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- globalvar DW, DH, BASE_W, BASE_H;
- BASE_W = 1920;
- BASE_H = 1080;
- DW = floor(display_get_width());
- DH = floor(display_get_height());
- var aspect = DW / DH;
- var view_h = BASE_H;//min(BASE_H, DH);
- var view_w = view_h * aspect;
- view_wview[0] = floor(view_w);
- view_hview[0] = floor(view_h);
- var xview, yview;
- xview = BASE_W/2-view_wview[0]/2;
- yview = BASE_H/2-view_hview[0]/2;
- view_xview[0] = xview;
- view_yview[0] = yview;
- view_wport[0] = DW;
- view_hport[0] = DH;
- room_set_view(rm, 0, 1, xview, yview, view_wview[0], view_hview[0], 0, 0, view_wport[0], view_hport[0], 0, 0, 0, 0, -1);
- globalvar GUI_W, GUI_H;
- GUI_W = view_wview[0];
- GUI_H = view_hview[0];
- display_set_gui_size(GUI_W, GUI_H);
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