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- # Import pygame and create a start menu
- import pygame
- from pygame.locals import *
- from sys import exit
- from random import randint
- # Create a start menu
- def start_menu():
- # Initialize pygame
- pygame.init()
- # Create a screen
- screen = pygame.display.set_mode((640, 480), 0, 32)
- # Create a font
- font = pygame.font.SysFont("arial", 32)
- # Create a text
- text = font.render("Press any key to start", True, (255, 255, 255))
- # Create a rectangle
- rect = text.get_rect()
- # Create a center
- center = rect.center
- # Create a loop
- while True:
- # Create a event
- for event in pygame.event.get():
- # Create a quit event
- if event.type == QUIT:
- exit()
- # Create a keydown event
- if event.type == KEYDOWN:
- # Create a return
- return
- # Create a screen
- screen.fill((0, 0, 0))
- # Create a screen
- screen.blit(text, center)
- # Create a screen
- pygame.display.update()
- # Create a function
- def game_over():
- # Initialize pygame
- pygame.init()
- # Create a screen
- screen = pygame.display.set_mode((640, 480), 0, 32)
- # Create a font
- font = pygame.font.SysFont("arial", 32)
- # Create a text
- text = font.render("Game Over", True, (255, 255, 255))
- # Create a rectangle
- rect = text.get_rect()
- # Create a center
- center = rect.center
- # Create a loop
- while True:
- # Create a event
- for event in pygame.event.get():
- # Create a quit event
- if event.type == QUIT:
- exit()
- # Create a keydown event
- if event.type == KEYDOWN:
- # Create a return
- return
- # Create a screen
- screen.fill((0, 0, 0))
- # Create a screen
- screen.blit(text, center)
- # Create a screen
- pygame.display.update()
- # Create a function
- def main():
- # Create a start menu
- start_menu()
- # Create a function
- game_over()
- main()
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