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Mopop99

Rekka no Ken

Feb 16th, 2020
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  1. MDAID_遊牧民のバンダナ: Nomad Bandana
  2. MDAID_H_遊牧民のバンダナ: A thick bandana from Rath. Made from sturdy cloth that is difficult to cut, even when pulled taut.
  3. MDAID_遊牧民のバンダナ・極: Nomad Bandana EX
  4. MDAID_H_遊牧民のバンダナ・極: A thick bandana from Rath. It was woven with a beautiful pattern adorning its surface.
  5. MDAID_密偵のマスク: Spy Mask
  6. MDAID_H_密偵のマスク: A cloth mask given by Leila. Useful when attempting to avoid drawing unwanted attention.
  7. MDAID_密偵のマスク・極: Spy Mask EX
  8. MDAID_H_密偵のマスク・極: A cloth mask given by Leila. Perfect for protecting against dusts, powders, and vapors.
  9. MDAID_吟遊詩人のトルス: Bard Torse
  10. MDAID_H_吟遊詩人のトルス: A ring-shaped headpiece from Nils. Styled with the express purpose of commanding attention.
  11. MDAID_吟遊詩人のトルス・極: Bard Torse EX
  12. MDAID_H_吟遊詩人のトルス・極: A ring-shaped headpiece from Nils. The decorative features are stunning to behold.
  13. MDAID_天馬騎士隊長の証: Wing-Leader Icon
  14. MDAID_H_天馬騎士隊長の証: A hair ornament from Fiora. It has the shape of a pegasus's feathers, marking the wearer as a wing commander.
  15. MDAID_天馬騎士隊長の証・極: Wing-Leader Icon EX
  16. MDAID_H_天馬騎士隊長の証・極: A hair ornament from Fiora. Marks the wearer as the commander of a wing of pegasus knights. Polished to a shine.
  17. MID_MISSION_S202002KIZUNA02_TITLE: Bound Hero Battle
  18. MID_MISSION_S202002KIZUNA02_A1: Clear Bound Hero Battle
  19. MID_MISSION_H_S202002KIZUNA02_A1: Clear the Bound Hero Battle against Morgan & Morgan with Sharena: Princess of Askr on your team.
  20. MID_MISSION_S202002KIZUNA02_A2: Clear Bound Hero Battle
  21. MID_MISSION_H_S202002KIZUNA02_A2: Clear the Bound Hero Battle against Morgan & Morgan on Lunatic or higher difficulty with Anna: Commander on your team.
  22. MID_MISSION_S202002KIZUNA02_A3: Defeat Morgan
  23. MID_MISSION_H_S202002KIZUNA02_A3: Defeat Morgan: Lad from Afar at level 40 or higher with Sharena: Princess of Askr.
  24. MID_MISSION_S202002KIZUNA02_A4: Defeat Morgan
  25. MID_MISSION_H_S202002KIZUNA02_A4: Defeat Morgan: Lass from Afar at level 40 or higher with Anna: Commander.
  26. MID_MISSION_S202002KIZUNA02_A5: Clear Bound Hero Battle
  27. MID_MISSION_H_S202002KIZUNA02_A5: Clear the Bound Hero Battle against Morgan & Morgan on Lunatic or higher difficulty using an all-flying team.
  28. MID_MISSION_S202002ADVANCE01_TITLE: Infantry Strike
  29. MID_MISSION_S202002ADVANCE01_A1: KO Red Foe w/Infantry
  30. MID_MISSION_H_S202002ADVANCE01_A1: Defeat a red foe with an infantry ally.
  31. MID_MISSION_S202002ADVANCE01_A2: KO Blue Foe w/Infantry
  32. MID_MISSION_H_S202002ADVANCE01_A2: Defeat a blue foe with an infantry ally.
  33. MID_MISSION_S202002ADVANCE01_A3: KO Green Foe w/Infantry
  34. MID_MISSION_H_S202002ADVANCE01_A3: Defeat a green foe with an infantry ally.
  35. MID_MISSION_S202002ADVANCE01_A4: KO Level 20+ Foe
  36. MID_MISSION_H_S202002ADVANCE01_A4: Defeat a sword foe that is level 20 or higher with an infantry ally.
  37. MID_MISSION_S202002ADVANCE01_A5: KO Level 20+ Foe
  38. MID_MISSION_H_S202002ADVANCE01_A5: Defeat a lance foe that is level 20 or higher with an infantry ally.
  39. MID_MISSION_S202002ADVANCE01_A6: KO Level 20+ Foe
  40. MID_MISSION_H_S202002ADVANCE01_A6: Defeat an axe foe that is level 20 or higher with an infantry ally.
  41. MID_MISSION_S202002ADVANCE01_A7: KO Level 20+ Foe
  42. MID_MISSION_H_S202002ADVANCE01_A7: Defeat a colorless bow foe that is level 20 or higher with an infantry ally.
  43. MID_MISSION_S202002ADVANCE01_A8: KO Level 20+ Foe
  44. MID_MISSION_H_S202002ADVANCE01_A8: Defeat a colorless dagger foe that is level 20 or higher with an infantry ally.
  45. MID_MISSION_S202002ADVANCE01_A9: KO Level 20+ Foe
  46. MID_MISSION_H_S202002ADVANCE01_A9: Defeat a staff foe that is level 20 or higher with an infantry ally.
  47. MID_MISSION_S202002ADVANCE01_A10: KO Level 35+ Foe
  48. MID_MISSION_H_S202002ADVANCE01_A10: Defeat an infantry foe that is level 35 or higher with an infantry ally.
  49. MID_MISSION_S202002ADVANCE01_A11: KO Level 35+ Foe
  50. MID_MISSION_H_S202002ADVANCE01_A11: Defeat a cavalry foe that is level 35 or higher with an infantry ally.
  51. MID_MISSION_S202002ADVANCE01_A12: KO Level 35+ Foe
  52. MID_MISSION_H_S202002ADVANCE01_A12: Defeat an armored foe that is level 35 or higher with an infantry ally.
  53. MID_MISSION_S202002ADVANCE01_A13: KO Level 35+ Foe
  54. MID_MISSION_H_S202002ADVANCE01_A13: Defeat a flying foe that is level 35 or higher with an infantry ally.
  55. MID_MISSION_S202002ADVANCE01_A14: Win Arena Duels
  56. MID_MISSION_H_S202002ADVANCE01_A14: Win Arena Duels at any difficulty with an infantry ally on your team.
  57. MID_MISSION_S202002RE_KIZUNA16_TITLE: Bound Hero Party
  58. MID_MISSION_S202002RE_KIZUNA16_A1: Clear Bound Hero Battle
  59. MID_MISSION_H_S202002RE_KIZUNA16_A1: Win the Bound Hero Battle against Ishtar & Reinhardt on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
  60. MID_MISSION_S202002RE_KIZUNA17_TITLE: Bound Hero Party
  61. MID_MISSION_S202002RE_KIZUNA17_A1: Clear Bound Hero Battle
  62. MID_MISSION_H_S202002RE_KIZUNA17_A1: Win the Bound Hero Battle against Ephraim & Myrrh on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
  63. MID_MISSION_S202002RE_KIZUNA18_TITLE: Bound Hero Party
  64. MID_MISSION_S202002RE_KIZUNA18_A1: Clear Bound Hero Battle
  65. MID_MISSION_H_S202002RE_KIZUNA18_A1: Win the Bound Hero Battle against Corrin & Kana on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
  66. MID_MISSION_S202002SHADOW01_TITLE: Røkkr Sieges
  67. MID_MISSION_S202002SHADOW01_A1: Røkkr Sieges
  68. MID_MISSION_H_S202002SHADOW01_A1: Clear a battle in Røkkr Sieges.
  69. MID_MISSION_S202002SHADOW01_A2: Røkkr Sieges
  70. MID_MISSION_H_S202002SHADOW01_A2: Clear a battle in Røkkr Sieges.
  71. MID_MISSION_S202002SHADOW01_A3: Røkkr Sieges
  72. MID_MISSION_H_S202002SHADOW01_A3: Clear a battle in Røkkr Sieges.
  73. MID_MISSION_S202002SHADOW01_A4: Tower: 2nd Stratum
  74. MID_MISSION_H_S202002SHADOW01_A4: Clear the second stratum of the Training Tower.
  75. MID_MISSION_S202002SHADOW01_A5: Tower: 8th Stratum
  76. MID_MISSION_H_S202002SHADOW01_A5: Clear the eighth stratum of the Training Tower.
  77. MID_MISSION_S202002SHADOW01_A6: Win Arena Duels
  78. MID_MISSION_H_S202002SHADOW01_A6: Win Arena Duels at any difficulty.
  79. MID_MISSION_S202002SUBSC02_TITLE: ★ Feh Pass ★
  80. MID_MISSION_S202002SUBSC02_A1: KO Foe
  81. MID_MISSION_H_S202002SUBSC02_A1: Defeat a foe.
  82. MID_MISSION_S202002SUBSC02_A2: KO Foe
  83. MID_MISSION_H_S202002SUBSC02_A2: Defeat a foe.
  84. MID_MISSION_S202002SUBSC02_A3: Win Arena Duels
  85. MID_MISSION_H_S202002SUBSC02_A3: Win Arena Duels at any difficulty.
  86. MID_MISSION_S202002SUBSC02_A4: Win Arena Duels
  87. MID_MISSION_H_S202002SUBSC02_A4: Win Arena Duels at any difficulty.
  88. MID_MISSION_S202002SUBSC02_A5: Win Allegiance Battles
  89. MID_MISSION_H_S202002SUBSC02_A5: Win Allegiance Battles at any difficulty.
  90. MID_MISSION_S202002SUBSC02_A6: KO Flying Foe
  91. MID_MISSION_H_S202002SUBSC02_A6: Defeat a flying foe.
  92. MID_MISSION_W_S202002STORY02_TITLE: On Dark Wings
  93. MID_MISSION_W_S202002STORY02_A1: Clear 4-1 on Lunatic
  94. MID_MISSION_H_W_S202002STORY02_A1: Clear Book IV, Chapter 4: Part 1 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  95. MID_MISSION_W_S202002STORY02_A2: Clear 4-2 on Lunatic
  96. MID_MISSION_H_W_S202002STORY02_A2: Clear Book IV, Chapter 4: Part 2 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  97. MID_MISSION_W_S202002STORY02_A3: Clear 4-3 on Lunatic
  98. MID_MISSION_H_W_S202002STORY02_A3: Clear Book IV, Chapter 4: Part 3 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  99. MID_MISSION_W_S202002STORY02_A4: Clear 4-4 on Lunatic
  100. MID_MISSION_H_W_S202002STORY02_A4: Clear Book IV, Chapter 4: Part 4 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  101. MID_MISSION_W_S202002STORY02_A5: Clear 4-5 on Lunatic
  102. MID_MISSION_H_W_S202002STORY02_A5: Clear Book IV, Chapter 4: Part 5 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  103. MPID_ラス: Rath
  104. MPID_レイラ: Leila
  105. MPID_ニルス: Nils
  106. MPID_ヒース: Heath
  107. MPID_フィオーラ: Fiora
  108. MEID_フレイヤ: Freyja
  109. MPID_HONOR_ラス: Wolf of Sacae
  110. MPID_HONOR_レイラ: Rose amid Fangs
  111. MPID_HONOR_ニルス: Bright Bard
  112. MPID_HONOR_ヒース: Wandering Knight
  113. MPID_HONOR_フィオーラ: Airborne Warrior
  114. MPID_H_ラス: Son of the Kutolah tribe's chieftain, Dayan, the Silver Wolf. Lives as a proud Sacaen warrior. Appears in Fire Emblem: The Blazing Blade.
  115. MPID_H_レイラ: A member of the Black Fang group of assassins whose true loyalties lie with Ostia, which she serves as a spy and skilled infiltrator. Appears in Fire Emblem: The Blazing Blade.
  116. MPID_H_ニルス: A young boy who travels with his older sister, Ninian. The charming sound of his flute's song has an energizing effect on those who hear it. Appears in Fire Emblem: The Blazing Blade.
  117. MPID_H_ヒース: A young man troubled by the contrast between his knightly ideal and reality. Forced to leave his homeland, Bern, before becoming a mercenary. Appears in Fire Emblem: The Blazing Blade.
  118. MPID_H_フィオーラ: A pegasus knight of Ilia. Older sister of Farina and Florina. A knight full of pride for both her country and family. Appears in Fire Emblem: The Blazing Blade.
  119. MPID_VOICE_ラス: Jacob Craner
  120. MPID_VOICE_レイラ: Rebeka Thomas
  121. MPID_VOICE_ニルス: Khoi Doh
  122. MPID_VOICE_ヒース: Nathaniel Lane
  123. MPID_VOICE_フィオーラ: Marianne Miller
  124. MPID_ILLUST_ラス: Shimomura Watari (霜村航)
  125. MPID_ILLUST_レイラ: PenekoR (п猫R)
  126. MPID_ILLUST_ニルス: Kippu (切符)
  127. MPID_ILLUST_ヒース: Meka (めか)
  128. MPID_ILLUST_フィオーラ: Konfuzi Kokon (紺藤ココン)
  129. MID_TIPS_Summon_200202_rekka_01_ニルス: A young bard traveling with his sister. Can grant extra actions, weaken foes, and even delay certain foes' Specials.
  130. MID_TIPS_Summon_200202_rekka_01_レイラ: A spy serving House Ostia. Attacking near a support partner, she'll nullify counterattacks, and then swap places.
  131. MSID_キャンセルの槍: Guard Lance
  132. MSID_キャンセルの槍+: Guard Lance+
  133. MSID_影身の暗器: Constant Dagger
  134. MSID_氷晶のブレス: Frost Breath
  135. MSID_奏でる: Play
  136. MSID_速さ魔防の密集1: Spd/Res Form 1
  137. MSID_速さ魔防の密集2: Spd/Res Form 2
  138. MSID_速さ魔防の密集3: Spd/Res Form 3
  139. MSID_鼓動の封緘・偶数1: Even Pulse Tie 1
  140. MSID_鼓動の封緘・偶数2: Even Pulse Tie 2
  141. MSID_鼓動の封緘・偶数3: Even Pulse Tie 3
  142. MSID_天馬行空1: Pegasus Flight 1
  143. MSID_天馬行空2: Pegasus Flight 2
  144. MSID_天馬行空3: Pegasus Flight 3
  145. MSID_攻撃守備の大共謀1: Atk/Def Ruse 1
  146. MSID_攻撃守備の大共謀2: Atk/Def Ruse 2
  147. MSID_攻撃守備の大共謀3: Atk/Def Ruse 3
  148. MSID_H_キャンセルの槍: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
  149. MSID_H_キャンセルの槍+: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
  150. MSID_H_影身の暗器: $aGrants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
  151. MSID_H_氷晶のブレス: Grants Res+3. At start of turn or when Play is used, inflicts Atk/Spd/Def/Res-4 on closest foe within 4 spaces of unit through their next action. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
  152. MSID_H_奏でる: Grants another action to target ally. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
  153. MSID_H_速さ魔防の密集1: Grants Spd/Res+X to unit during combat. (X = number of allies within 2 spaces; max 3.)
  154. MSID_H_速さ魔防の密集2: Grants Spd/Res+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.)
  155. MSID_H_速さ魔防の密集3: Grants Spd/Res+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.)
  156. MSID_H_鼓動の封緘・偶数1: At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+5, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.)
  157. MSID_H_鼓動の封緘・偶数2: At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+3, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.)
  158. MSID_H_鼓動の封緘・偶数3: At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+1, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.)
  159. MSID_H_天馬行空1: At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -3.)
  160. MSID_H_天馬行空2: At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -5.)
  161. MSID_H_天馬行空3: At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -7.)
  162. MSID_H_攻撃守備の大共謀1: $aIf a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
  163. MSID_H_攻撃守備の大共謀2: $aIf a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
  164. MSID_H_攻撃守備の大共謀3: $aIf a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
  165. MID_CHAPTER_TITLE_C0404: Book IV, Chapter 4
  166. MID_CHAPTER_C0404: On Dark Wings
  167. MID_STAGE_TITLE_S4041: Chapter 4: Part 1
  168. MID_STAGE_TITLE_S4042: Chapter 4: Part 2
  169. MID_STAGE_TITLE_S4043: Chapter 4: Part 3
  170. MID_STAGE_TITLE_S4044: Chapter 4: Part 4
  171. MID_STAGE_TITLE_S4045: Chapter 4: Part 5
  172. MID_STAGE_S4041: Seen in Dreams
  173. MID_STAGE_S4042: Dragon's Hearkening
  174. MID_STAGE_S4043: Ilian Determination
  175. MID_STAGE_S4044: Spies' Future
  176. MID_STAGE_S4045: Resounding Blow
  177. MID_STAGE_HONOR_T0074: Wandering Knight
  178. MID_STAGE_T0074: Heath
  179. MID_CHAPTER_ST_C0404: Chapters 3 & 4
  180. MID_STAGE_TITLE_ST_S0403: Chapter 3
  181. MID_STAGE_TITLE_ST_S0404: Chapter 4
  182. MID_STAGE_TITLE_ST_S1404: Chapters 3 & 4
  183. MID_STAGE_TITLE_PB076: Skill Studies 76
  184. MID_STAGE_PB076: Nils's Mysterious Music
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