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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
- Game Version: 1.6.640
- Script Extender: 1.6.640
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- RAM
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- RAM Total: 31.16 GB
- RAM Used: 14.16 GB
- RAM Free: 17.0 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 91 Regular: 242 Total: 333
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- Header indicators:
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- Memory: 0x7FF8FA6BC0D5 count: (2)
- File: skee64.dll count: (19)
- Address: 001C0D5 count: (2)
- Assembler: mov rdx, [rax+0x20] count: (1)
- [ 0] 0x7FF8FA6BC0D5 skee64.dll+001C0D5 -//- count: (1)
- [ 1] 0x7FF8FA6B4159 skee64.dll+0014159 -//- count: (1)
- [ 2] 0x7FF8FA6B443C skee64.dll+001443C -//- count: (1)
- [ 3] 0x7FF8FA6F7D81 skee64.dll+0057D81 -//- count: (1)
- [RSP+8 ] 0x7FF8FA6BBEE6 (void* -> skee64.dll+001BEE6 mov r13, rax) -//- count: (1)
- [RSP+78 ] 0x7FF8FA6B4159 (void* -> skee64.dll+0014159 nop) -//- count: (1)
- [RSP+368 ] 0x7FF8FA86E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
- [RSP+388 ] 0x7FF8FA888620 (void* -> skee64.dll+01E8620 add [rax], al) -//- count: (1)
- [RSP+398 ] 0x7FF8FA6B443C (void* -> skee64.dll+001443C test al, al) -//- count: (1)
- [RSP+3A0 ] 0x7FF8FA888620 (void* -> skee64.dll+01E8620 add [rax], al) -//- count: (1)
- [RSP+3C8 ] 0x7FF8FA86E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
- [RSP+408 ] 0x7FF8FA700790 (void* -> skee64.dll+0060790 add rcx, 0x08) -//- count: (1)
- [RSP+450 ] 0x7FF8FA86E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
- [RSP+4F8 ] 0x7FF8FA86E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
- [RSP+528 ] 0x7FF8FA6F7D81 (void* -> skee64.dll+0057D81 jmp 0x00007FF8FA6F8144) -//- count: (1)
- [RSP+560 ] 0x7FF8FA86E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
- skee64.dll 0x7FF8FA6A0000 -//- count: (1)
- skee64.dll -//- count: (19)
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- Solutions
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- SkyrimSE.exe: count: (77)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- skee64.dll: count: (19)
- Some mod might be incompatible with RaceMenu, or your body.
- You might want to read:
- - https://www.nexusmods.com/skyrimspecialedition/articles/1372
- - https://www.nexusmods.com/skyrimspecialedition/mods/44252?tab=description
- If there are any further entries below this, it might be a strong indicator for its cause.
- Also, please make sure to have this installed:
- - Race Compatibility: https://www.nexusmods.com/skyrimspecialedition/mods/2853
- XPMSE: count: (1)
- This _might_ shows a probable issue with animations.
- Please check mods that add animations.
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- hdtSMP64.dll: count: (12)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- Also make sure you have these installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- You are using FSMP version: 1.6.640
- Please ensure that this is compatible with your SKSE version: 1.6.640
- Possible FOMOD settings for installation
- You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- CPU:
- avx: True
- avx2: True
- avx512: False
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- Modified by: count: (3)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Chance: LOW (1)
- Modified by: Skyrim.esm -> MannequinDesigns.esp -//- count: (1)
- Chance: LOW (1)
- Modified by: Update.esm -> cceejsse003-hollow.esl -//- count: (2)
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- BGSSaveLoadManager: count: (5)
- Once you've managed to load the last working save, try this: player.kill
- This has to be confirmed to be working (guess, I'll be told when its not).
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- DynDOLOD.esm: count: (1)
- There is a chance that this might cause a CTD when changing locations.
- Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
- To avoid that, it is recomended to DISABLE Autosave in game settings.
- If that does not help, please report to either:
- https://www.nexusmods.com/skyrimspecialedition/mods/32382
- <OR>
- https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 6
- Issues Solved: 6
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, skee64.dll, hdtSMP64.dll, Modified by, BGSSaveLoadManager, DynDOLOD.esm,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "Skyrim.esm" -//- count: (4)
- File: "cceejsse003-hollow.esl" -//- count: (4)
- File: "MannequinDesigns.esp" -//- count: (1)
- Name: "Fire" -//- count: (1)
- Name: "Shadowfoot Sanctum" -//- count: (3)
- GetFullName: "Shadowfoot Sanctum" -//- count: (1)
- Name: "Vulthuryol" -//- count: (2)
- FormID: 0x00109CE2 -//- count: (1)
- FormID: 0xFF0017F9 -//- count: (1)
- FormID: 0xFE01FED2 -//- count: (2)
- FormID: 0x00089A85 -//- count: (1)
- EditorID: "ccEEJSSE003Interior01" -//- count: (2)
- FormID: 0x01002F98 -//- count: (2)
- FormID: 0x0000028A -//- count: (2)
- FormID: 0x0007EAC5 -//- count: (2)
- FormID: 0x0007EAC7 -//- count: (1)
- [11] 0x7FF6667AF02A SkyrimSE.exe+05BF02A -> 35783+0x2CA BGSSaveLoadManager::sub -//- count: (1)
- [12] 0x7FF6667AD882 SkyrimSE.exe+05BD882 -> 35772+0x462 BGSSaveLoadManager::sub -//- count: (1)
- [RSP+860 ] 0xDFF198EB18 (BGSLoadGameBuffer*) -//- count: (1)
- [RSP+8C8 ] 0xDFF198EB18 (BGSLoadGameBuffer*) -//- count: (1)
- [RSP+938 ] 0xDFF198EB18 (BGSLoadGameBuffer*) -//- count: (1)
- [RSP+F00 ] 0x1E4EDBB0C60 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+1438] 0x1E4EDBB0C60 (BGSSaveLoadManager*) -//- count: (1)
- [RSP+18A8] 0x1E4EDBB0C60 (BGSSaveLoadManager*) -//- count: (1)
- oading SKSEDelayFunctorManager data...a......x Via Patch.espate start Locations.espksave0_6721A942_0_4E61646961_Tamriel_020856_20231026204102_43_1.skse" -//- count: (2)
- [RSP+1398] 0x7FF912E6EDEE (void* -> hdtSMP64.dll+000EDEE mov rcx, [rdi+0x08] | ??0Head@ActorManager@hdt@@QEAA@$$QEAU012@@Z_EDEE) -//- count: (1)
- [RSP+13D8] 0x7FF912E65068 (void* -> hdtSMP64.dll+0005068 nop | ??1Head@ActorManager@hdt@@QEAA@XZ_5068) -//- count: (1)
- [RSP+1560] 0x7FF912FF0400 (hdt::ActorManager*) -//- count: (1)
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