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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.92.0.12
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.92.0.12
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # for a full list of permission nodes visit:
  22. # http://palmergames.com/towny/towny-permission-nodes/
  23. permissions: ''
  24.  
  25. ############################################################
  26. # +------------------------------------------------------+ #
  27. # | Town Claim/new defaults | #
  28. # +------------------------------------------------------+ #
  29. ############################################################
  30.  
  31. town:
  32. # Default public status of the town (used for /town spawn)
  33. default_public: 'true'
  34. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  35. default_open: 'false'
  36. # Default tax settings for new towns.
  37. default_taxes:
  38. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  39. tax: '0.0'
  40. # Default amount of shop tax of a new town.
  41. shop_tax: '0.0'
  42. # Default amount of embassy tax of a new town.
  43. embassy_tax: '0.0'
  44. # Default amount for town's plottax costs.
  45. plot_tax: '0.0'
  46. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  47. taxpercentage: 'false'
  48. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  49. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  50. minimumtax: '0.0'
  51. # Limits the maximum amount of bonus blocks a town can buy.
  52. max_purchased_blocks: '0'
  53. # maximum number of plots any single resident can own
  54. max_plots_per_resident: '100'
  55. # maximum number used in /town claim/unclaim # commands.
  56. # set to 0 to disable limiting of claim radius value check.
  57. # keep in mind that the default value of 4 is a radius,
  58. # and it will allow claiming 9x9 (80 plots) at once.
  59. max_claim_radius_value: '4'
  60. # Maximum number of towns allowed on the server.
  61. town_limit: '3000'
  62.  
  63. # Minimum number of plots any towns plot must be from the next town's own plots.
  64. # This will prevent town encasement to a certain degree.
  65. min_plot_distance_from_town_plot: '5'
  66.  
  67. # Minimum number of plots any towns home plot must be from the next town.
  68. # This will prevent someone founding a town right on your doorstep
  69. min_distance_from_town_homeblock: '5'
  70.  
  71. # Minimum number of plots an outpost must be from any other town's plots.
  72. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  73. # near to each other, but want to keep outposts away from towns.
  74. min_distance_for_outpost_from_plot: '5'
  75.  
  76. # Maximum distance between homblocks.
  77. # This will force players to build close together.
  78. max_distance_between_homeblocks: '0'
  79.  
  80. # The maximum townblocks available to a town is (numResidents * ratio).
  81. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  82. town_block_ratio: '8'
  83. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  84. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  85. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  86. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  87. town_block_size: '16'
  88.  
  89.  
  90. ############################################################
  91. # +------------------------------------------------------+ #
  92. # | Default new world settings | #
  93. # +------------------------------------------------------+ #
  94. ############################################################
  95.  
  96. # These flags are only used at the initial setup of a new world.
  97.  
  98. # Once Towny is running each world can be altered from within game
  99. # using '/townyworld toggle'
  100.  
  101. new_world_settings:
  102. # Default for new worlds to have towny enabled.
  103. using_towny: 'true'
  104.  
  105. pvp:
  106. # Set if PVP is enabled in this world
  107. world_pvp: 'true'
  108. # force_pvp_on is a global flag and overrides any towns flag setting
  109. force_pvp_on: 'false'
  110.  
  111. mobs:
  112. # world_monsters_on is a global flag setting per world.
  113. world_monsters_on: 'true'
  114. # force_town_monsters_on is a global flag and overrides any towns flag setting
  115. force_town_monsters_on: 'false'
  116.  
  117. explosions:
  118. # Allow explosions in this world
  119. world_explosions_enabled: 'true'
  120. # force_explosions_on is a global flag and overrides any towns flag setting
  121. force_explosions_on: 'false'
  122.  
  123. fire:
  124. # Allow fire to be lit and spread in this world.
  125. world_firespread_enabled: 'true'
  126. # force_fire_on is a global flag and overrides any towns flag setting
  127. force_fire_on: 'false'
  128.  
  129. # Prevent Endermen from picking up and placing blocks.
  130. enderman_protect: 'true'
  131. # Disable players trampling crops
  132. disable_player_crop_trampling: 'true'
  133. # Disable creatures trampling crops
  134. disable_creature_crop_trampling: 'true'
  135.  
  136. # World management settings to deal with un/claiming plots
  137. plot_management:
  138.  
  139. block_delete:
  140. enabled: 'false'
  141. # These items will be deleted upon a plot being unclaimed
  142. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  143.  
  144. mayor_plotblock_delete:
  145. enabled: 'false'
  146. # These items will be deleted upon a mayor using /plot clear
  147. # To disable deleting replace the current entries with NONE.
  148. mayor_plot_delete: WALL_SIGN,SIGN_POST
  149.  
  150. revert_on_unclaim:
  151. # *** WARNING***
  152. # If this is enabled any town plots which become unclaimed will
  153. # slowly be reverted to a snapshot taken before the plot was claimed.
  154. #
  155. # Regeneration will only work if the plot was
  156. # claimed under version 0.76.2, or
  157. # later with this feature enabled
  158. # Unlike the rest of this config section, the speed setting is not
  159. # set per-world. What you set for speed will be used in all worlds.
  160. #
  161. # If you allow players to break/build in the wild the snapshot will
  162. # include any changes made before the plot was claimed.
  163. enabled: 'false'
  164. speed: 6000s
  165. # These block types will NOT be regenerated
  166. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  167.  
  168. wild_revert_on_mob_explosion:
  169. # Enabling this will slowly regenerate holes created in the
  170. # wilderness by monsters exploding.
  171. enabled: 'true'
  172. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  173. delay: 20s
  174.  
  175.  
  176. ############################################################
  177. # +------------------------------------------------------+ #
  178. # | Global town settings | #
  179. # +------------------------------------------------------+ #
  180. ############################################################
  181.  
  182. global_town_settings:
  183. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  184. friendly_fire: 'true'
  185. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  186. health_regen:
  187. speed: 3s
  188. enable: 'true'
  189. # Allow towns to claim outposts (a townblock not connected to town).
  190. allow_outposts: 'true'
  191. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  192. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  193. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  194. # larger can have more outposts.
  195. # When activated, this setting will not cause towns who already have higher than their limit
  196. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  197. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  198. # be over their limit if they leave the nation.
  199. limit_outposts_using_town_and_nation_levels: 'false'
  200. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  201. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  202. # until they have dropped below their limit.
  203. # eg: If their limit is 3 then they cannot use /t outpost 4
  204. over_outpost_limits_stops_teleports: 'false'
  205. # Allow the use of /town spawn
  206. # Valid values are: true, false, war, peace
  207. # When war or peace is set, it is only possible to teleport to the town,
  208. # when there is a war or peace.
  209. allow_town_spawn: 'true'
  210. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  211. # Valid values are: true, false, war, peace
  212. # When war or peace is set, it is only possible to teleport to the town,
  213. # when there is a war or peace.
  214. allow_town_spawn_travel: 'true'
  215. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  216. # Valid values are: true, false, war, peace
  217. # When war or peace is set, it is only possible to teleport to the town,
  218. # when there is a war or peace.
  219. allow_town_spawn_travel_nation: 'true'
  220. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  221. # Valid values are: true, false, war, peace
  222. # When war or peace is set, it is only possible to teleport to the town,
  223. # when there is a war or peace.
  224. allow_town_spawn_travel_ally: 'true'
  225. # If non zero it delays any spawn request by x seconds.
  226. teleport_warmup_time: '3'
  227. # Respawn the player at his town spawn point when he/she dies
  228. town_respawn: 'false'
  229. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  230. town_respawn_same_world_only: 'false'
  231. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  232. # Allowed options: unclaimed,enemy,neutral
  233. prevent_town_spawn_in: enemy
  234. # Enables the [~Home] message.
  235. # If false it will make it harder for enemies to find the home block during a war
  236. show_town_notifications: 'true'
  237. # The required number of residents in a town to join a nation
  238. # If the number is 0, towns will not require a certain amount of residents to join a nation
  239. required_number_residents_join_nation: '0'
  240. # The required number of residents in a town to create a nation
  241. # If the number is 0, towns will not require a certain amount of residents to create a nation
  242. required_number_residents_create_nation: '0'
  243. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  244. refund_disband_low_residents: 'true'
  245. # The maximum number of townblocks a town can be away from a nation capital,
  246. # Automatically precludes towns from one world joining a nation in another world.
  247. # If the number is 0, towns will not a proximity to a nation.
  248. nation_requires_proximity: '0.0'
  249. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  250. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER,COCOA,NETHER_WARTS
  251. # List of animals which can be kiled on farm plots by town residents.
  252. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  253. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  254. max_residents_per_town: '0'
  255. # If Towny should show players the townboard when they login
  256. display_board_onlogin: 'true'
  257. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  258. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  259. outsiders_prevent_pvp_toggle: 'false'
  260. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  261. homeblocks_prevent_forcepvp: 'false'
  262. # The amount of residents a town needs to claim an outpost,
  263. # Setting this value to 0, means a town can claim outposts no matter how many residents
  264. minimum_amount_of_residents_in_town_for_outpost: '0'
  265. # If People should keep their experience on death in a town
  266. # Is not guaranteed to work with other keep experience plugins!
  267. keep_inventory_on_death_in_town: 'false'
  268.  
  269.  
  270. ############################################################
  271. # +------------------------------------------------------+ #
  272. # | Plugin interfacing | #
  273. # +------------------------------------------------------+ #
  274. ############################################################
  275.  
  276. plugin:
  277.  
  278. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  279. database:
  280. database_load: flatfile
  281. database_save: flatfile
  282.  
  283. # SQL database connection details (IF set to use SQL).
  284. sql:
  285. hostname: localhost
  286. port: '3306'
  287. dbname: minecraft
  288. table_prefix: towny_
  289. username: root
  290. password: MU&123sqldb
  291. ssl: 'false'
  292.  
  293. # Flatfile backup settings.
  294. daily_backups: 'true'
  295. backups_are_deleted_after: 3d
  296.  
  297. # Valid entries are: zip, none.
  298. flatfile_backup: zip
  299.  
  300. interfacing:
  301.  
  302. tekkit:
  303. # Add any fake players for client/server mods (aka Tekkit) here
  304. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  305.  
  306. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  307. using_essentials: 'false'
  308.  
  309. # This enables/disables all the economy functions of Towny.
  310. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  311. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  312. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  313. using_economy: 'true'
  314.  
  315. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  316. # False to disable permission checks and rely on Towny settings.
  317. using_permissions: 'true'
  318.  
  319. day_timer:
  320. # The number of hours in each "day".
  321. # You can configure for 10 hour days. Default is 24 hours.
  322. day_interval: 1d
  323. # The time each "day", when taxes will be collected.
  324. # MUST be less than day_interval. Default is 12h (midday).
  325. new_day_time: 6h
  326.  
  327. # Lots of messages to tell you what's going on in the server with time taken for events.
  328. debug_mode: 'false'
  329.  
  330. # Info tool for server admins to use to query in game blocks and entities.
  331. info_tool: CLAY_BRICK
  332.  
  333. # Spams the player named in dev_name with all messages related to towny.
  334. dev_mode:
  335. enable: 'false'
  336. dev_name: ElgarL
  337.  
  338. # Record all messages to the towny.log
  339. logging: 'true'
  340. # If true this will cause the log to be wiped at every startup.
  341. reset_log_on_boot: 'true'
  342.  
  343.  
  344. ############################################################
  345. # +------------------------------------------------------+ #
  346. # | Filters colour and chat | #
  347. # +------------------------------------------------------+ #
  348. ############################################################
  349.  
  350. filters_colour_chat:
  351. # This is the name given to any NPC assigned mayor.
  352. npc_prefix: NPC
  353. # Regex fields used in validating inputs.
  354. regex:
  355. name_filter_regex: '[ /]'
  356. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  357. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  358. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  359.  
  360. modify_chat:
  361. # Maximum length of Town and Nation names.
  362. max_name_length: '20'
  363. # Maximum length of titles and surnames.
  364. max_title_length: '10'
  365.  
  366.  
  367. ############################################################
  368. # +------------------------------------------------------+ #
  369. # | block/item/mob protection | #
  370. # +------------------------------------------------------+ #
  371. ############################################################
  372.  
  373. protection:
  374.  
  375. # Items that can be blocked within towns via town/plot flags
  376. # 259 - flint and steel
  377. # 325 - bucket
  378. # 326 - water bucket
  379. # 327 - lava bucket
  380. # 351 - bone/bonemeal
  381. # 359 - shears
  382. # 368 - ender pearl
  383. # 374 - glass bottle
  384. # 385 - fire charge
  385. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  386.  
  387. # Items which can be blocked or enabled via town/plot flags
  388. # 25 - noteblock
  389. # 54 - chest ...etc
  390. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  391.  
  392. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  393. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  394. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  395. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  396.  
  397. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  398. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  399.  
  400. # Prevent the spawning of villager babies in towns.
  401. town_prevent_villager_breeding: 'false'
  402. # Disable creatures triggering stone pressure plates
  403. disable_creature_pressureplate_stone: 'true'
  404.  
  405. # Globally remove living entities in all worlds that have their flag set.
  406. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  407.  
  408. # Prevent the spawning of villager babies in the world.
  409. world_prevent_villager_breeding: 'false'
  410.  
  411. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  412. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  413. # NEVER set below 1.
  414. mob_removal_speed: 5s
  415.  
  416. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  417. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  418. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  419.  
  420. # Protect living entities within a town's boundaries from being killed by players.
  421. mob_types: Animals,NPC,Snowman,ArmorStand
  422.  
  423. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  424. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  425. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  426. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  427.  
  428. # When preventing PVP prevent the use of these potions.
  429. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  430.  
  431. # Prevent fly and double block jump cheats.
  432. cheat_protection: 'true'
  433.  
  434. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  435. regen_delay: 0s
  436.  
  437.  
  438. ############################################################
  439. # +------------------------------------------------------+ #
  440. # | Wilderness settings | #
  441. # +------------------------------------------------------+ #
  442. ############################################################
  443.  
  444. # These Settings defaults only. They are copied to each worlds data files upon first detection
  445. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  446.  
  447. unclaimed:
  448. unclaimed_zone_build: 'false'
  449. unclaimed_zone_destroy: 'false'
  450. unclaimed_zone_item_use: 'false'
  451. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  452. unclaimed_zone_switch: 'false'
  453.  
  454.  
  455. ############################################################
  456. # +------------------------------------------------------+ #
  457. # | Town Notifications | #
  458. # +------------------------------------------------------+ #
  459. ############################################################
  460.  
  461. # This is the format for the notifications sent as players move between plots.
  462. # Empty a particular format for it to be ignored.
  463.  
  464. # Example:
  465. # [notification.format]
  466. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  467. # ... [notification.plot.format]
  468. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  469. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  470.  
  471. notification:
  472. format: '&6 ~ %s'
  473. splitter: '&7 - '
  474. area_wilderness: '&2%s'
  475. area_wilderness_pvp: '%s'
  476. area_town: '&6%s'
  477. area_town_pvp: '%s'
  478. owner: '&a%s'
  479. no_owner: '&a%s'
  480. plot:
  481. splitter: ' '
  482. format: '%s'
  483. homeblock: '&b[Home]'
  484. outpostblock: '&b[Outpost]'
  485. forsale: '&e[For Sale: %s]'
  486. type: '&6[%s]'
  487. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  488. # Could be seen as intrusive/distracting, so false by default.
  489. using_titles: 'false'
  490. # If the notification.owner option should show name or {title} name.
  491. # Titles are the ones granted by nation kings.
  492. owner_shows_nation_title: 'false'
  493.  
  494.  
  495.  
  496. ############################################################
  497. # +------------------------------------------------------+ #
  498. # | Default Town/Plot flags | #
  499. # +------------------------------------------------------+ #
  500. ############################################################
  501.  
  502.  
  503. default_perm_flags:
  504.  
  505. # Default permission flags for residents plots within a town
  506. #
  507. # Can allies/friends/outsiders perform certain actions in the town
  508. #
  509. # build - place blocks and other items
  510. # destroy - break blocks and other items
  511. # itemuse - use items such as furnaces (as defined in item_use_ids)
  512. # switch - trigger or activate switches (as defined in switch_ids)
  513. resident:
  514. friend:
  515. build: 'true'
  516. destroy: 'true'
  517. item_use: 'true'
  518. switch: 'true'
  519. ally:
  520. build: 'false'
  521. destroy: 'false'
  522. item_use: 'false'
  523. switch: 'false'
  524. outsider:
  525. build: 'false'
  526. destroy: 'false'
  527. item_use: 'false'
  528. switch: 'false'
  529.  
  530. # Default permission flags for towns
  531. # These are copied into the town data file at creation
  532. #
  533. # Can allies/outsiders/residents perform certain actions in the town
  534. #
  535. # build - place blocks and other items
  536. # destroy - break blocks and other items
  537. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  538. # switch - trigger or activate switches (as defined in switch_ids)
  539. town:
  540. default:
  541. pvp: 'true'
  542. fire: 'false'
  543. explosion: 'false'
  544. mobs: 'false'
  545. resident:
  546. build: 'true'
  547. destroy: 'true'
  548. item_use: 'true'
  549. switch: 'true'
  550. ally:
  551. build: 'false'
  552. destroy: 'false'
  553. item_use: 'false'
  554. switch: 'false'
  555. outsider:
  556. build: 'false'
  557. destroy: 'false'
  558. item_use: 'false'
  559. switch: 'false'
  560.  
  561.  
  562. ############################################################
  563. # +------------------------------------------------------+ #
  564. # | Resident settings | #
  565. # +------------------------------------------------------+ #
  566. ############################################################
  567.  
  568. resident_settings:
  569. # player is flagged as inactive after 1 hour (default)
  570. inactive_after_time: 1h
  571. # if enabled old residents will be kicked and deleted from a town
  572. # after Two months (default) of not logging in
  573. delete_old_residents:
  574. enable: 'false'
  575. deleted_after_time: 60d
  576. delete_economy_account: 'true'
  577. # The name of the town a resident will automatically join when he first registers.
  578. default_town_name: ''
  579. # If true, players can only use beds in plots they personally own.
  580. deny_bed_use: 'false'
  581. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  582. is_showing_welcome_message: 'true'
  583.  
  584.  
  585. ############################################################
  586. # +------------------------------------------------------+ #
  587. # | Economy settings | #
  588. # +------------------------------------------------------+ #
  589. ############################################################
  590.  
  591. economy:
  592. # By default it is set to true.
  593. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  594. use_async: 'true'
  595. # Prefix to apply to all town economy accounts.
  596. town_prefix: town-
  597. # Prefix to apply to all nation economy accounts.
  598. nation_prefix: nation-
  599.  
  600. spawn_travel:
  601. # Cost to use /town spawn
  602. price_town_spawn_travel: '0.0'
  603. # Cost to use '/town spawn [town]' to another town in your nation.
  604. price_town_nation_spawn_travel: '5.0'
  605. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  606. price_town_ally_spawn_travel: '10.0'
  607. # Cost to use /town spawn [town]
  608. # This is paid to the town you goto.
  609. price_town_public_spawn_travel: '100.0'
  610. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  611. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  612. town_spawn_cost_paid_to_town: 'true'
  613.  
  614. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  615. price_nation_neutrality: '100.0'
  616.  
  617. new_expand:
  618. # How much it costs to start a nation.
  619. price_new_nation: '50000.0'
  620. # How much it costs to start a town.
  621. price_new_town: '10000.0'
  622. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  623. price_outpost: '5000.0'
  624. # The price for a town to expand one townblock.
  625. price_claim_townblock: '0.0'
  626. # How much it costs a player to buy extra blocks.
  627. price_purchased_bonus_townblock: '25.0'
  628. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  629. price_purchased_bonus_townblock_increase: '1.0'
  630.  
  631. death:
  632. # Either fixed or percentage.
  633. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  634. price_death_type: fixed
  635. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  636. # Set to 0 to have no cap.
  637. percentage_cap: '0.0'
  638. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  639. price_death_pvp_only: 'false'
  640.  
  641. price_death: '1.0'
  642.  
  643. price_death_town: '0.0'
  644.  
  645. price_death_nation: '0.0'
  646.  
  647. banks:
  648. # Maximum amount of money allowed in town bank
  649. # Use 0 for no limit
  650. town_bank_cap: '0.0'
  651. # Set to true to allow withdrawls from town banks
  652. town_allow_withdrawls: 'true'
  653. # Maximum amount of money allowed in nation bank
  654. # Use 0 for no limit
  655. nation_bank_cap: '0.0'
  656. # Set to true to allow withdrawls from nation banks
  657. nation_allow_withdrawls: 'true'
  658. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  659. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  660. disallow_bank_actions_outside_town: 'false'
  661. closed_economy:
  662. # The name of the account that all money that normally disappears goes into.
  663. server_account: towny-server
  664. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  665. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  666. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  667. enabled: 'false'
  668.  
  669. daily_taxes:
  670. # Enables taxes to be collected daily by town/nation
  671. # If a town can't pay it's tax then it is kicked from the nation.
  672. # if a resident can't pay his plot tax he loses his plot.
  673. # if a resident can't pay his town tax then he is kicked from the town.
  674. # if a town or nation fails to pay it's upkeep it is deleted.
  675. enabled: 'true'
  676. # Maximum tax amount allowed when using flat taxes
  677. max_tax_amount: '300.0'
  678. # maximum tax percentage allowed when taxing by percentages
  679. max_tax_percent: '10'
  680. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  681. # all of it's member town are kicked and the Nation is removed.
  682. price_nation_upkeep: '500.0'
  683. # The server's daily charge on each town. If a town fails to pay this upkeep
  684. # all of it's residents are kicked and the town is removed.
  685. price_town_upkeep: '250.0'
  686. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  687. # calculated by (number of claimed plots X price_town_upkeep).
  688. town_plotbased_upkeep: 'false'
  689. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  690. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  691. # If enabled and you set a negative upkeep for the town
  692. # any funds the town gains via upkeep at a new day
  693. # will be shared out between the plot owners.
  694. use_plot_payments: 'false'
  695.  
  696.  
  697. ############################################################
  698. # +------------------------------------------------------+ #
  699. # | Jail Plot settings | #
  700. # +------------------------------------------------------+ #
  701. ############################################################
  702.  
  703. jail:
  704. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  705. #Requires town_respawn to be true in order to work.
  706. is_jailing_attacking_enemies: 'true'
  707. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  708. #Requires town_respawn to be true in order to work.
  709. is_jailing_attacking_outlaws: 'true'
  710. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  711. jail_allows_ender_pearls: 'false'
  712. #If false jailed players can use /town leave, and escape a jail.
  713. jail_denies_town_leave: 'false'
  714.  
  715. bail:
  716. #If true players can pay a bail amount to be unjailed.
  717. is_allowing_bail: 'true'
  718. #Amount that bail costs.
  719. bail_amount: '1000'
  720.  
  721.  
  722. ############################################################
  723. # +------------------------------------------------------+ #
  724. # | War settings | #
  725. # +------------------------------------------------------+ #
  726. ############################################################
  727.  
  728. war:
  729. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  730. nation_can_be_neutral: 'true'
  731. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  732. disallow_one_way_alliance: 'false'
  733.  
  734.  
  735. ############################################################
  736. # +------------------------------------------------------+ #
  737. # | Economy Transfers During War settings | #
  738. # +------------------------------------------------------+ #
  739. ############################################################
  740.  
  741. economy:
  742. enemy:
  743. # Amount charged to place a warflag (payed to server).
  744. place_flag: '10'
  745. # Amount payed from the flagbearer to the defender after defending the area.
  746. defended_attack: '10'
  747. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  748. # and the attacker can't pay, the attack is canceled.
  749. townblock_won: '10'
  750. # Same as townblock_won but for the special case of winning the homeblock.
  751. homeblock_won: '100'
  752.  
  753.  
  754. ############################################################
  755. # +------------------------------------------------------+ #
  756. # | War Event settings | #
  757. # +------------------------------------------------------+ #
  758. ############################################################
  759.  
  760. # This is started with /townyadmnin toggle war
  761.  
  762. # In peace time War spoils are accumulated from towns and nations being
  763. # deleted with any money left in the bank.
  764. #
  765. # These funds are increased during a war event upon a player death.
  766. # An additional bonus to the war chest is set in base_spoils.
  767. #
  768. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  769. # The war is won when the only nations left in the battle are allies, or only a single nation.
  770. #
  771. # The winning nations share half of the war spoils.
  772. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  773.  
  774. event:
  775. warning_delay: '30'
  776. #If false all towns not in nations can be attacked during a war event.
  777. towns_are_neutral: 'true'
  778. enemy:
  779. # If true, enemy's can only attack the edge plots of a town in war.
  780. only_attack_borders: 'true'
  781. plots:
  782. # If true, nation members and allies can regen health on plots during war.
  783. healable: 'true'
  784. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  785. firework_on_attacked: 'true'
  786.  
  787. # If true and the monarch/king dies the nation is removed from the war.
  788. remove_on_monarch_death: 'false'
  789. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  790. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  791. # The editable_materials list in the Warzone Block Permission section should be used instead.
  792. allow_block_griefing: 'false'
  793.  
  794. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  795. block_hp:
  796. town_block_hp: '60'
  797. home_block_hp: '120'
  798.  
  799. eco:
  800. # This amount is new money injected into the economy with a war event.
  801. base_spoils: '100.0'
  802. # This amount is taken from the losing town for each plot lost.
  803. wartime_town_block_loss_price: '100.0'
  804. # This amount is taken from the player if they die during the event
  805. price_death_wartime: '200.0'
  806. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  807. # and the losing town gains a negative (-1) bonus townblock.
  808. costs_townblocks: 'false'
  809.  
  810. points:
  811. points_townblock: '1'
  812. points_town: '10'
  813. points_nation: '100'
  814. points_kill: '1'
  815.  
  816. # The minimum height at which a player must stand to count as an attacker.
  817. min_height: '60'
  818.  
  819. ############################################################
  820. # +------------------------------------------------------+ #
  821. # | Flag war settings | #
  822. # | | #
  823. # | Separate from Event War | #
  824. # | Unsupported / Buggy | #
  825. # +------------------------------------------------------+ #
  826. ############################################################
  827.  
  828. enemy:
  829. # If false, players won't be able to place war flags, effectively disabling warzones.
  830. allow_attacks: 'false'
  831. # If true, enemy's can only attack the edge plots of a town with war flags.
  832. only_attack_borders: 'true'
  833. # This many people must be online in target town in order to place a war flag in their domain.
  834. min_players_online_in_town: '2'
  835. # This many people must be online in target nation in order to place a war flag in their domain.
  836. min_players_online_in_nation: '3'
  837. max_active_flags_per_player: '1'
  838. flag:
  839. waiting_time: 1m
  840. # This is the block a player must place to trigger the attack event.
  841. base_block: fence
  842. # This is the block a player must place to trigger the attack event.
  843. light_block: torch
  844. beacon:
  845. # Must be smaller than half the size of town_block_size.
  846. radius: '3'
  847. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  848. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  849. height_above_flag:
  850. min: '3'
  851. max: '64'
  852. draw: 'true'
  853. wireframe_block: glowstone
  854. ############################################################
  855. # +------------------------------------------------------+ #
  856. # | Warzone Block Permissions | #
  857. # | | #
  858. # | Used in Flag & Event Wars | #
  859. # +------------------------------------------------------+ #
  860. ############################################################
  861.  
  862. warzone:
  863. # List of materaials that can be modified in a warzone.
  864. # '*' = Allow all materials.
  865. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  866. # Eg: '*,-chest,-furnace'
  867. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  868. item_use: 'true'
  869. switch: 'true'
  870. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  871. fire: 'true'
  872. explosions: 'true'
  873. explosions_break_blocks: 'true'
  874. # Only under affect when explosions_break_blocks is true.
  875. explosions_regen_blocks: 'true'
  876. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  877. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  878. # Only under affect when explosions_break_blocks is true.
  879. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
  880.  
  881.  
  882. ############################################################
  883. # +------------------------------------------------------+ #
  884. # | Global nation settings | #
  885. # +------------------------------------------------------+ #
  886. ############################################################
  887.  
  888. global_nation_settings:
  889.  
  890. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  891. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  892. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  893. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  894. # Because these zones are still wilderness anyone can claim these townblocks.
  895. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  896. # someone might not be able to build/destroy in the wilderness outside their town.
  897. nationzone:
  898.  
  899. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  900. enable: 'false'
  901.  
  902. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  903. only_capitals: 'true'
  904.  
  905. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  906. capital_bonus_size: '1'
  907.  
  908. # When set to true, nation zones are disabled during the the Towny war types.
  909. war_disables: 'true'
  910. # If Towny should show players the nationboard when they login.
  911. display_board_onlogin: 'true'
  912. # If enabled, only allow the nation spawn to be set in the capital city.
  913. capital_spawn: 'true'
  914. # Allow the use of /nation spawn
  915. # Valid values are: true, false, war, peace
  916. # When war or peace is set, it is only possible to teleport to the nation,
  917. # when there is a war or peace.
  918. allow_nation_spawn: 'true'
  919. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  920. # Valid values are: true, false, war, peace
  921. # When war or peace is set, it is only possible to teleport to the nation,
  922. # when there is a war or peace.
  923. allow_nation_spawn_travel: 'true'
  924. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  925. # Valid values are: true, false, war, peace
  926. # When war or peace is set, it is only possible to teleport to the nations,
  927. # when there is a war or peace.
  928. allow_nation_spawn_travel_ally: 'true'
  929. default:
  930. # If set to true, any newly made nation will have their spawn set to public.
  931. public: 'true'
  932.  
  933.  
  934. ############################################################
  935. # +------------------------------------------------------+ #
  936. # | Towny Invite System | #
  937. # +------------------------------------------------------+ #
  938. ############################################################
  939.  
  940. invite_system:
  941. # Command used to accept towny invites)
  942. #e.g Player join town invite.
  943. accept_command: accept
  944. # Command used to deny towny invites
  945. #e.g Player join town invite.
  946. deny_command: deny
  947. # Command used to confirm some towny actions/tasks)
  948. #e.g Purging database or removing a large amount of townblocks
  949. confirm_command: confirm
  950. # Command used to cancel some towny actions/tasks
  951. #e.g Purging database or removing a large amount of townblocks
  952. cancel_command: cancel
  953. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  954. # a player's first log in and when they can be invited to a town.
  955. cooldowntime: 0m
  956. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  957. maximum_invites_sent:
  958. # How many invites a town can send out to players, to join the town.
  959. town_toplayer: '35'
  960. # How many invites a nation can send out to towns, to join the nation.
  961. nation_totown: '35'
  962. # How many requests a nation can send out to other nations, to ally with the nation.
  963. # Only used when war.disallow_one_way_alliance is set to true.
  964. nation_tonation: '35'
  965. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  966. maximum_invites_received:
  967. # How many invites can one player have from towns.
  968. player: '10'
  969. # How many invites can one town have from nations.
  970. town: '10'
  971. # How many requests can one nation have from other nations for an alliance.
  972. nation: '10'
  973.  
  974. ############################################################
  975. # +------------------------------------------------------+ #
  976. # | Town and Nation levels | #
  977. # +------------------------------------------------------+ #
  978. ############################################################
  979.  
  980. levels:
  981.  
  982. # default Town levels.
  983. town_level:
  984. - numResidents: 0
  985. namePostfix: ' Ruins'
  986. mayorPrefix: 'Spirit '
  987. namePrefix: ''
  988. mayorPostfix: ''
  989. townBlockLimit: 1
  990. upkeepModifier: 1.0
  991. townOutpostLimit: 0
  992. - numResidents: 1
  993. namePostfix: ' (Settlement)'
  994. mayorPrefix: 'Hermit '
  995. namePrefix: ''
  996. mayorPostfix: ''
  997. townBlockLimit: 16
  998. upkeepModifier: 1.0
  999. townOutpostLimit: 0
  1000. - numResidents: 2
  1001. namePostfix: ' (Hamlet)'
  1002. mayorPrefix: 'Chief '
  1003. namePrefix: ''
  1004. mayorPostfix: ''
  1005. townBlockLimit: 32
  1006. upkeepModifier: 1.0
  1007. townOutpostLimit: 1
  1008. - numResidents: 6
  1009. namePostfix: ' (Village)'
  1010. mayorPrefix: 'Baron Von '
  1011. namePrefix: ''
  1012. mayorPostfix: ''
  1013. townBlockLimit: 96
  1014. upkeepModifier: 1.0
  1015. townOutpostLimit: 1
  1016. - numResidents: 10
  1017. namePostfix: ' (Town)'
  1018. mayorPrefix: 'Viscount '
  1019. namePrefix: ''
  1020. mayorPostfix: ''
  1021. townBlockLimit: 160
  1022. upkeepModifier: 1.0
  1023. townOutpostLimit: 2
  1024. - numResidents: 14
  1025. namePostfix: ' (Large Town)'
  1026. mayorPrefix: 'Count Von '
  1027. namePrefix: ''
  1028. mayorPostfix: ''
  1029. townBlockLimit: 224
  1030. upkeepModifier: 1.0
  1031. townOutpostLimit: 2
  1032. - numResidents: 20
  1033. namePostfix: ' (City)'
  1034. mayorPrefix: 'Earl '
  1035. namePrefix: ''
  1036. mayorPostfix: ''
  1037. townBlockLimit: 320
  1038. upkeepModifier: 1.0
  1039. townOutpostLimit: 3
  1040. - numResidents: 24
  1041. namePostfix: ' (Large City)'
  1042. mayorPrefix: 'Duke '
  1043. namePrefix: ''
  1044. mayorPostfix: ''
  1045. townBlockLimit: 384
  1046. upkeepModifier: 1.0
  1047. townOutpostLimit: 3
  1048. - numResidents: 28
  1049. namePostfix: ' (Metropolis)'
  1050. mayorPrefix: 'Lord '
  1051. namePrefix: ''
  1052. mayorPostfix: ''
  1053. townBlockLimit: 448
  1054. upkeepModifier: 1.0
  1055. townOutpostLimit: 4
  1056.  
  1057. # default Nation levels.
  1058. nation_level:
  1059. - kingPostfix: ''
  1060. capitalPostfix: ''
  1061. upkeepModifier: 1.0
  1062. kingPrefix: 'Leader '
  1063. capitalPrefix: ''
  1064. numResidents: 0
  1065. nationBonusOutpostLimit: 0
  1066. namePostfix: ' (Nation)'
  1067. townBlockLimitBonus: 10
  1068. namePrefix: 'Land of '
  1069. nationZonesSize: 1
  1070. nationTownUpkeepModifier: 1.0
  1071. - kingPostfix: ''
  1072. capitalPostfix: ''
  1073. upkeepModifier: 1.0
  1074. kingPrefix: 'Count '
  1075. capitalPrefix: ''
  1076. numResidents: 10
  1077. nationBonusOutpostLimit: 1
  1078. namePostfix: ' (Nation)'
  1079. townBlockLimitBonus: 20
  1080. namePrefix: 'Federation of '
  1081. nationZonesSize: 2
  1082. nationTownUpkeepModifier: 1.0
  1083. - kingPostfix: ''
  1084. capitalPostfix: ''
  1085. upkeepModifier: 1.0
  1086. kingPrefix: 'Duke '
  1087. capitalPrefix: ''
  1088. numResidents: 20
  1089. nationBonusOutpostLimit: 2
  1090. namePostfix: ' (Nation)'
  1091. townBlockLimitBonus: 40
  1092. namePrefix: 'Dominion of '
  1093. nationZonesSize: 3
  1094. nationTownUpkeepModifier: 1.0
  1095. - kingPostfix: ''
  1096. capitalPostfix: ''
  1097. upkeepModifier: 1.0
  1098. kingPrefix: 'King '
  1099. capitalPrefix: ''
  1100. numResidents: 30
  1101. nationBonusOutpostLimit: 3
  1102. namePostfix: ' (Nation)'
  1103. townBlockLimitBonus: 60
  1104. namePrefix: 'Kingdom of '
  1105. nationZonesSize: 4
  1106. nationTownUpkeepModifier: 1.0
  1107. - kingPostfix: ''
  1108. capitalPostfix: ''
  1109. upkeepModifier: 1.0
  1110. kingPrefix: 'Emperor '
  1111. capitalPrefix: ''
  1112. numResidents: 40
  1113. nationBonusOutpostLimit: 4
  1114. namePostfix: ' Empire'
  1115. townBlockLimitBonus: 100
  1116. namePrefix: 'The '
  1117. nationZonesSize: 5
  1118. nationTownUpkeepModifier: 1.0
  1119. - kingPostfix: ''
  1120. capitalPostfix: ''
  1121. upkeepModifier: 1.0
  1122. kingPrefix: 'God Emperor '
  1123. capitalPrefix: ''
  1124. numResidents: 60
  1125. nationBonusOutpostLimit: 5
  1126. namePostfix: ' Realm'
  1127. townBlockLimitBonus: 140
  1128. namePrefix: 'The '
  1129. nationZonesSize: 6
  1130. nationTownUpkeepModifier: 1.0
  1131.  
  1132.  
  1133. ############################################################
  1134. # +------------------------------------------------------+ #
  1135. # | Bank Plot settings | #
  1136. # +------------------------------------------------------+ #
  1137. ############################################################
  1138. # Bank plots may be used by other economy plugins using the Towny API.
  1139.  
  1140. bank:
  1141. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1142. # Home plots will also allow deposit and withdraw commands.
  1143. is_banking_limited_to_bank_plots: 'false'
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