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- coroutine.wrap(function()
- game:GetService("RunService").RenderStepped:connect(function()
- if tostring(game.Players.LocalPlayer.Character.Humanoid.creator.Value) ~= '' then
- game.ReplicatedStorage.Remotes.Human_Punch:FireServer(game.Players.LocalPlayer.Character.RightHand, "RightPunch", workspace[tostring(game.Players.LocalPlayer.Character.Humanoid:FindFirstChild("creator").Value)].UpperTorso,5,true,"RightPunch",game.Players.LocalPlayer.Backpack.Boxing.Handle.Hit,5)
- game.ReplicatedStorage.Remotes.Human_Punch:FireServer(game.Players.LocalPlayer.Character.LeftHand, "LeftPunch", workspace[tostring(game.Players.LocalPlayer.Character.Humanoid:FindFirstChild("creator").Value)].UpperTorso,5,true,"LeftPunch",game.Players.LocalPlayer.Backpack.Boxing.Handle.Hit,5)
- else
- end
- end)
- end)()
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