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- Failed to find any textures at Things/Items/Apparel/Body/WorkClothing/Avali_WorkClothing_Thin while constructing Multi(initPath=Things/Items/Apparel/Body/WorkClothing/Avali_WorkClothing_Thin, color=RGBA(0.635, 0.616, 0.596, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
- Verse.Log:Error(String, Boolean)
- Verse.Graphic_Multi:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
- RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
- Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch1(PawnGraphicSet)
- Verse.PawnGraphicSet:SetApparelGraphicsDirty()
- RimWorld.Pawn_ApparelTracker:<ApparelChanged>b__57_0()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:ExecuteWhenFinished(Action)
- RimWorld.Pawn_ApparelTracker:ApparelChanged()
- RimWorld.Pawn_ApparelTracker:RimWorld.Pawn_ApparelTracker.Notify_ApparelAdded_Patch3(Pawn_ApparelTracker, Apparel)
- Verse.ThingOwner:NotifyAdded(Thing)
- Verse.ThingOwner`1:Verse.ThingOwner`1[[Verse.Thing, Assembly-CSharp, Version=1.2.7705.25110, Culture=neutral, PublicKeyToken=null]].TryAdd_Patch1(ThingOwner`1, Thing, Boolean)
- RimWorld.Pawn_ApparelTracker:RimWorld.Pawn_ApparelTracker.Wear_Patch1(Pawn_ApparelTracker, Apparel, Boolean, Boolean)
- EdB.PrepareCarefully.CustomPawn:AddApparelToPawn(Pawn, PawnLayer)
- EdB.PrepareCarefully.CustomPawn:CopyApparelToPawn(Pawn)
- EdB.PrepareCarefully.CustomPawn:ResetApparel()
- EdB.PrepareCarefully.CustomPawn:SetSelectedApparel(PawnLayer, ThingDef)
- EdB.PrepareCarefully.PanelAppearance:SelectNextApparel(CustomPawn, Int32)
- EdB.PrepareCarefully.<>c__DisplayClass29_0:<DrawPanelContent>b__4()
- EdB.PrepareCarefully.PanelAppearance:DrawFieldSelector(Rect, String, Action, Action, Action, Color)
- EdB.PrepareCarefully.PanelAppearance:DrawFieldSelector(Rect, String, Action, Action, Action)
- EdB.PrepareCarefully.PanelAppearance:DrawPanelContent(State)
- EdB.PrepareCarefully.PanelBase:Draw(State)
- EdB.PrepareCarefully.TabViewPawns:Draw(State, Rect)
- EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents(Rect)
- Verse.Window:InnerWindowOnGUI(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
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