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- --lolll
- SecretServicePanel = Instance.new("ScreenGui")
- HackGui = SecretServicePanel or Instance.new("ScreenGui",nil);
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local lol = Instance.new("Frame")
- local unanchor = Instance.new("TextButton")
- local skybox = Instance.new("TextButton")
- local skybox2 = Instance.new("TextButton")
- local thomas = Instance.new("TextButton")
- local toad = Instance.new("TextButton")
- local penicer = Instance.new("TextButton")
- local luigi = Instance.new("TextButton")
- local kill = Instance.new("TextButton")
- local freeboo = Instance.new("TextButton")
- local TextBox = Instance.new("TextBox")
- local duckify = Instance.new("TextButton")
- local fire = Instance.new("TextButton")
- local fireparts = Instance.new("TextButton")
- local freeass = Instance.new("TextButton")
- local freeass2 = Instance.new("TextButton")
- local decalspam = Instance.new("TextButton")
- local colorall = Instance.new("TextButton")
- local bighead2 = Instance.new("TextButton")
- local bighead = Instance.new("TextButton")
- local hub = Instance.new("TextButton")
- local executor = Instance.new("TextButton")
- local lol2 = Instance.new("Frame")
- local execute = Instance.new("TextButton")
- local TextBox_2 = Instance.new("TextBox")
- local reset = Instance.new("TextButton")
- local rejoin = Instance.new("TextButton")
- --Properties:
- HackGui.Name = "HackGui"
- HackGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- HackGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- HackGui.DisplayOrder = 1999999999
- HackGui.ResetOnSpawn = false
- Frame.Parent = HackGui
- Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
- Frame.Position = UDim2.new(0.0247272793, 0, 0.0271565504, 0)
- Frame.Size = UDim2.new(0, 583, 0, 329)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.fromRGB(72, 72, 72)
- TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel.Size = UDim2.new(0, 583, 0, 50)
- TextLabel.Font = Enum.Font.Arial
- TextLabel.Text = "Secret Service Panel"
- TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14.000
- TextLabel.TextStrokeTransparency = 0.000
- TextLabel.TextWrapped = true
- lol.Name = "lol"
- lol.Parent = Frame
- lol.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- lol.BackgroundTransparency = 0.800
- lol.BorderColor3 = Color3.fromRGB(0, 0, 0)
- lol.BorderSizePixel = 0
- lol.Position = UDim2.new(0.169811636, 0, 0.249240115, 0)
- lol.Size = UDim2.new(0, 429, 0, 188)
- lol.Visible = false
- unanchor.Name = "unanchor"
- unanchor.Parent = lol
- unanchor.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- unanchor.BorderColor3 = Color3.fromRGB(0, 0, 0)
- unanchor.BorderSizePixel = 2
- unanchor.Position = UDim2.new(0.597885311, 0, 0.26726988, 0)
- unanchor.Size = UDim2.new(0, 62, 0, 44)
- unanchor.Font = Enum.Font.Arial
- unanchor.Text = "Unanchor BaseParts"
- unanchor.TextColor3 = Color3.fromRGB(0, 0, 0)
- unanchor.TextScaled = true
- unanchor.TextSize = 14.000
- unanchor.TextWrapped = true
- skybox.Name = "skybox"
- skybox.Parent = lol
- skybox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- skybox.BorderColor3 = Color3.fromRGB(0, 0, 0)
- skybox.BorderSizePixel = 2
- skybox.Position = UDim2.new(0.29998821, 0, 0.498272836, 0)
- skybox.Size = UDim2.new(0, 62, 0, 44)
- skybox.Font = Enum.Font.Arial
- skybox.Text = "C00lKidd Skybox"
- skybox.TextColor3 = Color3.fromRGB(0, 0, 0)
- skybox.TextScaled = true
- skybox.TextSize = 14.000
- skybox.TextWrapped = true
- skybox2.Name = "skybox2"
- skybox2.Parent = lol
- skybox2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- skybox2.BorderColor3 = Color3.fromRGB(0, 0, 0)
- skybox2.BorderSizePixel = 2
- skybox2.Position = UDim2.new(0.448154539, 0, 0.498272836, 0)
- skybox2.Size = UDim2.new(0, 62, 0, 44)
- skybox2.Font = Enum.Font.Arial
- skybox2.Text = "K00pKidd Skybox"
- skybox2.TextColor3 = Color3.fromRGB(0, 0, 0)
- skybox2.TextScaled = true
- skybox2.TextSize = 14.000
- skybox2.TextWrapped = true
- thomas.Name = "thomas"
- thomas.Parent = lol
- thomas.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- thomas.BorderColor3 = Color3.fromRGB(0, 0, 0)
- thomas.BorderSizePixel = 2
- thomas.Position = UDim2.new(0.448972911, 0, 0.26726988, 0)
- thomas.Size = UDim2.new(0, 62, 0, 44)
- thomas.Font = Enum.Font.Arial
- thomas.Text = "Thomas The Dark Engine"
- thomas.TextColor3 = Color3.fromRGB(0, 0, 0)
- thomas.TextScaled = true
- thomas.TextSize = 14.000
- thomas.TextWrapped = true
- toad.Name = "toad"
- toad.Parent = lol
- toad.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- toad.BorderColor3 = Color3.fromRGB(0, 0, 0)
- toad.BorderSizePixel = 2
- toad.Position = UDim2.new(0.299502939, 0, 0.26726988, 0)
- toad.Size = UDim2.new(0, 62, 0, 44)
- toad.Font = Enum.Font.Arial
- toad.Text = "Toad Rain"
- toad.TextColor3 = Color3.fromRGB(0, 0, 0)
- toad.TextScaled = true
- toad.TextSize = 14.000
- toad.TextWrapped = true
- penicer.Name = "penicer"
- penicer.Parent = lol
- penicer.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- penicer.BorderColor3 = Color3.fromRGB(0, 0, 0)
- penicer.BorderSizePixel = 2
- penicer.Position = UDim2.new(0.597270668, 0, 0.499032676, 0)
- penicer.Size = UDim2.new(0, 62, 0, 44)
- penicer.Font = Enum.Font.Arial
- penicer.Text = "Penis"
- penicer.TextColor3 = Color3.fromRGB(0, 0, 0)
- penicer.TextScaled = true
- penicer.TextSize = 14.000
- penicer.TextWrapped = true
- luigi.Name = "luigi"
- luigi.Parent = lol
- luigi.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- luigi.BorderColor3 = Color3.fromRGB(0, 0, 0)
- luigi.BorderSizePixel = 2
- luigi.Position = UDim2.new(0.156711251, 0, 0.264756858, 0)
- luigi.Size = UDim2.new(0, 62, 0, 44)
- luigi.Font = Enum.Font.Arial
- luigi.Text = "Luigi Rain"
- luigi.TextColor3 = Color3.fromRGB(0, 0, 0)
- luigi.TextScaled = true
- luigi.TextSize = 14.000
- luigi.TextWrapped = true
- kill.Name = "kill"
- kill.Parent = lol
- kill.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- kill.BorderColor3 = Color3.fromRGB(0, 0, 0)
- kill.BorderSizePixel = 2
- kill.Position = UDim2.new(0.742152214, 0, 0.26726988, 0)
- kill.Size = UDim2.new(0, 62, 0, 44)
- kill.Font = Enum.Font.Arial
- kill.Text = "Kill All"
- kill.TextColor3 = Color3.fromRGB(0, 0, 0)
- kill.TextScaled = true
- kill.TextSize = 14.000
- kill.TextWrapped = true
- freeboo.Name = "freeboo"
- freeboo.Parent = lol
- freeboo.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- freeboo.BorderColor3 = Color3.fromRGB(0, 0, 0)
- freeboo.BorderSizePixel = 2
- freeboo.Position = UDim2.new(0.155721605, 0, 0.498272836, 0)
- freeboo.Size = UDim2.new(0, 62, 0, 28)
- freeboo.Font = Enum.Font.Arial
- freeboo.Text = "Naked Woman"
- freeboo.TextColor3 = Color3.fromRGB(0, 0, 0)
- freeboo.TextScaled = true
- freeboo.TextSize = 14.000
- freeboo.TextWrapped = true
- TextBox.Parent = freeboo
- TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextBox.BorderColor3 = Color3.fromRGB(0, 0, 0)
- TextBox.BorderSizePixel = 0
- TextBox.Position = UDim2.new(0, 0, 1, 0)
- TextBox.Size = UDim2.new(0, 62, 0, 22)
- TextBox.Font = Enum.Font.SourceSans
- TextBox.PlaceholderText = "full targetname here"
- TextBox.Text = ""
- TextBox.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextBox.TextScaled = true
- TextBox.TextSize = 14.000
- TextBox.TextWrapped = true
- duckify.Name = "duckify"
- duckify.Parent = lol
- duckify.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- duckify.BorderColor3 = Color3.fromRGB(0, 0, 0)
- duckify.BorderSizePixel = 2
- duckify.Position = UDim2.new(0.0116561502, 0, 0.263997167, 0)
- duckify.Size = UDim2.new(0, 62, 0, 44)
- duckify.Font = Enum.Font.Arial
- duckify.Text = "Duckify"
- duckify.TextColor3 = Color3.fromRGB(0, 0, 0)
- duckify.TextScaled = true
- duckify.TextSize = 14.000
- duckify.TextWrapped = true
- fire.Name = "fire"
- fire.Parent = lol
- fire.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- fire.BorderColor3 = Color3.fromRGB(0, 0, 0)
- fire.BorderSizePixel = 2
- fire.Position = UDim2.new(0.0111795347, 0, 0.503358901, 0)
- fire.Size = UDim2.new(0, 62, 0, 44)
- fire.Font = Enum.Font.Arial
- fire.Text = "Fire All"
- fire.TextColor3 = Color3.fromRGB(0, 0, 0)
- fire.TextScaled = true
- fire.TextSize = 14.000
- fire.TextWrapped = true
- fireparts.Name = "fireparts"
- fireparts.Parent = lol
- fireparts.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- fireparts.BorderColor3 = Color3.fromRGB(0, 0, 0)
- fireparts.BorderSizePixel = 2
- fireparts.Position = UDim2.new(0.741681278, 0, 0.499032676, 0)
- fireparts.Size = UDim2.new(0, 62, 0, 44)
- fireparts.Font = Enum.Font.Arial
- fireparts.Text = "Fire EveryParts"
- fireparts.TextColor3 = Color3.fromRGB(0, 0, 0)
- fireparts.TextScaled = true
- fireparts.TextSize = 14.000
- fireparts.TextWrapped = true
- freeass.Name = "freeass"
- freeass.Parent = lol
- freeass.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- freeass.BorderColor3 = Color3.fromRGB(0, 0, 0)
- freeass.BorderSizePixel = 2
- freeass.Position = UDim2.new(0.298591375, 0, 0.0203698333, 0)
- freeass.Size = UDim2.new(0, 62, 0, 44)
- freeass.Font = Enum.Font.Arial
- freeass.Text = "Free Naked-Ass (All Args)"
- freeass.TextColor3 = Color3.fromRGB(0, 0, 0)
- freeass.TextScaled = true
- freeass.TextSize = 14.000
- freeass.TextWrapped = true
- freeass2.Name = "freeass2"
- freeass2.Parent = lol
- freeass2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- freeass2.BorderColor3 = Color3.fromRGB(0, 0, 0)
- freeass2.BorderSizePixel = 2
- freeass2.Position = UDim2.new(0.594662249, 0, 0.0198432431, 0)
- freeass2.Size = UDim2.new(0, 62, 0, 44)
- freeass2.Font = Enum.Font.Arial
- freeass2.Text = "Free Naked-Ass (Me Args)"
- freeass2.TextColor3 = Color3.fromRGB(0, 0, 0)
- freeass2.TextScaled = true
- freeass2.TextSize = 14.000
- freeass2.TextWrapped = true
- decalspam.Name = "decalspam"
- decalspam.Parent = lol
- decalspam.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- decalspam.BorderColor3 = Color3.fromRGB(0, 0, 0)
- decalspam.BorderSizePixel = 2
- decalspam.Position = UDim2.new(0.740925252, 0, 0.0198432431, 0)
- decalspam.Size = UDim2.new(0, 62, 0, 44)
- decalspam.Font = Enum.Font.Arial
- decalspam.Text = "RC7 Decal Spam"
- decalspam.TextColor3 = Color3.fromRGB(0, 0, 0)
- decalspam.TextScaled = true
- decalspam.TextSize = 14.000
- decalspam.TextWrapped = true
- colorall.Name = "colorall"
- colorall.Parent = lol
- colorall.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- colorall.BorderColor3 = Color3.fromRGB(0, 0, 0)
- colorall.BorderSizePixel = 2
- colorall.Position = UDim2.new(0.442593664, 0, 0.0198432431, 0)
- colorall.Size = UDim2.new(0, 62, 0, 44)
- colorall.Font = Enum.Font.Arial
- colorall.Text = "Spam-Color Everything"
- colorall.TextColor3 = Color3.fromRGB(0, 0, 0)
- colorall.TextScaled = true
- colorall.TextSize = 14.000
- colorall.TextWrapped = true
- bighead2.Name = "bighead2"
- bighead2.Parent = lol
- bighead2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- bighead2.BorderColor3 = Color3.fromRGB(0, 0, 0)
- bighead2.BorderSizePixel = 2
- bighead2.Position = UDim2.new(0.157055557, 0, 0.0203698333, 0)
- bighead2.Size = UDim2.new(0, 62, 0, 44)
- bighead2.Font = Enum.Font.Arial
- bighead2.Text = "BigHead"
- bighead2.TextColor3 = Color3.fromRGB(0, 0, 0)
- bighead2.TextScaled = true
- bighead2.TextSize = 14.000
- bighead2.TextWrapped = true
- bighead.Name = "bighead"
- bighead.Parent = lol
- bighead.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- bighead.BorderColor3 = Color3.fromRGB(0, 0, 0)
- bighead.BorderSizePixel = 2
- bighead.Position = UDim2.new(0.0113858311, 0, 0.0203698333, 0)
- bighead.Size = UDim2.new(0, 62, 0, 44)
- bighead.Font = Enum.Font.Arial
- bighead.Text = "BigHead all"
- bighead.TextColor3 = Color3.fromRGB(0, 0, 0)
- bighead.TextScaled = true
- bighead.TextSize = 14.000
- bighead.TextWrapped = true
- hub.Name = "hub"
- hub.Parent = Frame
- hub.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- hub.BorderColor3 = Color3.fromRGB(0, 0, 0)
- hub.BorderSizePixel = 2
- hub.Position = UDim2.new(0.0128557002, 0, 0.293249637, 0)
- hub.Size = UDim2.new(0, 81, 0, 29)
- hub.Font = Enum.Font.Arial
- hub.Text = "packages"
- hub.TextColor3 = Color3.fromRGB(0, 0, 0)
- hub.TextScaled = true
- hub.TextSize = 14.000
- hub.TextWrapped = true
- executor.Name = "executor"
- executor.Parent = Frame
- executor.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- executor.BorderColor3 = Color3.fromRGB(0, 0, 0)
- executor.BorderSizePixel = 2
- executor.Position = UDim2.new(0.195496023, 0, 0.150392473, 0)
- executor.Size = UDim2.new(0, 97, 0, 24)
- executor.Font = Enum.Font.Arial
- executor.Text = "executor"
- executor.TextColor3 = Color3.fromRGB(0, 0, 0)
- executor.TextScaled = true
- executor.TextSize = 14.000
- executor.TextWrapped = true
- lol2.Name = "lol2"
- lol2.Parent = Frame
- lol2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- lol2.BackgroundTransparency = 0.800
- lol2.BorderColor3 = Color3.fromRGB(0, 0, 0)
- lol2.BorderSizePixel = 0
- lol2.Position = UDim2.new(0.169811636, 0, 0.249240115, 0)
- lol2.Size = UDim2.new(0, 429, 0, 188)
- execute.Name = "execute"
- execute.Parent = lol2
- execute.BackgroundColor3 = Color3.fromRGB(0, 255, 42)
- execute.BorderColor3 = Color3.fromRGB(0, 0, 0)
- execute.BorderSizePixel = 2
- execute.Position = UDim2.new(0.852877676, 0, 0.0416464284, 0)
- execute.Size = UDim2.new(0, 53, 0, 35)
- execute.Font = Enum.Font.Arial
- execute.Text = ">"
- execute.TextColor3 = Color3.fromRGB(0, 0, 0)
- execute.TextScaled = true
- execute.TextSize = 14.000
- execute.TextWrapped = true
- TextBox_2.Parent = lol2
- TextBox_2.BackgroundColor3 = Color3.fromRGB(116, 116, 116)
- TextBox_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
- TextBox_2.BorderSizePixel = 0
- TextBox_2.Position = UDim2.new(0.032634031, 0, 0.0372340418, 0)
- TextBox_2.Size = UDim2.new(0, 342, 0, 173)
- TextBox_2.Font = Enum.Font.SourceSansSemibold
- TextBox_2.PlaceholderText = "lol"
- TextBox_2.Text = ""
- TextBox_2.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextBox_2.TextSize = 18.000
- TextBox_2.TextWrapped = true
- TextBox_2.TextXAlignment = Enum.TextXAlignment.Left
- TextBox_2.TextYAlignment = Enum.TextYAlignment.Top
- reset.Name = "reset"
- reset.Parent = Frame
- reset.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- reset.BorderColor3 = Color3.fromRGB(0, 0, 0)
- reset.BorderSizePixel = 2
- reset.Position = UDim2.new(0.0291152354, 0, 0.873796761, 0)
- reset.Size = UDim2.new(0, 97, 0, 24)
- reset.Font = Enum.Font.Arial
- reset.Text = "Reset"
- reset.TextColor3 = Color3.fromRGB(0, 0, 0)
- reset.TextScaled = true
- reset.TextSize = 14.000
- reset.TextWrapped = true
- rejoin.Name = "rejoin"
- rejoin.Parent = Frame
- rejoin.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- rejoin.BorderColor3 = Color3.fromRGB(0, 0, 0)
- rejoin.BorderSizePixel = 2
- rejoin.Position = UDim2.new(0.221225008, 0, 0.873796761, 0)
- rejoin.Size = UDim2.new(0, 97, 0, 24)
- rejoin.Font = Enum.Font.Arial
- rejoin.Text = "Rejoin"
- rejoin.TextColor3 = Color3.fromRGB(0, 0, 0)
- rejoin.TextScaled = true
- rejoin.TextSize = 14.000
- rejoin.TextWrapped = true
- -- Module Scripts:
- local fake_module_scripts = {}
- do -- lol.FE_BYPASS
- local script = Instance.new('ModuleScript', lol)
- script.Name = "FE_BYPASS"
- local function module_script()
- local module = {}
- function module.F3xinian()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- local remote = tool.SyncAPI.ServerEndpoint
- local function remoteExecute(args)
- remote:InvokeServer(unpack(args))
- end
- local function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- remoteExecute(args)
- end
- local function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- remoteExecute(args)
- end
- local function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- remoteExecute(args)
- end
- local function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- remoteExecute(args)
- end
- local function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- remoteExecute(args)
- end
- local function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- remoteExecute(args)
- end
- local function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- remoteExecute(args)
- end
- local function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- remoteExecute(args)
- end
- local function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- remoteExecute(args)
- end
- local function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- remoteExecute(args)
- end
- local function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- remoteExecute(args)
- end
- local function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- remoteExecute(args)
- end
- local function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- remoteExecute(args)
- end
- local function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- remoteExecute(args)
- end
- local function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- remoteExecute(args)
- end
- local function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- remoteExecute(args)
- end
- local function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- remoteExecute(args)
- end
- local function SpawnDecal(part,side)
- local args = {
- [1] = "CreateTextures",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal"
- }
- }
- }
- remoteExecute(args)
- end
- local function AddDecal(part,asset,side)
- local args = {
- [1] = "SyncTexture",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal",
- ["Texture"] = "rbxassetid://".. asset
- }
- }
- }
- remoteExecute(args)
- end
- local febypass = {}
- febypass.SetCollision = SetCollision
- febypass.SetAnchor = SetAnchor
- febypass.CreatePart = CreatePart
- febypass.DestroyPart = DestroyPart
- febypass.MovePart = MovePart
- febypass.Resize = Resize
- febypass.AddMesh = AddMesh
- febypass.SetMesh = SetMesh
- febypass.SetTexture = SetTexture
- febypass.SetName = SetName
- febypass.MeshResize = MeshResize
- febypass.Weld = Weld
- febypass.SetLocked = SetLocked
- febypass.SetTrans = SetTrans
- febypass.CreateSpotlight = CreateSpotlight
- febypass.SyncLighting = SyncLighting
- febypass.Color = Color
- febypass.SpawnDecal = SpawnDecal
- febypass.AddDecal = AddDecal
- febypass.remoteExecute = remoteExecute
- return febypass
- end
- return module
- end
- fake_module_scripts[script] = module_script
- end
- do -- lol2.FE_BYPASS
- local script = Instance.new('ModuleScript', lol2)
- script.Name = "FE_BYPASS"
- local function module_script()
- local module = {}
- function module.F3xinian()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- local remote = tool.SyncAPI.ServerEndpoint
- local function remoteExecute(args)
- remote:InvokeServer(unpack(args))
- end
- local function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- remoteExecute(args)
- end
- local function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- remoteExecute(args)
- end
- local function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- remoteExecute(args)
- end
- local function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- remoteExecute(args)
- end
- local function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- remoteExecute(args)
- end
- local function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- remoteExecute(args)
- end
- local function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- remoteExecute(args)
- end
- local function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- remoteExecute(args)
- end
- local function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- remoteExecute(args)
- end
- local function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- remoteExecute(args)
- end
- local function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- remoteExecute(args)
- end
- local function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- remoteExecute(args)
- end
- local function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- remoteExecute(args)
- end
- local function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- remoteExecute(args)
- end
- local function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- remoteExecute(args)
- end
- local function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- remoteExecute(args)
- end
- local function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- remoteExecute(args)
- end
- local function SpawnDecal(part,side)
- local args = {
- [1] = "CreateTextures",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal"
- }
- }
- }
- remoteExecute(args)
- end
- local function AddDecal(part,asset,side)
- local args = {
- [1] = "SyncTexture",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal",
- ["Texture"] = "rbxassetid://".. asset
- }
- }
- }
- remoteExecute(args)
- end
- local febypass = {}
- febypass.SetCollision = SetCollision
- febypass.SetAnchor = SetAnchor
- febypass.CreatePart = CreatePart
- febypass.DestroyPart = DestroyPart
- febypass.MovePart = MovePart
- febypass.Resize = Resize
- febypass.AddMesh = AddMesh
- febypass.SetMesh = SetMesh
- febypass.SetTexture = SetTexture
- febypass.SetName = SetName
- febypass.MeshResize = MeshResize
- febypass.Weld = Weld
- febypass.SetLocked = SetLocked
- febypass.SetTrans = SetTrans
- febypass.CreateSpotlight = CreateSpotlight
- febypass.SyncLighting = SyncLighting
- febypass.Color = Color
- febypass.SpawnDecal = SpawnDecal
- febypass.AddDecal = AddDecal
- febypass.remoteExecute = remoteExecute
- return febypass
- end
- return module
- end
- fake_module_scripts[script] = module_script
- end
- -- Scripts:
- local function EKBUF_fake_script() -- Frame.MainButtons
- local script = Instance.new('LocalScript', Frame)
- local req = require
- local require = function(obj)
- local fake = fake_module_scripts[obj]
- if fake then
- return fake()
- end
- return req(obj)
- end
- script.Parent.hub.MouseButton1Click:Connect(function()
- script.Parent.lol.Visible = true
- script.Parent.lol2.Visible = false
- end)
- script.Parent.executor.MouseButton1Click:Connect(function()
- script.Parent.lol.Visible = false
- script.Parent.lol2.Visible = true
- end)
- script.Parent.reset.MouseButton1Click:Connect(function()
- game.Players.LocalPlayer.Character:FindFirstChild("Head"):Destroy()
- end)
- script.Parent.rejoin.MouseButton1Click:Connect(function()
- game:GetService'TeleportService':TeleportToPlaceInstance(game['PlaceId'],game['JobId'])
- end)
- end
- coroutine.wrap(EKBUF_fake_script)()
- local function TFSAGP_fake_script() -- Frame.Drag
- local script = Instance.new('LocalScript', Frame)
- local req = require
- local require = function(obj)
- local fake = fake_module_scripts[obj]
- if fake then
- return fake()
- end
- return req(obj)
- end
- script.Parent.Active = true
- script.Parent.Draggable = true
- end
- coroutine.wrap(TFSAGP_fake_script)()
- local function BLRBG_fake_script() -- lol.MainButtons
- local script = Instance.new('LocalScript', lol)
- local req = require
- local require = function(obj)
- local fake = fake_module_scripts[obj]
- if fake then
- return fake()
- end
- return req(obj)
- end
- local loader = {}
- function loader.load_febypass()
- return require(script.Parent:WaitForChild("FE_BYPASS")).F3xinian()
- end
- script.Parent.bighead.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function BigHead(player)
- local chara = player.Character
- spawn(function()
- febypass.SetLocked(chara.Head,false)
- febypass.MeshResize(chara.Head,Vector3.new(10,10,10))
- end)
- end
- for i,players in game.Players:GetPlayers() do
- BigHead(players)
- end
- end)
- script.Parent.bighead2.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function BigHead(player)
- local chara = player.Character
- spawn(function()
- febypass.SetLocked(chara.Head,false)
- febypass.MeshResize(chara.Head,Vector3.new(10,10,10))
- end)
- end
- BigHead(game.Players.LocalPlayer)
- end)
- script.Parent.freeass.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function Bum(player)
- local char = player.Character
- for i,v in char:GetChildren() do
- pcall(function()
- febypass.SetLocked(v,false)
- end)
- end
- if player.Character:FindFirstChild("Part1") then
- return
- else
- febypass.SetAnchor(true,player.Character.HumanoidRootPart)
- spawn(function()
- febypass.CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,1,0.6),player.Character)
- febypass.SetName(player.Character.Part,"Part1")
- febypass.CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,1,0.6),player.Character)
- febypass.SetName(player.Character.Part,"Part2")
- end)
- wait(0.2)
- repeat wait() until char:FindFirstChild("Part2")
- spawn(function()
- febypass.AddMesh(char.Part1)
- febypass.AddMesh(char.Part2)
- febypass.SetMesh(char.Part1,"5697933202")
- febypass.SetMesh(char.Part2,"5697933202")
- end)
- wait(0.2)
- repeat wait() until char.Part2:FindFirstChild("Mesh")
- spawn(function()
- febypass.MeshResize(char.Part1,Vector3.new(0.5,0.5,0.5))
- febypass.MeshResize(char.Part2,Vector3.new(0.5,0.5,0.5))
- end)
- wait(0.2)
- pcall(function()
- febypass.Color(char.Part1,char:WaitForChild("Right Leg").Color)
- febypass.Color(char.Part2,char:WaitForChild("Left Leg").Color)
- end)
- wait(0.2)
- spawn(function()
- febypass.SetCollision(player.Character.Part1,false)
- febypass.SetCollision(player.Character.Part2,false)
- febypass.Weld(char.Part1,char.HumanoidRootPart,char.Part1)
- febypass.Weld(char.Part2,char.Part1,char.Part2)
- end)
- repeat wait() until char.Part2:FindFirstChild("BTWeld")
- spawn(function()
- febypass.SetAnchor(false,char.HumanoidRootPart)
- febypass.SetAnchor(false,char.Part1)
- febypass.SetAnchor(false,char.Part2)
- end)
- repeat wait()
- febypass.SetAnchor(false,char.HumanoidRootPart)
- febypass.SetAnchor(false,char.Part1)
- febypass.SetAnchor(false,char.Part2)
- until char.Part2.Anchored == false
- end
- end
- for i, players in next, game.Players:players() do
- spawn(function()
- Bum(players)
- end)
- end
- end)
- script.Parent.freeass2.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function Bum(player)
- local char = player.Character
- for i,v in char:GetChildren() do
- pcall(function()
- febypass.SetLocked(v,false)
- end)
- end
- if player.Character:FindFirstChild("Part1") then
- return
- else
- febypass.SetAnchor(true,player.Character.HumanoidRootPart)
- spawn(function()
- febypass.CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,1,0.6),player.Character)
- febypass.SetName(player.Character.Part,"Part1")
- febypass.CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,1,0.6),player.Character)
- febypass.SetName(player.Character.Part,"Part2")
- end)
- wait(0.2)
- repeat wait() until char:FindFirstChild("Part2")
- spawn(function()
- febypass.AddMesh(char.Part1)
- febypass.AddMesh(char.Part2)
- febypass.SetMesh(char.Part1,"5697933202")
- febypass.SetMesh(char.Part2,"5697933202")
- end)
- wait(0.2)
- repeat wait() until char.Part2:FindFirstChild("Mesh")
- spawn(function()
- febypass.MeshResize(char.Part1,Vector3.new(0.5,0.5,0.5))
- febypass.MeshResize(char.Part2,Vector3.new(0.5,0.5,0.5))
- end)
- wait(0.2)
- pcall(function()
- febypass.Color(char.Part1,char:WaitForChild("Right Leg").Color)
- febypass.Color(char.Part2,char:WaitForChild("Left Leg").Color)
- end)
- wait(0.2)
- spawn(function()
- febypass.SetCollision(player.Character.Part1,false)
- febypass.SetCollision(player.Character.Part2,false)
- febypass.Weld(char.Part1,char.HumanoidRootPart,char.Part1)
- febypass.Weld(char.Part2,char.Part1,char.Part2)
- end)
- repeat wait() until char.Part2:FindFirstChild("BTWeld")
- spawn(function()
- febypass.SetAnchor(false,char.HumanoidRootPart)
- febypass.SetAnchor(false,char.Part1)
- febypass.SetAnchor(false,char.Part2)
- end)
- repeat wait()
- febypass.SetAnchor(false,char.HumanoidRootPart)
- febypass.SetAnchor(false,char.Part1)
- febypass.SetAnchor(false,char.Part2)
- until char.Part2.Anchored == false
- end
- end
- Bum(game.Players.LocalPlayer)
- end)
- script.Parent.colorall.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function randomise()
- for i,v in game.Workspace:GetDescendants() do
- if v:IsA("BasePart") then
- spawn(function()
- febypass.SetLocked(v,false)
- febypass.Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
- end)
- end
- end
- end
- while wait() do
- spawn(function()
- randomise()
- end)
- end
- end)
- script.Parent.decalspam.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function spam(id)
- for i,v in game.workspace:GetDescendants() do
- if v:IsA("BasePart") then
- spawn(function()
- febypass.SetLocked(v,false)
- febypass.SpawnDecal(v,Enum.NormalId.Front)
- febypass.AddDecal(v,id,Enum.NormalId.Front)
- febypass.SpawnDecal(v,Enum.NormalId.Back)
- febypass.AddDecal(v,id,Enum.NormalId.Back)
- febypass.SpawnDecal(v,Enum.NormalId.Right)
- febypass.AddDecal(v,id,Enum.NormalId.Right)
- febypass.SpawnDecal(v,Enum.NormalId.Left)
- febypass.AddDecal(v,id,Enum.NormalId.Left)
- febypass.SpawnDecal(v,Enum.NormalId.Bottom)
- febypass.AddDecal(v,id,Enum.NormalId.Bottom)
- febypass.SpawnDecal(v,Enum.NormalId.Top)
- febypass.AddDecal(v,id,Enum.NormalId.Top)
- end)
- end
- end
- end
- spam("1488984727")
- end)
- script.Parent.duckify.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function Duckify(player)
- for i,v in player.Character:GetDescendants() do
- if v:IsA("BasePart") then
- pcall(function()
- febypass.SetLocked(v,false)
- febypass.SetTrans(v,1)
- end)
- end
- end
- local char = player.Character
- --spawn(function()
- spawn(function()
- febypass.SetAnchor(true,char.HumanoidRootPart)
- febypass.CreatePart(char.HumanoidRootPart.CFrame,char)
- febypass.SetCollision(char.Part,false)
- febypass.SetName(char.Part, "Duck")
- end)
- repeat wait() until char:FindFirstChild("Duck")
- spawn(function()
- febypass.SetLocked(char.Duck,false)
- febypass.SetLocked(char.HumanoidRootPart,false)
- febypass.Weld(char.Duck,char.HumanoidRootPart,char.Duck)
- febypass.SetAnchor(false,char.Duck)
- febypass.AddMesh(char.Duck)
- end)
- repeat wait() until char.Duck:FindFirstChild("Mesh")
- febypass.MeshResize(char.Duck,Vector3.new(8,8,8))
- febypass.SetMesh(char.Duck,"10749878672")
- febypass.SetTexture(char.Duck,"10749878886")
- febypass.SetAnchor(false,char.HumanoidRootPart)
- --end)
- end
- for i,v in game.Players:GetPlayers() do
- --spawn(function()
- Duckify(v)
- --end)
- end
- end)
- script.Parent.fire.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function AddFire(part)
- local args = {
- [1] = "CreateDecorations",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["DecorationType"] = "Fire"
- }
- }
- }
- febypass.remoteExecute(args)
- end
- local function Fire(player)
- for i,v in player.Character:GetDescendants() do
- if v:IsA("BasePart") then
- AddFire(v)
- end
- end
- end
- for i,v in game.Players:GetPlayers() do
- spawn(function()
- pcall(function()
- Fire(v)
- end)
- end)
- end
- end)
- script.Parent.luigi.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local hrpcf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- while wait(0.5) do
- local x = hrpcf.x
- local z = hrpcf.z
- local randint = math.random(-600,600)
- local randint2 = math.random(-600,600)
- local xloc = randint + x
- local zloc = randint2 + z
- local cf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.y + 400
- spawn(function()
- febypass.CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
- for i,v in game.Workspace:GetDescendants() do
- if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
- febypass.SetName(v,"b_1337")
- febypass.SetAnchor(false,v)
- febypass.AddMesh(v)
- febypass.Resize(v, Vector3.new(100,100,100),v.CFrame)
- febypass.MeshResize(v,Vector3.new(20,20,20))
- febypass.SetMesh(v,"1618237875")
- febypass.SetTexture(v, "1618237897")
- febypass.SetCollision(v,false)
- else
- end
- end
- end)
- end
- end)
- script.Parent.toad.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local hrpcf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- while wait(0.5) do
- local x = hrpcf.x
- local z = hrpcf.z
- local randint = math.random(-600,600)
- local randint2 = math.random(-600,600)
- local xloc = randint + x
- local zloc = randint2 + z
- local cf = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.y + 400
- spawn(function()
- febypass.CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
- for i,v:Instance in game.Workspace:GetDescendants() do
- if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) and v:IsA("Part") then
- febypass.SetName(v,"b_1337")
- febypass.SetAnchor(false,v)
- febypass.AddMesh(v)
- febypass.Resize(v, Vector3.new(100,100,100),v.CFrame)
- febypass.MeshResize(v,Vector3.new(20,20,20))
- febypass.SetMesh(v,"614605299")
- febypass.SetTexture(v, "614605300")
- febypass.SetCollision(v,false)
- else
- end
- end
- end)
- end
- end)
- script.Parent.thomas.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function Thomas(player)
- local char = player.Character
- febypass.SetAnchor(true,char.HumanoidRootPart)
- febypass.CreatePart(char.HumanoidRootPart.CFrame,char)
- febypass.SetCollision(char.Part,false)
- febypass.SetLocked(char.Part,false)
- febypass.CreateSpotlight(char.Part)
- febypass.SyncLighting(char.Part,100)
- febypass.SetLocked(char.HumanoidRootPart,false)
- febypass.Weld(char.Part,char.HumanoidRootPart,char.Part)
- febypass.SetAnchor(false,char.Part)
- febypass.AddMesh(char.Part)
- febypass.MeshResize(char.Part,Vector3.new(3,3,3))
- febypass.SetMesh(char.Part,"4340968808")
- febypass.SetTexture(char.Part,"4340968918")
- febypass.SetAnchor(false,char.HumanoidRootPart)
- char.Humanoid.WalkSpeed = 100
- char.HumanoidRootPart.Touched:connect(function(obj)
- if obj.Parent:FindFirstChild("HumanoidRootPart") then
- febypass.SetLocked(obj.Parent.HumanoidRootPart,false)
- febypass.DestroyPart(obj.Parent.HumanoidRootPart)
- spawn(function()
- wait(2)
- febypass.SetLocked(obj.Parent.Head,false)
- febypass.DestroyPart(obj.Parent.Head)
- end)
- end
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- for i,v in char:GetDescendants() do
- if v:IsA("BasePart") then
- char.Humanoid.WalkSpeed = 100
- v.CanCollide = false
- end
- end
- end)
- end
- Thomas(game.Players.LocalPlayer)
- end)
- script.Parent.unanchor.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function Unanchor()
- for i,v in game.Workspace:GetDescendants() do
- spawn(function()
- febypass.SetLocked(v,false)
- febypass.SetAnchor(false,v)
- end)
- end
- end
- Unanchor()
- end)
- script.Parent.kill.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function KillAll()
- for i,v in game.Players:GetPlayers() do
- spawn(function()
- febypass.SetLocked(v.Character.Head,false)
- febypass.DestroyPart(v.Character.Head)
- end)
- end
- end
- KillAll()
- end)
- script.Parent.freeboo.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function Boob(player)
- local char = player.Character
- for i,v in char:GetChildren() do
- pcall(function()
- febypass.SetLocked(v,false)
- end)
- end
- if player.Character:FindFirstChild("Boob2") then
- return
- else
- febypass.SetAnchor(true,player.Character.HumanoidRootPart)
- spawn(function()
- febypass.CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(0,2,-0.6),player.Character)
- febypass.SetName(player.Character.Part,"Boob1")
- febypass.CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0,2,-0.6),player.Character)
- febypass.SetName(player.Character.Part,"Boob2")
- end)
- wait(0.2)
- repeat wait() until char:FindFirstChild("Boob2")
- spawn(function()
- febypass.AddMesh(char.Boob1)
- febypass.AddMesh(char.Boob2)
- febypass.SetMesh(char.Boob1,"5697933202")
- febypass.SetMesh(char.Boob2,"5697933202")
- end)
- wait(0.2)
- repeat wait() until char.Boob2:FindFirstChild("Mesh")
- febypass.MeshResize(char.Boob1,Vector3.new(0.4,0.4,0.4))
- febypass.MeshResize(char.Boob2,Vector3.new(0.4,0.4,0.4))
- pcall(function()
- febypass.Color(char.Boob1,char:WaitForChild("Torso").Color)
- febypass.Color(char.Boob2,char:WaitForChild("Torso").Color)
- end)
- wait(0.2)
- spawn(function()
- febypass.SetCollision(player.Character.Boob1,false)
- febypass.SetCollision(player.Character.Boob2,false)
- febypass.Weld(char.Boob1,char.HumanoidRootPart,char.Boob1)
- febypass.Weld(char.Boob2,char.Boob1,char.Boob2)
- end)
- repeat wait() until char.Boob2:FindFirstChild("BTWeld")
- for i,v in char:GetChildren() do
- pcall(function()
- febypass.SetLocked(v,false)
- end)
- end
- for i,v in char:GetChildren() do
- pcall(function()
- febypass.SetAnchor(false,v)
- end)
- end
- spawn(function()
- febypass.SetAnchor(false,char.HumanoidRootPart)
- febypass.SetAnchor(false,char.Boob1)
- febypass.SetAnchor(false,char.Boob2)
- end)
- end
- end
- Boob(game.Players:FindFirstChild(script.Parent.freeboo.TextBox.Text))
- end)
- script.Parent.skybox.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function Sky(id)
- local char = game.Players.LocalPlayer.Character
- local e = char.HumanoidRootPart.CFrame.x
- local f = char.HumanoidRootPart.CFrame.y
- local g = char.HumanoidRootPart.CFrame.z
- febypass.CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
- for i,v in game.Workspace:GetDescendants() do
- if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
- --spawn(function()
- febypass.SetName(v,"Sky")
- febypass.AddMesh(v)
- --end)
- --spawn(function()
- febypass.SetMesh(v,"8006679977")
- febypass.SetTexture(v,id)
- --end)
- febypass.MeshResize(v,Vector3.new(830,830,830))
- febypass.SetLocked(v,true)
- end
- end
- end
- Sky("433517917")
- end)
- script.Parent.skybox2.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function Sky(id)
- local char = game.Players.LocalPlayer.Character
- local e = char.HumanoidRootPart.CFrame.x
- local f = char.HumanoidRootPart.CFrame.y
- local g = char.HumanoidRootPart.CFrame.z
- febypass.CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
- for i,v in game.Workspace:GetDescendants() do
- if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
- --spawn(function()
- febypass.SetName(v,"Sky")
- febypass.AddMesh(v)
- --end)
- --spawn(function()
- febypass.SetMesh(v,"8006679977")
- febypass.SetTexture(v,id)
- --end)
- febypass.MeshResize(v,Vector3.new(50,50,50))
- febypass.SetLocked(v,true)
- end
- end
- end
- Sky("12483457696")
- end)
- script.Parent.penicer.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function Penis(player)
- local char = player.Character
- for i,v in char:GetChildren() do
- pcall(function()
- febypass.SetLocked(v,false)
- end)
- end
- if player.Character:FindFirstChild("Penis") then
- return
- else
- febypass.SetAnchor(true,player.Character.HumanoidRootPart)
- spawn(function()
- febypass.CreatePart(player.Character:WaitForChild("Right Leg").CFrame * CFrame.new(-0.8,1,-0.6),player.Character)
- febypass.SetName(player.Character.Part,"Balls1")
- febypass.CreatePart(player.Character:WaitForChild("Left Leg").CFrame * CFrame.new(0.8,1,-0.6),player.Character)
- febypass.SetName(player.Character.Part,"Balls2")
- end)
- wait(0.2)
- repeat wait() until char:FindFirstChild("Balls2")
- print("done")
- spawn(function()
- febypass.CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-1.3),player.Character)
- febypass.SetName(player.Character.Part,"Penis")
- febypass.CreatePart(player.Character:WaitForChild("Torso").CFrame * CFrame.new(0,-1,-2.5),player.Character)
- febypass.SetName(player.Character.Part,"Head1")
- end)
- repeat wait() until char:FindFirstChild("Head1")
- spawn(function()
- febypass.AddMesh(char.Balls1)
- febypass.AddMesh(char.Balls2)
- febypass.AddMesh(char.Head1)
- febypass.AddMesh(char.Penis)
- end)
- repeat wait() until char.Penis:FindFirstChild("Mesh")
- spawn(function()
- febypass.SetMesh(char.Penis,"4743972117")
- febypass.SetMesh(char.Head1,"4743972117")
- febypass.MeshResize(char.Penis,Vector3.new(0.5,0.5,3))
- febypass.MeshResize(char.Head1,Vector3.new(0.5,0.5,1))
- end)
- spawn(function()
- febypass.Weld(char.Penis,char.HumanoidRootPart,char.Penis)
- febypass.SetMesh(char.Balls1,"5697933202")
- febypass.SetMesh(char.Balls2,"5697933202")
- febypass.MeshResize(char.Balls1,Vector3.new(0.2,0.2,0.2))
- febypass.MeshResize(char.Balls2,Vector3.new(0.2,0.2,0.2))
- end)
- wait(0.2)
- pcall(function()
- febypass.Color(char.Balls1,char:WaitForChild("Torso").Color)
- febypass.Color(char.Balls2,char:WaitForChild("Torso").Color)
- febypass.Color(char.Penis,char:WaitForChild("Torso").Color)
- febypass.Color(char.Head1, Color3.fromRGB(255,100,100))
- end)
- wait(0.2)
- spawn(function()
- febypass.SetCollision(player.Character.Balls1,false)
- febypass.SetCollision(player.Character.Balls2,false)
- febypass.SetCollision(player.Character.Penis,false)
- febypass.SetCollision(player.Character.Head1,false)
- end)
- wait(0.2)
- spawn(function()
- febypass.Weld(char.Balls1,char.HumanoidRootPart,char.Balls1)
- febypass.Weld(char.Balls2,char.Balls1,char.Balls2)
- febypass.Weld(char.Head1,char.Penis,char.Head1)
- end)
- wait(0.2)
- spawn(function()
- febypass.SetAnchor(false,char.Balls1)
- febypass.SetAnchor(false,char.Balls2)
- febypass.SetAnchor(false,char.Penis)
- febypass.SetAnchor(false,char.Head1)
- febypass.SetAnchor(false,char.HumanoidRootPart)
- end)
- repeat wait()
- febypass.SetAnchor(false,char.HumanoidRootPart)
- febypass.SetAnchor(false,char.Balls1)
- febypass.SetAnchor(false,char.Balls2)
- febypass.SetAnchor(false,char.Penis)
- febypass.SetAnchor(false,char.Head1)
- until char.Head1.Anchored == false
- end
- end
- Penis(game.Players.LocalPlayer)
- end)
- script.Parent.fireparts.MouseButton1Click:Connect(function()
- local febypass = loader.load_febypass()
- local function AddFire(part)
- local args = {
- [1] = "CreateDecorations",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["DecorationType"] = "Fire"
- }
- }
- }
- febypass.remoteExecute(args)
- end
- local function FireParts()
- for i,v in game.Workspace:GetDescendants() do
- spawn(function()
- febypass.SetLocked(v,false)
- AddFire(v)
- end)
- end
- end
- FireParts()
- end)
- end
- coroutine.wrap(BLRBG_fake_script)()
- local function KMAYUAF_fake_script() -- lol2.MainExecutor
- local script = Instance.new('LocalScript', lol2)
- local req = require
- local require = function(obj)
- local fake = fake_module_scripts[obj]
- if fake then
- return fake()
- end
- return req(obj)
- end
- script.Parent.execute.MouseButton1Click:Connect(function()
- local scripted = script.Parent.TextBox.Text
- assert(loadstring(scripted))()
- end)
- end
- coroutine.wrap(KMAYUAF_fake_script)()
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