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- Gamedata.bin
- Header normal like always
- (Start of Tabel Data) : How much
- 64 00 00 00 : 7A 00 00 00 ~ Chapter Data, Size of 0x1C
- C0 0D 00 00 ~ Character Data, Size of 0x98
- E8 E9 00 00 ~ Job Data
- 9C 2B 01 00 ~ Skills
- A0 00 00 00 ? No idea
- E5 00 00 00 ? // This is the size of skills
- 3C 48 01 00 : 09 00 00 00 ~Stat Labels//also holds data on boon + bane
- 7C 4A 01 00 : 16 00 00 00 ~Team Labels
- 40 4F 01 00 ~ Items
- 80 DF 01 00 ~ Weapon Rank Description
- EC DF 01 00 ~ Same thing as above?
- 8C E2 01 00 ~ ???
- DC 4B 01 00 ~ Weapon Rank Values
- E4 4B 01 00 ~ ???
- 44 4C 01 00 ~ ???
- 90 4C 01 00 ~ ??? Font maybe?
- 04 E3 01 00 ~ Move Tables
- 08 E4 01 00 ~ ???
- 48 E4 01 00 : 22 00 00 00 ~ TUTID
- F0 E6 01 00 ~ Bonus Tables
- 10 ED 01 00 ~ ??? My castle arena data?
- Character data header starts at: 0xDe0. // at 0xde8 is a pointer to the support table
- 0xDF0 is the start of the character block. This is a dummy character
- Male Kamui starts at 0xE88
- Each character block is 0x98 in size.
- [Post image of mapped character block here.]
- Attack stance bonus:
- Size 0x14
- split into 5 sections of 4 bytes.
- No Support, C, B, A, S
- Hit,Crit,Avoid,Dodge
- Guard stance bonus:
- size 0x28
- split into 5 sections of 8 bytes.
- No Support, C, B, A, S
- Hp,Str,Mag,Skl,Spd,Lck,Def,Res
- Swd,Lnc,Axe,Shk,Bow,Tme,Stf,Stn // Just the order of the weapon ranks for reference.
- E - 00, D - 15, C - 33, B - 60, A - A1, S - FB
- 0xADF0 is where the support table is listed.
- First four bytes is how big the table is.
- Just follow pointers for this.
- Supports:
- Support header is four bytes.
- First two bytes are the support ID.
- Next is how many supports the character has.
- Actual supports are 0xC bytes in size.
- First byte is the supporting character ID.
- Third byte is the order the support is in(eg. first support etc).
- Bytes 0x5-0x8 are support levels.
- Last four bytes have to do with the support log in the museum.
- Job Data:
- 0x00 -0x07: Bit flags (SPID)
- 0x08 - 0x0b: JID Label
- 0x0c - 0x0f: Probably FID Label
- 0x10 - 0x13: MJID Label
- 0x14 - 0x17: MJID_H Label
- 0x18 - 0x19: Class ID #
- 0x1a - 0x1b: Bit flags (JCID)
- 0x1c - 0x23: Base Stats
- 0x24 - 0x2b: Class Growths
- 0x2c - 0x33: ??? (75 50 0 60 70 40 30 65)
- 0x34 - 0x3b: Class Caps
- 0x3c - 0x43: Pair up bonus
- 0x44 - 0x4b: Weapon Rank Caps
- 0x4c - 0x53: Hit/Crit/Avoid/Dodge bonus
- 0x54 - 0x5b: Learned Skills
- 0x5c - 0x5f: ???
- 0x60 - 0x63: Some pointer to sound? Possibly for map movement
- 0x64 - 0x67: Promotion options
- 0x68 - 0x6B: Unpromoted options(For skills probably)
- 0x6C - 0x6F: ???
- 0x70 - 0x73: Other Gendered Class
- 0x74 - 0x7A: ???
- 0x7B - 0x7F: Bit flag for seal reclassing(Eg DLC classes)
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