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- Error while compiling: EventManagerV2.cs(81,16): error CS0246: The type or namespace name `EventManager' could not be found. Are you missing an assembly reference?
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Oxide.Core.Unity.Logging.UnityLogger:ProcessMessage(LogMessage)
- Oxide.Core.Logging.Logger:Write(LogMessage)
- Oxide.Core.Logging.Logger:Write(LogType, String, Object[])
- Oxide.Core.Logging.CompoundLogger:Write(LogType, String, Object[])
- Oxide.Core.OxideMod:LogError(String, Object[])
- Oxide.Plugins.CSharpPluginLoader:<CompileAssembly>b__21_0(Compilation)
- Oxide.Plugins.Compilation:<Completed>b__20_0()
- Oxide.Core.OxideMod:OnFrame(Single)
- Oxide.Core.Unity.UnityScript:Update()
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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