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- MDAID_遊牧民のバンダナ: Nomad Bandana
- MDAID_H_遊牧民のバンダナ: A thick bandana from Rath. Made from sturdy cloth that is difficult to cut, even when pulled taut.
- MDAID_遊牧民のバンダナ・極: Nomad Bandana EX
- MDAID_H_遊牧民のバンダナ・極: A thick bandana from Rath. It was woven with a beautiful pattern adorning its surface.
- MDAID_密偵のマスク: Spy Mask
- MDAID_H_密偵のマスク: A cloth mask given by Leila. Useful when attempting to avoid drawing unwanted attention.
- MDAID_密偵のマスク・極: Spy Mask EX
- MDAID_H_密偵のマスク・極: A cloth mask given by Leila. Perfect for protecting against dusts, powders, and vapors.
- MDAID_吟遊詩人のトルス: Bard Torse
- MDAID_H_吟遊詩人のトルス: A ring-shaped headpiece from Nils. Styled with the express purpose of commanding attention.
- MDAID_吟遊詩人のトルス・極: Bard Torse EX
- MDAID_H_吟遊詩人のトルス・極: A ring-shaped headpiece from Nils. The decorative features are stunning to behold.
- MDAID_天馬騎士隊長の証: Wing-Leader Icon
- MDAID_H_天馬騎士隊長の証: A hair ornament from Fiora. It has the shape of a pegasus's feathers, marking the wearer as a wing commander.
- MDAID_天馬騎士隊長の証・極: Wing-Leader Icon EX
- MDAID_H_天馬騎士隊長の証・極: A hair ornament from Fiora. Marks the wearer as the commander of a wing of pegasus knights. Polished to a shine.
- MID_MISSION_S202002KIZUNA02_TITLE: Bound Hero Battle
- MID_MISSION_S202002KIZUNA02_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002KIZUNA02_A1: Clear the Bound Hero Battle against Morgan & Morgan with Sharena: Princess of Askr on your team.
- MID_MISSION_S202002KIZUNA02_A2: Clear Bound Hero Battle
- MID_MISSION_H_S202002KIZUNA02_A2: Clear the Bound Hero Battle against Morgan & Morgan on Lunatic or higher difficulty with Anna: Commander on your team.
- MID_MISSION_S202002KIZUNA02_A3: Defeat Morgan
- MID_MISSION_H_S202002KIZUNA02_A3: Defeat Morgan: Lad from Afar at level 40 or higher with Sharena: Princess of Askr.
- MID_MISSION_S202002KIZUNA02_A4: Defeat Morgan
- MID_MISSION_H_S202002KIZUNA02_A4: Defeat Morgan: Lass from Afar at level 40 or higher with Anna: Commander.
- MID_MISSION_S202002KIZUNA02_A5: Clear Bound Hero Battle
- MID_MISSION_H_S202002KIZUNA02_A5: Clear the Bound Hero Battle against Morgan & Morgan on Lunatic or higher difficulty using an all-flying team.
- MID_MISSION_S202002ADVANCE01_TITLE: Infantry Strike
- MID_MISSION_S202002ADVANCE01_A1: KO Red Foe w/Infantry
- MID_MISSION_H_S202002ADVANCE01_A1: Defeat a red foe with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A2: KO Blue Foe w/Infantry
- MID_MISSION_H_S202002ADVANCE01_A2: Defeat a blue foe with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A3: KO Green Foe w/Infantry
- MID_MISSION_H_S202002ADVANCE01_A3: Defeat a green foe with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A4: KO Level 20+ Foe
- MID_MISSION_H_S202002ADVANCE01_A4: Defeat a sword foe that is level 20 or higher with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A5: KO Level 20+ Foe
- MID_MISSION_H_S202002ADVANCE01_A5: Defeat a lance foe that is level 20 or higher with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A6: KO Level 20+ Foe
- MID_MISSION_H_S202002ADVANCE01_A6: Defeat an axe foe that is level 20 or higher with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A7: KO Level 20+ Foe
- MID_MISSION_H_S202002ADVANCE01_A7: Defeat a colorless bow foe that is level 20 or higher with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A8: KO Level 20+ Foe
- MID_MISSION_H_S202002ADVANCE01_A8: Defeat a colorless dagger foe that is level 20 or higher with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A9: KO Level 20+ Foe
- MID_MISSION_H_S202002ADVANCE01_A9: Defeat a staff foe that is level 20 or higher with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A10: KO Level 35+ Foe
- MID_MISSION_H_S202002ADVANCE01_A10: Defeat an infantry foe that is level 35 or higher with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A11: KO Level 35+ Foe
- MID_MISSION_H_S202002ADVANCE01_A11: Defeat a cavalry foe that is level 35 or higher with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A12: KO Level 35+ Foe
- MID_MISSION_H_S202002ADVANCE01_A12: Defeat an armored foe that is level 35 or higher with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A13: KO Level 35+ Foe
- MID_MISSION_H_S202002ADVANCE01_A13: Defeat a flying foe that is level 35 or higher with an infantry ally.
- MID_MISSION_S202002ADVANCE01_A14: Win Arena Duels
- MID_MISSION_H_S202002ADVANCE01_A14: Win Arena Duels at any difficulty with an infantry ally on your team.
- MID_MISSION_S202002RE_KIZUNA16_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA16_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA16_A1: Win the Bound Hero Battle against Ishtar & Reinhardt on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002RE_KIZUNA17_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA17_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA17_A1: Win the Bound Hero Battle against Ephraim & Myrrh on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002RE_KIZUNA18_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA18_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA18_A1: Win the Bound Hero Battle against Corrin & Kana on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002SHADOW01_TITLE: Røkkr Sieges
- MID_MISSION_S202002SHADOW01_A1: Røkkr Sieges
- MID_MISSION_H_S202002SHADOW01_A1: Clear a battle in Røkkr Sieges.
- MID_MISSION_S202002SHADOW01_A2: Røkkr Sieges
- MID_MISSION_H_S202002SHADOW01_A2: Clear a battle in Røkkr Sieges.
- MID_MISSION_S202002SHADOW01_A3: Røkkr Sieges
- MID_MISSION_H_S202002SHADOW01_A3: Clear a battle in Røkkr Sieges.
- MID_MISSION_S202002SHADOW01_A4: Tower: 2nd Stratum
- MID_MISSION_H_S202002SHADOW01_A4: Clear the second stratum of the Training Tower.
- MID_MISSION_S202002SHADOW01_A5: Tower: 8th Stratum
- MID_MISSION_H_S202002SHADOW01_A5: Clear the eighth stratum of the Training Tower.
- MID_MISSION_S202002SHADOW01_A6: Win Arena Duels
- MID_MISSION_H_S202002SHADOW01_A6: Win Arena Duels at any difficulty.
- MID_MISSION_S202002SUBSC02_TITLE: ★ Feh Pass ★
- MID_MISSION_S202002SUBSC02_A1: KO Foe
- MID_MISSION_H_S202002SUBSC02_A1: Defeat a foe.
- MID_MISSION_S202002SUBSC02_A2: KO Foe
- MID_MISSION_H_S202002SUBSC02_A2: Defeat a foe.
- MID_MISSION_S202002SUBSC02_A3: Win Arena Duels
- MID_MISSION_H_S202002SUBSC02_A3: Win Arena Duels at any difficulty.
- MID_MISSION_S202002SUBSC02_A4: Win Arena Duels
- MID_MISSION_H_S202002SUBSC02_A4: Win Arena Duels at any difficulty.
- MID_MISSION_S202002SUBSC02_A5: Win Allegiance Battles
- MID_MISSION_H_S202002SUBSC02_A5: Win Allegiance Battles at any difficulty.
- MID_MISSION_S202002SUBSC02_A6: KO Flying Foe
- MID_MISSION_H_S202002SUBSC02_A6: Defeat a flying foe.
- MID_MISSION_W_S202002STORY02_TITLE: On Dark Wings
- MID_MISSION_W_S202002STORY02_A1: Clear 4-1 on Lunatic
- MID_MISSION_H_W_S202002STORY02_A1: Clear Book IV, Chapter 4: Part 1 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S202002STORY02_A2: Clear 4-2 on Lunatic
- MID_MISSION_H_W_S202002STORY02_A2: Clear Book IV, Chapter 4: Part 2 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S202002STORY02_A3: Clear 4-3 on Lunatic
- MID_MISSION_H_W_S202002STORY02_A3: Clear Book IV, Chapter 4: Part 3 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S202002STORY02_A4: Clear 4-4 on Lunatic
- MID_MISSION_H_W_S202002STORY02_A4: Clear Book IV, Chapter 4: Part 4 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S202002STORY02_A5: Clear 4-5 on Lunatic
- MID_MISSION_H_W_S202002STORY02_A5: Clear Book IV, Chapter 4: Part 5 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MPID_ラス: Rath
- MPID_レイラ: Leila
- MPID_ニルス: Nils
- MPID_ヒース: Heath
- MPID_フィオーラ: Fiora
- MEID_フレイヤ: Freyja
- MPID_HONOR_ラス: Wolf of Sacae
- MPID_HONOR_レイラ: Rose amid Fangs
- MPID_HONOR_ニルス: Bright Bard
- MPID_HONOR_ヒース: Wandering Knight
- MPID_HONOR_フィオーラ: Airborne Warrior
- MPID_H_ラス: Son of the Kutolah tribe's chieftain, Dayan, the Silver Wolf. Lives as a proud Sacaen warrior. Appears in Fire Emblem: The Blazing Blade.
- MPID_H_レイラ: A member of the Black Fang group of assassins whose true loyalties lie with Ostia, which she serves as a spy and skilled infiltrator. Appears in Fire Emblem: The Blazing Blade.
- MPID_H_ニルス: A young boy who travels with his older sister, Ninian. The charming sound of his flute's song has an energizing effect on those who hear it. Appears in Fire Emblem: The Blazing Blade.
- MPID_H_ヒース: A young man troubled by the contrast between his knightly ideal and reality. Forced to leave his homeland, Bern, before becoming a mercenary. Appears in Fire Emblem: The Blazing Blade.
- MPID_H_フィオーラ: A pegasus knight of Ilia. Older sister of Farina and Florina. A knight full of pride for both her country and family. Appears in Fire Emblem: The Blazing Blade.
- MPID_VOICE_ラス: Jacob Craner
- MPID_VOICE_レイラ: Rebeka Thomas
- MPID_VOICE_ニルス: Khoi Doh
- MPID_VOICE_ヒース: Nathaniel Lane
- MPID_VOICE_フィオーラ: Marianne Miller
- MPID_ILLUST_ラス: Shimomura Watari (霜村航)
- MPID_ILLUST_レイラ: PenekoR (п猫R)
- MPID_ILLUST_ニルス: Kippu (切符)
- MPID_ILLUST_ヒース: Meka (めか)
- MPID_ILLUST_フィオーラ: Konfuzi Kokon (紺藤ココン)
- MID_TIPS_Summon_200202_rekka_01_ニルス: A young bard traveling with his sister. Can grant extra actions, weaken foes, and even delay certain foes' Specials.
- MID_TIPS_Summon_200202_rekka_01_レイラ: A spy serving House Ostia. Attacking near a support partner, she'll nullify counterattacks, and then swap places.
- MSID_キャンセルの槍: Guard Lance
- MSID_キャンセルの槍+: Guard Lance+
- MSID_影身の暗器: Constant Dagger
- MSID_氷晶のブレス: Frost Breath
- MSID_奏でる: Play
- MSID_速さ魔防の密集1: Spd/Res Form 1
- MSID_速さ魔防の密集2: Spd/Res Form 2
- MSID_速さ魔防の密集3: Spd/Res Form 3
- MSID_鼓動の封緘・偶数1: Even Pulse Tie 1
- MSID_鼓動の封緘・偶数2: Even Pulse Tie 2
- MSID_鼓動の封緘・偶数3: Even Pulse Tie 3
- MSID_天馬行空1: Pegasus Flight 1
- MSID_天馬行空2: Pegasus Flight 2
- MSID_天馬行空3: Pegasus Flight 3
- MSID_攻撃守備の大共謀1: Atk/Def Ruse 1
- MSID_攻撃守備の大共謀2: Atk/Def Ruse 2
- MSID_攻撃守備の大共謀3: Atk/Def Ruse 3
- MSID_H_キャンセルの槍: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
- MSID_H_キャンセルの槍+: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
- MSID_H_影身の暗器: $aGrants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
- MSID_H_氷晶のブレス: Grants Res+3. At start of turn or when Play is used, inflicts Atk/Spd/Def/Res-4 on closest foe within 4 spaces of unit through their next action. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
- MSID_H_奏でる: Grants another action to target ally. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
- MSID_H_速さ魔防の密集1: Grants Spd/Res+X to unit during combat. (X = number of allies within 2 spaces; max 3.)
- MSID_H_速さ魔防の密集2: Grants Spd/Res+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.)
- MSID_H_速さ魔防の密集3: Grants Spd/Res+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.)
- MSID_H_鼓動の封緘・偶数1: At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+5, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.)
- MSID_H_鼓動の封緘・偶数2: At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+3, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.)
- MSID_H_鼓動の封緘・偶数3: At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+1, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.)
- MSID_H_天馬行空1: At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -3.)
- MSID_H_天馬行空2: At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -5.)
- MSID_H_天馬行空3: At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -7.)
- MSID_H_攻撃守備の大共謀1: $aIf a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-1 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
- MSID_H_攻撃守備の大共謀2: $aIf a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
- MSID_H_攻撃守備の大共謀3: $aIf a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
- MID_CHAPTER_TITLE_C0404: Book IV, Chapter 4
- MID_CHAPTER_C0404: On Dark Wings
- MID_STAGE_TITLE_S4041: Chapter 4: Part 1
- MID_STAGE_TITLE_S4042: Chapter 4: Part 2
- MID_STAGE_TITLE_S4043: Chapter 4: Part 3
- MID_STAGE_TITLE_S4044: Chapter 4: Part 4
- MID_STAGE_TITLE_S4045: Chapter 4: Part 5
- MID_STAGE_S4041: Seen in Dreams
- MID_STAGE_S4042: Dragon's Hearkening
- MID_STAGE_S4043: Ilian Determination
- MID_STAGE_S4044: Spies' Future
- MID_STAGE_S4045: Resounding Blow
- MID_STAGE_HONOR_T0074: Wandering Knight
- MID_STAGE_T0074: Heath
- MID_CHAPTER_ST_C0404: Chapters 3 & 4
- MID_STAGE_TITLE_ST_S0403: Chapter 3
- MID_STAGE_TITLE_ST_S0404: Chapter 4
- MID_STAGE_TITLE_ST_S1404: Chapters 3 & 4
- MID_STAGE_TITLE_PB076: Skill Studies 76
- MID_STAGE_PB076: Nils's Mysterious Music
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