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FieryTools_en

Nov 1st, 2026
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  1. {
  2. "Fiery hatchet": {
  3. "Item shortname": "hatchet",
  4. "Item name (empty - name is not checked)": "Fiery Hatchet",
  5. "Skin ID": 3825151883,
  6. "Damage multipliers (1.0 = no change)": {
  7. "Players": 1.5,
  8. "NPC (scientists, etc.)": 1.5,
  9. "Animals": 1.5,
  10. "LootBarrel": 2.0,
  11. "Wooden buildings": 2.0,
  12. "Stone buildings": 2.0,
  13. "Metal buildings": 1.0,
  14. "Armored buildings": 1.0
  15. },
  16. "Resource conversions (source item shortname - conversion settings)": {
  17. "wood": [
  18. {
  19. "Result item shortname": "wood",
  20. "Conversion multiplier (1.0 = 1:1)": 0.75
  21. },
  22. {
  23. "Result item shortname": "charcoal",
  24. "Conversion multiplier (1.0 = 1:1)": 0.75
  25. }
  26. ],
  27. "bearmeat": [
  28. {
  29. "Result item shortname": "bearmeat.cooked",
  30. "Conversion multiplier (1.0 = 1:1)": 1.5
  31. }
  32. ],
  33. "chicken.raw": [
  34. {
  35. "Result item shortname": "chicken.cooked",
  36. "Conversion multiplier (1.0 = 1:1)": 1.5
  37. }
  38. ],
  39. "deermeat.raw": [
  40. {
  41. "Result item shortname": "deermeat.cooked",
  42. "Conversion multiplier (1.0 = 1:1)": 1.5
  43. }
  44. ],
  45. "horsemeat.raw": [
  46. {
  47. "Result item shortname": "horsemeat.cooked",
  48. "Conversion multiplier (1.0 = 1:1)": 1.5
  49. }
  50. ],
  51. "meat.boar": [
  52. {
  53. "Result item shortname": "meat.pork.cooked",
  54. "Conversion multiplier (1.0 = 1:1)": 1.5
  55. }
  56. ],
  57. "wolfmeat.raw": [
  58. {
  59. "Result item shortname": "wolfmeat.cooked",
  60. "Conversion multiplier (1.0 = 1:1)": 1.5
  61. }
  62. ],
  63. "bigcatmeat": [
  64. {
  65. "Result item shortname": "bigcatmeat.cooked",
  66. "Conversion multiplier (1.0 = 1:1)": 1.5
  67. }
  68. ],
  69. "crocodilemeat": [
  70. {
  71. "Result item shortname": "crocodilemeat.cooked",
  72. "Conversion multiplier (1.0 = 1:1)": 1.5
  73. }
  74. ],
  75. "muttonmeat": [
  76. {
  77. "Result item shortname": "muttonmeat.cooked",
  78. "Conversion multiplier (1.0 = 1:1)": 1.5
  79. }
  80. ],
  81. "snakemeat": [
  82. {
  83. "Result item shortname": "snakemeat.cooked",
  84. "Conversion multiplier (1.0 = 1:1)": 1.5
  85. }
  86. ]
  87. }
  88. },
  89. "Fiery pickaxe": {
  90. "Item shortname": "pickaxe",
  91. "Item name (empty - name is not checked)": "Fiery Pickaxe",
  92. "Skin ID": 3825184994,
  93. "Damage multipliers (1.0 = no change)": {
  94. "Players": 1.5,
  95. "NPC (scientists, etc.)": 1.5,
  96. "Animals": 1.5,
  97. "LootBarrel": 2.0,
  98. "Wooden buildings": 2.0,
  99. "Stone buildings": 2.0,
  100. "Metal buildings": 1.0,
  101. "Armored buildings": 1.0
  102. },
  103. "Resource conversions (source item shortname - conversion settings)": {
  104. "metal.ore": [
  105. {
  106. "Result item shortname": "metal.fragments",
  107. "Conversion multiplier (1.0 = 1:1)": 1.5
  108. }
  109. ],
  110. "sulfur.ore": [
  111. {
  112. "Result item shortname": "sulfur",
  113. "Conversion multiplier (1.0 = 1:1)": 1.5
  114. }
  115. ],
  116. "hq.metal.ore": [
  117. {
  118. "Result item shortname": "metal.refined",
  119. "Conversion multiplier (1.0 = 1:1)": 1.5
  120. }
  121. ]
  122. }
  123. },
  124. "Play fire sound on equip": true,
  125. "Fire equip effect prefab": "assets/bundled/prefabs/fx/impacts/additive/fire.prefab",
  126. "Play extinguish effect on unequip": true,
  127. "Fire unequip effect prefab": "assets/prefabs/weapons/torch/effects/extinguish.prefab",
  128. "Enable burning sound while holding a fiery tool": true,
  129. "Burning effect prefab": "assets/prefabs/weapons/torch/effects/torch_loop.prefab",
  130. "Burning effect repeat interval in seconds": 5.0,
  131. "Enable extra ore hotspot hit effects": true,
  132. "Ore hotspot hit effect prefab": "assets/prefabs/misc/orebonus/effects/bonus_hit.prefab",
  133. "Ore hotspot extra effect distance in meters": 0.1
  134. }
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