mstarr

jiggly

Jun 22nd, 2015
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  1. ////
  2. echo "loading autoexec.cfg"
  3. bind "1" "+vslot1"
  4. bind "2" "+vslot2"
  5. bind "3" "+vslot1"
  6. //bind "3" "vknife"
  7. bind "4" "vnade"
  8. bind "5" "vbomb"
  9. bind "6" "vdropbomb"
  10. bind "f" "vsmoke"
  11. bind "t" "droppistol"
  12. bind "capslock" "vfire"
  13. bind "q" "vflash"
  14.  
  15. bind "w" "+vfwd"
  16. bind "s" "+vback"
  17. bind "a" "+vleft"
  18. bind "d" "+vright"
  19.  
  20. bind "e" "+vradar"
  21.  
  22. bind "g" "+vdrop"
  23. bind "h" "say_team Drop pls"
  24. bind "TAB" "+vscore"
  25.  
  26. bind "MOUSE1" "+M1"
  27. bind "MOUSE2" "+M2"
  28. bind "MOUSE3" "voice_enable 0"
  29. bind "MOUSE4" "+VTHROW"
  30. bind "MOUSE5" "+vtalk"
  31. bind "MWHEELUP" "slot3;use weapon_knife;r_cleardecals"
  32. bind "MWHEELDOWN" "+jump"
  33. //bind "SPACE" "+duckjump"
  34. bind "SPACE" "+vthrow"
  35. bind "SHIFT" "+speed"
  36. bind "CTRL" "+vduck"
  37.  
  38.  
  39. bind "F1" "give weapon_hegrenade;buy hegrenade;SLOT3"
  40. bind "F2" "give weapon_flashbang;buy flashbang;SLOT3"
  41. bind "F3" "give weapon_smokegrenade;buy smokegrenade;SLOT3"
  42. bind "F4" "give weapon_molotov;buy incgrenade; buy molotov;SLOT3"
  43. bind "F5" "give weapon_assaultvest;buy vest; buy vesthelm"
  44. bind "F6" "give weapon_p250;buy p250"
  45. bind "F7" "give weapon_fiveseven;buy fiveseven; buy tec9"
  46. bind "F8" "give item_kit;buy defuser"
  47. bind "f9" "buy ak47; buy m4a1; buy vest; buy vesthelm; buy smokegrenade; buy flashbang; buy flashbang; buy hegrenade; buy defuser; buy fiveseven; buy tec9"
  48. bind "," "vcollide"
  49. bind "." "clipbrush;bbox"
  50.  
  51. ALIAS +M1 "-use;+attack;alias checkatk +attack"
  52. ALIAS -M1 "-attack;alias checkatk;R_CLEARDECALS;spec_next"
  53. ALIAS +M2 "+ATTACK2;R_CLEARDECALS"
  54. ALIAS -M2 "-ATTACK2;R_CLEARDECALS;SPEC_PREV"
  55.  
  56. ALIAS +vduck "+duck;alias checkduck +duck;R_CLEARDECALS"
  57. ALIAS -vduck "-duck;alias checkduck;SPEC_MENU"
  58. ALIAS +vthrow "-duck;-attack;-attack2;+speed;+jump;+duck"
  59. ALIAS -vthrow "-speed;-duck;-jump;checkatk;checkduck;SPEC_MODE"
  60. alias +duckjump "+jump; +duck"
  61. alias -duckjump "SPEC_MODE;-jump;-duck;checkduck"
  62. ALIAS +vfwd "-back;+forward;ALIAS checkfwd +forward"
  63. ALIAS +vback "-forward;+back; ALIAS checkback +back"
  64. //ALIAS +vleft "-moveright;+moveleft;ALIAS checkleft +moveleft; CL_RIGHTHAND 1"
  65. //ALIAS +vright "-moveleft;+moveright;ALIAS checkright +moveright; CL_RIGHTHAND 0"
  66. ALIAS +vleft "-moveright;+moveleft;ALIAS checkleft +moveleft"
  67. ALIAS +vright "-moveleft;+moveright;ALIAS checkright +moveright"
  68. ALIAS -vfwd "-forward;checkback;ALIAS checkfwd"
  69. ALIAS -vback "-back;checkfwd;ALIAS checkback"
  70. ALIAS -vleft "-moveleft;checkright;ALIAS checkleft"
  71. ALIAS -vright "-moveright;checkleft;ALIAS checkright"
  72.  
  73. ALIAS checkright ""
  74. ALIAS checkleft ""
  75. ALIAS checkback ""
  76. ALIAS checkfwd ""
  77. ALIAS checkduck ""
  78. ALIAS checkatk ""
  79.  
  80. ALIAS +vtalk "+voicerecord; voice_enable 1"
  81. ALIAS -vtalk "-voicerecord"
  82. ALIAS +vscore "+graph; +score;noclip;R_CLEARDECALS;cl_showfps 1"
  83. ALIAS -vscore "-graph; -score;cl_showfps 2"
  84. ALIAS +vdrop "cl_autowepswitch 1; drop"
  85. ALIAS -vdrop "cl_autowepswitch 0"
  86. ALIAS +vslot1 "use weapon_knife; slot1
  87. ALIAS -vslot1 "slot1;R_CLEARDECALS"
  88. ALIAS +vslot2 "use weapon_knife; slot2"
  89. ALIAS -vslot2 "slot2;R_CLEARDECALS"
  90. ALIAS vdropbomb "USE WEAPON_KNIFE;USE WEAPON_C4; DROP"
  91. ALIAS vbomb "coverme;slot5;use weapon_c4"
  92. ALIAS vfire "slot10;use weapon_incgrenade; use weapon_molotov;R_CLEARDECALS"
  93. ALIAS vflash "use weapon_knife;SLOT7;use weapon_flashbang;R_CLEARDECALS"
  94. ALIAS vnade "SLOT6;use weapon_hegrenade;R_CLEARDECALS"
  95. ALIAS vdecoy "slot9;slot11;R_CLEARDECALS"
  96. ALIAS vknife "use weapon_knife;slot3;use weapon_knife;R_CLEARDECALS"
  97. ALIAS vsmoke "slot8;USE WEAPON_SMOKEGRENADE"
  98. ALIAS psmoke "slot8;use weapon_smoke;inposition"
  99. alias droppistol ";use weapon_hkp2000; use weapon_p250; use weapon_glock; use weapon_tec9; use weapon_fiveseven; use weapon_deagle; use weapon_cz75a; use weapon_dualies; use weapon_usp_silencer;drop"
  100. alias +vradar "+use;cl_radar_always_centered 0; cl_radar_icon_scale_min .4;cl_radar_scale .3;CL_AUTOWEPSWITCH 1"
  101. alias -vradar "-use; cl_radar_always_centered 1; cl_radar_icon_scale_min .4;cl_radar_scale .55;spec_next;CL_AUTOWEPSWITCH 0"
  102.  
  103. /////////
  104. ///HUD///
  105. //////////
  106.  
  107. //con_filter_text_out avatar con_filter_enable 1
  108. safezonex ".85" /// The percentage of the screen width that is considered safe from overscan
  109. safezoney ".85" /// The percentage of the screen height that is considered safe from overscan
  110. hud_scaling ".95" /// Scales hud elements
  111. hud_showtargetid "0" /// Enables display of target names
  112. cl_hud_background_alpha "0" ///
  113. cl_hud_bomb_under_radar "0" ///
  114. cl_hud_color "9" /// 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
  115. cl_hud_healthammo_style "1" ///
  116. cl_hud_playercount_pos "1" /// 0 = default (top), 1 = bottom
  117. cl_hud_playercount_showcount "1" /// 0 = show player avatars (default), 1 = just show count number (no avatars)
  118. cl_hud_radar_scale "1" ///
  119.  
  120. cl_radar_always_centered "1" /// If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
  121. cl_radar_icon_scale_min "1" /// Sets the minimum icon scale. Valid values are 0.4 to 1.0.
  122. cl_radar_rotate "1" /// 1
  123. cl_radar_scale "1" /// Sets the radar scale. Valid values are 0.25 to 1.0.
  124. cl_radar_square_with_scoreboard "1" /// If set, the radar will toggle to square when the scoreboard ivisible.
  125. cl_inv_showdividerline "0" /// If 1, will show a divider line above the grenades in the inventory panel.
  126. cl_loadout_colorweaponnames "0" /// If set to true, the weapon names are colored in the weapon loadout to match their rarity.
  127. cl_show_clan_in_death_notice "0" /// Is set, the clan name will show next to player names in the death notices.
  128. cl_showfps "0" /// Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
  129. cl_showhelp "0" /// Set to 0 to not show on-screen help
  130. cl_showloadout "1" /// Toggles display of current loadout.
  131. cl_showpluginmessages "1" /// Allow plugins to display messages to you
  132. cl_showpos "1" /// Draw current position at top of screen
  133.  
  134. cl_teamid_overhead "1" /// Shows teamID over player's heads. 0 = off, 1 = on
  135. cl_teamid_overhead_name_alpha "255" /// The max alpha the overhead ID names will draw as.
  136. cl_teamid_overhead_name_fadetime ".25" /// How long it takes for the overhad name to fade out once your crosshair has left the target.
  137. cl_teammate_colors_show "2" /// In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
  138. closeonbuy "1" /// Set non-zero to close the buy menu after buying something
  139. cl_scoreboard_mouse_enable_binding "buymenu" /// Name of the binding to enable mouse selection in the scoreboard
  140. cl_use_opens_buy_menu "0" /// Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
  141.  
  142.  
  143. ///////////
  144. ///MOUSE///
  145. //////////
  146.  
  147. sensitivity "2.750000" /// Mouse sensitivity.
  148. zoom_sensitivity_ratio_mouse "1" /// Additional mouse sensitivity scale factor applied when FOV is zoomed in.
  149. m_customaccel "0" /// Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
  150. m_customaccel_exponent "0" /// Mouse move is raised to this power before being scaled by scale factor.
  151. m_customaccel_max "0" /// Max mouse move scale factor, 0 for no limit
  152. m_customaccel_scale "0" /// Custom mouse acceleration value.
  153. m_forward "0" /// Mouse forward factor.
  154. m_mouseaccel1 "0" /// Windows mouse acceleration initial threshold (2x movement).
  155. m_mouseaccel2 "0" /// Windows mouse acceleration secondary threshold (4x movement).
  156. m_mousespeed "0" /// Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
  157. m_pitch "0.022000" /// Mouse pitch factor.
  158. m_rawinput "1" /// Use Raw Input for mouse input.
  159. m_side "0" /// Mouse side factor.
  160. m_yaw "0.022000" /// Mouse yaw factor.
  161. option_duck_method "0"
  162. option_speed_method "0"
  163.  
  164. ///////////////
  165. ///crosshair///
  166. ///////////////
  167.  
  168. cl_crosshair_drawoutline "1"
  169. cl_crosshair_outlinethickness ".5"
  170. cl_crosshairalpha "255"
  171. cl_crosshaircolor "1"
  172. cl_crosshaircolor_b "147"
  173. cl_crosshaircolor_g "10"
  174. cl_crosshaircolor_r "255"
  175. cl_crosshairdot "0"
  176. cl_crosshairgap "-1"
  177. cl_crosshairgap_useweaponvalue "0"
  178. cl_crosshairsize "2"
  179. cl_crosshairstyle "4"
  180. cl_crosshairthickness "0"
  181. cl_crosshairusealpha "1"
  182.  
  183. ///////////////
  184. ///VIEWMODEL///
  185. ///////////////
  186.  
  187. viewmodel_fov "63"
  188. viewmodel_offset_x "2.5"
  189. viewmodel_offset_y "-2"
  190. viewmodel_offset_z "-2"
  191. viewmodel_presetpos "0" /// 1:'Desktop', 2:'Couch', 3:'Classic'
  192. cl_bob_lower_amt "5" /// The amount the viewmodel lowers when running
  193. cl_bobamt_lat ".1 /// min. 0.100000 max. 2.000000 The amount the viewmodel moves side to side when runningr_eyegloss
  194. cl_bobamt_vert ".1 /// min. 0.100000 max. 2.000000 The amount the viewmodel moves up and down when runningr_eyemove
  195. cl_viewmodel_shift_left_amt "2" /// min. 0.500000 max. 2.000000 The amount the viewmodel shifts to the left when shooting accuracy increases.
  196. cl_viewmodel_shift_right_amt "2" /// min. 0.250000 max. 2.000000 The amount the viewmodel shifts to the right when shooting accuracy decreases.
  197. r_eyeshift_x "0"
  198. r_eyeshift_y "0"
  199. r_eyeshift_z "0"
  200. r_eyegloss "0"
  201. r_eyesize "0"
  202. r_drawtracers_firstperson "1"
  203.  
  204. //////////
  205. ///MISC///
  206. //////////
  207.  
  208. cl_forcepreload "1"
  209. cl_autobuy "0" /// The order in which autobuy will attempt to purchase items
  210. cl_autohelp "0" /// Auto-help
  211. cl_autowepswitch "0" /// Automatically switch to picked up weapons (if more powerful)
  212. cl_detail_avoid_force "0" /// force with which to avoid players ( in units, percentage of the width of the detail sprite )
  213. cl_detail_avoid_radius "0" /// radius around detail sprite to avoid players
  214. cl_detail_avoid_recover_speed "0" /// how fast to recover position after avoiding players
  215. cl_detail_max_sway "0" /// Amplitude of the detail prop sway
  216. cl_disablefreezecam "1" /// Turn on/off freezecam on client
  217. cl_disablehtmlmotd "1" /// Disable HTML motds.
  218. cl_dm_buyrandomweapons "0" /// Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
  219. cl_downloadfilter "nosounds" /// Determines which files can be downloaded from the
  220. engine_no_focus_sleep "0" ///
  221. func_break_max_pieces "1" ///
  222. custom_bot_difficulty "3" /// Bot difficulty for offline play.
  223. mat_queue_mode -1
  224.  
  225. ///////////
  226. ///AUDIO///
  227. ///////////
  228.  
  229. //snd_legacy_surround "0" /// Try this on / off
  230. dsp_enhance_stereo "1" /// Try this on / off
  231. snd_front_headphone_position "90" /// Specifies the position (in degrees) of the virtual front left/right headphones.
  232. snd_rear_headphone_position "90" /// Specifies the position (in degrees) of the virtual rear left/right headphones.
  233. snd_headphone_pan_exponent "1.5" /// Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
  234. snd_headphone_pan_radial_weight "0" /// Apply cos(angle) * weight before pan law
  235. snd_front_stereo_speaker_position "90" /// Specifies the position (in degrees) of the virtual front left/right speakers.
  236. snd_rear_stereo_speaker_position "90" /// Specifies the position (in degrees) of the virtual rear left/right speakers.
  237. snd_stereo_speaker_pan_exponent "1.5" /// Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
  238. snd_stereo_speaker_pan_radial_weight "0" /// Apply cos(angle) * weight before pan law
  239. //windows_speaker_config "" /// Default (2 Speakers) 1: Headphones 3: 4 Speakers 4: 2 Speakers 6: 5.1 Surround
  240. snd_mixahead "0.05"
  241. snd_mute_losefocus "0"
  242. snd_musicvolume "0.0000"
  243. //snd_dvar_dist_max "2000"
  244. //snd_dvar_dist_min "300"
  245. //snd_duckerattacktime "0.5"
  246. //snd_duckerreleasetime "2.5"
  247. //snd_duckerthreshold "0.15"
  248. //snd_ducking_off "1"
  249. //snd_ducktovolume "0.55"
  250. //snd_max_same_sounds "5"
  251. //snd_max_same_weapon_sounds "5"
  252. //snd_pitchquality "1"
  253. //voice_enable "1" /// Toggle voice transmit and receive.
  254. //voice_scale "1" ///
  255.  
  256. ///////////
  257. /////CON///
  258. ////////////
  259.  
  260. //con_enable "1" /// Allows the console to be activated.
  261. //con_filter_enable "" /// Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
  262. //con_filter_text "" /// Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  263. //con_filter_text_out "" /// Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  264. con_logfile "." /// Console output gets written to this file
  265.  
  266. /////////////
  267. ///NETCODE///
  268. /////////////
  269.  
  270. fps_max "200" /// Frame rate limiter
  271. cl_cmdrate "128"
  272. cl_updaterate "128" /// Number of packets per second of updates you are requesting from the server
  273. cl_interp "0" // Sets the interpolation amount (bounded on low side by server interp ratio settings).
  274. cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  275. rate "128000" // Max bytes/sec the host can receive data
  276. rcon_password "ourbase" // remote console password.
  277. net_maxroutable "1200 // Requested max packet size before packets are 'split'.
  278. net_splitrate "0" // Number of fragments for a splitpacket that can be sent per frame
  279. mm_csgo_community_search_players_min "5" // When performing CSGO community matchmaking look for servers with at least so many human players
  280. mm_dedicated_search_maxping "50" // Longest preferred ping to dedicated servers for games
  281. net_allow_multicast "0"
  282.  
  283. /////////////////
  284. /////NET GRAPH///
  285. /////////////////
  286.  
  287. net_graph "0" /// Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
  288. net_graphheight "1050" /// Height of netgraph panel
  289. net_graphholdsvframerate "1" /// Hold worst case in server framerate line.
  290. net_graphmsecs "50" /// The latency graph represents this many milliseconds.
  291. net_graphpos "2"
  292. net_graphproportionalfont "1" /// Determines whether netgraph font is proportional or not
  293. net_graphshowinterp "0" /// Draw the interpolation graph.
  294. net_graphshowlatency "1" /// Draw the ping/packet loss graph.
  295. net_graphshowsvframerate "1" /// Draw the server framerate graph.
  296. alias nade "give weapon_hegrenade"
  297. alias flash "give weapon_flashbang"
  298. alias decoy "give weapon_Decoy"
  299. alias molotov "give weapon_molotov"
  300. alias incgrenade "give weapon_incgrenade"
  301. alias incnade "give weapon_incgrenade"
  302. alias smoke "give weapon_smokegrenade"
  303. alias ak "give weapon_ak47"
  304. alias m4 "give weapon_m4a1"
  305. alias m4s "give weapon_m4a1_silencer"
  306. alias awp "give weapon_awp"
  307. alias fiveseven "give weapon_fiveseven"
  308. alias deagle "give weapon_glock"
  309. alias sg "give weapon_sg553"
  310. alias auto "give weapon_Scar20"
  311. alias cz "give weapon_cz75a"
  312. alias c4 "give weapon_c4"
  313. alias p250 "give weapon_p250"
  314. alias tec9 "give weapon_tec9"
  315. alias p2k "give weapon_hkp2000"
  316. alias glock "give weapon_glock"
  317. host_writeconfig
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