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- Item Changes 18/05/2019
- Item Revamps
- Contrast:
- 0 -> 1 Mana Regen
- 0 -> 100 Life Steal
- 25% -> 0 Reflection
- 25% -> 0 Exploding
- 25% -> 0 Soul Point Regen
- 0 -> 125 Raw Health Regen
- Reasoning: Contrast has always been underwhelming since the main focus of it is utility effect and good health. However it is too easy to be overshadowed by crafted accessories due to their natures. Therefore this change is made to keep contrast as “utility” focused while giving it more practical utility effects.
- Zhight Powwow Bangle
- Level 55
- 9% XP Bonus
- 9% Loot Bonus
- 12% Soul Point Regen
- 5% Stealing
- Reasoning: Too many rainbow bracelets so we reworked one of them out of the combo
- Granite Helm:
- 1550 Health
- 20 Earth Defense
- 20 Fire Defense
- 60 Air Defense
- Level 63
- 45 Strength Requirement
- 15 Defense Requirement
- 7 Defense SP (2-9)
- 26% Exploding (8-34)
- -9% Walk Speed (6-12)
- 100 Raw Melee Damage (30-130)
- -25% Water Defense (17-32)
- 20% Air Defense (6-26)
- Reasoning: Part of Earth/Fire Combo Buff
- Magmatic Plate
- 1400 Health
- -130 Water Defense
- Level 72
- 40 Strength Requirement
- 50 Defense Requirement
- 22% Melee Damage (7-29)
- 7 Strength SP
- 8 Defense SP
- 19% Exploding (6-25)
- 28% Earth / Fire Damage (8-36)
- -34% Water Damage (24-44)
- Reasoning: Part of Earth/Fire Combo Buff
- ---
- Item Changes
- Intensity:
- 12% -> 15% Spell Damage
- 12% -> 15% All Elemental Damages
- Reasoning: As Hive items supposed to have a lead over the other items of the same item type, intensity fell short to crafted accessories too easily.
- Slider:
- 2 -> 3 slots
- 180-300 -> 160-300 Neutral Damage
- Reasoning: After the braker buff a few patches ago the other three wybel boss altar weapon fell into only niche viable, which considering they are the reward for the highest level boss altar their usage was quite limited. Here is some buffs to open them up to more combo options.
- Bonder:
- 200-450 -> 300-380 Neutral Damage
- -25% -> -20% Spell Damage (14-26)
- -25% -> -20% Melee Damage (14-26)
- 10% -> 0 XP Bonus
- 245 -> 200 Raw Health Regen (60-260)
- Reasoning: See above
- Stinger
- 2 -> 3 slots
- 1600-2000 -> 1500-2000 Neutral Damage
- Reasoning: See above
- Knucklebones:
- 25% -> 0 Melee Damage
- 0 -> 2 Attack Speed (1-3)
- -900 -> -1250 Life Steal (875-1625)
- 25% -> 0 All Elemental Damage
- Reasoning: No one realistically used knucklebones for melee so here’s a tiny buff to give it more reason to be used, at all really.
- Battleground Dancer:
- 25 -> 95 Raw Melee Damage (29-124)
- Reasoning: RM Rebalance Follow-up
- Pulse Stopper:
- 20 -> 0 Fire/Thunder Defense
- -30 -> 20 Water/Earth Defense
- 8% -> 10% Spell Damage
- 80 -> 90 Life Steal
- Pulse Starter:
- 400 -> 650 Health
- 30 -> 35 Fire/Thunder Defense
- -20 -> 0 Water/Earth Defense
- 0% -> 10% Health Regen
- -10% -> 0 Spell Damage
- -10% -> 0 Melee Damage
- 10% -> 7% Thunder Damage
- 0 -> 7% Fire Damage
- Reasoning: Both pulse starter and pulse stopper have proven to be underwhelming in terms of power as well as not well received within the community. While both necklaces aimed to be a moderate option for some of the gimmicks for the combos, it felt a bit flat.
- Dark Shroud:
- 1800 -> 2675 Health
- -90 -> -65 Earth Defense
- Reasoning: Health Rebalance follow-up
- Booster Plate:
- 2000 -> 2800 Health
- -30 -> 0 Thunder Defense
- 0 -> 100 Air Defense
- 0 -> 130 Water Defense
- 6 -> 8 Agility (2-10)
- 12% -> 10% Water Damage (3-13)
- 12% -> 10% Air Damage (3-13)
- -10% -> -18% Thunder Defense (13-23)
- Reasoning: Booster Plate was meant to be the defensive/support counterpart to steamjet walker being the glassy one, tho the dominance of high walk speed took away any offensive power it had and left it underpowered, this change shift more focus onto the role it supposed to be.
- Zero:
- 0-150 -> 0-160 All Elemental Damages
- Reasoning: Small buff to increase its viability
- Shadow Spear:
- 1-101 -> 1-111 Neutral Damage
- Reasoning: Small buff to increase its viability
- Tsunasweep:
- 55-120 -> 45-115 Neutral Damage
- 80-95 -> 70-85 Water Damage
- 45-155 -> 35-145 Thunder Damage
- Reasoning: Tsuansweep has proven to be quite powerful for the combo so here’s a bit of adjustment
- Enmity:
- -60 -> -80 Thunder Defense
- -60 -> -40 Earth Defense
- 60 -> 0 Dexterity Req
- 0 -> 60 Strength Req
- 1 -> 2 Mana Steal (1-3)
- 0 -> 3 Dexterity (1-4)
- 40 -> 75 Raw Spell Damage (23-98)
- 50 -> 60 Raw Melee Damage (18-78)
- Reasoning: The old design of enmity wasn’t going anywhere and it didn’t achieve its purpose of single req e/t design. Shifting the req and juggle some stats around made it more appealing to use in e/t, and more importantly giving earth a powerful mana option.
- Tera:
- 20% -> 0 Melee Damage
- 20% -> 40% Thunder Damage (12-52)
- 20% -> 40% Earth Damage (12-52)
- Reasoning: e/t combos often have their damage diluted to melee and decreasing overall damage potential, since tera is a boss altar item we don’t mind being more generous with it.
- Diamond Static Necklace:
- -550 -> 0 Health
- Gold Static Necklace:
- -425 -> 0 Health
- Silver Static Necklace
- -350 -> 0 Health
- Reasoning: The LI thunder necklaces are really sucky to use due to the role they are filling, removing the negative health should help a bit.
- Helm Splitter:
- 500-800 -> 550-800 Neutral Damage
- 50% -> 77% Melee Damage (23-100)
- 23 -> 31 Strength (9-40)
- -2 -> -1 Attack Speed Bonus
- Reasoning: The design was overall too gimmicky for its level and tier, causing it hard to use and use it well more than actually being fun. Heres a buff to fix that issue
- Winter's Essence:
- 600 -> 360 Health
- 27% -> 20% Spell Damage (6-26)
- Reasoning: Winter’s Essence really overstate its welcome with design favouring both mid and endgame usage. Now more penalty is being put on health and reduced overall damage potential. It can probably still be a somewhat viable option for glassy builds
- King of Hearts:
- 0 -> 2 slots
- 2 -> 0 Mana Regen
- 0 -> 2 Mana Steal (1-3)
- -300% -> -400% Spell Damage (280-520)
- -300% -> -400% Melee Damage (280-520)
- 2000 -> 3692 Health Bonus (1108-4800)
- 58% -> 69% Water Damage (21-90)
- Reasoning: KoH is just one of those gimmicky role weapons, without proper role support in the current game it fell flat and became a secondary weapon. This change gave it more active support potential, by gaining mana with mana steal and using it to charge up powder special for buffs to allies.
- Luto Aquarum:
- 50-70 -> 30-40 Neutral Damage
- 250-300 -> 280-320 Earth Damage
- 1 -> 2 Mana Steal (1-3)
- 1500-> 2700 Health Bonus (810-3510)
- 150 -> 180 Raw Melee Damage (54-234)
- Reasoning: A buff to increase its relative viability
- Black Sheep:
- 1000 -> 1800 Health
- 0 -> 8% Earth Damage (2-10)
- Reasoning: Base Health rebalance follow-up
- Smoldering Apron:
- 70 -> 80 Fire Defense
- 13% -> 15% Spell Damage (5-20)
- 13% -> 15% Melee Damage (5-20)
- 13% -> 16% Speed (5-21)
- Reasoning: Smoldering Apron also received a health buff in base health rebalance, but here’s some general buffs it is getting, as the -hpr has proven to deter a lot of people
- Packet:
- 100-300 Neutral Damage
- 180-200 -> 200-200 Air Damage
- 150 -> 225 Raw Spell Damage
- 10% -> 15% Air Damage
- Reasoning: With all the other endgame air bows packet really didn’t have much staying power or any reason to be used, here’s a small buff so that along with the exploding can put out more damage in mob fights and grinding situations
- Sigil of Existence:
- 40-60 -> 45-60 Neutral Damage
- 7 -> 12 Intelligence (4-16)
- 5 -> 8 Agility (2-10)
- 770 -> 2050 Health Bonus (615-2665)
- 50% -> 77% Soul Point Regen (23-100)
- 7% -> 12% Fire Defense (4-16)
- 21% -> 31% Water Defense (9-40)
- 21% -> 31% Air Defense (9-40)
- -7% -> -15% Thunder Defense (10-20)
- 7% -> 15% Earth Defense (5-20)
- Reasoning: Looks a lot but they’re all small increases and juggling of values to minor buff SoE as a defensive/support weapon
- Fyrespit:
- 10 -> 25 Intelligence Req
- 60 -> 50 Defense Req
- 900 -> 1500 Health Bonus (450-1950)
- 75 -> 100 Raw Health Regen (30-130)
- 10% -> 15% Fire Damage (5-20)
- Reasoning: General buff and exchange of req to make it more akin to the combo
- Arc Rifle:
- 8% -> 12% Melee Damage (4-16)
- 7% -> 8% XP Bonus (2-10)
- 4-> 8 Dexterity (2-10)
- -1143 -> -1550 Health Bonus (1085-2015)
- 15% -> 20% Thunder Damage (6-26)
- -43% -> -30% Earth Defense (21-39)
- Reasoning: General buff and tidy up the messy IDs
- Sizzling Shawl:
- 100 -> 60 Fire Defense
- 150 -> 80 Water Defense
- -200 -> -180 Thunder Defense
- 16% -> 23% Spell Damage (7-30)
- 16% -> 0 Melee Damage
- 15% -> 25% Exploding (8-33)
- 12% -> 20% Water Damage (6-26)
- -40% -> -30% Thunder Defense (21-39)
- Reasoning: An offensive shift and buff along with the base health buff should give sizzling shawl enough incentives to be used over the -hpr
- Pisces:
- 0 -> 100 Earth Defense
- 70 -> 60 Strength Req
- 70 -> 60 Intelligence Req
- 7% -> 12% Water Damage (4-16)
- 7% -> 12% Earth Damage (4-16)
- Reasoning: Small QoL buff for the moment to Pisces
- Gold Fusion Bracelet:
- 0 -> 8% Loot Bonus
- Reasoning: Somehow gold fusion bracelet missed this while silver and diamond both have loot bonuses.
- Neon:
- 4% -> 8% All Elemental Damage (2-10)
- Reasoning: To make it more competitive with other rainbow bracelets
- Acevro:
- 35% -> 40% Water Damage
- Reasoning: Better at covering the niche for water/air
- Neolithic:
- 145 -> 160 Health
- -12% -> -10% Spell Damage (7-13)
- 8% -> 5% Melee Damage (2-7)
- 75 -> 80 Health Bonus (24-104)
- 8% -> 12% Earth Damage (4-16)
- Reasoning: Earth/Fire Combo Buff
- Capstone:
- 750 -> 880 Health
- 25 -> 35 Earth/Fire Defense
- -30 -> -20 Water/Air Defense
- 0 -> 10 Strength Req
- 20 -> 30 Defense Req
- 10% -> 14% Loot Bonus (4-18)
- -7% -> -6% Walk Speed (4-8)
- 8% -> 14% Earth/Fire Defense (4-18)
- Reasoning: Earth/Fire Combo Buff
- Spiked Helmet:
- 1850 -> 1950 Health
- 80 -> 95 Earth Defense
- -110 -> -70 Air Defense
- 10 -> 35 Defense Requirement
- 0% -> 18% Melee Damage (5-23)
- 30% -> 40% Thorns (12-52)
- 7% -> 0% Earth Thunder Defenses
- 0% -> 18% Fire Defense (5-23)
- Reasoning: Earth/Fire Combo Buff
- Tephra:
- 1 -> 3 slots
- 1800 -> 1875 Health
- -16% -> -12% Spell Damage (4-16)
- Reasoning: Earth/Fire Combo Buff
- Ambertoise Shell:
- 10% -> 0% Reflection
- -12% -> -10% Walk Speed (7-13)
- 15% -> 25% Thorns (8-33)
- Reasoning: Earth/Fire Combo Buff
- Rodoroc’s Pride
- 1 -> 3 slots
- 2500 -> 3700 Health
- 100 -> 125 Earth/Fire Defense
- 0% -> 8% Bonus Fire/Earth Damage (2-10)
- 6% -> 0% Bonus Earth/Thunder/Fire Defense
- Reasoning: Earth/Fire Combo Buff
- Iron Scrap:
- -10 -> 0 Thunder Defense
- -20 -> 0 Water Defense
- -40 -> 30 Fire Defense
- 0 -> -40 Air Defense
- 5 -> 15 Defense Requirement
- 6% to 8% Melee Damage (2-10)
- 11% -> 14% Thorns (4-18)
- Reasoning: Earth/Fire Combo Buff
- Ragni’s Mail:
- -15% -> -10% Spell Damage (7-13)
- -50% -> -25% Bonus Water Damage (17-32)
- Reasoning: Earth/Fire Combo Buff
- Onenya Hronkas:
- 1150 -> 1250 Health
- 30% -> 40% Melee Damage (12-52)
- 20% -> 30% Thorns (9-39)
- -20% -> -12% Walk Speed (8-16)
- Reasoning: Earth/Fire Combo Buff
- Sublimator:
- 25 -> 30 Strength/Defense Requirement
- 7% -> 14% Melee Damage (4-18)
- -11% -> -8% Walk Speed (6-10)
- -11% -> -18% Bonus Water Defense (13-23)
- Reasoning: Earth/Fire Combo Buff
- Legend Guard’s Plate:
- 1600 -> 1800 Health
- 25 -> 40 All Element Defenses
- -15% -> -12% Spell Damage (8-16)
- 15% -> 18% Melee Damage (5-23)
- 400 -> 325 Health Bonus (98-423)
- Reasoning: Earth/Fire Combo Buff
- Adamantite:
- -10% -> 0% Reflection
- Reasoning: Earth/Fire Combo Buff
- Andesite Aegis:
- 2500 -> 2750 Health
- Reasoning: Earth/Fire Combo Buff
- Ironbody:
- 2400 -> 2975 Health
- 90 -> 110 Fire Defense
- 90 -> 120 Earth Defense
- 10% -> 0% Melee Damage
- -15% -> -10% Walk Speed (7-13)
- -50% -> -30% Bonus Air Damage (21-39)
- Reasoning: Earth/Fire Combo Buff
- About Face:
- 2300 -> 2450 Health
- 15% -> 20% Reflection (6-26)
- 20% -> 25% Thorns (8-33)
- Reasoning: Earth/Fire Combo Buff
- Tisaun's Valor:
- -10% -> 0% Walk Speed
- Reasoning: Earth/Fire Combo Buff
- Back Protector:
- 115 -> 130 Health
- -10 -> -6 Water Defense
- Reasoning: Earth/Fire Combo Buff
- Bronze-Plated Greaves:
- 140 -> 160 Health
- -10 -> 0 Thunder Defense
- 0 -> -5 Air Defense
- 5 -> 10 Strength/Defense Requirement
- 6 -> 10 Reflection (3-13)
- Reasoning: Earth/Fire Combo Buff
- Urheus:
- -15 -> 0 Air Defense
- 0 -> -12 Water Defense
- Reasoning: Earth/Fire Combo Buff
- Hornblende:
- 310 -> 340 Health
- Reasoning: Earth/Fire Combo Buff
- Shackles of the Beast:
- 300 -> 425 Health
- -18% -> -10% Spell Damage (7-13)
- 400 -> 425 Health Bonus (128-553)
- Reasoning: Earth/Fire Combo Buff
- Aratera:
- 1 -> 2 slots
- 1400 -> 1650 Health
- -150 -> -125 Raw Spell Damage
- Reasoning: Earth/Fire Combo Buff
- Router:
- 1950 -> 1750 Health
- -20% -> -12% Walk Speed (8-16)
- Reasoning: Earth/Fire Combo Buff
- Meltsteel Greaves:
- 2000 -> 2050 Health
- 9% -> 11% Melee Damage (3-14)
- Reasoning: Earth/Fire Combo Buff
- The Prisoner:
- 1730 -> 2100 Health
- 30 -> 55 Strength Requirement
- 7 -> 13 Defense (4-17)
- 7% -> 10% Thorns (3-13)
- 875 -> 1615 Health Bonus (485-2100)
- Reasoning: Earth/Fire Combo Buff
- Molten Flow:
- -12% -> -8% Walk Speed (6-10)
- 7% -> 10% Bonus Fire Damage (3-13)
- 11% -> 14% Bonus Earth Damage (4-18)
- 9% -> 0% Bonus Fire Defense
- 6% -> 20% Bonus Air Defense (6-26)
- 9% -> 12% Bonus Earth Defense (4-16)
- Reasoning: Earth/Fire Combo Buff
- Touroto Trousers:
- 20 -> 50 All Element Defenses
- -8 -> -10 Walk Speed (7-13)
- 250 -> 350 Health Bonus (105-455)
- Reasoning: Earth/Fire Combo Buff
- Vulcamail Leggings:
- 6% -> 0% Melee Damage
- -12% -> -7% Walk Speed (5-9)
- 10% -> 15% Bonus Air Defense (5-20)
- Reasoning: Earth/Fire Combo Buff
- Dionaea:
- -10% -> -8% Walk Speed (6-10)
- Reasoning: Earth/Fire Combo Buff
- Coalwalkers:
- 190 -> 210 Health
- 5% -> 8% Exploding
- 50 -> 70 Health Bonus
- Reasoning: Earth/Fire Combo Buff
- Knight Boots:
- 5 -> 12 Strength / Defence Req
- -7% -> -5% Spell Damage (3-6)
- 5 -> 10 Melee Damage (3-13)
- 40 -> 0 Health Bonus
- 6% -> 10% Earth/Fire Damages (3-13)
- Reasoning: Earth/Fire Combo Buff
- Diorite Boots:
- 0 -> 25 Strength Req
- 8% -> 0 Spell Damage
- 8% -> 12% Melee Damage (4-16)
- 8% -> 0 Reflection
- 6% -> 12% Fire Damage (4-16)
- 0 -> 12% Earth damage (4-16)
- 8% -> 0 Earth Defense
- 6% -> 0 Fire Defense
- -16% -> -24% Water Defense (17-32)
- Reasoning: Earth/Fire Combo Buff
- Hardline:
- 600 -> 650 Health
- -25 -> -20 Air Defense
- -10% -> -8% Spell Damage
- -10% -> -8% Speed
- 300 -> 325 Health Bonus
- Reasoning: Earth/Fire Combo Buff
- Magmawalkers:
- 1 -> 2 Slots
- 55 -> 15 Fire Defense
- -40 -> 0 Water Defense
- -20 -> 0 Air Defense
- 10 -> 15 Strength Req
- 20 -> 15 Defense Req
- 10% -> 25% Earth / Fire Damages
- Reasoning: Earth/Fire Combo Buff
- Firequake:
- 975 -> 1200 Health
- -50 -> -65 Health Regen Raw
- 16% - 21% Earth / Fire Damages
- Reasoning: Earth/Fire Combo Buff
- Sturdy:
- 2 -> 4 Slots
- 1500 -> 1800 Health
- 35 -> 40 Strength / Defense Req
- -13 -> -8 Spell Damage (6-10)
- 400 -> 600 Health Bonus (420-780)
- Reasoning: Earth/Fire Combo Buff
- Achilles:
- 12% -> 10% Earth Damage
- 20% -> 40% Fire Defense
- Reasoning: Earth/Fire Combo Buff
- Grip of the Land:
- 2700 -> 2825 Health
- 100 -> 140 Earth / Fire Defenses
- -12% -> 0 Spell Damage
- 11% -> 14% Melee Damage (4-18)
- -11% -> -9% Speed (6-12)
- 9% -> 12% Earth / Fire Damages (4-16)
- Reasoning: Earth/Fire Combo Buff
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