Azpect

Untitled

Dec 14th, 2018
130
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 99.44 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. LocalScript1 = script
  145. LocalScript1.Name = "TerraGod"
  146. LocalScript1.Parent = ModuleScript0
  147. table.insert(cors,sandbox(LocalScript1,function()
  148. --//====================================================\\--
  149. --|| CREATED BY SHACKLUSTER
  150. --\\====================================================//--
  151.  
  152. wait(0.2)
  153.  
  154. Player = game:GetService("Players").LocalPlayer
  155. PlayerGui = Player.PlayerGui
  156. Cam = workspace.CurrentCamera
  157. Backpack = Player.Backpack
  158. Character = Player.Character
  159. Humanoid = Character.Humanoid
  160. Mouse = Player:GetMouse()
  161. RootPart = Character["HumanoidRootPart"]
  162. Torso = Character["Torso"]
  163. Head = Character["Head"]
  164. RightArm = Character["Right Arm"]
  165. LeftArm = Character["Left Arm"]
  166. RightLeg = Character["Right Leg"]
  167. LeftLeg = Character["Left Leg"]
  168. RootJoint = RootPart["RootJoint"]
  169. Neck = Torso["Neck"]
  170. RightShoulder = Torso["Right Shoulder"]
  171. LeftShoulder = Torso["Left Shoulder"]
  172. RightHip = Torso["Right Hip"]
  173. LeftHip = Torso["Left Hip"]
  174.  
  175. IT = Instance.new
  176. CF = CFrame.new
  177. VT = Vector3.new
  178. RAD = math.rad
  179. C3 = Color3.new
  180. UD2 = UDim2.new
  181. BRICKC = BrickColor.new
  182. ANGLES = CFrame.Angles
  183. EULER = CFrame.fromEulerAnglesXYZ
  184. COS = math.cos
  185. ACOS = math.acos
  186. SIN = math.sin
  187. ASIN = math.asin
  188. ABS = math.abs
  189. MRANDOM = math.random
  190. FLOOR = math.floor
  191.  
  192. --//=================================\\
  193. --|| USEFUL VALUES
  194. --\\=================================//
  195.  
  196. Animation_Speed = 3
  197. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  198. local Speed = 35
  199. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  200. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  202. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  203. local DAMAGEMULTIPLIER = 1
  204. local ANIM = "Idle"
  205. local ATTACK = false
  206. local EQUIPPED = false
  207. local HOLD = false
  208. local COMBO = 1
  209. local Rooted = false
  210. local SINE = 0
  211. local KEYHOLD = false
  212. local CHANGE = 2 / Animation_Speed
  213. local WALKINGANIM = false
  214. local VALUE1 = false
  215. local VALUE2 = false
  216. local ROBLOXIDLEANIMATION = IT("Animation")
  217. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  218. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  219. --ROBLOXIDLEANIMATION.Parent = Humanoid
  220. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  221. WEAPONGUI.Name = "Weapon GUI"
  222. local Effects = IT("Folder", Character)
  223. Effects.Name = "Effects"
  224. local ANIMATOR = Humanoid.Animator
  225. local ANIMATE = Character.Animate
  226. local UNANCHOR = true
  227. local PLAYSONG = true
  228. local EXTRATRANS = 0
  229.  
  230. --//=================================\\
  231. --\\=================================//
  232.  
  233.  
  234. --//=================================\\
  235. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  236. --\\=================================//
  237.  
  238. ArtificialHB = Instance.new("BindableEvent", script)
  239. ArtificialHB.Name = "ArtificialHB"
  240.  
  241. script:WaitForChild("ArtificialHB")
  242.  
  243. frame = Frame_Speed
  244. tf = 0
  245. allowframeloss = false
  246. tossremainder = false
  247. lastframe = tick()
  248. script.ArtificialHB:Fire()
  249.  
  250. game:GetService("RunService").Heartbeat:connect(function(s, p)
  251. tf = tf + s
  252. if tf >= frame then
  253. if allowframeloss then
  254. script.ArtificialHB:Fire()
  255. lastframe = tick()
  256. else
  257. for i = 1, math.floor(tf / frame) do
  258. script.ArtificialHB:Fire()
  259. end
  260. lastframe = tick()
  261. end
  262. if tossremainder then
  263. tf = 0
  264. else
  265. tf = tf - frame * math.floor(tf / frame)
  266. end
  267. end
  268. end)
  269.  
  270. --//=================================\\
  271. --\\=================================//
  272.  
  273. --//=================================\\
  274. --|| SOME FUNCTIONS
  275. --\\=================================//
  276.  
  277. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  278. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  279. end
  280.  
  281. function PositiveAngle(NUMBER)
  282. if NUMBER >= 0 then
  283. NUMBER = 0
  284. end
  285. return NUMBER
  286. end
  287.  
  288. function NegativeAngle(NUMBER)
  289. if NUMBER <= 0 then
  290. NUMBER = 0
  291. end
  292. return NUMBER
  293. end
  294.  
  295. function Swait(NUMBER)
  296. if NUMBER == 0 or NUMBER == nil then
  297. ArtificialHB.Event:wait()
  298. else
  299. for i = 1, NUMBER do
  300. ArtificialHB.Event:wait()
  301. end
  302. end
  303. end
  304.  
  305. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  306. local NEWMESH = IT(MESH)
  307. if MESH == "SpecialMesh" then
  308. NEWMESH.MeshType = MESHTYPE
  309. if MESHID ~= "nil" and MESHID ~= "" then
  310. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  311. end
  312. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  313. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  314. end
  315. end
  316. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  317. NEWMESH.Scale = SCALE
  318. NEWMESH.Parent = PARENT
  319. return NEWMESH
  320. end
  321.  
  322. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  323. local NEWPART = IT("Part")
  324. NEWPART.formFactor = FORMFACTOR
  325. NEWPART.Reflectance = REFLECTANCE
  326. NEWPART.Transparency = TRANSPARENCY
  327. NEWPART.CanCollide = false
  328. NEWPART.Locked = true
  329. NEWPART.Anchored = true
  330. if ANCHOR == false then
  331. NEWPART.Anchored = false
  332. end
  333. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  334. NEWPART.Name = NAME
  335. NEWPART.Size = SIZE
  336. NEWPART.Position = Torso.Position
  337. NEWPART.Material = MATERIAL
  338. NEWPART:BreakJoints()
  339. NEWPART.Parent = PARENT
  340. return NEWPART
  341. end
  342.  
  343. local function weldBetween(a, b)
  344. local weldd = Instance.new("ManualWeld")
  345. weldd.Part0 = a
  346. weldd.Part1 = b
  347. weldd.C0 = CFrame.new()
  348. weldd.C1 = b.CFrame:inverse() * a.CFrame
  349. weldd.Parent = a
  350. return weldd
  351. end
  352.  
  353.  
  354. function QuaternionFromCFrame(cf)
  355. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  356. local trace = m00 + m11 + m22
  357. if trace > 0 then
  358. local s = math.sqrt(1 + trace)
  359. local recip = 0.5 / s
  360. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  361. else
  362. local i = 0
  363. if m11 > m00 then
  364. i = 1
  365. end
  366. if m22 > (i == 0 and m00 or m11) then
  367. i = 2
  368. end
  369. if i == 0 then
  370. local s = math.sqrt(m00 - m11 - m22 + 1)
  371. local recip = 0.5 / s
  372. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  373. elseif i == 1 then
  374. local s = math.sqrt(m11 - m22 - m00 + 1)
  375. local recip = 0.5 / s
  376. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  377. elseif i == 2 then
  378. local s = math.sqrt(m22 - m00 - m11 + 1)
  379. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  380. end
  381. end
  382. end
  383.  
  384. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  385. local xs, ys, zs = x + x, y + y, z + z
  386. local wx, wy, wz = w * xs, w * ys, w * zs
  387. local xx = x * xs
  388. local xy = x * ys
  389. local xz = x * zs
  390. local yy = y * ys
  391. local yz = y * zs
  392. local zz = z * zs
  393. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  394. end
  395.  
  396. function QuaternionSlerp(a, b, t)
  397. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  398. local startInterp, finishInterp;
  399. if cosTheta >= 0.0001 then
  400. if (1 - cosTheta) > 0.0001 then
  401. local theta = ACOS(cosTheta)
  402. local invSinTheta = 1 / SIN(theta)
  403. startInterp = SIN((1 - t) * theta) * invSinTheta
  404. finishInterp = SIN(t * theta) * invSinTheta
  405. else
  406. startInterp = 1 - t
  407. finishInterp = t
  408. end
  409. else
  410. if (1 + cosTheta) > 0.0001 then
  411. local theta = ACOS(-cosTheta)
  412. local invSinTheta = 1 / SIN(theta)
  413. startInterp = SIN((t - 1) * theta) * invSinTheta
  414. finishInterp = SIN(t * theta) * invSinTheta
  415. else
  416. startInterp = t - 1
  417. finishInterp = t
  418. end
  419. end
  420. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  421. end
  422.  
  423. function Clerp(a, b, t)
  424. local qa = {QuaternionFromCFrame(a)}
  425. local qb = {QuaternionFromCFrame(b)}
  426. local ax, ay, az = a.x, a.y, a.z
  427. local bx, by, bz = b.x, b.y, b.z
  428. local _t = 1 - t
  429. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  430. end
  431.  
  432. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  433. local frame = IT("Frame")
  434. frame.BackgroundTransparency = TRANSPARENCY
  435. frame.BorderSizePixel = BORDERSIZEPIXEL
  436. frame.Position = POSITION
  437. frame.Size = SIZE
  438. frame.BackgroundColor3 = COLOR
  439. frame.BorderColor3 = BORDERCOLOR
  440. frame.Name = NAME
  441. frame.Parent = PARENT
  442. return frame
  443. end
  444.  
  445. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  446. local label = IT("TextLabel")
  447. label.BackgroundTransparency = 1
  448. label.Size = UD2(1, 0, 1, 0)
  449. label.Position = UD2(0, 0, 0, 0)
  450. label.TextColor3 = TEXTCOLOR
  451. label.TextStrokeTransparency = STROKETRANSPARENCY
  452. label.TextTransparency = TRANSPARENCY
  453. label.FontSize = TEXTFONTSIZE
  454. label.Font = TEXTFONT
  455. label.BorderSizePixel = BORDERSIZEPIXEL
  456. label.TextScaled = false
  457. label.Text = TEXT
  458. label.Name = NAME
  459. label.Parent = PARENT
  460. return label
  461. end
  462.  
  463. function NoOutlines(PART)
  464. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  465. end
  466.  
  467. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  468. local NEWWELD = IT(TYPE)
  469. NEWWELD.Part0 = PART0
  470. NEWWELD.Part1 = PART1
  471. NEWWELD.C0 = C0
  472. NEWWELD.C1 = C1
  473. NEWWELD.Parent = PARENT
  474. return NEWWELD
  475. end
  476.  
  477. local S = IT("Sound")
  478. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  479. local NEWSOUND = nil
  480. coroutine.resume(coroutine.create(function()
  481. NEWSOUND = S:Clone()
  482. NEWSOUND.Parent = PARENT
  483. NEWSOUND.Volume = VOLUME
  484. NEWSOUND.Pitch = PITCH
  485. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  486. NEWSOUND:play()
  487. if DOESLOOP == true then
  488. NEWSOUND.Looped = true
  489. else
  490. repeat wait(1) until NEWSOUND.Playing == false
  491. NEWSOUND:remove()
  492. end
  493. end))
  494. return NEWSOUND
  495. end
  496.  
  497. function CFrameFromTopBack(at, top, back)
  498. local right = top:Cross(back)
  499. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  500. end
  501.  
  502. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  503. function WACKYEFFECT(Table)
  504. local TYPE = (Table.EffectType or "Sphere")
  505. local SIZE = (Table.Size or VT(1,1,1))
  506. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  507. local TRANSPARENCY = (Table.Transparency or 0)
  508. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  509. local CFRAME = (Table.CFrame or Torso.CFrame)
  510. local MOVEDIRECTION = (Table.MoveToPos or nil)
  511. local ROTATION1 = (Table.RotationX or 0)
  512. local ROTATION2 = (Table.RotationY or 0)
  513. local ROTATION3 = (Table.RotationZ or 0)
  514. local MATERIAL = (Table.Material or "Neon")
  515. local COLOR = (Table.Color or C3(1,1,1))
  516. local TIME = (Table.Time or 45)
  517. local SOUNDID = (Table.SoundID or nil)
  518. local SOUNDPITCH = (Table.SoundPitch or nil)
  519. local SOUNDVOLUME = (Table.SoundVolume or nil)
  520. coroutine.resume(coroutine.create(function()
  521. local PLAYSSOUND = false
  522. local SOUND = nil
  523. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  524. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  525. PLAYSSOUND = true
  526. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  527. end
  528. EFFECT.Color = COLOR
  529. local MSH = nil
  530. if TYPE == "Sphere" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  532. elseif TYPE == "Block" then
  533. MSH = IT("BlockMesh",EFFECT)
  534. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  535. elseif TYPE == "Wave" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  537. elseif TYPE == "Ring" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  539. elseif TYPE == "Slash" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  541. elseif TYPE == "Round Slash" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  543. elseif TYPE == "Swirl" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  545. elseif TYPE == "Skull" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  547. elseif TYPE == "Crystal" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  549. end
  550. if MSH ~= nil then
  551. local MOVESPEED = nil
  552. if MOVEDIRECTION ~= nil then
  553. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  554. end
  555. local GROWTH = SIZE - ENDSIZE
  556. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  557. if TYPE == "Block" then
  558. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  559. else
  560. EFFECT.CFrame = CFRAME
  561. end
  562. for LOOP = 1, TIME+1 do
  563. Swait()
  564. MSH.Scale = MSH.Scale - GROWTH/TIME
  565. if TYPE == "Wave" then
  566. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  567. end
  568. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  569. if TYPE == "Block" then
  570. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  571. else
  572. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  573. end
  574. if MOVEDIRECTION ~= nil then
  575. local ORI = EFFECT.Orientation
  576. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  577. EFFECT.Orientation = ORI
  578. end
  579. end
  580. if PLAYSSOUND == false then
  581. EFFECT:remove()
  582. else
  583. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  584. EFFECT:remove()
  585. end
  586. else
  587. if PLAYSSOUND == false then
  588. EFFECT:remove()
  589. else
  590. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  591. EFFECT:remove()
  592. end
  593. end
  594. end))
  595. end
  596.  
  597. function MakeForm(PART,TYPE)
  598. if TYPE == "Cyl" then
  599. local MSH = IT("CylinderMesh",PART)
  600. elseif TYPE == "Ball" then
  601. local MSH = IT("SpecialMesh",PART)
  602. MSH.MeshType = "Sphere"
  603. elseif TYPE == "Wedge" then
  604. local MSH = IT("SpecialMesh",PART)
  605. MSH.MeshType = "Wedge"
  606. end
  607. end
  608.  
  609. Debris = game:GetService("Debris")
  610.  
  611. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  612. local DIRECTION = CF(StartPos,EndPos).lookVector
  613. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  614. end
  615.  
  616. local ROCK = script.Rock
  617. ROCK.Parent = nil
  618. function GetRock(FLOOROBJECT)
  619. local Rock = ROCK:Clone()
  620. Rock.Parent = Effects
  621. if FLOOROBJECT ~= nil then
  622. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  623. Rock.Material = FLOOROBJECT.Material
  624. Rock.Color = FLOOROBJECT.Color
  625. else
  626. Rock.Material = "Slate"
  627. Rock.Color = BRICKC"Dirt brown".Color
  628. end
  629. else
  630. Rock.Material = "Slate"
  631. Rock.Color = BRICKC"Dirt brown".Color
  632. end
  633. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  634. return Rock
  635. end
  636.  
  637. local SPIKE = script.RockSpike
  638. SPIKE.Parent = nil
  639. function GetSpike(FLOOROBJECT)
  640. local Rock = SPIKE:Clone()
  641. Rock.Parent = Effects
  642. if FLOOROBJECT ~= nil then
  643. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  644. Rock.Material = FLOOROBJECT.Material
  645. Rock.Color = FLOOROBJECT.Color
  646. else
  647. Rock.Material = "Slate"
  648. Rock.Color = BRICKC"Dirt brown".Color
  649. end
  650. else
  651. Rock.Material = "Slate"
  652. Rock.Color = BRICKC"Dirt brown".Color
  653. end
  654. return Rock
  655. end
  656.  
  657. local SHIELD = script.Shield
  658. SHIELD.Parent = nil
  659. function GetShield(FLOOROBJECT)
  660. local Rock = SHIELD:Clone()
  661. Rock.Parent = Effects
  662. if FLOOROBJECT ~= nil then
  663. Rock.Material = FLOOROBJECT.Material
  664. Rock.Color = FLOOROBJECT.Color
  665. else
  666. Rock.Material = "Slate"
  667. Rock.Color = BRICKC"Dirt brown".Color
  668. end
  669. return Rock
  670. end
  671.  
  672. function RespondToImpact(Object,Rock)
  673. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  674. for i = 1, #BREAKABLEMATERIALS do
  675. local MATERIAL = BREAKABLEMATERIALS[i]
  676. if Object.Material == MATERIAL[1] then
  677. local A = Rock.Size.Magnitude
  678. local B = Object.Size.Magnitude
  679. if B < A*MATERIAL[2] then
  680. WaveParticles(Object.Position,B*3,Object.Color)
  681. Object:remove()
  682. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  683. end
  684. end
  685. end
  686. end
  687.  
  688. function WaveParticles(Position,Size,Color)
  689. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  690. BASE.CFrame = CF(Position)
  691. local A = IT("Attachment",BASE)
  692. local WAVE = script.Wave:Clone()
  693. WAVE.Parent = A
  694. WAVE.Size = NumberSequence.new(0,Size)
  695. WAVE.Color = ColorSequence.new(Color)
  696. Debris:AddItem(BASE,0.5)
  697. WAVE:Emit(1)
  698. end
  699.  
  700. --//=================================\\
  701. --|| WEAPON CREATION
  702. --\\=================================//
  703.  
  704. local sick = Instance.new("Sound",Character)
  705.  
  706. local PILLAR = script.Pillar
  707. PILLAR.Parent = nil
  708. local HOOD = script.Hood
  709. HOOD.Parent = Character
  710. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  711. weldBetween(Torso,HOOD)
  712. Head:ClearAllChildren()
  713. Head.Transparency = 1
  714. local EYE = script.Eye
  715. EYE.Parent = Character
  716. EYE.CFrame = Head.CFrame*CF(0,0,0)
  717. EYE.Anchored = false
  718. weldBetween(EYE,Head)
  719. local COLLAR = script.Collar
  720. COLLAR.Parent = Character
  721. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  722. weldBetween(Torso,COLLAR)
  723. local BONE = script.SpinePart
  724. BONE.Parent = nil
  725. local TAIL = {}
  726. local LASTPART = Torso
  727. local SIZE = BONE.Size
  728. for i = 1, 23 do
  729. local PART = BONE:Clone()
  730. PART.Anchored = false
  731. PART.Parent = Character
  732. PART.Size = SIZE*((25-i)/10)/1.6
  733. if LASTPART == Torso then
  734. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  735. LASTPART = PART
  736. table.insert(TAIL,WELD)
  737. else
  738. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  739. LASTPART = PART
  740. table.insert(TAIL,WELD)
  741. end
  742. end
  743. for _, c in pairs(Character:GetChildren()) do
  744. if c:IsA("BasePart") then
  745. if c:FindFirstChildOfClass("ParticleEmitter") then
  746. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  747. end
  748. if c == Head then
  749. if c:FindFirstChild("face") then
  750. c.face:remove()
  751. end
  752. end
  753. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  754. c:remove()
  755. end
  756. end
  757. local BODY = {}
  758. for _, c in pairs(Character:GetDescendants()) do
  759. if c:IsA("BasePart") and c.Name ~= "Handle" then
  760. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  761. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  762. end
  763. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  764. elseif c:IsA("JointInstance") then
  765. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  766. end
  767. end
  768. for e = 1, #BODY do
  769. if BODY[e] ~= nil then
  770. local STUFF = BODY[e]
  771. local PART = STUFF[1]
  772. local PARENT = STUFF[2]
  773. local MATERIAL = STUFF[3]
  774. local COLOR = STUFF[4]
  775. local TRANSPARENCY = STUFF[5]
  776. if PART.ClassName == "Part" and PART ~= RootPart then
  777. PART.Material = MATERIAL
  778. PART.Color = COLOR
  779. PART.Transparency = TRANSPARENCY
  780. end
  781. PART.AncestryChanged:Connect(function()
  782. PART.Parent = PARENT
  783. end)
  784. end
  785. end
  786. function refit()
  787. Character.Parent = workspace
  788. for e = 1, #BODY do
  789. if BODY[e] ~= nil then
  790. local STUFF = BODY[e]
  791. local PART = STUFF[1]
  792. local PARENT = STUFF[2]
  793. local MATERIAL = STUFF[3]
  794. local COLOR = STUFF[4]
  795. local TRANSPARENCY = STUFF[5]
  796. if PART:IsA("BasePart") and PART ~= RootPart then
  797. PART.Material = MATERIAL
  798. PART.Color = COLOR
  799. PART.Transparency = TRANSPARENCY+EXTRATRANS
  800. end
  801. if PART.Parent ~= PARENT then
  802. Humanoid:remove()
  803. PART.Parent = PARENT
  804. Humanoid = IT("Humanoid",Character)
  805. end
  806. end
  807. end
  808. end
  809.  
  810. Humanoid.Died:connect(function()
  811. refit()
  812. end)
  813.  
  814. --//=================================\\
  815. --|| DAMAGING
  816. --\\=================================//
  817.  
  818. function ApplyDamage(Humanoid,Damage,TorsoPart)
  819. Damage = Damage * DAMAGEMULTIPLIER
  820. if Humanoid.Health ~= 0 then
  821. Humanoid.Health = Humanoid.Health - Damage
  822. end
  823. end
  824.  
  825. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  826. local CHILDREN = workspace:GetDescendants()
  827. for index, CHILD in pairs(CHILDREN) do
  828. if CHILD.ClassName == "Model" and CHILD ~= Character then
  829. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  830. if HUM then
  831. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  832. if TORSO then
  833. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  834. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  835. CHILD:BreakJoints()
  836. else
  837. local DMG = MRANDOM(MINDMG,MAXDMG)
  838. ApplyDamage(HUM,DMG,TORSO)
  839. end
  840. if FLING > 0 then
  841. for _, c in pairs(CHILD:GetChildren()) do
  842. if c:IsA("BasePart") then
  843. local bv = Instance.new("BodyVelocity",c)
  844. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  845. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  846. Debris:AddItem(bv,0.05)
  847. end
  848. end
  849. end
  850. end
  851. end
  852. end
  853. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  854. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  855. RespondToImpact(CHILD,ROCK)
  856. end
  857. end
  858. end
  859. end
  860.  
  861. --//=================================\\
  862. --|| ATTACK FUNCTIONS AND STUFF
  863. --\\=================================//
  864.  
  865. function RockExplosion(Rock,Multiplier,Survive)
  866. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  867. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  868. local SIZE = (Rock.Size.Y*4)*Multiplier
  869. EXPLOSION.Enabled = false
  870. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  871. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  872. EXPLOSION:Emit(200,300)
  873. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  874. coroutine.resume(coroutine.create(function()
  875. Rock:BreakJoints()
  876. if Survive == nil then
  877. Rock.Transparency = 1
  878. Rock.CanCollide = false
  879. Rock.Anchored = true
  880. Debris:AddItem(Rock,5)
  881. end
  882. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  883. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  884. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  885. Swait()
  886. if HITFLOOR then
  887. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  888. end
  889. for i = 1, 5 do
  890. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  891. end
  892. end))
  893. end
  894.  
  895. function Bullet()
  896. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  897. ATTACK = true
  898. Rooted = true
  899. local GYRO = IT("BodyGyro",RootPart)
  900. GYRO.D = 2
  901. GYRO.P = 2000
  902. GYRO.MaxTorque = VT(0,4000000,0)
  903. coroutine.resume(coroutine.create(function()
  904. repeat
  905. Swait()
  906. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  907. until ATTACK == false
  908. GYRO:Remove()
  909. end))
  910. local FLOOR = false
  911. if HITFLOOR then
  912. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  913. FLOOR = true
  914. end
  915. end
  916. if FLOOR == true then
  917. for i=0, 0.5, 0.1 / Animation_Speed do
  918. Swait()
  919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  925. end
  926. for i=0, 0.25, 0.1 / Animation_Speed do
  927. Swait()
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. end
  935. local ROCKPLACED = false
  936. local Rock = nil
  937. if HITFLOOR.Anchored == true then
  938. Rock = GetRock(HITFLOOR)
  939. Rock.Core.Emit.Enabled = true
  940. Rock.Size = VT(6,6,6)
  941. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  942. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  943. coroutine.resume(coroutine.create(function()
  944. for i = 1, 30 do
  945. Swait()
  946. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  947. end
  948. ROCKPLACED = true
  949. Rock.Core.Emit.Enabled = false
  950. end))
  951. else
  952. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  953. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  954. if TORSO then
  955. Rock = TORSO
  956. ROCK.Core:Clone().Parent = Rock
  957. else
  958. Rock = HITFLOOR
  959. ROCK.Core:Clone().Parent = Rock
  960. end
  961. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  962. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  963. if TORSO then
  964. Rock = TORSO
  965. ROCK.Core:Clone().Parent = Rock
  966. else
  967. Rock = HITFLOOR
  968. ROCK.Core:Clone().Parent = Rock
  969. end
  970. else
  971. Rock = HITFLOOR
  972. ROCK.Core:Clone().Parent = Rock
  973. end
  974. Rock.Anchored = true
  975. coroutine.resume(coroutine.create(function()
  976. for i = 1, 30 do
  977. Swait()
  978. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  979. end
  980. ROCKPLACED = true
  981. end))
  982. end
  983. for i=0, 0.1, 0.1 / Animation_Speed do
  984. Swait()
  985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. end
  992. repeat
  993. Swait()
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. until ROCKPLACED == true
  1001. for i=0, 0.1, 0.1 / Animation_Speed do
  1002. Swait()
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. end
  1010. WaveParticles(Rock.Position,12,C3(1,1,1))
  1011. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1012. coroutine.resume(coroutine.create(function()
  1013. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1014. for i = 1, 200 do
  1015. Swait()
  1016. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1017. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1018. if HIT then
  1019. RespondToImpact(HIT,Rock)
  1020. break
  1021. end
  1022. end
  1023. RockExplosion(Rock,1)
  1024. else
  1025. for i = 1, 60 do
  1026. Swait()
  1027. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1028. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1029. if HIT then
  1030. RespondToImpact(HIT,Rock)
  1031. break
  1032. end
  1033. end
  1034. RockExplosion(Rock,2)
  1035. end
  1036. end))
  1037. for i=0, 0.4, 0.1 / Animation_Speed do
  1038. Swait()
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. end
  1046. else
  1047. local GRAV = IT("BodyPosition",RootPart)
  1048. GRAV.D = 250
  1049. GRAV.P = 20000
  1050. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1051. GRAV.Position = RootPart.Position
  1052. local Rock = GetRock()
  1053. Rock.Size = VT(0,0,0)
  1054. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1055. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1056. local DONEROCK = false
  1057. coroutine.resume(coroutine.create(function()
  1058. for i = 1, 15 do
  1059. Swait()
  1060. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1061. Rock.Size = Rock.Size * 1.1
  1062. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1063. end
  1064. DONEROCK = true
  1065. end))
  1066. repeat
  1067. Swait()
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. until DONEROCK == true
  1075. local LOOP = 0
  1076. for i=0, 0.2, 0.1 / Animation_Speed do
  1077. Swait()
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. end
  1085. WaveParticles(Rock.Position,5,C3(1,1,1))
  1086. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1087. coroutine.resume(coroutine.create(function()
  1088. for i = 1, 300 do
  1089. Swait()
  1090. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1091. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1092. if HIT then
  1093. RespondToImpact(HIT,Rock)
  1094. break
  1095. end
  1096. end
  1097. RockExplosion(Rock,1)
  1098. end))
  1099. for i=0, 0.3, 0.1 / Animation_Speed do
  1100. Swait()
  1101. LOOP = LOOP + 15*3
  1102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. end
  1109. GRAV:remove()
  1110. end
  1111. ATTACK = false
  1112. Rooted = false
  1113. end
  1114.  
  1115. function Melee()
  1116. ATTACK = true
  1117. Rooted = false
  1118. Speed = 12
  1119. repeat
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. until KEYHOLD == false
  1128. Speed = 0
  1129. local ROOT = nil
  1130. local TORS = nil
  1131. local HUMAN = nil
  1132. local DIST = 4
  1133. for i=0, 0.2, 0.1 / Animation_Speed do
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. end
  1142. for i=0, 1, 0.1 / Animation_Speed do
  1143. Swait()
  1144. local CHILDREN = workspace:GetDescendants()
  1145. for index, CHILD in pairs(CHILDREN) do
  1146. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1147. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1148. if HUM then
  1149. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1150. if TORSO and HUM.Health > 0 then
  1151. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1152. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1153. ROOT = TORSO
  1154. HUMAN = HUM
  1155. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1156. end
  1157. end
  1158. end
  1159. end
  1160. end
  1161. if ROOT then
  1162. break
  1163. end
  1164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. end
  1171. if ROOT then
  1172. local POSITIONED = false
  1173. coroutine.resume(coroutine.create(function()
  1174. ROOT.Anchored = true
  1175. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1176. for i = 1, 25 do
  1177. ROOT.Anchored = true
  1178. Swait()
  1179. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1180. end
  1181. POSITIONED = true
  1182. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1183. ROOT.Anchored = false
  1184. end))
  1185. repeat
  1186. Swait()
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. until POSITIONED == true
  1194. for i = 1, 3 do
  1195. for i=0, 0.5, 0.1 / Animation_Speed do
  1196. Swait()
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1203. end
  1204. for i=0, 0.15, 0.1 / Animation_Speed do
  1205. Swait()
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. end
  1213. local EMIT = script.Emit:Clone()
  1214. EMIT.Parent = TORS
  1215. EMIT.Size = NumberSequence.new(1,0)
  1216. EMIT:Emit(120)
  1217. Debris:AddItem(EMIT,5)
  1218. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1219. WaveParticles(TORS.Position,12,C3(1,1,1))
  1220. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1221. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1222. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1223. for i=0, 0.25, 0.1 / Animation_Speed do
  1224. Swait()
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. end
  1232. if HUMAN.Health == 0 then
  1233. break
  1234. end
  1235. for i=0, 0.2, 0.1 / Animation_Speed do
  1236. Swait()
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. end
  1244. end
  1245. end
  1246. Speed = 25
  1247. ATTACK = false
  1248. Rooted = false
  1249. end
  1250.  
  1251. function Launch()
  1252. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1253. if HITFLOOR then
  1254. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1255. local P = PILLAR:Clone()
  1256. P.Color = HITFLOOR.Color
  1257. P.Material = HITFLOOR.Material
  1258. P.Parent = Effects
  1259. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1260. coroutine.resume(coroutine.create(function()
  1261. for i = 1, 6 do
  1262. Swait()
  1263. P.CFrame = P.CFrame * CF(0,0.9,0)
  1264. end
  1265. wait(1)
  1266. for i = 1, 45 do
  1267. Swait()
  1268. P.Transparency =P.Transparency + 1/45
  1269. end
  1270. P:remove()
  1271. end))
  1272. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1273. RootPart.Velocity = VT(0,0,0)
  1274. local bv = Instance.new("BodyVelocity",RootPart)
  1275. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1276. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1277. Debris:AddItem(bv,0.1)
  1278. end
  1279. end
  1280.  
  1281. function Ravage()
  1282. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1283. if HITFLOOR then
  1284. ATTACK = true
  1285. Rooted = false
  1286. for i=0, 0.3, 0.1 / Animation_Speed do
  1287. Swait()
  1288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. end
  1295. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1296. Rooted = true
  1297. CreateSound(217767125, RightArm, 5, 1, false)
  1298. for i=0, 0.15, 0.1 / Animation_Speed do
  1299. Swait()
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. end
  1307. local HOLD = true
  1308. coroutine.resume(coroutine.create(function()
  1309. repeat
  1310. Swait()
  1311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. until HOLD == false
  1318. end))
  1319. repeat
  1320. wait(0.3)
  1321. coroutine.resume(coroutine.create(function()
  1322. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1323. if HITFLOOR then
  1324. if HITFLOOR.Anchored == true then
  1325. local ROCK = GetRock(HITFLOOR)
  1326. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1327. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1328. ROCK.Core.Emit.Enabled = true
  1329. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1330. local POS = ROCK.CFrame*CF(0,12,0)
  1331. for i = 1, 25 do
  1332. ROCK.Anchored = true
  1333. Swait()
  1334. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1335. end
  1336. ROCK.Core.Emit.Enabled = false
  1337. wait(0.3)
  1338. RockExplosion(ROCK,1)
  1339. end
  1340. end
  1341. end))
  1342. until KEYHOLD == false
  1343. wait(0.5)
  1344. HOLD = false
  1345. ATTACK = false
  1346. Rooted = false
  1347. end
  1348. end
  1349.  
  1350. function Shield()
  1351. ATTACK = true
  1352. Rooted = false
  1353. local GYRO = IT("BodyGyro",RootPart)
  1354. GYRO.D = 2
  1355. GYRO.P = 2000
  1356. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1357. local GRAV = IT("BodyPosition",RootPart)
  1358. GRAV.D = 250
  1359. GRAV.P = 20000
  1360. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1361. GRAV.Position = RootPart.Position
  1362. coroutine.resume(coroutine.create(function()
  1363. repeat
  1364. Swait()
  1365. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1366. until ATTACK == false
  1367. GYRO:Remove()
  1368. GRAV:Remove()
  1369. end))
  1370. for i=0, 0.3, 0.1 / Animation_Speed do
  1371. Swait()
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. end
  1379. local Defence = GetShield()
  1380. Defence.Size = VT(0,2,0)
  1381. Defence.Parent = Effects
  1382. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1383. WaveParticles(Defence.Position,12,Defence.Color)
  1384. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1385. local FIX = Defence.AncestryChanged:Connect(function()
  1386. Defence.Parent = Effects
  1387. end)
  1388. for i = 1, 40 do
  1389. Swait()
  1390. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1391. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1392. end
  1393. repeat
  1394. Swait()
  1395. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. until KEYHOLD == false
  1403. FIX:Disconnect()
  1404. coroutine.resume(coroutine.create(function()
  1405. for i = 1, 40 do
  1406. Swait()
  1407. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1408. end
  1409. WaveParticles(Defence.Position,12,Defence.Color)
  1410. Defence:remove()
  1411. end))
  1412. ATTACK = false
  1413. Rooted = false
  1414. end
  1415.  
  1416. function TwinMeteor()
  1417. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1418. if HITFLOOR == nil then
  1419. ATTACK = true
  1420. Rooted = false
  1421. local GYRO = IT("BodyGyro",RootPart)
  1422. GYRO.D = 2
  1423. GYRO.P = 2000
  1424. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1425. local GRAV = IT("BodyPosition",RootPart)
  1426. GRAV.D = 250
  1427. GRAV.P = 20000
  1428. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1429. GRAV.Position = RootPart.Position
  1430. coroutine.resume(coroutine.create(function()
  1431. repeat
  1432. Swait()
  1433. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1434. until ATTACK == false
  1435. GYRO:Remove()
  1436. GRAV:Remove()
  1437. end))
  1438. local CHARGED = false
  1439. coroutine.resume(coroutine.create(function()
  1440. repeat
  1441. Swait()
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. until CHARGED == true
  1449. end))
  1450. local ROCK1 = GetRock()
  1451. local ROCK2 = GetRock()
  1452. local VORTEX1 = script.Vortex:Clone()
  1453. local VORTEX2 = script.Vortex:Clone()
  1454. VORTEX1.Parent = ROCK1.Core
  1455. VORTEX2.Parent = ROCK2.Core
  1456. ROCK1.Core.Emit.Enabled = true
  1457. ROCK2.Core.Emit.Enabled = true
  1458. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1459. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1460. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1461. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1462. for i = 1, 70 do
  1463. Swait()
  1464. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1465. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1466. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1467. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1468. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1469. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1470. VORTEX1:Emit(1)
  1471. VORTEX2:Emit(1)
  1472. end
  1473. CHARGED = true
  1474. for i=0, 1, 0.1 / Animation_Speed do
  1475. Swait()
  1476. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1477. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. end
  1485. for i=0, 0.5, 0.1 / Animation_Speed do
  1486. Swait()
  1487. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1488. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495. end
  1496. coroutine.resume(coroutine.create(function()
  1497. local Rock = ROCK1
  1498. WaveParticles(Rock.Position,30,C3(1,1,1))
  1499. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1500. for i = 1, 200 do
  1501. Swait()
  1502. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1503. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1504. if HIT then
  1505. RespondToImpact(HIT,Rock)
  1506. break
  1507. end
  1508. end
  1509. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1510. for i = 1, 6 do
  1511. RockExplosion(Rock,1.5,true)
  1512. wait(1)
  1513. end
  1514. RockExplosion(Rock,1.5)
  1515. end))
  1516. for i=0, 1, 0.1 / Animation_Speed do
  1517. Swait()
  1518. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525. end
  1526. for i=0, 0.5, 0.1 / Animation_Speed do
  1527. Swait()
  1528. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. end
  1536. coroutine.resume(coroutine.create(function()
  1537. local Rock = ROCK2
  1538. WaveParticles(Rock.Position,30,C3(1,1,1))
  1539. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1540. for i = 1, 200 do
  1541. Swait()
  1542. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1543. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1544. if HIT then
  1545. RespondToImpact(HIT,Rock)
  1546. break
  1547. end
  1548. end
  1549. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1550. for i = 1, 6 do
  1551. RockExplosion(Rock,1.5,true)
  1552. wait(1)
  1553. end
  1554. RockExplosion(Rock,1.5)
  1555. end))
  1556. for i=0, 1, 0.1 / Animation_Speed do
  1557. Swait()
  1558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. end
  1565. ATTACK = false
  1566. Rooted = false
  1567. end
  1568. end
  1569.  
  1570. function Spikes()
  1571. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1572. if HITFLOOR then
  1573. ATTACK = true
  1574. Rooted = true
  1575. local GYRO = IT("BodyGyro",RootPart)
  1576. GYRO.D = 2
  1577. GYRO.P = 2000
  1578. GYRO.MaxTorque = VT(0,4000000,0)
  1579. coroutine.resume(coroutine.create(function()
  1580. repeat
  1581. Swait()
  1582. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1583. until ATTACK == false
  1584. GYRO:Remove()
  1585. end))
  1586. for i=0, 1, 0.1 / Animation_Speed do
  1587. Swait()
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1594. end
  1595. for i=0, 0.25, 0.1 / Animation_Speed do
  1596. Swait()
  1597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. end
  1604. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1605. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1606. coroutine.resume(coroutine.create(function()
  1607. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1608. for i = 1, 60 do
  1609. Swait()
  1610. local SPIKE = GetSpike(HITFLOOR)
  1611. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1612. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1613. coroutine.resume(coroutine.create(function()
  1614. local POS = SPIKE.CFrame*CF(0,11,0)
  1615. for i = 1, 25 do
  1616. Swait()
  1617. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1618. end
  1619. wait(0.2)
  1620. for i = 1, 45 do
  1621. Swait()
  1622. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1623. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1624. end
  1625. SPIKE:remove()
  1626. end))
  1627. end
  1628. end))
  1629. wait(0.3)
  1630. ATTACK = false
  1631. Rooted = false
  1632. end
  1633. end
  1634.  
  1635. function TakeOnMe()
  1636. Speed = 5
  1637. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1638. ATTACK = true
  1639. Rooted = false
  1640. local DANCE = true
  1641. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1642. if NEWKEY == "p" then
  1643. DANCE = false
  1644. end
  1645. end)
  1646. PLAYSONG = false
  1647. while true do
  1648. for i = 1, 15 do
  1649. Swait()
  1650. MEME.Parent = Effects
  1651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. end
  1658. if DANCE == false then
  1659. break
  1660. end
  1661. for i = 1, 15 do
  1662. Swait()
  1663. MEME.Parent = Effects
  1664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1668. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. end
  1671. end
  1672. PLAYSONG = true
  1673. KEY:Disconnect()
  1674. MEME:remove()
  1675. Speed = 25
  1676. ATTACK = false
  1677. Rooted = false
  1678. end
  1679.  
  1680. function Noclip()
  1681. ATTACK = true
  1682. Rooted = true
  1683. UNANCHOR = false
  1684. RootPart.Anchored = true
  1685. local CLIPPING = true
  1686. local MOVEMENT = nil
  1687. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1688. for i = 1, 50 do
  1689. Swait()
  1690. EXTRATRANS = EXTRATRANS + 0.5/50
  1691. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. end
  1699. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1700. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1701. if NEWKEY == "w" then
  1702. MOVEMENT = "Forward"
  1703. repeat
  1704. Swait()
  1705. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1706. until KEYHOLD == false
  1707. elseif NEWKEY == "s" then
  1708. MOVEMENT = "Backwards"
  1709. repeat
  1710. Swait()
  1711. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1712. until KEYHOLD == false
  1713. elseif NEWKEY == "a" then
  1714. MOVEMENT = "Strafe"
  1715. repeat
  1716. Swait()
  1717. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1718. until KEYHOLD == false
  1719. elseif NEWKEY == "d" then
  1720. MOVEMENT = "Strafe"
  1721. repeat
  1722. Swait()
  1723. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1724. until KEYHOLD == false
  1725. elseif NEWKEY == "y" then
  1726. CLIPPING = false
  1727. end
  1728. MOVEMENT = nil
  1729. end)
  1730. local LOOP = 0
  1731. repeat
  1732. Swait()
  1733. AURA.Parent = Torso
  1734. LOOP = LOOP + 1
  1735. if LOOP >= 15 then
  1736. LOOP = 0
  1737. WaveParticles(Torso.Position,15,C3(1,1,1))
  1738. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1739. end
  1740. if MOVEMENT == nil then
  1741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. elseif MOVEMENT == "Forward" then
  1748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. elseif MOVEMENT == "Backwards" then
  1755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. elseif MOVEMENT == "Strafe" then
  1762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. end
  1769. until CLIPPING == false
  1770. KEY:Disconnect()
  1771. coroutine.resume(coroutine.create(function()
  1772. for i = 1, 20 do
  1773. Swait()
  1774. AURA.Volume = AURA.Volume - 3/20
  1775. end
  1776. AURA:remove()
  1777. end))
  1778. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1779. for i = 1, 50 do
  1780. Swait()
  1781. EXTRATRANS = EXTRATRANS - 0.5/50
  1782. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789. end
  1790. EXTRATRANS = 0
  1791. UNANCHOR = true
  1792. ATTACK = false
  1793. Rooted = false
  1794. end
  1795.  
  1796. function Taunt()
  1797. ATTACK = true
  1798. Rooted = true
  1799. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1800. repeat
  1801. Swait()
  1802. TAUNT.Parent = Torso
  1803. TAUNT.Playing = true
  1804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. until TAUNT.TimePosition >= 1.25
  1811. for i=0, 1.6, 0.1 / Animation_Speed do
  1812. Swait()
  1813. TAUNT.Parent = Torso
  1814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. end
  1821. ATTACK = false
  1822. Rooted = false
  1823. end
  1824.  
  1825. --//=================================\\
  1826. --|| ASSIGN THINGS TO KEYS
  1827. --\\=================================//
  1828.  
  1829. function MouseDown(Mouse)
  1830. if ATTACK == false then
  1831. end
  1832. end
  1833.  
  1834. function MouseUp(Mouse)
  1835. HOLD = false
  1836. end
  1837.  
  1838. function KeyDown(Key)
  1839. KEYHOLD = true
  1840. if Key == "z" and ATTACK == false then
  1841. Bullet()
  1842. end
  1843.  
  1844. if Key == "b" and ATTACK == false then
  1845. Melee()
  1846. end
  1847.  
  1848. if Key == "c" and ATTACK == false then
  1849. Launch()
  1850. end
  1851.  
  1852. if Key == "v" and ATTACK == false then
  1853. Ravage()
  1854. end
  1855.  
  1856. if Key == "e" and ATTACK == false then
  1857. Shield()
  1858. end
  1859.  
  1860. if Key == "q" and ATTACK == false then
  1861. Spikes()
  1862. end
  1863.  
  1864. if Key == "x" and ATTACK == false then
  1865. TwinMeteor()
  1866. end
  1867.  
  1868. if Key == "y" and ATTACK == false then
  1869. Noclip()
  1870. end
  1871.  
  1872. if Key == "p" and ATTACK == false then
  1873. TakeOnMe()
  1874. end
  1875.  
  1876. if Key == "t" and ATTACK == false then
  1877. Taunt()
  1878. end
  1879.  
  1880. if Key == "]" and ATTACK == false then
  1881. if PLAYSONG == true then
  1882. PLAYSONG = false
  1883. else
  1884. PLAYSONG = true
  1885. end
  1886. end
  1887. end
  1888.  
  1889. function KeyUp(Key)
  1890. KEYHOLD = false
  1891. end
  1892.  
  1893. Mouse.Button1Down:connect(function(NEWKEY)
  1894. MouseDown(NEWKEY)
  1895. end)
  1896. Mouse.Button1Up:connect(function(NEWKEY)
  1897. MouseUp(NEWKEY)
  1898. end)
  1899. Mouse.KeyDown:connect(function(NEWKEY)
  1900. KeyDown(NEWKEY)
  1901. end)
  1902. Mouse.KeyUp:connect(function(NEWKEY)
  1903. KeyUp(NEWKEY)
  1904. end)
  1905.  
  1906. --//=================================\\
  1907. --\\=================================//
  1908.  
  1909. function AntiTimeStop()
  1910. for _, c in pairs(Character:GetChildren()) do
  1911. if c:IsA("BasePart") and c ~= RootPart then
  1912. c.Anchored = false
  1913. end
  1914. end
  1915. if UNANCHOR == true then
  1916. RootPart.Anchored = false
  1917. else
  1918. RootPart.Anchored = true
  1919. end
  1920. end
  1921.  
  1922. --//=================================\\
  1923. --|| WRAP THE WHOLE SCRIPT UP
  1924. --\\=================================//
  1925.  
  1926. Humanoid.Changed:connect(function(Jump)
  1927. if Jump == "Jump" and (Disable_Jump == true) then
  1928. Humanoid.Jump = false
  1929. end
  1930. end)
  1931.  
  1932. while true do
  1933. Swait()
  1934. Head:ClearAllChildren()
  1935. script.Parent = WEAPONGUI
  1936. ANIMATE.Parent = nil
  1937. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1938. v:Stop();
  1939. end
  1940. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1941. Humanoid = IT("Humanoid",Character)
  1942. end
  1943. SINE = SINE + CHANGE
  1944. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1945. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1946. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1947. local WALKSPEEDVALUE = 4
  1948. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1949. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  1950. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1951. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1952. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1953. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1954. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1955. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1956. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1957. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. end
  1960. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1961. ANIM = "Jump"
  1962. if ATTACK == false then
  1963. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. end
  1970. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1971. ANIM = "Fall"
  1972. if ATTACK == false then
  1973. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. end
  1980. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1981. ANIM = "Idle"
  1982. if ATTACK == false then
  1983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. end
  1990. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1991. ANIM = "Walk"
  1992. if ATTACK == false then
  1993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1997. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1999. end
  2000. end
  2001. for _, c in pairs(Character:GetChildren()) do
  2002. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2003. c:remove()
  2004. end
  2005. end
  2006. AntiTimeStop()
  2007. Humanoid.MaxHealth = 10e10
  2008. Humanoid.Health = 10e10
  2009. if Rooted == false then
  2010. Disable_Jump = false
  2011. Humanoid.WalkSpeed = Speed
  2012. elseif Rooted == true then
  2013. Disable_Jump = true
  2014. Humanoid.WalkSpeed = 0
  2015. end
  2016. for E = 1, #TAIL do
  2017. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2018. end
  2019. sick.SoundId = "rbxassetid://157460916"
  2020. sick.Looped = true
  2021. sick.Pitch = 1
  2022. sick.Volume = 2
  2023. sick.Parent = Effects
  2024. sick.Playing = PLAYSONG
  2025. Humanoid.PlatformStand = false
  2026. Humanoid.Name = "I am the god of earth"
  2027. refit()
  2028. if Character:FindFirstChild("Pants") == nil then
  2029. script.Pants:Clone().Parent = Character
  2030. end
  2031. if Character:FindFirstChild("Shirt") == nil then
  2032. script.Shirt:Clone().Parent = Character
  2033. end
  2034. for _, c in pairs(Character:GetChildren()) do
  2035. if c:IsA("BasePart") and ATTACK == false then
  2036. for _, e in pairs(c:GetChildren()) do
  2037. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2038. e:remove()
  2039. end
  2040. end
  2041. end
  2042. end
  2043. end
  2044.  
  2045. --//=================================\\
  2046. --\\=================================//
  2047.  
  2048.  
  2049.  
  2050.  
  2051.  
  2052. --//====================================================\\--
  2053. --|| END OF SCRIPT
  2054. --\\====================================================//--
  2055. end))
  2056. UnionOperation2.Name = "Collar"
  2057. UnionOperation2.Parent = LocalScript1
  2058. UnionOperation2.CFrame = CFrame.new(6.60000801, 46.7082901, -7.50001097, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  2059. UnionOperation2.Orientation = Vector3.new(90, 0, 0)
  2060. UnionOperation2.Position = Vector3.new(6.60000801, 46.7082901, -7.50001097)
  2061. UnionOperation2.Rotation = Vector3.new(90, 0, 0)
  2062. UnionOperation2.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2063. UnionOperation2.Velocity = Vector3.new(0, -16.3500004, 0)
  2064. UnionOperation2.Size = Vector3.new(2.06001234, 2.06001496, 0.200000063)
  2065. UnionOperation2.BrickColor = BrickColor.new("Medium stone grey")
  2066. UnionOperation2.CanCollide = false
  2067. UnionOperation2.Locked = true
  2068. UnionOperation2.Material = Enum.Material.Metal
  2069. UnionOperation2.brickColor = BrickColor.new("Medium stone grey")
  2070. UnionOperation3.Name = "Eye"
  2071. UnionOperation3.Parent = LocalScript1
  2072. UnionOperation3.CFrame = CFrame.new(6.80000782, 44.6407394, -13.5000257, 1, -3.19743418e-13, 1.07282686e-13, -3.19743418e-13, 0.999994636, -1.67703539e-26, 1.07282686e-13, -1.67703539e-26, 0.999994636)
  2073. UnionOperation3.Position = Vector3.new(6.80000782, 44.6407394, -13.5000257)
  2074. UnionOperation3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2075. UnionOperation3.Size = Vector3.new(2, 2, 2.07000494)
  2076. UnionOperation3.Anchored = true
  2077. UnionOperation3.BrickColor = BrickColor.new("Really black")
  2078. UnionOperation3.CanCollide = false
  2079. UnionOperation3.Locked = true
  2080. UnionOperation3.Material = Enum.Material.SmoothPlastic
  2081. UnionOperation3.brickColor = BrickColor.new("Really black")
  2082. MeshPart4.Name = "Hood"
  2083. MeshPart4.Parent = LocalScript1
  2084. MeshPart4.CFrame = CFrame.new(6.80000782, 43.9254341, -13.4600182, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2085. MeshPart4.Position = Vector3.new(6.80000782, 43.9254341, -13.4600182)
  2086. MeshPart4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2087. MeshPart4.Velocity = Vector3.new(0, -16.3500023, 0)
  2088. MeshPart4.Size = Vector3.new(2.91887903, 2.39406967, 2.89092922)
  2089. MeshPart4.BrickColor = BrickColor.new("Really black")
  2090. MeshPart4.CanCollide = false
  2091. MeshPart4.CustomPhysicalProperties = 0.00999999978, 0, 0, 0, 0
  2092. MeshPart4.Locked = true
  2093. MeshPart4.Material = Enum.Material.SmoothPlastic
  2094. MeshPart4.brickColor = BrickColor.new("Really black")
  2095. UnionOperation5.Parent = MeshPart4
  2096. UnionOperation5.CFrame = CFrame.new(6.80000877, 42.7753944, -13.1603947, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2097. UnionOperation5.Position = Vector3.new(6.80000877, 42.7753944, -13.1603947)
  2098. UnionOperation5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2099. UnionOperation5.Velocity = Vector3.new(0, -16.3500023, 0)
  2100. UnionOperation5.Size = Vector3.new(1.89999914, 0.100013733, 1.20075035)
  2101. UnionOperation5.BrickColor = BrickColor.new("Really black")
  2102. UnionOperation5.CanCollide = false
  2103. UnionOperation5.Locked = true
  2104. UnionOperation5.Material = Enum.Material.SmoothPlastic
  2105. UnionOperation5.brickColor = BrickColor.new("Really black")
  2106. Weld6.Name = "Joint"
  2107. Weld6.Parent = MeshPart4
  2108. Weld6.C0 = CFrame.new(-9.53674316e-07, 1.15003967, -0.299623489, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2109. Weld6.Part0 = UnionOperation5
  2110. Weld6.Part1 = MeshPart4
  2111. Weld6.part1 = MeshPart4
  2112. ParticleEmitter7.Name = "Wave"
  2113. ParticleEmitter7.Parent = LocalScript1
  2114. ParticleEmitter7.Speed = NumberRange.new(0, 0)
  2115. ParticleEmitter7.Rotation = NumberRange.new(-180, 180)
  2116. ParticleEmitter7.Enabled = false
  2117. ParticleEmitter7.LightEmission = 1
  2118. ParticleEmitter7.Texture = "rbxassetid://1084991215"
  2119. ParticleEmitter7.Transparency = NumberSequence.new(0,0.39344263076782,0.66120219230652,0.83606559038162,1)
  2120. ParticleEmitter7.ZOffset = 1
  2121. ParticleEmitter7.Size = NumberSequence.new(0,0)
  2122. ParticleEmitter7.Lifetime = NumberRange.new(0.30000001192093, 0.30000001192093)
  2123. ParticleEmitter7.Rate = 1
  2124. MeshPart8.Name = "Rock"
  2125. MeshPart8.Parent = LocalScript1
  2126. MeshPart8.CFrame = CFrame.new(4.78514624, 44.4145737, -17.2287712, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2127. MeshPart8.Position = Vector3.new(4.78514624, 44.4145737, -17.2287712)
  2128. MeshPart8.Size = Vector3.new(2.02970004, 1.97820997, 2.05747986)
  2129. MeshPart8.Anchored = true
  2130. MeshPart8.CanCollide = false
  2131. MeshPart8.Locked = true
  2132. ParticleEmitter9.Name = "Emit"
  2133. ParticleEmitter9.Parent = mas
  2134. ParticleEmitter9.Speed = NumberRange.new(0, 35)
  2135. ParticleEmitter9.Rotation = NumberRange.new(0, 360)
  2136. ParticleEmitter9.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118))
  2137. ParticleEmitter9.Enabled = false
  2138. ParticleEmitter9.Texture = "rbxassetid://281633012"
  2139. ParticleEmitter9.Transparency = NumberSequence.new(1,0.75409835577011,0,0)
  2140. ParticleEmitter9.Size = NumberSequence.new(3,3.0601096153259,2.1311478614807,0)
  2141. ParticleEmitter9.Acceleration = Vector3.new(0, -15, 0)
  2142. ParticleEmitter9.Lifetime = NumberRange.new(1, 4)
  2143. ParticleEmitter9.RotSpeed = NumberRange.new(-25, 25)
  2144. ParticleEmitter9.SpreadAngle = Vector2.new(360, 360)
  2145. ParticleEmitter9.VelocitySpread = 360
  2146. ParticleEmitter10.Name = "Emit"
  2147. ParticleEmitter10.Parent = LocalScript1
  2148. ParticleEmitter10.Speed = NumberRange.new(0, 35)
  2149. ParticleEmitter10.Rotation = NumberRange.new(0, 360)
  2150. ParticleEmitter10.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118))
  2151. ParticleEmitter10.Enabled = false
  2152. ParticleEmitter10.Texture = "rbxassetid://281633012"
  2153. ParticleEmitter10.Transparency = NumberSequence.new(1,0.75409835577011,0,0)
  2154. ParticleEmitter10.Size = NumberSequence.new(1,0)
  2155. ParticleEmitter10.Acceleration = Vector3.new(0, -15, 0)
  2156. ParticleEmitter10.Lifetime = NumberRange.new(1, 4)
  2157. ParticleEmitter10.RotSpeed = NumberRange.new(-25, 25)
  2158. ParticleEmitter10.SpreadAngle = Vector2.new(360, 360)
  2159. ParticleEmitter10.VelocitySpread = 360
  2160. UnionOperation11.Name = "Pillar"
  2161. UnionOperation11.Parent = LocalScript1
  2162. UnionOperation11.CFrame = CFrame.new(11.3000021, 47.423584, -17.6000175, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2163. UnionOperation11.Position = Vector3.new(11.3000021, 47.423584, -17.6000175)
  2164. UnionOperation11.Color = Color3.new(0.639216, 0.635294, 0.647059)
  2165. UnionOperation11.Size = Vector3.new(3, 8.00001526, 3)
  2166. UnionOperation11.Anchored = true
  2167. UnionOperation11.BrickColor = BrickColor.new("Medium stone grey")
  2168. UnionOperation11.CanCollide = false
  2169. UnionOperation11.Material = Enum.Material.SmoothPlastic
  2170. UnionOperation11.brickColor = BrickColor.new("Medium stone grey")
  2171. UnionOperation11.UsePartColor = true
  2172. MeshPart12.Name = "Shield"
  2173. MeshPart12.Parent = LocalScript1
  2174. MeshPart12.CFrame = CFrame.new(4.78514624, 43.5792542, -17.2287712, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2175. MeshPart12.Position = Vector3.new(4.78514624, 43.5792542, -17.2287712)
  2176. MeshPart12.Size = Vector3.new(1.38995004, 0.407837987, 1.91620004)
  2177. MeshPart12.Anchored = true
  2178. MeshPart12.Locked = true
  2179. UnionOperation13.Name = "RockSpike"
  2180. UnionOperation13.Parent = LocalScript1
  2181. UnionOperation13.CFrame = CFrame.new(12.8000021, 53.4236221, -20.1000175, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  2182. UnionOperation13.Orientation = Vector3.new(0, 180, 180)
  2183. UnionOperation13.Position = Vector3.new(12.8000021, 53.4236221, -20.1000175)
  2184. UnionOperation13.Rotation = Vector3.new(-180, 0, 0)
  2185. UnionOperation13.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2186. UnionOperation13.Size = Vector3.new(4, 20, 4)
  2187. UnionOperation13.Anchored = true
  2188. UnionOperation13.BrickColor = BrickColor.new("Pine Cone")
  2189. UnionOperation13.CanCollide = false
  2190. UnionOperation13.Material = Enum.Material.Slate
  2191. UnionOperation13.brickColor = BrickColor.new("Pine Cone")
  2192. UnionOperation13.UsePartColor = true
  2193. UnionOperation14.Name = "SpinePart"
  2194. UnionOperation14.Parent = LocalScript1
  2195. UnionOperation14.CFrame = CFrame.new(-48.2499809, 43.5735779, -6.70000792, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2196. UnionOperation14.Position = Vector3.new(-48.2499809, 43.5735779, -6.70000792)
  2197. UnionOperation14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2198. UnionOperation14.Size = Vector3.new(0.300003052, 0.300010681, 0.599998474)
  2199. UnionOperation14.Anchored = true
  2200. UnionOperation14.CanCollide = false
  2201. UnionOperation14.Locked = true
  2202. UnionOperation14.Material = Enum.Material.SmoothPlastic
  2203. ParticleEmitter15.Name = "Vortex"
  2204. ParticleEmitter15.Parent = LocalScript1
  2205. ParticleEmitter15.Speed = NumberRange.new(0, 0)
  2206. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2207. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118))
  2208. ParticleEmitter15.Enabled = false
  2209. ParticleEmitter15.LightEmission = 1
  2210. ParticleEmitter15.Texture = "rbxassetid://1084969997"
  2211. ParticleEmitter15.Transparency = NumberSequence.new(1,0.5,0.5)
  2212. ParticleEmitter15.ZOffset = -2
  2213. ParticleEmitter15.Size = NumberSequence.new(0,0)
  2214. ParticleEmitter15.Lifetime = NumberRange.new(1, 1)
  2215. ParticleEmitter15.LockedToPart = true
  2216. ParticleEmitter15.Rate = 0
  2217. ParticleEmitter15.RotSpeed = NumberRange.new(360, 360)
  2218. Pants16.Name = "Pants"
  2219. Pants16.Parent = LocalScript1
  2220. Pants16.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  2221. Shirt17.Name = "Shirt"
  2222. Shirt17.Parent = LocalScript1
  2223. Shirt17.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  2224. for i,v in pairs(mas:GetChildren()) do
  2225. v.Parent = game:GetService("Players").LocalPlayer.Character
  2226. pcall(function() v:MakeJoints() end)
  2227. end
  2228. mas:Destroy()
  2229. for i,v in pairs(cors) do
  2230. spawn(function()
  2231. pcall(v)
  2232. end)
  2233. end
Advertisement
Add Comment
Please, Sign In to add comment