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- -- Services
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- -- Variables
- local player = Players.LocalPlayer
- local mouse = player:GetMouse()
- local speed = 1
- local bangOffset = CFrame.new(0, 0, -1) -- Position at their head
- local bangLoop
- local bangAnim = Instance.new("Animation")
- if player.Character and not player.Character:FindFirstChild("R15") then
- bangAnim.AnimationId = "rbxassetid://55816634"
- else
- bangAnim.AnimationId = "rbxassetid://55816634"
- end
- local bang = player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(bangAnim)
- bang:Play(.1, 1, 1)
- bang:AdjustSpeed(speed)
- bangLoop = RunService.Stepped:Connect(function()
- wait(1)
- bang:Play()
- end)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("ꜰᴜᴄᴋ ʏᴇꜱ!", "All")
- wait(5)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Ɪᴛ ꜰᴇᴇʟꜱ ꜱᴏ ɢᴏᴏᴅ...", "All")
- wait(5)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("ᴏʜ ʏᴇᴀʜ...", "All")
- wait(5)
- bang:AdjustSpeed(1)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("ʙᴏᴜᴜᴛᴀ ʙᴜꜱꜱ!", "All")
- wait(5)
- bang:AdjustSpeed(1.1)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("ᴀʜʜ ꜱʜlᴛ!!!!!", "All")
- wait(5)
- bang:AdjustSpeed(1.5)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("ʙᴏᴜᴛᴛᴀ ʙᴜꜱᴛ ᴍʏ ꜰᴀᴛᴀꜱꜱ ᴄᴏᴄᴋ!", "All")
- wait(5)
- bang:AdjustSpeed(2)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("* ᴄᴜᴍꜱ ᴀʟᴏᴛ *", "All")
- bang:AdjustSpeed(0)
- wait(4)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("✅ successfully ran script | resetting", "All")
- wait(3)
- player.Character.Humanoid.Health = 0
- player.Character:FindFirstChildOfClass('Humanoid').Died:Connect(function()
- if bangLoop then
- bangLoop:Disconnect()
- bang:Stop()
- bangAnim:Destroy()
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("❌ | Player Died!", "All")
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("❌ | Player Died!", "All")
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("❌ | Player Died!", "All")
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("❌ | Player Died!", "All")
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("❌ | Player Died!", "All")
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("❌ | Player Died!", "All")
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("❌ | Player Died!", "All")
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("❌ | Player Died!", "All")
- end
- end)
- -- Connect TextBox input
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