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- {
- "Fiery hatchet": {
- "Item shortname": "hatchet",
- "Item name (empty - name is not checked)": "Fiery Hatchet",
- "Skin ID": 3825151883,
- "Damage multipliers (1.0 = no change)": {
- "Players": 1.5,
- "NPC (scientists, etc.)": 1.5,
- "Animals": 1.5,
- "LootBarrel": 2.0,
- "Wooden buildings": 2.0,
- "Stone buildings": 2.0,
- "Metal buildings": 1.0,
- "Armored buildings": 1.0
- },
- "Resource conversions (source item shortname - conversion settings)": {
- "wood": [
- {
- "Result item shortname": "wood",
- "Conversion multiplier (1.0 = 1:1)": 0.75
- },
- {
- "Result item shortname": "charcoal",
- "Conversion multiplier (1.0 = 1:1)": 0.75
- }
- ],
- "bearmeat": [
- {
- "Result item shortname": "bearmeat.cooked",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ],
- "chicken.raw": [
- {
- "Result item shortname": "chicken.cooked",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ],
- "deermeat.raw": [
- {
- "Result item shortname": "deermeat.cooked",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ],
- "horsemeat.raw": [
- {
- "Result item shortname": "horsemeat.cooked",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ],
- "meat.boar": [
- {
- "Result item shortname": "meat.pork.cooked",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ],
- "wolfmeat.raw": [
- {
- "Result item shortname": "wolfmeat.cooked",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ],
- "bigcatmeat": [
- {
- "Result item shortname": "bigcatmeat.cooked",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ],
- "crocodilemeat": [
- {
- "Result item shortname": "crocodilemeat.cooked",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ],
- "muttonmeat": [
- {
- "Result item shortname": "muttonmeat.cooked",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ],
- "snakemeat": [
- {
- "Result item shortname": "snakemeat.cooked",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ]
- }
- },
- "Fiery pickaxe": {
- "Item shortname": "pickaxe",
- "Item name (empty - name is not checked)": "Fiery Pickaxe",
- "Skin ID": 3825184994,
- "Damage multipliers (1.0 = no change)": {
- "Players": 1.5,
- "NPC (scientists, etc.)": 1.5,
- "Animals": 1.5,
- "LootBarrel": 2.0,
- "Wooden buildings": 2.0,
- "Stone buildings": 2.0,
- "Metal buildings": 1.0,
- "Armored buildings": 1.0
- },
- "Resource conversions (source item shortname - conversion settings)": {
- "metal.ore": [
- {
- "Result item shortname": "metal.fragments",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ],
- "sulfur.ore": [
- {
- "Result item shortname": "sulfur",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ],
- "hq.metal.ore": [
- {
- "Result item shortname": "metal.refined",
- "Conversion multiplier (1.0 = 1:1)": 1.5
- }
- ]
- }
- },
- "Play fire sound on equip": true,
- "Fire equip effect prefab": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab",
- "Play extinguish effect on unequip": true,
- "Fire unequip effect prefab": "assets/prefabs/weapons/torch/effects/extinguish.prefab",
- "Enable burning sound while holding a fiery tool": true,
- "Burning effect prefab": "assets/prefabs/weapons/torch/effects/torch_loop.prefab",
- "Burning effect repeat interval in seconds": 5.0,
- "Enable extra ore hotspot hit effects": true,
- "Ore hotspot hit effect prefab": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab",
- "Ore hotspot extra effect distance in meters": 0.1
- }
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