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Jan 16th, 2018
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  1. #include <a_samp>
  2.  
  3.  
  4. #include "../modules/Admin.inc"
  5. #include "../modules/registro.login.inc"
  6. #include "../modules/textdraw.inc"
  7. #include "../modules/diversos.inc"
  8. #include "../modules/twitter.inc"
  9.  
  10.  
  11. public OnGameModeInit()
  12. {
  13. Div_OnGameModeInit();
  14. Text_OnGameModeInit();
  15. return 1;
  16. }
  17.  
  18. public OnGameModeExit()
  19. {
  20. Adm_OnGameModeExit();
  21. Text_OnGameModeExit();
  22. return 1;
  23. }
  24.  
  25. public OnPlayerRequestClass(playerid, classid)
  26. {
  27. Reg_OnPlayerRequestClass(playerid, classid);
  28. return 1;
  29. }
  30.  
  31. public OnPlayerConnect(playerid)
  32. {
  33. Adm_OnPlayerConnect(playerid);
  34. Text_OnPlayerConnect(playerid);
  35. return 1;
  36. }
  37.  
  38. public OnPlayerDisconnect(playerid, reason)
  39. {
  40. Adm_OnPlayerDisconnect(playerid, reason);
  41. return 1;
  42. }
  43.  
  44. public OnPlayerSpawn(playerid)
  45. {
  46. Div_OnPlayerSpawn(playerid);
  47. Adm_OnPlayerSpawn(playerid);
  48. return 1;
  49. }
  50.  
  51. public OnPlayerDeath(playerid, killerid, reason)
  52. {
  53. return 1;
  54. }
  55.  
  56. public OnVehicleSpawn(vehicleid)
  57. {
  58. return 1;
  59. }
  60.  
  61. public OnVehicleDeath(vehicleid, killerid)
  62. {
  63. return 1;
  64. }
  65.  
  66. public OnPlayerText(playerid, text[])
  67. {
  68. return 1;
  69. }
  70.  
  71. public OnPlayerCommandText(playerid, cmdtext[])
  72. {
  73. return 0;
  74. }
  75.  
  76. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  77. {
  78. return 1;
  79. }
  80.  
  81. public OnPlayerExitVehicle(playerid, vehicleid)
  82. {
  83. return 1;
  84. }
  85.  
  86. public OnPlayerStateChange(playerid, newstate, oldstate)
  87. {
  88. return 1;
  89. }
  90.  
  91. public OnPlayerEnterCheckpoint(playerid)
  92. {
  93. return 1;
  94. }
  95.  
  96. public OnPlayerLeaveCheckpoint(playerid)
  97. {
  98. return 1;
  99. }
  100.  
  101. public OnPlayerEnterRaceCheckpoint(playerid)
  102. {
  103. return 1;
  104. }
  105.  
  106. public OnPlayerLeaveRaceCheckpoint(playerid)
  107. {
  108. return 1;
  109. }
  110.  
  111. public OnRconCommand(cmd[])
  112. {
  113. return 1;
  114. }
  115.  
  116. public OnPlayerRequestSpawn(playerid)
  117. {
  118. return 1;
  119. }
  120.  
  121. public OnObjectMoved(objectid)
  122. {
  123. return 1;
  124. }
  125.  
  126. public OnPlayerObjectMoved(playerid, objectid)
  127. {
  128. return 1;
  129. }
  130.  
  131. public OnPlayerPickUpPickup(playerid, pickupid)
  132. {
  133. return 1;
  134. }
  135.  
  136. public OnVehicleMod(playerid, vehicleid, componentid)
  137. {
  138. return 1;
  139. }
  140.  
  141. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  142. {
  143. return 1;
  144. }
  145.  
  146. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  147. {
  148. return 1;
  149. }
  150.  
  151. public OnPlayerSelectedMenuRow(playerid, row)
  152. {
  153. return 1;
  154. }
  155.  
  156. public OnPlayerExitedMenu(playerid)
  157. {
  158. return 1;
  159. }
  160.  
  161. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  162. {
  163. return 1;
  164. }
  165.  
  166. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  167. {
  168. return 1;
  169. }
  170.  
  171. public OnRconLoginAttempt(ip[], password[], success)
  172. {
  173. return 1;
  174. }
  175.  
  176. public OnPlayerUpdate(playerid)
  177. {
  178. return 1;
  179. }
  180.  
  181. public OnPlayerStreamIn(playerid, forplayerid)
  182. {
  183. return 1;
  184. }
  185.  
  186. public OnPlayerStreamOut(playerid, forplayerid)
  187. {
  188. return 1;
  189. }
  190.  
  191. public OnVehicleStreamIn(vehicleid, forplayerid)
  192. {
  193. return 1;
  194. }
  195.  
  196. public OnVehicleStreamOut(vehicleid, forplayerid)
  197. {
  198. return 1;
  199. }
  200.  
  201. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  202. {
  203. Reg_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  204. return 1;
  205. }
  206.  
  207. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  208. {
  209. return 1;
  210. }
  211.  
  212. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  213. {
  214. Text_OnPlayerClickTextDraw(playerid, Text:clickedid);
  215. return 1;
  216. }
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