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jakobmol71

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Feb 15th, 2019
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  1. Error while compiling: EventManagerV2.cs(81,16): error CS0246: The type or namespace name `EventManager' could not be found. Are you missing an assembly reference?
  2. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  3. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  4. UnityEngine.Logger:Log(LogType, Object)
  5. UnityEngine.Debug:LogError(Object)
  6. Oxide.Core.Unity.Logging.UnityLogger:ProcessMessage(LogMessage)
  7. Oxide.Core.Logging.Logger:Write(LogMessage)
  8. Oxide.Core.Logging.Logger:Write(LogType, String, Object[])
  9. Oxide.Core.Logging.CompoundLogger:Write(LogType, String, Object[])
  10. Oxide.Core.OxideMod:LogError(String, Object[])
  11. Oxide.Plugins.CSharpPluginLoader:<CompileAssembly>b__21_0(Compilation)
  12. Oxide.Plugins.Compilation:<Completed>b__20_0()
  13. Oxide.Core.OxideMod:OnFrame(Single)
  14. Oxide.Core.Unity.UnityScript:Update()
  15.  
  16. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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