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crash-2023-10-26-23-51-27-REPORT

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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
  7. Game Version: 1.6.640
  8. Script Extender: 1.6.640
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 31.16 GB
  15. RAM Used: 14.16 GB
  16. RAM Free: 17.0 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 91 Regular: 242 Total: 333
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF8FA6BC0D5 count: (2)
  33. File: skee64.dll count: (19)
  34. Address: 001C0D5 count: (2)
  35. Assembler: mov rdx, [rax+0x20] count: (1)
  36.  
  37. [ 0] 0x7FF8FA6BC0D5 skee64.dll+001C0D5 -//- count: (1)
  38. [ 1] 0x7FF8FA6B4159 skee64.dll+0014159 -//- count: (1)
  39. [ 2] 0x7FF8FA6B443C skee64.dll+001443C -//- count: (1)
  40. [ 3] 0x7FF8FA6F7D81 skee64.dll+0057D81 -//- count: (1)
  41. [RSP+8 ] 0x7FF8FA6BBEE6 (void* -> skee64.dll+001BEE6 mov r13, rax) -//- count: (1)
  42. [RSP+78 ] 0x7FF8FA6B4159 (void* -> skee64.dll+0014159 nop) -//- count: (1)
  43. [RSP+368 ] 0x7FF8FA86E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
  44. [RSP+388 ] 0x7FF8FA888620 (void* -> skee64.dll+01E8620 add [rax], al) -//- count: (1)
  45. [RSP+398 ] 0x7FF8FA6B443C (void* -> skee64.dll+001443C test al, al) -//- count: (1)
  46. [RSP+3A0 ] 0x7FF8FA888620 (void* -> skee64.dll+01E8620 add [rax], al) -//- count: (1)
  47. [RSP+3C8 ] 0x7FF8FA86E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
  48. [RSP+408 ] 0x7FF8FA700790 (void* -> skee64.dll+0060790 add rcx, 0x08) -//- count: (1)
  49. [RSP+450 ] 0x7FF8FA86E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
  50. [RSP+4F8 ] 0x7FF8FA86E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
  51. [RSP+528 ] 0x7FF8FA6F7D81 (void* -> skee64.dll+0057D81 jmp 0x00007FF8FA6F8144) -//- count: (1)
  52. [RSP+560 ] 0x7FF8FA86E440 (void* -> skee64.dll+01CE440 add al, [rcx]) -//- count: (1)
  53. skee64.dll 0x7FF8FA6A0000 -//- count: (1)
  54. skee64.dll -//- count: (19)
  55.  
  56.  
  57.  
  58. ################################################################################
  59. Solutions
  60. ################################################################################
  61.  
  62. SkyrimSE.exe: count: (77)
  63. This file on its own is not the cause, however, we'll do further parsing...
  64.  
  65. Could not find any known issues related to SkyrimSE.exe.
  66. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  67. --------------------------------------------------------------------------------
  68.  
  69. skee64.dll: count: (19)
  70. Some mod might be incompatible with RaceMenu, or your body.
  71. You might want to read:
  72. - https://www.nexusmods.com/skyrimspecialedition/articles/1372
  73. - https://www.nexusmods.com/skyrimspecialedition/mods/44252?tab=description
  74. If there are any further entries below this, it might be a strong indicator for its cause.
  75. Also, please make sure to have this installed:
  76. - Race Compatibility: https://www.nexusmods.com/skyrimspecialedition/mods/2853
  77. XPMSE: count: (1)
  78. This _might_ shows a probable issue with animations.
  79. Please check mods that add animations.
  80. --------------------------------------------------------------------------------
  81.  
  82. hdtSMP64.dll: count: (12)
  83. If this appears often, it might indicate a bad config (rare).
  84. However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
  85. Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
  86.  
  87. Make sure to have Faster HDT-SMP that suits your Skyrim Version:
  88. - https://www.nexusmods.com/skyrimspecialedition/mods/57339
  89.  
  90. Also make sure you have these installed:
  91. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
  92.  
  93. You are using FSMP version: 1.6.640
  94. Please ensure that this is compatible with your SKSE version: 1.6.640
  95.  
  96. Possible FOMOD settings for installation
  97. You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
  98. CPU:
  99. avx: True
  100. avx2: True
  101. avx512: False
  102.  
  103. --------------------------------------------------------------------------------
  104.  
  105. Modified by: count: (3)
  106. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  107. If you do have other indicators, try to solve those first!
  108. That said, it is common to have 2-4 mods listed in a row, however,
  109. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  110.  
  111.  
  112. Chance: LOW (1)
  113. Modified by: Skyrim.esm -> MannequinDesigns.esp -//- count: (1)
  114.  
  115. Chance: LOW (1)
  116. Modified by: Update.esm -> cceejsse003-hollow.esl -//- count: (2)
  117.  
  118. --------------------------------------------------------------------------------
  119.  
  120. BGSSaveLoadManager: count: (5)
  121. Once you've managed to load the last working save, try this: player.kill
  122. This has to be confirmed to be working (guess, I'll be told when its not).
  123. --------------------------------------------------------------------------------
  124.  
  125. DynDOLOD.esm: count: (1)
  126. There is a chance that this might cause a CTD when changing locations.
  127. Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
  128. To avoid that, it is recomended to DISABLE Autosave in game settings.
  129.  
  130. If that does not help, please report to either:
  131. https://www.nexusmods.com/skyrimspecialedition/mods/32382
  132. <OR>
  133. https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
  134.  
  135. ################################################################################
  136. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  137. ################################################################################
  138. Issues Found: 6
  139. Issues Solved: 6
  140.  
  141. ################################################################################
  142. DEBUG State:
  143. ################################################################################
  144. Culprit list content: (just a list)
  145. SkyrimSE.exe, skee64.dll, hdtSMP64.dll, Modified by, BGSSaveLoadManager, DynDOLOD.esm,
  146.  
  147. ################################################################################
  148. Random 'Fallback' Checks
  149. ################################################################################
  150.  
  151. How to read these results?
  152. - They are simple keywords that may appear when you have a lot of issues.
  153. - They do NOT have to mean anything.
  154. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  155.  
  156.  
  157. File: "Skyrim.esm" -//- count: (4)
  158. File: "cceejsse003-hollow.esl" -//- count: (4)
  159. File: "MannequinDesigns.esp" -//- count: (1)
  160.  
  161.  
  162. Name: "Fire" -//- count: (1)
  163. Name: "Shadowfoot Sanctum" -//- count: (3)
  164. GetFullName: "Shadowfoot Sanctum" -//- count: (1)
  165. Name: "Vulthuryol" -//- count: (2)
  166.  
  167.  
  168. FormID: 0x00109CE2 -//- count: (1)
  169. FormID: 0xFF0017F9 -//- count: (1)
  170. FormID: 0xFE01FED2 -//- count: (2)
  171. FormID: 0x00089A85 -//- count: (1)
  172. EditorID: "ccEEJSSE003Interior01" -//- count: (2)
  173. FormID: 0x01002F98 -//- count: (2)
  174. FormID: 0x0000028A -//- count: (2)
  175. FormID: 0x0007EAC5 -//- count: (2)
  176. FormID: 0x0007EAC7 -//- count: (1)
  177.  
  178.  
  179. [11] 0x7FF6667AF02A SkyrimSE.exe+05BF02A -> 35783+0x2CA BGSSaveLoadManager::sub -//- count: (1)
  180. [12] 0x7FF6667AD882 SkyrimSE.exe+05BD882 -> 35772+0x462 BGSSaveLoadManager::sub -//- count: (1)
  181. [RSP+860 ] 0xDFF198EB18 (BGSLoadGameBuffer*) -//- count: (1)
  182. [RSP+8C8 ] 0xDFF198EB18 (BGSLoadGameBuffer*) -//- count: (1)
  183. [RSP+938 ] 0xDFF198EB18 (BGSLoadGameBuffer*) -//- count: (1)
  184. [RSP+F00 ] 0x1E4EDBB0C60 (BGSSaveLoadManager*) -//- count: (1)
  185. [RSP+1438] 0x1E4EDBB0C60 (BGSSaveLoadManager*) -//- count: (1)
  186. [RSP+18A8] 0x1E4EDBB0C60 (BGSSaveLoadManager*) -//- count: (1)
  187.  
  188.  
  189. oading SKSEDelayFunctorManager data...a......x Via Patch.espate start Locations.espksave0_6721A942_0_4E61646961_Tamriel_020856_20231026204102_43_1.skse" -//- count: (2)
  190. [RSP+1398] 0x7FF912E6EDEE (void* -> hdtSMP64.dll+000EDEE mov rcx, [rdi+0x08] | ??0Head@ActorManager@hdt@@QEAA@$$QEAU012@@Z_EDEE) -//- count: (1)
  191. [RSP+13D8] 0x7FF912E65068 (void* -> hdtSMP64.dll+0005068 nop | ??1Head@ActorManager@hdt@@QEAA@XZ_5068) -//- count: (1)
  192. [RSP+1560] 0x7FF912FF0400 (hdt::ActorManager*) -//- count: (1)
  193.  
  194.  
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