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Tildehat

Fire Emblem if Gamedata.bin Structure

Jan 17th, 2016
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  1. Gamedata.bin
  2.  
  3. Header normal like always
  4. (Start of Tabel Data) : How much
  5. 64 00 00 00 : 7A 00 00 00 ~ Chapter Data, Size of 0x1C
  6. C0 0D 00 00 ~ Character Data, Size of 0x98
  7. E8 E9 00 00 ~ Job Data
  8. 9C 2B 01 00 ~ Skills
  9. A0 00 00 00 ? No idea
  10. E5 00 00 00 ? // This is the size of skills
  11. 3C 48 01 00 : 09 00 00 00 ~Stat Labels//also holds data on boon + bane
  12. 7C 4A 01 00 : 16 00 00 00 ~Team Labels
  13. 40 4F 01 00 ~ Items
  14. 80 DF 01 00 ~ Weapon Rank Description
  15. EC DF 01 00 ~ Same thing as above?
  16. 8C E2 01 00 ~ ???
  17. DC 4B 01 00 ~ Weapon Rank Values
  18. E4 4B 01 00 ~ ???
  19. 44 4C 01 00 ~ ???
  20. 90 4C 01 00 ~ ??? Font maybe?
  21. 04 E3 01 00 ~ Move Tables
  22. 08 E4 01 00 ~ ???
  23. 48 E4 01 00 : 22 00 00 00 ~ TUTID
  24. F0 E6 01 00 ~ Bonus Tables
  25. 10 ED 01 00 ~ ??? My castle arena data?
  26.  
  27. Character data header starts at: 0xDe0. // at 0xde8 is a pointer to the support table
  28. 0xDF0 is the start of the character block. This is a dummy character
  29. Male Kamui starts at 0xE88
  30. Each character block is 0x98 in size.
  31. [Post image of mapped character block here.]
  32.  
  33. Attack stance bonus:
  34. Size 0x14
  35. split into 5 sections of 4 bytes.
  36. No Support, C, B, A, S
  37. Hit,Crit,Avoid,Dodge
  38.  
  39. Guard stance bonus:
  40. size 0x28
  41. split into 5 sections of 8 bytes.
  42. No Support, C, B, A, S
  43. Hp,Str,Mag,Skl,Spd,Lck,Def,Res
  44.  
  45. Swd,Lnc,Axe,Shk,Bow,Tme,Stf,Stn // Just the order of the weapon ranks for reference.
  46. E - 00, D - 15, C - 33, B - 60, A - A1, S - FB
  47.  
  48.  
  49. 0xADF0 is where the support table is listed.
  50. First four bytes is how big the table is.
  51. Just follow pointers for this.
  52.  
  53. Supports:
  54. Support header is four bytes.
  55. First two bytes are the support ID.
  56. Next is how many supports the character has.
  57. Actual supports are 0xC bytes in size.
  58. First byte is the supporting character ID.
  59. Third byte is the order the support is in(eg. first support etc).
  60. Bytes 0x5-0x8 are support levels.
  61. Last four bytes have to do with the support log in the museum.
  62.  
  63.  
  64. Job Data:
  65. 0x00 -0x07: Bit flags (SPID)
  66. 0x08 - 0x0b: JID Label
  67. 0x0c - 0x0f: Probably FID Label
  68. 0x10 - 0x13: MJID Label
  69. 0x14 - 0x17: MJID_H Label
  70. 0x18 - 0x19: Class ID #
  71. 0x1a - 0x1b: Bit flags (JCID)
  72. 0x1c - 0x23: Base Stats
  73. 0x24 - 0x2b: Class Growths
  74. 0x2c - 0x33: ??? (75 50 0 60 70 40 30 65)
  75. 0x34 - 0x3b: Class Caps
  76. 0x3c - 0x43: Pair up bonus
  77. 0x44 - 0x4b: Weapon Rank Caps
  78. 0x4c - 0x53: Hit/Crit/Avoid/Dodge bonus
  79. 0x54 - 0x5b: Learned Skills
  80. 0x5c - 0x5f: ???
  81. 0x60 - 0x63: Some pointer to sound? Possibly for map movement
  82. 0x64 - 0x67: Promotion options
  83. 0x68 - 0x6B: Unpromoted options(For skills probably)
  84. 0x6C - 0x6F: ???
  85. 0x70 - 0x73: Other Gendered Class
  86. 0x74 - 0x7A: ???
  87. 0x7B - 0x7F: Bit flag for seal reclassing(Eg DLC classes)
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