SilverMirror

Item Changes 18/5/2019

May 18th, 2019
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  1. Item Changes 18/05/2019
  2.  
  3. Item Revamps
  4.  
  5. Contrast:
  6. 0 -> 1 Mana Regen
  7. 0 -> 100 Life Steal
  8. 25% -> 0 Reflection
  9. 25% -> 0 Exploding
  10. 25% -> 0 Soul Point Regen
  11. 0 -> 125 Raw Health Regen
  12. Reasoning: Contrast has always been underwhelming since the main focus of it is utility effect and good health. However it is too easy to be overshadowed by crafted accessories due to their natures. Therefore this change is made to keep contrast as “utility” focused while giving it more practical utility effects.
  13.  
  14. Zhight Powwow Bangle
  15.  
  16. Level 55
  17.  
  18. 9% XP Bonus
  19. 9% Loot Bonus
  20. 12% Soul Point Regen
  21. 5% Stealing
  22.  
  23. Reasoning: Too many rainbow bracelets so we reworked one of them out of the combo
  24.  
  25. Granite Helm:
  26. 1550 Health
  27. 20 Earth Defense
  28. 20 Fire Defense
  29. 60 Air Defense
  30.  
  31. Level 63
  32. 45 Strength Requirement
  33. 15 Defense Requirement
  34.  
  35. 7 Defense SP (2-9)
  36. 26% Exploding (8-34)
  37. -9% Walk Speed (6-12)
  38. 100 Raw Melee Damage (30-130)
  39. -25% Water Defense (17-32)
  40. 20% Air Defense (6-26)
  41.  
  42. Reasoning: Part of Earth/Fire Combo Buff
  43.  
  44.  
  45. Magmatic Plate
  46.  
  47. 1400 Health
  48. -130 Water Defense
  49.  
  50. Level 72
  51. 40 Strength Requirement
  52. 50 Defense Requirement
  53.  
  54. 22% Melee Damage (7-29)
  55. 7 Strength SP
  56. 8 Defense SP
  57. 19% Exploding (6-25)
  58. 28% Earth / Fire Damage (8-36)
  59. -34% Water Damage (24-44)
  60.  
  61. Reasoning: Part of Earth/Fire Combo Buff
  62.  
  63.  
  64. ---
  65. Item Changes
  66.  
  67. Intensity:
  68. 12% -> 15% Spell Damage
  69. 12% -> 15% All Elemental Damages
  70. Reasoning: As Hive items supposed to have a lead over the other items of the same item type, intensity fell short to crafted accessories too easily.
  71.  
  72. Slider:
  73. 2 -> 3 slots
  74. 180-300 -> 160-300 Neutral Damage
  75. Reasoning: After the braker buff a few patches ago the other three wybel boss altar weapon fell into only niche viable, which considering they are the reward for the highest level boss altar their usage was quite limited. Here is some buffs to open them up to more combo options.
  76.  
  77. Bonder:
  78. 200-450 -> 300-380 Neutral Damage
  79. -25% -> -20% Spell Damage (14-26)
  80. -25% -> -20% Melee Damage (14-26)
  81. 10% -> 0 XP Bonus
  82. 245 -> 200 Raw Health Regen (60-260)
  83. Reasoning: See above
  84.  
  85. Stinger
  86. 2 -> 3 slots
  87. 1600-2000 -> 1500-2000 Neutral Damage
  88. Reasoning: See above
  89.  
  90. Knucklebones:
  91. 25% -> 0 Melee Damage
  92. 0 -> 2 Attack Speed (1-3)
  93. -900 -> -1250 Life Steal (875-1625)
  94. 25% -> 0 All Elemental Damage
  95. Reasoning: No one realistically used knucklebones for melee so here’s a tiny buff to give it more reason to be used, at all really.
  96.  
  97. Battleground Dancer:
  98. 25 -> 95 Raw Melee Damage (29-124)
  99. Reasoning: RM Rebalance Follow-up
  100.  
  101. Pulse Stopper:
  102. 20 -> 0 Fire/Thunder Defense
  103. -30 -> 20 Water/Earth Defense
  104. 8% -> 10% Spell Damage
  105. 80 -> 90 Life Steal
  106.  
  107. Pulse Starter:
  108. 400 -> 650 Health
  109. 30 -> 35 Fire/Thunder Defense
  110. -20 -> 0 Water/Earth Defense
  111. 0% -> 10% Health Regen
  112. -10% -> 0 Spell Damage
  113. -10% -> 0 Melee Damage
  114. 10% -> 7% Thunder Damage
  115. 0 -> 7% Fire Damage
  116. Reasoning: Both pulse starter and pulse stopper have proven to be underwhelming in terms of power as well as not well received within the community. While both necklaces aimed to be a moderate option for some of the gimmicks for the combos, it felt a bit flat.
  117.  
  118. Dark Shroud:
  119. 1800 -> 2675 Health
  120. -90 -> -65 Earth Defense
  121. Reasoning: Health Rebalance follow-up
  122.  
  123. Booster Plate:
  124. 2000 -> 2800 Health
  125. -30 -> 0 Thunder Defense
  126. 0 -> 100 Air Defense
  127. 0 -> 130 Water Defense
  128. 6 -> 8 Agility (2-10)
  129. 12% -> 10% Water Damage (3-13)
  130. 12% -> 10% Air Damage (3-13)
  131. -10% -> -18% Thunder Defense (13-23)
  132. Reasoning: Booster Plate was meant to be the defensive/support counterpart to steamjet walker being the glassy one, tho the dominance of high walk speed took away any offensive power it had and left it underpowered, this change shift more focus onto the role it supposed to be.
  133.  
  134. Zero:
  135. 0-150 -> 0-160 All Elemental Damages
  136. Reasoning: Small buff to increase its viability
  137.  
  138. Shadow Spear:
  139. 1-101 -> 1-111 Neutral Damage
  140. Reasoning: Small buff to increase its viability
  141.  
  142. Tsunasweep:
  143. 55-120 -> 45-115 Neutral Damage
  144. 80-95 -> 70-85 Water Damage
  145. 45-155 -> 35-145 Thunder Damage
  146. Reasoning: Tsuansweep has proven to be quite powerful for the combo so here’s a bit of adjustment
  147.  
  148. Enmity:
  149. -60 -> -80 Thunder Defense
  150. -60 -> -40 Earth Defense
  151. 60 -> 0 Dexterity Req
  152. 0 -> 60 Strength Req
  153. 1 -> 2 Mana Steal (1-3)
  154. 0 -> 3 Dexterity (1-4)
  155. 40 -> 75 Raw Spell Damage (23-98)
  156. 50 -> 60 Raw Melee Damage (18-78)
  157. Reasoning: The old design of enmity wasn’t going anywhere and it didn’t achieve its purpose of single req e/t design. Shifting the req and juggle some stats around made it more appealing to use in e/t, and more importantly giving earth a powerful mana option.
  158.  
  159. Tera:
  160. 20% -> 0 Melee Damage
  161. 20% -> 40% Thunder Damage (12-52)
  162. 20% -> 40% Earth Damage (12-52)
  163. Reasoning: e/t combos often have their damage diluted to melee and decreasing overall damage potential, since tera is a boss altar item we don’t mind being more generous with it.
  164.  
  165. Diamond Static Necklace:
  166. -550 -> 0 Health
  167.  
  168. Gold Static Necklace:
  169. -425 -> 0 Health
  170.  
  171. Silver Static Necklace
  172. -350 -> 0 Health
  173. Reasoning: The LI thunder necklaces are really sucky to use due to the role they are filling, removing the negative health should help a bit.
  174.  
  175. Helm Splitter:
  176. 500-800 -> 550-800 Neutral Damage
  177. 50% -> 77% Melee Damage (23-100)
  178. 23 -> 31 Strength (9-40)
  179. -2 -> -1 Attack Speed Bonus
  180. Reasoning: The design was overall too gimmicky for its level and tier, causing it hard to use and use it well more than actually being fun. Heres a buff to fix that issue
  181.  
  182. Winter's Essence:
  183. 600 -> 360 Health
  184. 27% -> 20% Spell Damage (6-26)
  185. Reasoning: Winter’s Essence really overstate its welcome with design favouring both mid and endgame usage. Now more penalty is being put on health and reduced overall damage potential. It can probably still be a somewhat viable option for glassy builds
  186.  
  187. King of Hearts:
  188. 0 -> 2 slots
  189. 2 -> 0 Mana Regen
  190. 0 -> 2 Mana Steal (1-3)
  191. -300% -> -400% Spell Damage (280-520)
  192. -300% -> -400% Melee Damage (280-520)
  193. 2000 -> 3692 Health Bonus (1108-4800)
  194. 58% -> 69% Water Damage (21-90)
  195. Reasoning: KoH is just one of those gimmicky role weapons, without proper role support in the current game it fell flat and became a secondary weapon. This change gave it more active support potential, by gaining mana with mana steal and using it to charge up powder special for buffs to allies.
  196.  
  197. Luto Aquarum:
  198. 50-70 -> 30-40 Neutral Damage
  199. 250-300 -> 280-320 Earth Damage
  200. 1 -> 2 Mana Steal (1-3)
  201. 1500-> 2700 Health Bonus (810-3510)
  202. 150 -> 180 Raw Melee Damage (54-234)
  203. Reasoning: A buff to increase its relative viability
  204.  
  205. Black Sheep:
  206. 1000 -> 1800 Health
  207. 0 -> 8% Earth Damage (2-10)
  208. Reasoning: Base Health rebalance follow-up
  209.  
  210. Smoldering Apron:
  211. 70 -> 80 Fire Defense
  212. 13% -> 15% Spell Damage (5-20)
  213. 13% -> 15% Melee Damage (5-20)
  214. 13% -> 16% Speed (5-21)
  215. Reasoning: Smoldering Apron also received a health buff in base health rebalance, but here’s some general buffs it is getting, as the -hpr has proven to deter a lot of people
  216.  
  217. Packet:
  218. 100-300 Neutral Damage
  219. 180-200 -> 200-200 Air Damage
  220. 150 -> 225 Raw Spell Damage
  221. 10% -> 15% Air Damage
  222. Reasoning: With all the other endgame air bows packet really didn’t have much staying power or any reason to be used, here’s a small buff so that along with the exploding can put out more damage in mob fights and grinding situations
  223.  
  224. Sigil of Existence:
  225. 40-60 -> 45-60 Neutral Damage
  226. 7 -> 12 Intelligence (4-16)
  227. 5 -> 8 Agility (2-10)
  228. 770 -> 2050 Health Bonus (615-2665)
  229. 50% -> 77% Soul Point Regen (23-100)
  230. 7% -> 12% Fire Defense (4-16)
  231. 21% -> 31% Water Defense (9-40)
  232. 21% -> 31% Air Defense (9-40)
  233. -7% -> -15% Thunder Defense (10-20)
  234. 7% -> 15% Earth Defense (5-20)
  235. Reasoning: Looks a lot but they’re all small increases and juggling of values to minor buff SoE as a defensive/support weapon
  236.  
  237. Fyrespit:
  238. 10 -> 25 Intelligence Req
  239. 60 -> 50 Defense Req
  240. 900 -> 1500 Health Bonus (450-1950)
  241. 75 -> 100 Raw Health Regen (30-130)
  242. 10% -> 15% Fire Damage (5-20)
  243. Reasoning: General buff and exchange of req to make it more akin to the combo
  244.  
  245. Arc Rifle:
  246. 8% -> 12% Melee Damage (4-16)
  247. 7% -> 8% XP Bonus (2-10)
  248. 4-> 8 Dexterity (2-10)
  249. -1143 -> -1550 Health Bonus (1085-2015)
  250. 15% -> 20% Thunder Damage (6-26)
  251. -43% -> -30% Earth Defense (21-39)
  252. Reasoning: General buff and tidy up the messy IDs
  253.  
  254. Sizzling Shawl:
  255. 100 -> 60 Fire Defense
  256. 150 -> 80 Water Defense
  257. -200 -> -180 Thunder Defense
  258. 16% -> 23% Spell Damage (7-30)
  259. 16% -> 0 Melee Damage
  260. 15% -> 25% Exploding (8-33)
  261. 12% -> 20% Water Damage (6-26)
  262. -40% -> -30% Thunder Defense (21-39)
  263. Reasoning: An offensive shift and buff along with the base health buff should give sizzling shawl enough incentives to be used over the -hpr
  264.  
  265. Pisces:
  266. 0 -> 100 Earth Defense
  267. 70 -> 60 Strength Req
  268. 70 -> 60 Intelligence Req
  269. 7% -> 12% Water Damage (4-16)
  270. 7% -> 12% Earth Damage (4-16)
  271. Reasoning: Small QoL buff for the moment to Pisces
  272.  
  273. Gold Fusion Bracelet:
  274. 0 -> 8% Loot Bonus
  275. Reasoning: Somehow gold fusion bracelet missed this while silver and diamond both have loot bonuses.
  276.  
  277. Neon:
  278. 4% -> 8% All Elemental Damage (2-10)
  279. Reasoning: To make it more competitive with other rainbow bracelets
  280.  
  281. Acevro:
  282. 35% -> 40% Water Damage
  283. Reasoning: Better at covering the niche for water/air
  284.  
  285. Neolithic:
  286. 145 -> 160 Health
  287. -12% -> -10% Spell Damage (7-13)
  288. 8% -> 5% Melee Damage (2-7)
  289. 75 -> 80 Health Bonus (24-104)
  290. 8% -> 12% Earth Damage (4-16)
  291. Reasoning: Earth/Fire Combo Buff
  292.  
  293. Capstone:
  294. 750 -> 880 Health
  295. 25 -> 35 Earth/Fire Defense
  296. -30 -> -20 Water/Air Defense
  297. 0 -> 10 Strength Req
  298. 20 -> 30 Defense Req
  299. 10% -> 14% Loot Bonus (4-18)
  300. -7% -> -6% Walk Speed (4-8)
  301. 8% -> 14% Earth/Fire Defense (4-18)
  302. Reasoning: Earth/Fire Combo Buff
  303.  
  304. Spiked Helmet:
  305. 1850 -> 1950 Health
  306. 80 -> 95 Earth Defense
  307. -110 -> -70 Air Defense
  308. 10 -> 35 Defense Requirement
  309. 0% -> 18% Melee Damage (5-23)
  310. 30% -> 40% Thorns (12-52)
  311. 7% -> 0% Earth Thunder Defenses
  312. 0% -> 18% Fire Defense (5-23)
  313. Reasoning: Earth/Fire Combo Buff
  314.  
  315. Tephra:
  316. 1 -> 3 slots
  317. 1800 -> 1875 Health
  318. -16% -> -12% Spell Damage (4-16)
  319. Reasoning: Earth/Fire Combo Buff
  320.  
  321. Ambertoise Shell:
  322. 10% -> 0% Reflection
  323. -12% -> -10% Walk Speed (7-13)
  324. 15% -> 25% Thorns (8-33)
  325. Reasoning: Earth/Fire Combo Buff
  326.  
  327. Rodoroc’s Pride
  328. 1 -> 3 slots
  329. 2500 -> 3700 Health
  330. 100 -> 125 Earth/Fire Defense
  331. 0% -> 8% Bonus Fire/Earth Damage (2-10)
  332. 6% -> 0% Bonus Earth/Thunder/Fire Defense
  333. Reasoning: Earth/Fire Combo Buff
  334.  
  335. Iron Scrap:
  336. -10 -> 0 Thunder Defense
  337. -20 -> 0 Water Defense
  338. -40 -> 30 Fire Defense
  339. 0 -> -40 Air Defense
  340. 5 -> 15 Defense Requirement
  341. 6% to 8% Melee Damage (2-10)
  342. 11% -> 14% Thorns (4-18)
  343. Reasoning: Earth/Fire Combo Buff
  344.  
  345. Ragni’s Mail:
  346. -15% -> -10% Spell Damage (7-13)
  347. -50% -> -25% Bonus Water Damage (17-32)
  348. Reasoning: Earth/Fire Combo Buff
  349.  
  350. Onenya Hronkas:
  351. 1150 -> 1250 Health
  352. 30% -> 40% Melee Damage (12-52)
  353. 20% -> 30% Thorns (9-39)
  354. -20% -> -12% Walk Speed (8-16)
  355. Reasoning: Earth/Fire Combo Buff
  356.  
  357. Sublimator:
  358. 25 -> 30 Strength/Defense Requirement
  359. 7% -> 14% Melee Damage (4-18)
  360. -11% -> -8% Walk Speed (6-10)
  361. -11% -> -18% Bonus Water Defense (13-23)
  362. Reasoning: Earth/Fire Combo Buff
  363.  
  364. Legend Guard’s Plate:
  365. 1600 -> 1800 Health
  366. 25 -> 40 All Element Defenses
  367. -15% -> -12% Spell Damage (8-16)
  368. 15% -> 18% Melee Damage (5-23)
  369. 400 -> 325 Health Bonus (98-423)
  370. Reasoning: Earth/Fire Combo Buff
  371.  
  372. Adamantite:
  373. -10% -> 0% Reflection
  374. Reasoning: Earth/Fire Combo Buff
  375.  
  376. Andesite Aegis:
  377. 2500 -> 2750 Health
  378. Reasoning: Earth/Fire Combo Buff
  379.  
  380. Ironbody:
  381. 2400 -> 2975 Health
  382. 90 -> 110 Fire Defense
  383. 90 -> 120 Earth Defense
  384. 10% -> 0% Melee Damage
  385. -15% -> -10% Walk Speed (7-13)
  386. -50% -> -30% Bonus Air Damage (21-39)
  387. Reasoning: Earth/Fire Combo Buff
  388.  
  389. About Face:
  390. 2300 -> 2450 Health
  391. 15% -> 20% Reflection (6-26)
  392. 20% -> 25% Thorns (8-33)
  393. Reasoning: Earth/Fire Combo Buff
  394.  
  395. Tisaun's Valor:
  396. -10% -> 0% Walk Speed
  397. Reasoning: Earth/Fire Combo Buff
  398.  
  399. Back Protector:
  400. 115 -> 130 Health
  401. -10 -> -6 Water Defense
  402. Reasoning: Earth/Fire Combo Buff
  403.  
  404. Bronze-Plated Greaves:
  405. 140 -> 160 Health
  406. -10 -> 0 Thunder Defense
  407. 0 -> -5 Air Defense
  408. 5 -> 10 Strength/Defense Requirement
  409. 6 -> 10 Reflection (3-13)
  410. Reasoning: Earth/Fire Combo Buff
  411.  
  412. Urheus:
  413. -15 -> 0 Air Defense
  414. 0 -> -12 Water Defense
  415. Reasoning: Earth/Fire Combo Buff
  416.  
  417. Hornblende:
  418. 310 -> 340 Health
  419. Reasoning: Earth/Fire Combo Buff
  420.  
  421. Shackles of the Beast:
  422. 300 -> 425 Health
  423. -18% -> -10% Spell Damage (7-13)
  424. 400 -> 425 Health Bonus (128-553)
  425. Reasoning: Earth/Fire Combo Buff
  426.  
  427. Aratera:
  428. 1 -> 2 slots
  429. 1400 -> 1650 Health
  430. -150 -> -125 Raw Spell Damage
  431. Reasoning: Earth/Fire Combo Buff
  432.  
  433. Router:
  434. 1950 -> 1750 Health
  435. -20% -> -12% Walk Speed (8-16)
  436. Reasoning: Earth/Fire Combo Buff
  437.  
  438. Meltsteel Greaves:
  439. 2000 -> 2050 Health
  440. 9% -> 11% Melee Damage (3-14)
  441. Reasoning: Earth/Fire Combo Buff
  442.  
  443. The Prisoner:
  444. 1730 -> 2100 Health
  445. 30 -> 55 Strength Requirement
  446. 7 -> 13 Defense (4-17)
  447. 7% -> 10% Thorns (3-13)
  448. 875 -> 1615 Health Bonus (485-2100)
  449. Reasoning: Earth/Fire Combo Buff
  450.  
  451. Molten Flow:
  452. -12% -> -8% Walk Speed (6-10)
  453. 7% -> 10% Bonus Fire Damage (3-13)
  454. 11% -> 14% Bonus Earth Damage (4-18)
  455. 9% -> 0% Bonus Fire Defense
  456. 6% -> 20% Bonus Air Defense (6-26)
  457. 9% -> 12% Bonus Earth Defense (4-16)
  458. Reasoning: Earth/Fire Combo Buff
  459.  
  460. Touroto Trousers:
  461. 20 -> 50 All Element Defenses
  462. -8 -> -10 Walk Speed (7-13)
  463. 250 -> 350 Health Bonus (105-455)
  464. Reasoning: Earth/Fire Combo Buff
  465.  
  466. Vulcamail Leggings:
  467. 6% -> 0% Melee Damage
  468. -12% -> -7% Walk Speed (5-9)
  469. 10% -> 15% Bonus Air Defense (5-20)
  470. Reasoning: Earth/Fire Combo Buff
  471.  
  472. Dionaea:
  473. -10% -> -8% Walk Speed (6-10)
  474. Reasoning: Earth/Fire Combo Buff
  475.  
  476. Coalwalkers:
  477. 190 -> 210 Health
  478. 5% -> 8% Exploding
  479. 50 -> 70 Health Bonus
  480. Reasoning: Earth/Fire Combo Buff
  481.  
  482. Knight Boots:
  483. 5 -> 12 Strength / Defence Req
  484. -7% -> -5% Spell Damage (3-6)
  485. 5 -> 10 Melee Damage (3-13)
  486. 40 -> 0 Health Bonus
  487. 6% -> 10% Earth/Fire Damages (3-13)
  488. Reasoning: Earth/Fire Combo Buff
  489.  
  490. Diorite Boots:
  491. 0 -> 25 Strength Req
  492. 8% -> 0 Spell Damage
  493. 8% -> 12% Melee Damage (4-16)
  494. 8% -> 0 Reflection
  495. 6% -> 12% Fire Damage (4-16)
  496. 0 -> 12% Earth damage (4-16)
  497. 8% -> 0 Earth Defense
  498. 6% -> 0 Fire Defense
  499. -16% -> -24% Water Defense (17-32)
  500. Reasoning: Earth/Fire Combo Buff
  501.  
  502. Hardline:
  503. 600 -> 650 Health
  504. -25 -> -20 Air Defense
  505. -10% -> -8% Spell Damage
  506. -10% -> -8% Speed
  507. 300 -> 325 Health Bonus
  508. Reasoning: Earth/Fire Combo Buff
  509.  
  510. Magmawalkers:
  511. 1 -> 2 Slots
  512. 55 -> 15 Fire Defense
  513. -40 -> 0 Water Defense
  514. -20 -> 0 Air Defense
  515. 10 -> 15 Strength Req
  516. 20 -> 15 Defense Req
  517. 10% -> 25% Earth / Fire Damages
  518. Reasoning: Earth/Fire Combo Buff
  519.  
  520. Firequake:
  521. 975 -> 1200 Health
  522. -50 -> -65 Health Regen Raw
  523. 16% - 21% Earth / Fire Damages
  524. Reasoning: Earth/Fire Combo Buff
  525.  
  526. Sturdy:
  527. 2 -> 4 Slots
  528. 1500 -> 1800 Health
  529. 35 -> 40 Strength / Defense Req
  530. -13 -> -8 Spell Damage (6-10)
  531. 400 -> 600 Health Bonus (420-780)
  532. Reasoning: Earth/Fire Combo Buff
  533.  
  534. Achilles:
  535. 12% -> 10% Earth Damage
  536. 20% -> 40% Fire Defense
  537. Reasoning: Earth/Fire Combo Buff
  538.  
  539. Grip of the Land:
  540. 2700 -> 2825 Health
  541. 100 -> 140 Earth / Fire Defenses
  542. -12% -> 0 Spell Damage
  543. 11% -> 14% Melee Damage (4-18)
  544. -11% -> -9% Speed (6-12)
  545. 9% -> 12% Earth / Fire Damages (4-16)
  546. Reasoning: Earth/Fire Combo Buff
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