5%,5%,5%,5%,0%,0%,0%,0%,0%
  747.             ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  748. Psychedelic=yes ;not set
  749.  
  750. ; Floating Disk no longer self heals.
  751. ; Reduced Floating Disk's weapon damage to structures by 30%.
  752. ; Reduced Floating Disk's weapon damage to vehicles by 10%.
  753. [DISK]
  754. SelfHealing=no
  755. [DiskWH]
  756. Verses=100%,100%,100%,40%,40%,40%,70%,70%,70%,100%,100%
  757.             ;100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
  758.  
  759. ; Reduced Boomer Submarine price from $2000 to $1750.
  760. [BSUB]
  761. Cost=1750 ;2000
  762. Soylent=875 ;2000
  763.  
  764. [General]
  765. ; Reduced Boomer Submarine missile damage from 200 to 80.
  766. ; Reduced Elite Boomer Submarine missile damage from 250 to 150.
  767. CMislDamage=80 ;200      
  768. CMislEliteDamage=150 ;250
  769.  
  770. ; Adjusted Boomer Submarine missile splash damage to not affect structures.
  771. [CMISLWH]
  772. CellSpread=1.1 ;1.5
  773. Verses=150%,140%,130%,150%,130%,130%,75%,55%,18%,80%,0%
  774.             ;100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
  775.  
  776. ; Grinding values of all vehicles reduced by 50%.
  777. [CMIN] ;Allied Vehicles
  778. Soylent=700 ;1400
  779. [MTNK]
  780. Soylent=350 ;700
  781. [MGTK]
  782. Soylent=500 ;1000
  783. [SREF]
  784. Soylent=600 ;1200
  785. [BFRT]
  786. Soylent=1000 ;2000
  787. [LCRF]
  788. Soylent=450 ;900
  789. [TNKD]
  790. Soylent=450 ;900
  791. [HARV] ;Soviet Vehicles
  792. Soylent=700 ;1400
  793. [HTNK]
  794. Soylent=450 ;900
  795. [V3]
  796. Soylent=400 ;800
  797. [SAPC]
  798. Soylent=450 ;900
  799. [SMIN]  ;Yuri Vehicles
  800. Soylent=750 ;1500
  801. [LTNK]
  802. Soylent=350 ;700
  803. [YTNK]
  804. Soylent=300 ;600
  805. [TELE]
  806. Soylent=500 ;1000
  807. [YHVR]
  808. Soylent=450 ;900
  809.  
  810. [PCV]
  811. Cost=2000 ;3000
  812. Soylent=1000 ;3000 
  813.  
  814. ; All powerplants are no longer drainable by the Yuri Disk.
  815. ; Reuduced Yuri Bio Reactor Electricity bonus gained by inserting infantry from 100 to 50.
  816. [YAPOWR]
  817. Drainable=no ;yes
  818. ExtraPower=50 ;100
  819.  
  820. ; Yuri Slave miner built from the structures tab now builds 15% faster, at its base price rate of 1750.
  821. [YAREFN]
  822. BuildTimeMultiplier=1.0 ;1.15
  823.  
  824. ; Yuri Slave miner built from the vehicles tab now builds 20% slower, at its base price rate of 1750.
  825. [SMIN]
  826. BuildTimeMultiplier=1.0 ;0.8
  827.  
  828. ; Reduced Tank Bunker health from 1000 to 600.
  829. [NATBNK]
  830. Strength=600
  831.  
  832. ; Yuri Grinder is now capturable by Engineers.
  833. ; Reduced Grinder stength from 900 to 500.
  834. ; Increased Grinder price from 600 to 800.
  835. [YAGRND]
  836. Capturable=true ;false
  837. Cost=800 ;600
  838. Strength=500 ;900
  839.  
  840. ; Increased the Strength of all battle labs from 500 to 1000.
  841. [YATECH]
  842. Strength=1000 ;500
  843.  
  844. ; Increased the price of the Psychic Tower from 1500 to 1750.
  845. ; Psychic Tower no longer extends the base' build radius.
  846. [YAPSYT]
  847. Cost=1750
  848. BaseNormal=no ;yes
  849. ; Increased Psychic Tower's mind control delay on multiple targets from 100 to 125.
  850. [MultipleMindControlTower]
  851. ROF=125 ;100
  852.  
  853. ; Reduced the price of Cloning Vats from 2500 to 1750.
  854. [NACLON]
  855. Cost=1750 ;2500
  856. Soylent=875 ;1250
  857.  
  858. ; Superweapon structures are no longer revealed to other players.
  859. [YAGNTC]
  860. RevealToAll=no
  861.  
  862. ; Reduced the price of the Psychic Dominator from 5000 to 3000.
  863. ; Superweapon structures are no longer revealed to other players.
  864. [YAPPET]
  865. Cost=3000 ;5000
  866. Soylent=1500 ;not set
  867. RevealToAll=no
  868.  
  869. ; Increased the delay between the Psychic Dominator effect and it's starting animation from 20% of first animation start to 40%.
  870. ; Increased mind control range of the Psychic Dominator effect from 1 to 2.
  871. ; Reduced damage of the Psychic Dominator from 1000 to 100.
  872. [General]
  873. DominatorFireAtPercentage=40 ;20
  874. DominatorCaptureRange=2 ;1
  875. DominatorDamage=100 ;250
  876.  
  877. ;===  COUNTRY SPECIFIC CHANGES  ========================================================
  878.  
  879. ;===  GREAT BRITAIN  ========================================================
  880.  
  881. ; The British Sniper can now disguise itself as Terrain Objects.
  882. ; The British Sniper can no longer be crushed by normal tanks.
  883. [SNIPE]
  884. Cloakable=yes
  885. CloakStop=yes
  886. Crushable=no ;yes
  887.  
  888. ; Restored the original Sniper IFV weapon that was bugged.
  889. [FV]
  890. Weapon6=CRAWP2
  891. EliteWeapon6=CRAWP2
  892.  
  893. ; Sniper IFV will now be able to 1 shot Terror Drones.
  894. ; Sniper IFV will now be able to 1 shot Brutes.
  895. ; Increased Sniper IFV firing delay from 60 frames to 150 frames.
  896. [CRAWP2]
  897. Damage=250 ;125
  898. ROF=150 ;60
  899. Range=14
  900. Projectile=InvisibleLow
  901. Speed=100
  902. Report=SniperAttack
  903. Warhead=HollowPoint3
  904. RevealOnFire=no
  905.  
  906.  
  907. ;===  FRANCE  ========================================================
  908.  
  909. ; Reduced the health of the Grand Cannon from 900 to 600, same as a Prism Tower.
  910. [GTGCAN]
  911. Strength=600 ;900
  912.  
  913. ; Reduced Grand Cannon weapon range from 15 to 12.
  914. ; Increased minimum firing range restriction from 3 to 4.
  915. [GrandCannonWeapon]
  916. Range=12 ;15
  917. MinimumRange=4 ;3
  918.  
  919.  
  920. ;===  GERMANY  ========================================================
  921.  
  922. ; Increased price of the Allied Tank Destroyer from 900 to 1000.
  923. ; Increased movement speed of the Allied Tank Destroyer from 5 to 6.
  924. ; Increased health of the Allied Tank Destroyer from 400 to 500.
  925. ; Increased the build time of the Tank Destroyer by 25%.
  926. [TNKD]
  927. Cost=1000 ;900
  928. Speed=6 ;5
  929. Strength=500 ;400
  930. BuildTimeMultiplier=1.25
  931.  
  932. ; Increased attack range of the Allied Tank Destroyer from 5 to 6.
  933. ; Increased the speed of the Tank Destroyer's weapon projectile from 60 to 100.
  934. ; Reduced the shots fired by the Elite Tank Destroyer from 2 to 1.
  935. ; Increased the rate of fire of the Elite Tank Destroyer from every 60f to 50f.
  936. [SABOT]
  937. Range=6 ;5
  938. Speed=100 ;60
  939. [SABOTE]
  940. Speed=100 ;60
  941. Burst=1 ;2
  942. ROF=50 ;60
  943.  
  944. ; The tank destroyer warhead now deals damage to other armor types more similar to the Rhino Tank.
  945. ; Increased Tank Destroyer damage vs infantry none armor by 13%.
  946. ; Increased Tank Destroyer damage vs infantry flak armor by 8%.
  947. ; Increased Tank Destroyer damage vs infantry plate armor by 8%.
  948. ; Increased Tank Destroyer damage vs vehicle medium armor by 20%. ;(60%, v1.57)
  949. ; Reduced Tank Destroyer Damage vs vehicle heavy armor by 40%. ;(26%, v1.57)
  950. ; Increased Tank Destroyer damage vs structure wood armor by 23%.
  951. ; Increased Tank Destroyer damage vs structure steel armor by 23%.
  952. ; Increased Tank Destroyer damage vs structure concrete armor by 18%.
  953. [UltraAP]
  954. Verses=15%,10%,10%,100%,60%,60%,25%,25%,20%,100%,0%
  955.             ;2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
  956.  
  957.  
  958. ;===  CUBA  ========================================================
  959.  
  960. ; Increased Cuban Terrorist health from 75 to 125.
  961. ; The Cuban Terrorist automatically defaults to guard mode and attacks enemy units.
  962. ; The Cuban Terrorist can no longer be crushed by tanks.
  963. ; The Cuban Terrorist can now disguise itself as other infantry.
  964. [TERROR]
  965. Strength=125 ;75
  966. CanPassiveAquire=yes ;no
  967. DefaultToGuardArea=yes ;not set
  968. Crushable=no ;yes
  969. CanDisguise=yes ;not set
  970. PermaDisguise=yes ;not set
  971.  
  972. ; Increased Terrorist's explosion damage vs light vehicle armor by 40%.
  973. ; Increased Terrorist's explosion damage vs medium vehicle armor by 50%.
  974. ; Increased Terrorist's explosion damage vs heavy vehicle armor by 40%.
  975. ; Reduced Terrorist's explosion  damage vs wood structure armour by 40%.
  976. [TerrorBombWH]
  977. Verses=150%,100%,100%, 130%,100%,90%, 60%,150%,30%, 100%,0%
  978.             ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
  979.  
  980.  
  981. ;===  RUSSIA  ========================================================
  982.  
  983. ; Tesla Tank is now able to shoot while moving.
  984. [TTNK]
  985. OpportunityFire=yes ;no
  986. Soylent=600 ;1200
  987.  
  988. ; Increased Tesla Tank's firing range from 4 to 7.
  989. ; Tesla Tank's weapon now deals splash damage to two other targets.
  990. ; Reduced Tesla Tank weapon damage from 135 to 50.
  991. ; Reduced Tesla Tank rate of fire by 15 frames, 75f to 90f delay.
  992. [TankBolt]
  993. Damage=50 ;135
  994. Range=7 ;4
  995. ROF=90 ;75
  996. Projectile=Electricbounce ;InvisibleHigh
  997.  
  998. ; Increased Elite Tesla Tank's firing range from 6 to 8.
  999. ; Reduced Elite Tesla Tank weapon damage from 150 to 70.
  1000. ; Reduced Elite Tesla Tank rate of fire by 30 frames, 60f to 90f delay.
  1001. [TankBoltE]
  1002. Damage=70 ;150
  1003. Range=7 ;6
  1004. ROF=90 ;60
  1005.  
  1006. ; Reduced Tesla Tank and Tesla Coil's damage to all infantry by 20%.
  1007. ; Fixed a possible cause for Tesla Coils and V3s causing reconnection errors.
  1008. [Electric]
  1009. Verses=80%,80%,80%,85%,100%,100%,50%,50%,50%,200%,0%
  1010.             ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
  1011.  
  1012.  
  1013. ;===  LYBIA  ========================================================
  1014.  
  1015. ; Reduced the price of the Demolition Truck from 1500 to 1200.
  1016. ; All vehicles grinding refund reduced to 50% of cost.
  1017. ; Increased Demolition Truck health from 150 to 200.
  1018. [DTRUCK]
  1019. Cost=1200 ;1500
  1020. Soylent=600 ;1500
  1021. Strength=200 ;150
  1022.  
  1023. ; Increased Demolition Truck damge vs medium vehicle armor by 50%.
  1024. ; Increased Demolition Truck damge vs heavy vehicle armor by 15%.
  1025. ; Decreased Demolition Truck damge vs light structure armor by 50%.
  1026. ; Fixed a potential cause for reconnection errors with Demoltion Trucks.
  1027. [DemobombWH]
  1028. Verses=100%,100%,100%,100%,100%,65%,30%,150%,10%,100%,0%
  1029.             ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
  1030.  
  1031. ; Increased the radiation released by the Demolition Truck from 100 to 500.
  1032. [Demobomb]
  1033. RadLevel=500 ;100
  1034.  
  1035.  
  1036. ;===  IRAQ  ========================================================
  1037.  
  1038. [DESO]
  1039. SelfHealing=no ;yes
  1040.  
  1041.  ; Reduced radiation damage to all infantry and light vehicles.
  1042. [RadSite]
  1043. Verses=22%,22%,21%,21%,10%,10%,0%,0%,0%,0%,0%
  1044.             ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
  1045.  
  1046.  
  1047. ;===  DOG LUCK & ANTI-ENGI-EATING  =======================================================
  1048.  
  1049. ; Reduced health of All Attack dogs from 100 to 75.
  1050. ; All dogs can now be mind controlled.
  1051. ; All dogs can now detect cloaked units.
  1052. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  1053. ; All dogs can now gain experience with kills and attain veterancy bonuses.
  1054. [ADOG]
  1055. Strength=75 ;100
  1056. ImmuneToPsionics=no ;yes
  1057. Sensors=yes
  1058. SensorsSight=4
  1059. TechLevel=2
  1060. Trainable=yes ;no
  1061. [YADOG]
  1062. Strength=75 ;100
  1063. ImmuneToPsionics=no ;yes
  1064. Sensors=yes
  1065. SensorsSight=4
  1066. TechLevel=2
  1067. Trainable=yes ;no
  1068. ; Reduced rate of attacking of all Attack dogs to reduce dog luck.
  1069. [GoodTeeth]
  1070. ROF=50 ;30
  1071.  
  1072. ; Reduced health of All Attack dogs from 100 to 75.
  1073. ; All dogs can now be mind controlled.
  1074. ; All dogs can now detect cloaked units.
  1075. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  1076. ; All dogs can now gain experience with kills and attain veterancy bonuses.
  1077. [DOG]
  1078. Strength=75 ;100
  1079. ImmuneToPsionics=no ;yes
  1080. Sensors=yes
  1081. SensorsSight=4
  1082. TechLevel=2
  1083. Trainable=yes ;no
  1084. [YDOG]
  1085. Strength=75 ;100
  1086. ImmuneToPsionics=no ;yes
  1087. Sensors=yes
  1088. SensorsSight=4
  1089. TechLevel=2
  1090. Trainable=yes ;no
  1091. ; Reduced rate of attacking of all Attack dogs to eliminate dog luck.
  1092. [BadTeeth]
  1093. ROF=50 ;30
  1094.  
  1095.  
  1096. ;===  ANTI-LAMING  =======================================================
  1097.  
  1098. ; All Engineers require either a Service depot or a Grinder to be built.
  1099. ; Increased all sides Engineers health from 75 to 125 for.
  1100. ; Changed all sides Engineer armour type from None to Flak.
  1101. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  1102. [ENGINEER]
  1103. Prerequisite=Barracks,GADEPT
  1104. Strength=125 ;75
  1105. Armor=flak
  1106. TechLevel=3
  1107. [SENGINEER]
  1108. Prerequisite=Barracks,NADEPT
  1109. Strength=125 ;75
  1110. Armor=flak
  1111. TechLevel=3
  1112. [YENGINEER]
  1113. Prerequisite=Barracks,YAGRND
  1114. Strength=125 ;75
  1115. Armor=flak
  1116. TechLevel=3
  1117.  
  1118. ; Reduced the distance at which Naval Yards can be placed from the player's base from 12 to 7 to reduce opportunities to naval stretch.
  1119. [GAYARD]
  1120. Adjacent=7 ;12
  1121. [NAYARD]
  1122. Adjacent=7 ;12
  1123. [YAYARD]
  1124. Adjacent=7 ;12
  1125.  
  1126.  
  1127. ;===  TECH STRUCTURES  =======================================================
  1128.  
  1129. ; Removed the Tech Oil Derrick's capture bonus of $1000.
  1130. ; Increased the income rate provided by the Tech Oil Derrick from every 100 frames to every 55 frames (1 seconds at 55fps).
  1131. ; Changed the armour type of the Tech Oil Derrick from steel to wood.
  1132. [CAOILD]
  1133. ProduceCashStartup=0 ;1000
  1134. ProduceCashAmount=20 ;20
  1135. ProduceCashDelay=55 ;100
  1136. Armor=wood ;steel
  1137.  
  1138.  
  1139. ;===  QUALITY OF LIFE  =======================================================
  1140.  
  1141. ; All harvester no longer avoid threats automatically and respond directly to player control.
  1142. [CMIN]
  1143. ThreatAvoidanceCoefficient=0
  1144. [HARV]
  1145. ThreatAvoidanceCoefficient=0
  1146. [SMIN]
  1147. ThreatAvoidanceCoefficient=0
  1148.  
  1149. ; CAN'T CHANGE, HARCODED. Reduced the health of trees to make it faster to clear out obstructions.
  1150. [General]
  1151. TreeStrength=25 ;200
  1152.  
  1153. ; Reduced the strength of Bridges from 1500 to 1000.
  1154. [CombatDamage]
  1155. BridgeStrength=1000 ;1500
  1156.  
  1157. ; Reduced Polar bear's health from 200 to 25.
  1158. ; Removed Polar bear's ability to attack units.
  1159. [POLARB]
  1160. Strength=25 ;200
  1161. Primary=None ;BearBite
  1162.  
  1163. ; Reduced monkey's health from 200 to 25.
  1164. ; Removed monkey's ability to attack units.
  1165. ; The monkey will now run away from threats in some cases.
  1166. [JOSH]
  1167. Strength=25 ;200
  1168. Primary=None ;ChimpBite
  1169. Fraidycat=yes
  1170.  
  1171. ; Reduced Alligator's health from 200 to 25.
  1172. ; Removed Alligator's ability to attack units.
  1173. [ALL]
  1174. Strength=25 ;200
  1175. Primary=None ;AlligatorBite
  1176.  
  1177. ; Reduced Camel's health from 200 to 25.
  1178. ; Gave Camel he ability to follow units, for comic effect. ;)
  1179. ; The Camel will now run away from threats in some cases.
  1180. [CAML]
  1181. Strength=25 ;200
  1182. Primary=VirtualScanner ;not set
  1183. Fraidycat=yes
  1184.  
  1185. ; Reduced Cow's health from 200 to 25.
  1186. ; Gave Cow the ability to follow units, for comic effect. ;)
  1187. ; The Cow will now run away from threats in some cases.
  1188. [COW]
  1189. Strength=25 ;150
  1190. Primary=VirtualScanner ;not set
  1191. Fraidycat=yes
  1192.  
  1193. ;===  NEW VETERANCY SYSTEM  ========================================================
  1194.  
  1195. [E1] ; Allied GI
  1196. VeteranAbilities=SELF_HEAL
  1197. EliteAbilities=STRONGER
  1198.  
  1199. [ADOG] ; Allied Attack Dog
  1200. VeteranAbilities=SELF_HEAL
  1201. EliteAbilities=STRONGER
  1202. [YADOG] ; Allied Dog when playing as Yuri
  1203. VeteranAbilities=SELF_HEAL
  1204. EliteAbilities=STRONGER
  1205.  
  1206. [GGI] ; Allied Guardian GI
  1207. VeteranAbilities=SELF_HEAL
  1208. EliteAbilities=STRONGER
  1209.  
  1210. [JUMPJET] ; Allied Rocketeer
  1211. VeteranAbilities=SELF_HEAL
  1212. EliteAbilities=STRONGER
  1213.  
  1214. [GHOST] ; Allied Seal
  1215. VeteranAbilities=SELF_HEAL
  1216. EliteAbilities=STRONGER
  1217.  
  1218. [TANY] ; Allied Tanya
  1219. VeteranAbilities=SELF_HEAL
  1220. EliteAbilities=STRONGER
  1221.  
  1222. [CLEG] ; Allied Chrono Legionnaire
  1223. VeteranAbilities=SELF_HEAL
  1224. EliteAbilities=STRONGER
  1225.  
  1226. [CCOMAND] ; Allied Chrono Commando
  1227. VeteranAbilities=SELF_HEAL
  1228. EliteAbilities=STRONGER
  1229.  
  1230. [PTROOP] ; Allied Psi-corp Trooper
  1231. VeteranAbilities=SELF_HEAL
  1232. EliteAbilities=STRONGER
  1233.  
  1234. [CIVAN] ; Allied Chrono Ivan
  1235. VeteranAbilities=SELF_HEAL
  1236. EliteAbilities=STRONGER
  1237. Trainable=yes ;no ; Chrono Ivan can now gain experience with kills and attain veterancy bonuses.
  1238.  
  1239. [SNIPE] ; Allied Sniper
  1240. VeteranAbilities=SELF_HEAL
  1241. EliteAbilities=STRONGER
  1242.  
  1243. [MTNK] ; Allied Grizzly Tank
  1244. VeteranAbilities=SELF_HEAL
  1245. EliteAbilities=STRONGER
  1246.  
  1247. [FV] ; Allied IFV
  1248. VeteranAbilities=SELF_HEAL
  1249. EliteAbilities=STRONGER
  1250.  
  1251. [MGTK] ; Allied Mirage Tank
  1252. VeteranAbilities=SELF_HEAL
  1253. EliteAbilities=STRONGER
  1254.  
  1255. [SREF] ; Allied Prism Tank
  1256. VeteranAbilities=SELF_HEAL
  1257. EliteAbilities=STRONGER
  1258.  
  1259. [BFRT]  ; Allied Battlefortress
  1260. VeteranAbilities=SELF_HEAL
  1261. EliteAbilities=STRONGER
  1262.  
  1263. [DEST]  ; Allied Destroyer
  1264. VeteranAbilities=SELF_HEAL
  1265. EliteAbilities=STRONGER
  1266.  
  1267. [DLPH] ; Allied Dolphin
  1268. VeteranAbilities=SELF_HEAL
  1269. EliteAbilities=STRONGER
  1270.  
  1271. [AEGIS] ; Allied Aegis Cruiser
  1272. VeteranAbilities=SELF_HEAL
  1273. EliteAbilities=STRONGER
  1274.  
  1275. [CARRIER] ; Allied Aircraft Carrier
  1276. VeteranAbilities=SELF_HEAL
  1277. EliteAbilities=STRONGER
  1278.  
  1279. [ROBO] ; Allied Robot Tank
  1280. VeteranAbilities=SELF_HEAL
  1281. EliteAbilities=STRONGER
  1282.  
  1283. [TNKD] ; Allied Tank Destroyer
  1284. VeteranAbilities=SELF_HEAL
  1285. EliteAbilities=STRONGER
  1286.  
  1287. [SHAD] ; Allied BlackHawk Transport Chopper
  1288. VeteranAbilities=SELF_HEAL
  1289. EliteAbilities=STRONGER
  1290.  
  1291. [ORCA] ; Allied Harrier Jet
  1292. VeteranAbilities=SELF_HEAL
  1293. EliteAbilities=STRONGER
  1294.  
  1295. [BEAG] ; Allied Black Eagle Jet
  1296. VeteranAbilities=SELF_HEAL
  1297. EliteAbilities=STRONGER
  1298.  
  1299. [ASW] ; Allied Destroyer Helicopter
  1300. VeteranAbilities=SELF_HEAL
  1301. EliteAbilities=STRONGER
  1302.  
  1303. [HORNET] ; Allied Aircraft Carrier Jet
  1304. VeteranAbilities=SELF_HEAL
  1305. EliteAbilities=STRONGER
  1306.  
  1307. [E2] ; Soviet Conscript
  1308. VeteranAbilities=SELF_HEAL
  1309. EliteAbilities=STRONGER
  1310.  
  1311. [DOG] ; Soviet Attack Dog
  1312. VeteranAbilities=SELF_HEAL
  1313. EliteAbilities=STRONGER
  1314. [YDOG] ; Soviet Attack Dog when playing as Yuri
  1315. VeteranAbilities=SELF_HEAL
  1316. EliteAbilities=STRONGER
  1317.  
  1318. [FLAKT] ; Soviet Flak Trooper
  1319. VeteranAbilities=SELF_HEAL
  1320. EliteAbilities=STRONGER
  1321.  
  1322. [SHK] ; Soviet Tesla Trooper
  1323. VeteranAbilities=SELF_HEAL
  1324. EliteAbilities=STRONGER
  1325.  
  1326. [IVAN] ; Soviet Crazy Ivan
  1327. VeteranAbilities=SELF_HEAL
  1328. EliteAbilities=STRONGER
  1329.  
  1330. [BORIS] ; Soviet Boris
  1331. VeteranAbilities=SELF_HEAL
  1332. EliteAbilities=STRONGER
  1333.  
  1334. [DESO] ; Soviet Desolator
  1335. VeteranAbilities=SELF_HEAL
  1336. EliteAbilities=STRONGER
  1337.  
  1338. [HTK] ; Soviet Flak Track
  1339. VeteranAbilities=SELF_HEAL
  1340. EliteAbilities=STRONGER
  1341.  
  1342. [HTNK] ; Soviet Rhino Tank
  1343. VeteranAbilities=SELF_HEAL
  1344. EliteAbilities=STRONGER
  1345.  
  1346. [V3] ; Soviet V3 Missile Launcher
  1347. VeteranAbilities=SELF_HEAL
  1348. EliteAbilities=STRONGER
  1349.  
  1350. [APOC] ; Soviet Apocalypse Tank
  1351. VeteranAbilities=SELF_HEAL
  1352. EliteAbilities=STRONGER
  1353.  
  1354. [HYD] ; Soviet Sea Scorpion
  1355. VeteranAbilities=SELF_HEAL
  1356. EliteAbilities=STRONGER
  1357.  
  1358. [SUB] ; Soviet Submarine
  1359. VeteranAbilities=SELF_HEAL
  1360. EliteAbilities=STRONGER
  1361.  
  1362. [SQD] ; Soviet Giant Squid
  1363. VeteranAbilities=SELF_HEAL
  1364. EliteAbilities=STRONGER
  1365.  
  1366. [DRED] ; Soviet Drednaught
  1367. VeteranAbilities=SELF_HEAL
  1368. EliteAbilities=STRONGER
  1369.  
  1370. [TTNK] ; Soviet Tesla Tank
  1371. VeteranAbilities=SELF_HEAL
  1372. EliteAbilities=STRONGER
  1373.  
  1374. [SCHP] ; Soviet Siege Chopper
  1375. VeteranAbilities=SELF_HEAL
  1376. EliteAbilities=STRONGER
  1377.  
  1378. [ZEP] ; Soviet Kirov Airship
  1379. VeteranAbilities=SELF_HEAL
  1380. EliteAbilities=STRONGER
  1381.  
  1382. [INIT] ; Yuri Initiate
  1383. VeteranAbilities=SELF_HEAL
  1384. EliteAbilities=STRONGER
  1385.  
  1386. [SLAV]  ; Yuri Slave
  1387. VeteranAbilities=SELF_HEAL
  1388. EliteAbilities=STRONGER
  1389.  
  1390. [BRUTE] ; Yuri Brute
  1391. VeteranAbilities=SELF_HEAL
  1392. EliteAbilities=STRONGER
  1393.  
  1394. [VIRUS] ; Yuri Virus
  1395. VeteranAbilities=SELF_HEAL
  1396. EliteAbilities=STRONGER
  1397.  
  1398. [YURI] ; Yuri Clone
  1399. VeteranAbilities=SELF_HEAL
  1400. EliteAbilities=STRONGER
  1401.  
  1402. [YURIPR] ; Yuri Prime
  1403. VeteranAbilities=SELF_HEAL
  1404. EliteAbilities=STRONGER
  1405.  
  1406. [LTNK] ; Yuri Lasher Tank
  1407. VeteranAbilities=SELF_HEAL
  1408. EliteAbilities=STRONGER
  1409.  
  1410. [YTNK] ; Yuri Gattling Tank
  1411. VeteranAbilities=SELF_HEAL
  1412. EliteAbilities=STRONGER
  1413.  
  1414. [TELE] ; Yuri Magnetron
  1415. VeteranAbilities=SELF_HEAL
  1416. EliteAbilities=STRONGER
  1417.  
  1418. [DISK] ; Yuri Disk
  1419. VeteranAbilities=SELF_HEAL
  1420. EliteAbilities=STRONGER
  1421.  
  1422. [BSUB] ; Yuri Boomer Submarine
  1423. VeteranAbilities=SELF_HEAL
  1424. EliteAbilities=STRONGER
  1425.  
  1426. ;===  AUDIO/VISUAL  =======================================================
  1427.  
  1428. ; Reduced the brightness of Radiation.
  1429. [Radiation]
  1430. RadColor=0,180,0 ;0,255,0
  1431.  
  1432. ; Made Crazy Ivan and Chrono Ivan bombs visible to all
  1433. [E1] ; INFANTRY
  1434. BombSight=512
  1435. [ADOG]
  1436. BombSight=512
  1437. [GGI]
  1438. BombSight=512
  1439. [SPY]
  1440. BombSight=512
  1441. [GHOST]
  1442. BombSight=512
  1443. [TANY]
  1444. BombSight=512
  1445. [CLEG]
  1446. BombSight=512
  1447. [CCOMAND]
  1448. BombSight=512
  1449. [PTROOP]
  1450. BombSight=512
  1451. [SNIPE]
  1452. BombSight=512
  1453. [E2]
  1454. BombSight=512
  1455. [DOG]
  1456. BombSight=512
  1457. [FLAKT]
  1458. BombSight=512
  1459. [SHK]
  1460. BombSight=512
  1461. [IVAN]
  1462. BombSight=512
  1463. [BORIS]
  1464. BombSight=512
  1465. [CIVAN]
  1466. BombSight=512
  1467. [TERROR]
  1468. BombSight=512
  1469. [DESO]
  1470. BombSight=512
  1471. [INIT]
  1472. BombSight=512
  1473. [YADOG]
  1474. BombSight=512
  1475. [YDOG]
  1476. BombSight=512
  1477. [SLAV]
  1478. BombSight=512
  1479. [BRUTE]
  1480. BombSight=512
  1481. [VIRUS]
  1482. BombSight=512
  1483. [YURI]
  1484. BombSight=512
  1485. [YURIPR]
  1486. BombSight=512
  1487.  
  1488. [COW] ; NEUTRAL INFANTRY
  1489. BombSight=512
  1490. [ALL]
  1491. BombSight=512
  1492. [POLARB]
  1493. BombSight=512
  1494. [JOSH]
  1495. BombSight=512
  1496. [CAML]
  1497. BombSight=512
  1498. [CIV512]
  1499. BombSight=512
  1500. [CIV2]
  1501. BombSight=512
  1502. [CIV3]
  1503. BombSight=512
  1504. [CIVA]
  1505. BombSight=512
  1506. [CIVB]
  1507. BombSight=512
  1508. [CIVC]
  1509. BombSight=512
  1510. [CIVBBP]
  1511. BombSight=512
  1512. [CIVBFM]
  1513. BombSight=512
  1514. [CIVBF]
  1515. BombSight=512
  1516. [CIVBTM]
  1517. BombSight=512
  1518. [CIVSFM]
  1519. BombSight=512
  1520. [CIVSF]
  1521. BombSight=512
  1522. [CIVSTM]
  1523. BombSight=512
  1524. [MUMY]
  1525. BombSight=512
  1526. [SSRV]
  1527. BombSight=512
  1528.  
  1529. [MTNK] ; VEHICLES
  1530. BombSight=512
  1531. [FV]
  1532. BombSight=512
  1533. [MGTK]
  1534. BombSight=512
  1535. [SREF]
  1536. BombSight=512
  1537. [BFRT]
  1538. BombSight=512
  1539. [AMCV]
  1540. BombSight=512
  1541. [LCRF]
  1542. BombSight=512
  1543. [DEST]
  1544. BombSight=512
  1545. [DLPH]
  1546. BombSight=512
  1547. [AEGIS]
  1548. BombSight=512
  1549. [CARRIER]
  1550. BombSight=512
  1551. [CMIN]
  1552. BombSight=512
  1553. [ROBO]
  1554. BombSight=512
  1555. [TNKD]
  1556. BombSight=512
  1557. [DRON]
  1558. BombSight=512
  1559. [HTK]
  1560. BombSight=512
  1561. [HTNK]
  1562. BombSight=512
  1563. [V3]
  1564. BombSight=512
  1565. [APOC]
  1566. BombSight=512
  1567. [SMCV]
  1568. BombSight=512
  1569. [SAPC]
  1570. BombSight=512
  1571. [HYD]
  1572. BombSight=512
  1573. [SUB]
  1574. BombSight=512
  1575. [SQD]
  1576. BombSight=512
  1577. [DRED]
  1578. BombSight=512
  1579. [HARV]
  1580. BombSight=512
  1581. [UTNK]
  1582. BombSight=512
  1583. [TTNK]
  1584. BombSight=512
  1585. [DTRUCK]
  1586. BombSight=512
  1587. [LTNK]
  1588. BombSight=512
  1589. [YTNK]
  1590. BombSight=512
  1591. [TELE]
  1592. BombSight=512
  1593. [MIND]
  1594. BombSight=512
  1595. [CAOS]
  1596. BombSight=512
  1597. [PCV]
  1598. BombSight=512
  1599. [YHVR]
  1600. BombSight=512
  1601. [BSUB]
  1602. BombSight=512
  1603. [SMIN]
  1604. BombSight=512
  1605. [SHAD]
  1606. BombSight=512
  1607. [ORCA]
  1608. BombSight=512
  1609. [BEAG]
  1610. BombSight=512
  1611. [SCHP]
  1612. BombSight=512
  1613. [SCHD]
  1614. BombSight=512
  1615. [ZEP]
  1616. BombSight=512
  1617.  
  1618. [TRUCKA] ; NEUTRAL VEHICLES
  1619. BombSight=512
  1620. [TRUCKB]
  1621. BombSight=512
  1622. [BUS]
  1623. BombSight=512
  1624. [CIVP]
  1625. BombSight=512
  1626. [DDBX]
  1627. BombSight=512
  1628. [PICK]
  1629. BombSight=512
  1630. [CAR]
  1631. BombSight=512
  1632. [WINI]
  1633. BombSight=512
  1634. [PROPA]
  1635. BombSight=512
  1636. [CONA]
  1637. BombSight=512
  1638. [COP]
  1639. BombSight=512
  1640. [EUROC]
  1641. BombSight=512
  1642. [LIMO]
  1643. BombSight=512
  1644. [STANG]
  1645. BombSight=512
  1646. [SUVB]
  1647. BombSight=512
  1648. [SUVW]
  1649. BombSight=512
  1650. [TAXI]
  1651. BombSight=512
  1652. [YCAB]
  1653. BombSight=512
  1654. [JEEP]
  1655. BombSight=512
  1656. [BCAB]
  1657. BombSight=512
  1658. [PTRUCK]
  1659. BombSight=512
  1660. [CRUISE]
  1661. BombSight=512
  1662. [TUG]
  1663. BombSight=512
  1664. [CDEST]
  1665. BombSight=512
  1666. [DOLY]
  1667. BombSight=512
  1668. [CBLC]
  1669. BombSight=512
  1670. [FTRK]
  1671. BombSight=512
  1672. [AMBU]
  1673. BombSight=512
  1674.  
  1675. [GACNST] ; ALLIED STRUCTURES
  1676. BombSight=512
  1677. [GAPOWR]
  1678. BombSight=512
  1679. [GAPILE]
  1680. BombSight=512
  1681. [GAREFN]
  1682. BombSight=512
  1683. [GAWEAP]
  1684. BombSight=512
  1685. [GAAIRC]
  1686. BombSight=512
  1687. [GAYARD]
  1688. BombSight=512
  1689. [GADEPT]
  1690. BombSight=512
  1691. [GATECH]
  1692. BombSight=512
  1693. [GAOREP]
  1694. BombSight=512
  1695. [GAROBO]
  1696. BombSight=512
  1697. [GAWALL]
  1698. BombSight=512
  1699. [GAPILL]
  1700. BombSight=512
  1701. [NASAM]
  1702. BombSight=512
  1703. [ATESLA]
  1704. BombSight=512
  1705. [GASPYSAT]
  1706. BombSight=512
  1707. [GAGAP]
  1708. BombSight=512
  1709. [GACSPH]
  1710. BombSight=512
  1711. [GAWEAT]
  1712. BombSight=512
  1713. [AMRADR]
  1714. BombSight=512
  1715. [GTGCAN]
  1716. BombSight=512
  1717.  
  1718. [NACNST] ; SOVIET STRUCTURES
  1719. BombSight=512
  1720. [NAPOWR]
  1721. BombSight=512
  1722. [NAHAND]
  1723. BombSight=512
  1724. [NAREFN]
  1725. BombSight=512
  1726. [NAWEAP]
  1727. BombSight=512
  1728. [NARADR]
  1729. BombSight=512
  1730. [NAYARD]
  1731. BombSight=512
  1732. [NADEPT]
  1733. BombSight=512
  1734. [NATECH]
  1735. BombSight=512
  1736. [NANRCT]
  1737. BombSight=512
  1738. [NAINDP]
  1739. BombSight=512
  1740. [NAWALL]
  1741. BombSight=512
  1742. [NALASR]
  1743. BombSight=512
  1744. [NAFLAK]
  1745. BombSight=512
  1746. [TESLA]
  1747. BombSight=512
  1748. [NABNKR]
  1749. BombSight=512
  1750. [NAIRON]
  1751. BombSight=512
  1752. [NAMISL]
  1753. BombSight=512
  1754.  
  1755. [YACNST] ; YURI STRUCTURES
  1756. BombSight=512
  1757. [YAPOWR]
  1758. BombSight=512
  1759. [YABRCK]
  1760. BombSight=512
  1761. [YAREFN]
  1762. BombSight=512
  1763. [YAWEAP]
  1764. BombSight=512
  1765. [NAPSIS]
  1766. BombSight=512
  1767. [YAYARD]
  1768. BombSight=512
  1769. [YADEPT]
  1770. BombSight=512
  1771. [YATECH]
  1772. BombSight=512
  1773. [YAGRND]
  1774. BombSight=512
  1775. [NACLON]
  1776. BombSight=512
  1777. [GAFWLL]
  1778. BombSight=512
  1779. [YAGGUN]
  1780. BombSight=512
  1781. [YAPSYT]
  1782. BombSight=512
  1783. [NATBNK]
  1784. BombSight=512
  1785. [YAGNTC]
  1786. BombSight=512
  1787. [YAPPET]
  1788. BombSight=512
  1789.  
  1790. [CAOUTP] ; NEUTRAL TECH STRUCTURES
  1791. BombSight=512
  1792. [CAAIRP]
  1793. BombSight=512
  1794. [CAOILD]
  1795. BombSight=512
  1796. [CAPOWR]
  1797. BombSight=512
  1798. [CAMACH]
  1799. BombSight=512
  1800. [CATHOSP]
  1801. BombSight=512
  1802. [CAHOSP]
  1803. BombSight=512
  1804. [CASLAB]
  1805. BombSight=512
  1806.  
  1807. ;===============================================================
  1808. ;======================   END OF MODIFICATIONS    ======================
  1809. ;===============================================================
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