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Glitch Tech

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Mar 29th, 2020
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  1. ```Glitcher Virus
  2. Lvl 3 Cyberse Light
  3. 1500 / 1000
  4. You can tribute 1 "Glitch Token"; add 1 "Glitch" Spell/Trap from your Deck to your hand. If this card leaves the field: You can Special Summon 1 "Glitch Token" (Cyberse/LIGHT/Level 1/Atk 0/Def 0) to either player's field, but you cannot use it as Link Material, except for the Link Summon of a "Glitch" monster. You can only use each effect of "Glitcher Virus" once per turn. ```
  5.  
  6. ```Glitcher Malware
  7. Lvl 3 Cyberse Light
  8. 0 / 2500
  9. You can Special Summon this card (from your hand) to either player's field that has a "Glitch Token". If this card is Normal or Special Summoned to your field: Special Summon 1 "Glitch Token" (Cyberse/LIGHT/Level 1/Atk 0/Def 0) to your field, but you cannot use it as Link Material, except for the Link Summon of a "Glitch" monster. If you control a "Glitch Token" while this card is the only non-token "Glitch" monster face-up on your field: You cannot Normal Summon monsters.```
  10.  
  11. ```Glitcher Error
  12. Lvl 3 Cyberse Light
  13. 1000 / 1000
  14. When this card is Normal or Special Summoned: You can Special Summon 1 "Glitch Token" (Cyberse/LIGHT/Level 1/Atk 0/Def 0) to either player's field, but you cannot use it as Link Material, except for the Link Summon of a "Glitch" monster. You can discard this card; Special Summon 1 "Glitch Token" (Cyberse/LIGHT/Level 1/Atk 0/Def 0) to your field, but you cannot use it as Link Material, except for the Link Summon of a "Glitch" monster.```
  15.  
  16. ```Glitcher Faux
  17. Lvl 3 Cyberse Light
  18. 700 / 1600
  19. When this card is Normal or Special Summoned: You can discard 1 card; Special Summon 2 "Glitch Tokens" (Cyberse/LIGHT/Level 1/Atk 0/Def 0) to either player's field, but you cannot use it as Link Material, except for the Link Summon of a "Glitch" monster. If a "Glitch" monster you control would be used as Link Material for a "Glitch" monster, this card in your hand can also be used as material.```
  20.  
  21. ```Glitcher Bug
  22. Lvl 3 Cyberse Light
  23. 0 / 0
  24. When this card is Normal or Special Summoned: Special Summon 1 "Glitch Token" (Cyberse/LIGHT/Level 1/Atk 0/Def 0) to both player's field, but you cannot use it as Link Material, except for the Link Summon of a "Glitch" monster. If both players have a "Glitch Token" face-up on their field: Neither player can activate monster effects, except Cyberse monster effects. ```
  25.  
  26. ```Glitch Tech Driver
  27. Link 1 Cyberse Light
  28. 500 / ⬇
  29. 1 lvl 3 or lower Cyberse monster
  30. When this card is Link Summoned: You can make both players draw 1 card, OR if this card was Link Summoned using a "Glitch Token" as material: You can draw 1 card, instead. You can only use this effect of "Glitch Tech Driver" once per turn. ```
  31.  
  32. ```Glitch Tech Coder
  33. Link 2 Cyberse Light
  34. 1000 / ⬆⬇
  35. 1+ Cyberse monsters, except lvl 4 or higher monsters
  36. When this card is Link Summoned: You can add 1 "Glitch" card from your Deck to your hand, OR if this card was Link Summoned using a "Glitch Token" as material: You can add 1 card that lists "Cyberse" in its card text from your Deck to your hand instead, but you cannot add any more cards from your Deck to your hand for the rest of the turn. You can only use this effect of "Glitch Tech Coder" once per turn. ```
  37.  
  38. ```Glitch Tech W0RM
  39. Link 3 Cyberse Light
  40. 2500 / ↙⬆↘
  41. 2+ Cyberse monsters, except lvl 4 or higher monsters
  42. When this card is Link Summoned: You can Special Summon 1 "Glitch" monster from your Deck to either side of the field, but its effects are negated, OR if this card was Link Summoned using 2 "Glitch Tokens": You can Special Summon 1 Cyberse monster from your Deck to either side of the field, but banish it if it leaves the field. You can only use this effect of "Glitch Tech W0RM" once per turn. ```
  43.  
  44. ```Glitch Tech System Crash
  45. Link 4 Cyberse Light
  46. 3000 / ⬅⬆➡⬇
  47. 3+ Cyberse monsters, except lvl 4 or higher monsters
  48. If this card is Link Summoned using 3 or less "Glitch Tokens": Banish all other cards on the field until the End Phase.
  49. This card cannot attack the turn it is Link Summoned. This card gains these effects based on the number of "Glitch Tokens" used for this card's link Summon:
  50. • 1+: This card is unaffected by card effects
  51. • 2+: Once per turn: You can add 1 "Glitch" card from your Deck to your hand.
  52. • 3+: When a card or effect is activated(Quick Effect): You can negate the activation, then banish it face-down.
  53. • 4: If this card is Link Summoned: Banish all other cards on the field face-down.
  54. You can only use each effect of "Glitch Tech System Crash" once per turn. ```
  55.  
  56. ```Glitch Tech Lockdown
  57. Field Spell
  58. Once per turn: You can Special Summon 1 "Glitch Token" (Cyberse/LIGHT/Level 1/Atk 0/Def 0) to either player's field. All "Glitch Tokens" on the field cannot be used as Link Material, except for the Link Summon of a "Glitch" monster. All "Glitch Tokens" on the field are unaffected by all card effects, except "Glitch" card effects. ```
  59.  
  60. ```Glitch Tech Malicious Code
  61. Normal Spell
  62. Special Summon 1 "Glitch Token" (Cyberse/LIGHT/Level 1/Atk 0/Def 0) to either player's field, but you cannot use it as Link Material, except for the Link Summon of a "Glitch" monster, OR Add 1 "Glitch" monster from your Deck to your hand. ```
  63.  
  64. ```Glitch Tech Trojan
  65. Quick Play Spell
  66. Special Summon 1 "Glitch" monster from your Deck to your opponents field, but you cannot use it as Link Material, except for the Link Summon of a "Glitch" monster. Take control of it during the End Phase. ```
  67.  
  68. ```Glitch Tech Source Code
  69. Normal Spell
  70. Special Summon 1 "Glitch" monster from your hand or GY, OR Link Summon 1 "Glitch Tech" monster from your Extra Deck using "Glitch" monsters from either side of the field, but its effects are negated. ```
  71.  
  72. ```Glitch Tech System Hack
  73. Normal Spell
  74. Tribute all "Glitch Tokens" on both player's fields; draw 1 card for every 2 "Glitch Tokens" tributed, OR discard 1 "Glitch" monster; draw 2 cards. ```
  75.  
  76. ```Glitch Tech Error Relay
  77. Counter Trap
  78. If your opponent would activate a card or effect, or would summon a monster while you a have a "Glitch" card face-up on the field: Negate the activation or summon, then activate 1 of these effects:
  79. • If there is a "Glitch Token" on the opponents field: Draw 1 card.
  80. • If there is a "Glitch Token" on your field: Special Summon 1 "Glitch Token" (Cyberse/LIGHT/Level 1/Atk 0/Def 0) to either player's field, but you cannot use it as Link Material, except for the Link Summon of a "Glitch" monster.
  81. • If both players control a "Glitch Token": Discard 1 random card from your opponents hand. ```
  82.  
  83. ```Glitch Tech Info Retrieve
  84. Continuous Trap
  85. During the End Phase: Pay LP in multiples of 500 up to the number of "Glitch Token"(s) your opponent controls, and if you do, take control of 1 "Glitch Token" your opponent controls for every 500 LP you paid.```
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