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Jun 25th, 2018
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  1. <language id="english">
  2. <entry id="tray_icon_tooltip_stealth_description"><![CDATA[Cannot be hit by single target attacks.]]></entry>
  3. <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[Shuffle (%d rds)]]></entry>
  4. <entry id="tray_icon_tooltip_buff_duration_none_format"><![CDATA[%s]]></entry>
  5. <entry id="buff_rule_tooltip_monster_type_count_min"><![CDATA[%s vs. %ss]]></entry>
  6. <entry id="buff_rule_tooltip_in_room"><![CDATA[%s in Rooms]]></entry>
  7. <entry id="buff_rule_tooltip_target_hpabove"><![CDATA[{?string1}%s if target HP above {?percent1}%d%%]]></entry>
  8. <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s if target HP below {?percent1}%d%%]]></entry>
  9. <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[%+d DMG]]></entry>
  10. <entry id="buff_stat_tooltip_combat_stat_multiply_defense_rating"><![CDATA[%+d%% DODGE]]></entry>
  11. <entry id="buff_stat_tooltip_stress_heal_percent_hero_crit"><![CDATA[%+d%% {colour_start|stress}Stress {colour_end}Healed on Crit]]></entry>
  12. <entry id="buff_stat_tooltip_hp_heal_received_percent_hero_skill"><![CDATA[%+d%% {colour_start|healhp}Healed{colour_end} from single target skills]]></entry>
  13. <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>
  14. <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s vs not {colour_start|stealth}Stealthed{colour_end}]]></entry>
  15. <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>
  16. <entry id="buff_rule_data_tooltip_the_blood"><![CDATA[The Blood]]></entry>
  17. <entry id="trinket_hero_class_requirement_seperator"><![CDATA[ or ]]></entry>
  18. <entry id="str_death_effect_effect"><![CDATA[died of shenanigans.]]></entry>
  19. <entry id="effect_health_damage_format"><![CDATA[{colour_start|harmful}Suffer{colour_end} %d HP DMG]]></entry>
  20. </language>
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