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- #version 450
- #extension GL_ARB_separate_shader_objects : enable
- layout(location = 0) in vec2 inPosition;
- layout(location = 1) in vec3 inColor;
- layout(location = 0) out vec3 fragColor;
- out gl_PerVertex {
- vec4 gl_Position;
- };
- void main() {
- gl_Position = vec4(inPosition, 0.0, 1.0);
- fragColor = inColor;
- }
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