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- CMD:damage(playerid, params[])
- {
- new
- iStr[512];
- if(ServerInfo[SRV_CW_MODE]) strcpy(iStr, ""#CWHITE"Round Damage:\tTotal Damage:\t\tName:\n", 80);
- else strcpy(iStr, ""#CWHITE"Round Damage:\tName:\n", 50);
- foreach(i)
- {
- if(ServerInfo[SRV_CW_MODE] && (PVar[i][pDamage] > 0 || gPFinal[i][fDamage] > 0))
- {
- format(iStr, sizeof(iStr), "%s"#ERR"%i\t\t\t%i\t\t\t"#CORANGE"%s\n", iStr, PVar[i][pDamage], gPFinal[i][fDamage], gName[i]);
- }
- else if(PVar[i][pDamage] > 0)
- {
- format(iStr, sizeof(iStr), "%s"#ERR"%i\t\t\t"#CORANGE"%s\n", iStr, PVar[i][pDamage], gName[i]);
- }
- }
- ShowPlayerDialog(playerid, DIALOG_DAMAGE, DIALOG_STYLE_LIST, ""#CRED"[U] Army: "#CWHITE"Player's Round Damage", iStr, "Refresh", "Close");
- return 1;
- }
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