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- ////
- echo "loading autoexec.cfg"
- bind "1" "+vslot1"
- bind "2" "+vslot2"
- bind "3" "+vslot1"
- //bind "3" "vknife"
- bind "4" "vnade"
- bind "5" "vbomb"
- bind "6" "vdropbomb"
- bind "f" "vsmoke"
- bind "t" "droppistol"
- bind "capslock" "vfire"
- bind "q" "vflash"
- bind "w" "+vfwd"
- bind "s" "+vback"
- bind "a" "+vleft"
- bind "d" "+vright"
- bind "e" "+vradar"
- bind "g" "+vdrop"
- bind "h" "say_team Drop pls"
- bind "TAB" "+vscore"
- bind "MOUSE1" "+M1"
- bind "MOUSE2" "+M2"
- bind "MOUSE3" "voice_enable 0"
- bind "MOUSE4" "+VTHROW"
- bind "MOUSE5" "+vtalk"
- bind "MWHEELUP" "slot3;use weapon_knife;r_cleardecals"
- bind "MWHEELDOWN" "+jump"
- //bind "SPACE" "+duckjump"
- bind "SPACE" "+vthrow"
- bind "SHIFT" "+speed"
- bind "CTRL" "+vduck"
- bind "F1" "give weapon_hegrenade;buy hegrenade;SLOT3"
- bind "F2" "give weapon_flashbang;buy flashbang;SLOT3"
- bind "F3" "give weapon_smokegrenade;buy smokegrenade;SLOT3"
- bind "F4" "give weapon_molotov;buy incgrenade; buy molotov;SLOT3"
- bind "F5" "give weapon_assaultvest;buy vest; buy vesthelm"
- bind "F6" "give weapon_p250;buy p250"
- bind "F7" "give weapon_fiveseven;buy fiveseven; buy tec9"
- bind "F8" "give item_kit;buy defuser"
- bind "f9" "buy ak47; buy m4a1; buy vest; buy vesthelm; buy smokegrenade; buy flashbang; buy flashbang; buy hegrenade; buy defuser; buy fiveseven; buy tec9"
- bind "," "vcollide"
- bind "." "clipbrush;bbox"
- ALIAS +M1 "-use;+attack;alias checkatk +attack"
- ALIAS -M1 "-attack;alias checkatk;R_CLEARDECALS;spec_next"
- ALIAS +M2 "+ATTACK2;R_CLEARDECALS"
- ALIAS -M2 "-ATTACK2;R_CLEARDECALS;SPEC_PREV"
- ALIAS +vduck "+duck;alias checkduck +duck;R_CLEARDECALS"
- ALIAS -vduck "-duck;alias checkduck;SPEC_MENU"
- ALIAS +vthrow "-duck;-attack;-attack2;+speed;+jump;+duck"
- ALIAS -vthrow "-speed;-duck;-jump;checkatk;checkduck;SPEC_MODE"
- alias +duckjump "+jump; +duck"
- alias -duckjump "SPEC_MODE;-jump;-duck;checkduck"
- ALIAS +vfwd "-back;+forward;ALIAS checkfwd +forward"
- ALIAS +vback "-forward;+back; ALIAS checkback +back"
- //ALIAS +vleft "-moveright;+moveleft;ALIAS checkleft +moveleft; CL_RIGHTHAND 1"
- //ALIAS +vright "-moveleft;+moveright;ALIAS checkright +moveright; CL_RIGHTHAND 0"
- ALIAS +vleft "-moveright;+moveleft;ALIAS checkleft +moveleft"
- ALIAS +vright "-moveleft;+moveright;ALIAS checkright +moveright"
- ALIAS -vfwd "-forward;checkback;ALIAS checkfwd"
- ALIAS -vback "-back;checkfwd;ALIAS checkback"
- ALIAS -vleft "-moveleft;checkright;ALIAS checkleft"
- ALIAS -vright "-moveright;checkleft;ALIAS checkright"
- ALIAS checkright ""
- ALIAS checkleft ""
- ALIAS checkback ""
- ALIAS checkfwd ""
- ALIAS checkduck ""
- ALIAS checkatk ""
- ALIAS +vtalk "+voicerecord; voice_enable 1"
- ALIAS -vtalk "-voicerecord"
- ALIAS +vscore "+graph; +score;noclip;R_CLEARDECALS;cl_showfps 1"
- ALIAS -vscore "-graph; -score;cl_showfps 2"
- ALIAS +vdrop "cl_autowepswitch 1; drop"
- ALIAS -vdrop "cl_autowepswitch 0"
- ALIAS +vslot1 "use weapon_knife; slot1
- ALIAS -vslot1 "slot1;R_CLEARDECALS"
- ALIAS +vslot2 "use weapon_knife; slot2"
- ALIAS -vslot2 "slot2;R_CLEARDECALS"
- ALIAS vdropbomb "USE WEAPON_KNIFE;USE WEAPON_C4; DROP"
- ALIAS vbomb "coverme;slot5;use weapon_c4"
- ALIAS vfire "slot10;use weapon_incgrenade; use weapon_molotov;R_CLEARDECALS"
- ALIAS vflash "use weapon_knife;SLOT7;use weapon_flashbang;R_CLEARDECALS"
- ALIAS vnade "SLOT6;use weapon_hegrenade;R_CLEARDECALS"
- ALIAS vdecoy "slot9;slot11;R_CLEARDECALS"
- ALIAS vknife "use weapon_knife;slot3;use weapon_knife;R_CLEARDECALS"
- ALIAS vsmoke "slot8;USE WEAPON_SMOKEGRENADE"
- ALIAS psmoke "slot8;use weapon_smoke;inposition"
- alias droppistol ";use weapon_hkp2000; use weapon_p250; use weapon_glock; use weapon_tec9; use weapon_fiveseven; use weapon_deagle; use weapon_cz75a; use weapon_dualies; use weapon_usp_silencer;drop"
- alias +vradar "+use;cl_radar_always_centered 0; cl_radar_icon_scale_min .4;cl_radar_scale .3;CL_AUTOWEPSWITCH 1"
- alias -vradar "-use; cl_radar_always_centered 1; cl_radar_icon_scale_min .4;cl_radar_scale .55;spec_next;CL_AUTOWEPSWITCH 0"
- /////////
- ///HUD///
- //////////
- //con_filter_text_out avatar con_filter_enable 1
- safezonex ".85" /// The percentage of the screen width that is considered safe from overscan
- safezoney ".85" /// The percentage of the screen height that is considered safe from overscan
- hud_scaling ".95" /// Scales hud elements
- hud_showtargetid "0" /// Enables display of target names
- cl_hud_background_alpha "0" ///
- cl_hud_bomb_under_radar "0" ///
- cl_hud_color "9" /// 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
- cl_hud_healthammo_style "1" ///
- cl_hud_playercount_pos "1" /// 0 = default (top), 1 = bottom
- cl_hud_playercount_showcount "1" /// 0 = show player avatars (default), 1 = just show count number (no avatars)
- cl_hud_radar_scale "1" ///
- cl_radar_always_centered "1" /// If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
- cl_radar_icon_scale_min "1" /// Sets the minimum icon scale. Valid values are 0.4 to 1.0.
- cl_radar_rotate "1" /// 1
- cl_radar_scale "1" /// Sets the radar scale. Valid values are 0.25 to 1.0.
- cl_radar_square_with_scoreboard "1" /// If set, the radar will toggle to square when the scoreboard ivisible.
- cl_inv_showdividerline "0" /// If 1, will show a divider line above the grenades in the inventory panel.
- cl_loadout_colorweaponnames "0" /// If set to true, the weapon names are colored in the weapon loadout to match their rarity.
- cl_show_clan_in_death_notice "0" /// Is set, the clan name will show next to player names in the death notices.
- cl_showfps "0" /// Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
- cl_showhelp "0" /// Set to 0 to not show on-screen help
- cl_showloadout "1" /// Toggles display of current loadout.
- cl_showpluginmessages "1" /// Allow plugins to display messages to you
- cl_showpos "1" /// Draw current position at top of screen
- cl_teamid_overhead "1" /// Shows teamID over player's heads. 0 = off, 1 = on
- cl_teamid_overhead_name_alpha "255" /// The max alpha the overhead ID names will draw as.
- cl_teamid_overhead_name_fadetime ".25" /// How long it takes for the overhad name to fade out once your crosshair has left the target.
- cl_teammate_colors_show "2" /// In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
- closeonbuy "1" /// Set non-zero to close the buy menu after buying something
- cl_scoreboard_mouse_enable_binding "buymenu" /// Name of the binding to enable mouse selection in the scoreboard
- cl_use_opens_buy_menu "0" /// Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
- ///////////
- ///MOUSE///
- //////////
- sensitivity "2.750000" /// Mouse sensitivity.
- zoom_sensitivity_ratio_mouse "1" /// Additional mouse sensitivity scale factor applied when FOV is zoomed in.
- m_customaccel "0" /// Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
- m_customaccel_exponent "0" /// Mouse move is raised to this power before being scaled by scale factor.
- m_customaccel_max "0" /// Max mouse move scale factor, 0 for no limit
- m_customaccel_scale "0" /// Custom mouse acceleration value.
- m_forward "0" /// Mouse forward factor.
- m_mouseaccel1 "0" /// Windows mouse acceleration initial threshold (2x movement).
- m_mouseaccel2 "0" /// Windows mouse acceleration secondary threshold (4x movement).
- m_mousespeed "0" /// Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
- m_pitch "0.022000" /// Mouse pitch factor.
- m_rawinput "1" /// Use Raw Input for mouse input.
- m_side "0" /// Mouse side factor.
- m_yaw "0.022000" /// Mouse yaw factor.
- option_duck_method "0"
- option_speed_method "0"
- ///////////////
- ///crosshair///
- ///////////////
- cl_crosshair_drawoutline "1"
- cl_crosshair_outlinethickness ".5"
- cl_crosshairalpha "255"
- cl_crosshaircolor "1"
- cl_crosshaircolor_b "147"
- cl_crosshaircolor_g "10"
- cl_crosshaircolor_r "255"
- cl_crosshairdot "0"
- cl_crosshairgap "-1"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairsize "2"
- cl_crosshairstyle "4"
- cl_crosshairthickness "0"
- cl_crosshairusealpha "1"
- ///////////////
- ///VIEWMODEL///
- ///////////////
- viewmodel_fov "63"
- viewmodel_offset_x "2.5"
- viewmodel_offset_y "-2"
- viewmodel_offset_z "-2"
- viewmodel_presetpos "0" /// 1:'Desktop', 2:'Couch', 3:'Classic'
- cl_bob_lower_amt "5" /// The amount the viewmodel lowers when running
- cl_bobamt_lat ".1 /// min. 0.100000 max. 2.000000 The amount the viewmodel moves side to side when runningr_eyegloss
- cl_bobamt_vert ".1 /// min. 0.100000 max. 2.000000 The amount the viewmodel moves up and down when runningr_eyemove
- cl_viewmodel_shift_left_amt "2" /// min. 0.500000 max. 2.000000 The amount the viewmodel shifts to the left when shooting accuracy increases.
- cl_viewmodel_shift_right_amt "2" /// min. 0.250000 max. 2.000000 The amount the viewmodel shifts to the right when shooting accuracy decreases.
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyegloss "0"
- r_eyesize "0"
- r_drawtracers_firstperson "1"
- //////////
- ///MISC///
- //////////
- cl_forcepreload "1"
- cl_autobuy "0" /// The order in which autobuy will attempt to purchase items
- cl_autohelp "0" /// Auto-help
- cl_autowepswitch "0" /// Automatically switch to picked up weapons (if more powerful)
- cl_detail_avoid_force "0" /// force with which to avoid players ( in units, percentage of the width of the detail sprite )
- cl_detail_avoid_radius "0" /// radius around detail sprite to avoid players
- cl_detail_avoid_recover_speed "0" /// how fast to recover position after avoiding players
- cl_detail_max_sway "0" /// Amplitude of the detail prop sway
- cl_disablefreezecam "1" /// Turn on/off freezecam on client
- cl_disablehtmlmotd "1" /// Disable HTML motds.
- cl_dm_buyrandomweapons "0" /// Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
- cl_downloadfilter "nosounds" /// Determines which files can be downloaded from the
- engine_no_focus_sleep "0" ///
- func_break_max_pieces "1" ///
- custom_bot_difficulty "3" /// Bot difficulty for offline play.
- mat_queue_mode -1
- ///////////
- ///AUDIO///
- ///////////
- //snd_legacy_surround "0" /// Try this on / off
- dsp_enhance_stereo "1" /// Try this on / off
- snd_front_headphone_position "90" /// Specifies the position (in degrees) of the virtual front left/right headphones.
- snd_rear_headphone_position "90" /// Specifies the position (in degrees) of the virtual rear left/right headphones.
- snd_headphone_pan_exponent "1.5" /// Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
- snd_headphone_pan_radial_weight "0" /// Apply cos(angle) * weight before pan law
- snd_front_stereo_speaker_position "90" /// Specifies the position (in degrees) of the virtual front left/right speakers.
- snd_rear_stereo_speaker_position "90" /// Specifies the position (in degrees) of the virtual rear left/right speakers.
- snd_stereo_speaker_pan_exponent "1.5" /// Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
- snd_stereo_speaker_pan_radial_weight "0" /// Apply cos(angle) * weight before pan law
- //windows_speaker_config "" /// Default (2 Speakers) 1: Headphones 3: 4 Speakers 4: 2 Speakers 6: 5.1 Surround
- snd_mixahead "0.05"
- snd_mute_losefocus "0"
- snd_musicvolume "0.0000"
- //snd_dvar_dist_max "2000"
- //snd_dvar_dist_min "300"
- //snd_duckerattacktime "0.5"
- //snd_duckerreleasetime "2.5"
- //snd_duckerthreshold "0.15"
- //snd_ducking_off "1"
- //snd_ducktovolume "0.55"
- //snd_max_same_sounds "5"
- //snd_max_same_weapon_sounds "5"
- //snd_pitchquality "1"
- //voice_enable "1" /// Toggle voice transmit and receive.
- //voice_scale "1" ///
- ///////////
- /////CON///
- ////////////
- //con_enable "1" /// Allows the console to be activated.
- //con_filter_enable "" /// Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
- //con_filter_text "" /// Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
- //con_filter_text_out "" /// Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
- con_logfile "." /// Console output gets written to this file
- /////////////
- ///NETCODE///
- /////////////
- fps_max "200" /// Frame rate limiter
- cl_cmdrate "128"
- cl_updaterate "128" /// Number of packets per second of updates you are requesting from the server
- cl_interp "0" // Sets the interpolation amount (bounded on low side by server interp ratio settings).
- cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
- rate "128000" // Max bytes/sec the host can receive data
- rcon_password "ourbase" // remote console password.
- net_maxroutable "1200 // Requested max packet size before packets are 'split'.
- net_splitrate "0" // Number of fragments for a splitpacket that can be sent per frame
- mm_csgo_community_search_players_min "5" // When performing CSGO community matchmaking look for servers with at least so many human players
- mm_dedicated_search_maxping "50" // Longest preferred ping to dedicated servers for games
- net_allow_multicast "0"
- /////////////////
- /////NET GRAPH///
- /////////////////
- net_graph "0" /// Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
- net_graphheight "1050" /// Height of netgraph panel
- net_graphholdsvframerate "1" /// Hold worst case in server framerate line.
- net_graphmsecs "50" /// The latency graph represents this many milliseconds.
- net_graphpos "2"
- net_graphproportionalfont "1" /// Determines whether netgraph font is proportional or not
- net_graphshowinterp "0" /// Draw the interpolation graph.
- net_graphshowlatency "1" /// Draw the ping/packet loss graph.
- net_graphshowsvframerate "1" /// Draw the server framerate graph.
- alias nade "give weapon_hegrenade"
- alias flash "give weapon_flashbang"
- alias decoy "give weapon_Decoy"
- alias molotov "give weapon_molotov"
- alias incgrenade "give weapon_incgrenade"
- alias incnade "give weapon_incgrenade"
- alias smoke "give weapon_smokegrenade"
- alias ak "give weapon_ak47"
- alias m4 "give weapon_m4a1"
- alias m4s "give weapon_m4a1_silencer"
- alias awp "give weapon_awp"
- alias fiveseven "give weapon_fiveseven"
- alias deagle "give weapon_glock"
- alias sg "give weapon_sg553"
- alias auto "give weapon_Scar20"
- alias cz "give weapon_cz75a"
- alias c4 "give weapon_c4"
- alias p250 "give weapon_p250"
- alias tec9 "give weapon_tec9"
- alias p2k "give weapon_hkp2000"
- alias glock "give weapon_glock"
- host_writeconfig
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