tsutitire2

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May 27th, 2020
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  1. Variables:
  2. {Skindt::*} = 0
  3. command /skinset <player=%sender%> [<player>]:
  4. trigger:
  5. if arg 2 is not set:
  6. set player's displayed skin to {Skindt::%arg 1's uuid%}
  7. set player's display name to arg 1
  8. set player's tablist name to arg 1
  9. set player's nametag to arg 1
  10. if arg 2 is set:
  11. set arg 2's displayed skin to {Skindt::%arg 1's uuid%}
  12. set arg 2's display name to arg 1
  13. set arg 2's tablist name to arg 1
  14. set arg 2's nametag to arg 1
  15. On join:
  16. set {Skindt::%player's uuid%} to player's displayed skin
  17. command /skininf <player>:
  18. trigger:
  19. set {Skindt::%arg 1's uuid%} to arg 1's displayed skin
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