ToxicClay

STR/MAG Psyker

Dec 11th, 2016
172
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.45 KB | None | 0 0
  1. !character add Alyssa AMGC -age 15 -body Average -type mg -spec Psychic -stats 12 4 6 18 6 -power Teleportation -weapon Melee (High Ward) -outfit Elaborate (Accumulator) -perk1 Martial Training -perk2 Gifted -perk3 Overcity Shift -perk4 Big Damn Hero -perk5 Mystic Artifact -perk6 Familiar (Support)
  2.  
  3.  
  4. Name: Alyssa Williams
  5. Age: 15 (nee 22)
  6. Height: 5'3
  7. Weight: 125lbs
  8. Body: Average (+1 ANY [MAG])
  9. Specialization: Psychic (+2 MAG/LCK)
  10.  
  11.  
  12. "Open your mind...and prepare yourself for the void!"
  13.  
  14.  
  15. Image: https://i.imgur.com/XEd49eR.jpg
  16. Weapon: https://i.imgur.com/2quXWdK.png
  17.  
  18. STR 12 [Gold, Silver]
  19. AGI 4
  20. VIT 6 [Bronze]
  21. MAG 18 [Silver, Silver]
  22. LCK 6
  23.  
  24.  
  25. Immediate backstory:
  26.  
  27. Alyssa enters the Overcity via an unlucky misstep on her way back from the corner store. She gets the feeling something is "wrong," but writes it off to nerves or paranoia: she'd not been having the easiest week. The first inkling she had that something was -seriously- wrong was when an enormous, scorpion-shaped monster with the torso and head of a woman broke through a building around the corner and advanced on her menacingly.
  28.  
  29. Snared in paralysis, she dropped her bags and took a shaky step backwards. "Now you're mine," the beast purred as it advanced...
  30.  
  31. A flash of light heralded the timely approach of a magical girl, drawing the beast's attention and taking the heat off of Alyssa. She wanted to help, to do -something- but her body wouldn't let her.
  32.  
  33. The girl slew the beast, but at the cost of her own life, her final expression one of beatific happiness.
  34.  
  35. And then the little fluffy one showed up...
  36.  
  37. "Well! She died saving you, so I guess you're my next girl! You'll have -plenty- of chances to help people now!"
  38.  
  39. The rest, as they say, is history.
  40.  
  41.  
  42.  
  43.  
  44. Past Backstory:
  45.  
  46. Lived in New York City, sophomore in college. She wanted to do something where she made a difference. She didn't want to be just another person, in just another office, so she was studying to be an EMT.
  47.  
  48. Daughter of a single mother (divorced her husband for infidelity), rather close to her.
  49.  
  50. Had a couple roommates to make ends meet among the shitty rent of the Boroughs.
  51.  
  52. Didn't pay attention to much outside her studies. Faded into the social tapestry, but she came out of her shell around her roommates.
  53.  
  54. 5'11 before. Short dirty blonde hair.
  55.  
  56. Didn't involve herself in politics, or social issues, or much of anything. Around her roommates, slightly more animated.
  57.  
  58. Enjoyed spending a night at home reading science-fiction more than going out with her roomies on the weekend.
  59.  
  60. Roommates:
  61.  
  62. Brianne Smith
  63. Age: 21
  64. Height: 5'7
  65. Weight: 145
  66.  
  67. Blonde hair. The party girl. Somehow, she managed to stay afloat in her psych classes despite spending every weekend partying, and most of her free time planning that weekend's party. No matter how many times Alyssa rebuffed her, Brianne kept trying to persaude her out of her shell.
  68.  
  69. Kelly Jenkins
  70. Age: 22
  71. Height: 5'4
  72. Weight: 110
  73.  
  74. Mousy brown hair. The nerd. More content to leave Alyssa alone than Brianne, but she did impress upon Alyssa the need to get out and do something every now and again. She was studying computer science (because of course she was), and doing very well for herself.
  75.  
  76.  
  77. Personality:
  78. Shy, retiring. She'll talk if approached, but usually she sticks to the outside of social situations.
  79. Uncomfortable in crowds, due to the press of minds that she's conscious of.
  80. A mahou died to keep her alive, so she's desperate to do what she can to help others.
  81. E-Even if they don't know what they need, she does! She can read minds!
  82.  
  83. Weapon: Melee (+1 STR / VIT)
  84. Enhancement: High Ward
  85.  
  86. Outfit: Uniform [spent: bronze: Uniform -> Elaborate] (+1 MAG)
  87. Enhancement: Accumulator
  88.  
  89. Power: Teleportation (+1 MAG)
  90. Instant transportation between two points. Cost is length dependent.
  91. Instant success on Flee for 2 MP.
  92. Can blink away from an incoming attack; mana cost is equal to net successes.
  93. Can Dash or Disengage with MAG.
  94.  
  95. Perk 1: Martial Training (+1 STR [retained])
  96. Once per combat encounter, ask GM for tactics of enemy force.
  97. STR requirement for melee weapons -1.
  98.  
  99. Perk 2: Gifted (+1 SPC STAT [MAG] [retained])
  100. Cast spells as if MAG is at +2.
  101. Possibly GM-specific bonuses
  102.  
  103. Perk 3: Overcity Shift (+1 MAG)
  104. 3MP teleport, shift from Overcity to the world and back
  105. Allies and Close/Far enemies come with.
  106. If not attacked on previous turn, can restrict it to Close.
  107.  
  108. Perk 4: Big Damn Hero (+1 ANY [MAG])
  109. Designate one person/place with a token.
  110. Gain awareness of danger to selected target.
  111. Always arrive in time if you hurry.
  112. While defending, gain +1 ATK / DEF dice.
  113. Defending a person, AID actions grant +3.
  114. Only one token may exist at a time.
  115.  
  116. Perk 5: Mystic Artifact [spent: Bronze: Underdog -> Mystic] (+1 MAG)
  117. You gain an artifact that sometimes shows you glimpses
  118. of the past, present or future, relevant to your query.
  119. As a free action, expend 1 mana to gain a flash of
  120. insight into the future, taking +2 to defense for the next turn.
  121.  
  122. Perk 6: Familiar (Support) (+1 ANY [MAG])
  123. Attack and defend with 5 dice, +2 autosuccess on defense.
  124. 10 HP, 3 SOAK, 10 MP, 0 FP.
  125. AID actions grant +3 dice.
  126. Untargetable.
  127. Cannot take combat actions unless told to assume combat form.
  128.  
  129.  
  130.  
  131.  
  132.  
  133.  
  134.  
  135.  
  136.  
  137. =========THE FOLLOWING PERKS ARE LOCKED UNTIL AND UNLESS CORRUPTED=========
  138.  
  139. === STAT CHANGES: -2 LCK, -2 MAG, +4 MAG, +2 VIT ===
  140.  
  141. = DUAL-SPEC: PSYCHIC/REINFORCEMENT. MOTIVATION: ALTRUIST =
  142.  
  143. === MONG FORM: LEANAN SIDHE ===
  144.  
  145. In MonG form, her hair lengthens to her ankles, her ears become pointed and her face becomes regal. She's enchantingly beautiful, and can float gracefully above the ground.
  146.  
  147.  
  148. Reverence [+1 MAG, +1 FP]
  149. MonG does not need to be disguised.
  150. Considered a good omen, of sacred
  151. significance, consecrated, otherwise.
  152. Humans feel at ease.
  153.  
  154. Tooth and Claw [+1 MAG] [Bronze spent: Tooth and Claw -> Precognition]
  155.  
  156. Girl has a minor sense of clairvoyance.
  157. May spend 1 MP / FP to ask a GM about
  158. any future event.
  159.  
  160. ADDED EFFECT:
  161. Due to also possessing Mystic Artifact,
  162. MA is now free to activate, and now cannot
  163. be taken away.
  164.  
  165. CONFLUENCE:
  166. +2 to defensive rolls is now a 0MP free action.
  167.  
  168. Drifter [Mode: Levitation] [+1 MAG]
  169. MonG may hover above any solid surface at
  170. twice their height.
  171. +1 to all defensive contests.
  172.  
  173. Lure [+1 ANY(VIT)]
  174. MonG has something related to their appearance
  175. that draws people and other MonGs to their company.
  176.  
  177. AID actions grant both parties +1 MP.
  178.  
  179. Enter Sandman [+1 ANY (VIT)]
  180. MonG can enter dreams in undisguised form.
  181. Reverence might make them better instead of worse?
  182. Can consume dreams to recover 1 of every Resource.
  183.  
  184. Half-Blooded [+1 MAG]
  185. MonG gains use of one spell from a specialization
  186. she does not hold. Must be below MAG req.
  187.  
  188. Crystalline Shield
  189. Keywords: Utility, Regular
  190. Duration: Until Destroyed
  191. Requisites: 8/10/12 Magic
  192. Cost: 1/2/3 Mana
  193. Description: Forge a handheld shield of crystal which has 3/5/7 points of Soak. The shield can be held passively after construction and will last until all points of its Soak are depleted, or combat ends. Damage to the shield comes over priority to your personal wound pool.
Advertisement
Add Comment
Please, Sign In to add comment