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- IC Name: Vanilor
- Key: Roxinea
- -----------
- Jutsu Name: Advanced Dragon hammer
- Skill Rank:A
- Element: Dragon Type
- Drain: 800 ess / 100 Stam
- Damage Cap: Major / Lethal
- Description:The Dragon Lycanus swells their energy around their fists or legs, or Tail empowering them in a form of making up close-quarters-combat. This form has been taken to it's utmost pinnacle, a true and terrifying example of the combat potential of a Dragon! Depending on the element gathered to their fist, foot, or Tail the damage dealt by the attack actually differs.
- New Calculation:
- Can be used with Dragon hammer without Transitionist or Dual Castor.
- Fire: Burn the opponent, deal two calculations. Spirit + 15 VS Spirit Defense; Strength +5 vs Durability. Upon contact, hits in a 5x5 area. Does not damage user.
- Water: Lower the opponent's Parry Calculation against the Water attack by 15 Points. Deals only one hit of Spirit + 15 VS Spirit Defense.
- Earth: Increase Damage by 15 Points. Does not lower Attack Speed.
- Steel: Increase Damage by 20 Points. Lower Attack Speed by 2.5
- Wind: Cuts the opponent. Spirit + 15 VS Opponent's Durability twice; Strength +5 VS Opponent's Durability.
- Lightning: Electrify the target. Spirit + 15 VS Opponent's Spirit Defense; Strength VS Opponent's Durability. Lower opponent's Speed, Attack Speed, and Reflex by 5 Points when struck, for two rounds, unstackable.
- Sound: Send vibrations into the opponent's body, lowering their Reflex by 15 Points for three rounds, unstackable. Deals Strength +5 VS Durability.
- Expert Calculation:
- Can be used with Dragon hammer without Transitionist or Dual Castor.
- Fire: Attack speed +5, Burn the opponent, deal two calculations. Spirit + 20 VS Spirit Defense; Strength +5 vs Durability. Upon contact, hits in a 10x10 area. Add's a stack of "Burn" Dealing Spirit Vs Spirit resistance for three turns.
- Does not damage user.
- Water:Attack speed +5, Lower the opponent's Parry Calculation against the Water attack by 15 Points. Deals only one hit of Spirit + 15 VS Spirit Defense.
- Earth: Increase Damage by 15 Points. Boosts Attack speed by 10
- Steel: Increase Damage by 15 Points. Doesn't lower attack speed.
- Wind: Attack speed +5, Cuts the opponent. Spirit + 15 VS Opponent's Durability twice; Strength +5 VS Opponent's Durability.
- Add's a stack of "Bleed" Dealing Spirit Vs Spirit resistance for three turns.
- Lightning: Attack speed +10, Electrify the target. Spirit + 15 VS Opponent's Spirit Defense; Strength VS Opponent's Durability. Lower opponent's Speed, Attack Speed, and Reflex by 5 Points when struck, for two rounds, unstackable.
- Sound: Attack speed +5, Send vibrations into the opponent's body, lowering their Reflex by 20 Points for three rounds, unstackable. Deals Strength +10 VS Durability.
- Mastered Calculation:
- Can be used with Dragon hammer without Transitionist or Dual Castor.
- Fire: Attack speed +7, Burn the opponent, deal two calculations. Spirit + 20 VS Spirit Defense; Strength +10 vs Durability. Upon contact, hits in a 10x10 area. Add's a stack of "Burn" Dealing Spirit Vs Spirit resistance for three turns.
- Does not damage user.
- Water:Attack speed +7, Lower the opponent's Parry Calculation against the Water attack by 15 Points. Deals only one hit of Spirit + 20 VS Spirit Defense.
- Earth: Increase Damage by 20 Points. Boosts Attack speed by 10
- Steel: Increase Damage by 20 Points. Doesn't lower attack speed.
- Wind: Attack speed +7, Cuts the opponent. Spirit + 20 VS Opponent's Durability twice; Strength +5 VS Opponent's Durability.
- Add's a stack of "Bleed" Dealing Spirit Vs Spirit resistance for three turns.
- Lightning: Attack speed +15, Electrify the target. Spirit + 20 VS Opponent's Spirit Defense; Strength VS Opponent's Durability. Lower opponent's Speed, Attack Speed, and Reflex by 10 Points when struck, for two rounds, unstackable.
- Sound: Attack speed +10, Send vibrations into the opponent's body, lowering their Reflex by 20 Points for three rounds, unstackable. Deals Strength +15 VS Durability.
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