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  1. Initialize engine version: 2017.3.1p3 (a66397957d3b)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: AMD Radeon HD 7700 Series (ID=0x665c)
  6. Vendor: ATI
  7. VRAM: 1004 MB
  8. Driver: 21.19.137.1
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 1.957 seconds
  11. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  12. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  13. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. Setting up 2 worker threads for Enlighten.
  21. Thread -> id: 1aec -> priority: 1
  22. Thread -> id: 2178 -> priority: 1
  23. UnloadTime: 22.733083 ms
  24. Commandline options: F:\Program Files (x86)\Steam\steamapps\common\WW1GameSeries\1914-1918 Series.exe
  25.  
  26. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  27.  
  28. Skipped loading UILibrary.
  29.  
  30. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  31.  
  32. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=391
  33.  
  34. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  35.  
  36. Loading start bundles for Western
  37.  
  38. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  39.  
  40. Loading start bundles took 57.8 s.
  41.  
  42. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  43.  
  44. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  45. UnloadTime: 8.534362 ms
  46. Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-00000000120EB510.dll
  47. Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-00000000120FB120.dll
  48. Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-0000000026FF0040.dll
  49. Searching for compatible XInput library...
  50. Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/xinput1_4.dll
  51. Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/.\xinput1_4.dll
  52. Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/xinput1_4.dll
  53. Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/xinput1_4
  54. Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/.\xinput1_4
  55. Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/xinput1_4
  56. Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/libxinput1_4.dll
  57. Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/.\libxinput1_4.dll
  58. Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/libxinput1_4.dll
  59. Found Xinput1_3.dll.
  60.  
  61. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 8355.
  62. Total: 84.796080 ms (FindLiveObjects: 1.696302 ms CreateObjectMapping: 10.118794 ms MarkObjects: 72.891647 ms DeleteObjects: 0.089067 ms)
  63.  
  64. Architecture Test: Unity64bits=True and System64bits=False
  65.  
  66. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  67.  
  68. 57.83989 Steamworks setup done front:Western GetMySteamID=76561198038822227
  69.  
  70. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  71.  
  72. Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
  73. UnloadTime: 64.959025 ms
  74. ###########################################
  75.  
  76.  
  77. Network Version: 287 Build=9539 CommandLineFront=Western Platform=Steam Branch=public
  78.  
  79. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  80.  
  81.  
  82. Unloading 7081 unused Assets to reduce memory usage. Loaded Objects now: 29303.
  83. Total: 376.604653 ms (FindLiveObjects: 6.617001 ms CreateObjectMapping: 3.893742 ms MarkObjects: 129.422009 ms DeleteObjects: 236.671630 ms)
  84.  
  85. 254.6793{1845148.234} Loading _8Artois_BAKED RifleDeathmatch
  86.  
  87. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  88.  
  89. Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
  90.  
  91. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30955.
  92. Total: 77.849636 ms (FindLiveObjects: 4.275766 ms CreateObjectMapping: 1.245600 ms MarkObjects: 72.199766 ms DeleteObjects: 0.127967 ms)
  93.  
  94. Unloading 1 Unused Serialized files (Serialized files now loaded: 19)
  95. UnloadTime: 37.617782 ms
  96. LevelLoaderEmpty start
  97.  
  98. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  99.  
  100.  
  101. Unloading 5029 unused Assets to reduce memory usage. Loaded Objects now: 8646.
  102. Total: 92.176055 ms (FindLiveObjects: 2.951024 ms CreateObjectMapping: 2.023598 ms MarkObjects: 26.090544 ms DeleteObjects: 61.110352 ms)
  103.  
  104. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  105.  
  106. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8646.
  107. Total: 28.933722 ms (FindLiveObjects: 2.404280 ms CreateObjectMapping: 0.637689 ms MarkObjects: 25.848560 ms DeleteObjects: 0.042923 ms)
  108.  
  109. {1845150.605} LevelLoaderEmpty load level..
  110.  
  111. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  112.  
  113. Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
  114. UnloadTime: 2.325139 ms
  115.  
  116. Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 26466.
  117. Total: 114.170310 ms (FindLiveObjects: 2.492810 ms CreateObjectMapping: 2.764841 ms MarkObjects: 108.136538 ms DeleteObjects: 0.775582 ms)
  118.  
  119. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  120.  
  121. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 26461.
  122. Total: 110.277640 ms (FindLiveObjects: 3.760678 ms CreateObjectMapping: 4.482606 ms MarkObjects: 101.781909 ms DeleteObjects: 0.252178 ms)
  123.  
  124. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  125. UnloadTime: 2.245193 ms
  126. Rebuilding broadphase regions with bounds: min (-289.8, 42.8, -270.8) max (206.8, 174.8, 182.1), subdivisions: 8
  127.  
  128. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  129.  
  130.  
  131. Unloading 13484 unused Assets to reduce memory usage. Loaded Objects now: 261612.
  132. Total: 265.983084 ms (FindLiveObjects: 22.718059 ms CreateObjectMapping: 9.240730 ms MarkObjects: 75.794113 ms DeleteObjects: 158.229911 ms)
  133.  
  134. {1845170.116} Init player match with: Level:_8Artois Gametype:RifleDeathmatch serverGameStatus: RoundPlaying matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 900 roundLimit 1 realtimeSinceStartup=276.5696
  135.  
  136. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  137.  
  138. {1845170.116} 276.5726 GameStatus now from MatchStart to RoundPlaying
  139.  
  140. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  141.  
  142. {1845170.116} AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: None team1RoundScore 0 team2RoundScore 0 running True roundStartTime 1845141 timeRoundEnded 1846041 roundTimeLimit 900 synchedRound True statusRoundPlaying
  143.  
  144. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  145.  
  146. Shifted LOD levels on 8208 LOD groups.
  147.  
  148. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  149.  
  150. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  151.  
  152. Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 301853.
  153. Total: 193.314909 ms (FindLiveObjects: 25.600406 ms CreateObjectMapping: 18.089243 ms MarkObjects: 147.244051 ms DeleteObjects: 2.380671 ms)
  154.  
  155. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  156.  
  157. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 302274.
  158. Total: 234.169698 ms (FindLiveObjects: 33.109422 ms CreateObjectMapping: 19.855566 ms MarkObjects: 180.255821 ms DeleteObjects: 0.948351 ms)
  159.  
  160. {1845259.582} OnMasterClientSwitched from player [Nr2.]Silas Greaves[Ufz.] {76561198104522541} [70 & 63] to player [Nr.2] Flowbert [Gfr.] {76561198041132295} [26 & 94]. Players=['[Nr.2]TheStammler [Sgt.]' ] {76561198127338401}['[Nr2.]Silas Greaves[Ufz.]' ] {76561198104522541}['[NR.2] Frederich' ] {76561198067528363}['[Nr.2] Ranjid Odaribadu' (local)] {76561198038822227}['[Nr.2]Matt.B' ] {76561198349892615}['[Nr.2] Flowbert [Gfr.]' (master)] {76561198041132295}['[Nr.2] Thomas [Lt]' ] {76561198029994640}['[Nr.2] IrReRIvAn' ] {76561197992727598}['[Nr.2] Zere' ] {76561197969911190}['[Nr.2] WanTeDReFLeXx' ] {76561198043970395}
  161.  
  162. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  163.  
  164. ERROR STEAM GetAchievement [TANNENBERG_ACH_RASPUTIN]. We only print steam achievement/stat errors once, so there could be more(!)
  165.  
  166. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  167.  
  168. {1846041.101} Server Stopped round at: 1846041.101 realTime:1147.549
  169.  
  170. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  171.  
  172. {1846041.101} 1147.636 GameStatus now from RoundPlaying to RoundEnd
  173.  
  174. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  175.  
  176. 1157.563 {1846051.131} StopMatch matchEndTimeLeft[45] Scene[_8Artois_BAKED] GameType[RifleDeathmatch] Room[Room: '0203ec34-1c32-41fd-b65c-7b1d236c33e9' visible,open 10/20 players.]
  177.  
  178. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  179.  
  180. {1846051.131} 1157.564 GameStatus now from RoundEnd to MatchEnd
  181.  
  182. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  183.  
  184. {1846100.241} Next: _2Argonne
  185.  
  186. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  187.  
  188. 1206.704{1846100.272} Loading _2Argonne_BAKED RifleDeathmatch
  189.  
  190. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  191.  
  192. Unloading 1 Unused Serialized files (Serialized files now loaded: 23)
  193.  
  194. Unloading 61683 unused Assets to reduce memory usage. Loaded Objects now: 259045.
  195. Total: 366.388742 ms (FindLiveObjects: 60.982653 ms CreateObjectMapping: 33.676287 ms MarkObjects: 108.860075 ms DeleteObjects: 162.869726 ms)
  196.  
  197. Unloading 1 Unused Serialized files (Serialized files now loaded: 23)
  198. UnloadTime: 1275.134747 ms
  199. LevelLoaderEmpty start
  200.  
  201. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  202.  
  203.  
  204. Unloading 7146 unused Assets to reduce memory usage. Loaded Objects now: 24909.
  205. Total: 232.324503 ms (FindLiveObjects: 9.454814 ms CreateObjectMapping: 5.162951 ms MarkObjects: 36.023424 ms DeleteObjects: 181.683044 ms)
  206.  
  207. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  208.  
  209. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 24897.
  210. Total: 73.738054 ms (FindLiveObjects: 7.968571 ms CreateObjectMapping: 1.627624 ms MarkObjects: 35.543480 ms DeleteObjects: 28.597842 ms)
  211.  
  212. {1846102.44} LevelLoaderEmpty load level..
  213.  
  214. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  215.  
  216. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  217. UnloadTime: 6.695606 ms
  218.  
  219. Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 41913.
  220. Total: 100.783121 ms (FindLiveObjects: 7.756633 ms CreateObjectMapping: 3.942300 ms MarkObjects: 88.766281 ms DeleteObjects: 0.317637 ms)
  221.  
  222. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  223.  
  224. Unloading 3926 unused Assets to reduce memory usage. Loaded Objects now: 29045.
  225. Total: 156.429786 ms (FindLiveObjects: 7.137186 ms CreateObjectMapping: 4.951550 ms MarkObjects: 84.243702 ms DeleteObjects: 60.097346 ms)
  226.  
  227. The referenced script on this Behaviour is missing!
  228.  
  229. (Filename: Line: 1515)
  230.  
  231. The referenced script on this Behaviour (Game Object '<null>') is missing!
  232.  
  233. (Filename: Line: 1758)
  234.  
  235. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  236. UnloadTime: 6.361872 ms
  237. Rebuilding broadphase regions with bounds: min (-61.7, -40.4, -105.1) max (38.2, 49.6, 171.0), subdivisions: 8
  238.  
  239. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  240.  
  241.  
  242. Unloading 13442 unused Assets to reduce memory usage. Loaded Objects now: 120566.
  243. Total: 331.038956 ms (FindLiveObjects: 58.067577 ms CreateObjectMapping: 6.418746 ms MarkObjects: 56.108634 ms DeleteObjects: 210.443461 ms)
  244.  
  245. {1846120.046} Init player match with: Level:_2Argonne Gametype:RifleDeathmatch serverGameStatus: RoundStart matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 900 roundLimit 1 realtimeSinceStartup=1226.486
  246.  
  247. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  248.  
  249. {1846120.046} 1226.487 GameStatus now from MatchStart to RoundStart
  250.  
  251. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  252.  
  253. {1846120.046} AddRound with: GamePlayManager.SP.gameStatus=RoundStart roundWinner: None team1RoundScore 0 team2RoundScore 0 running True roundStartTime 1846108 timeRoundEnded 1847008 roundTimeLimit 900 synchedRound True statusRoundStart
  254.  
  255. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  256.  
  257. Shifted LOD levels on 2873 LOD groups.
  258.  
  259. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  260.  
  261. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  262.  
  263. Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 177281.
  264. Total: 164.534909 ms (FindLiveObjects: 23.539786 ms CreateObjectMapping: 14.357539 ms MarkObjects: 125.228872 ms DeleteObjects: 1.408711 ms)
  265.  
  266. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  267.  
  268. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 177546.
  269. Total: 177.609289 ms (FindLiveObjects: 43.205145 ms CreateObjectMapping: 15.718766 ms MarkObjects: 118.110196 ms DeleteObjects: 0.574376 ms)
  270.  
  271. {1846137.565} 1243.991 GameStatus now from RoundStart to RoundPlaying
  272.  
  273. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  274.  
  275. {1846864.779} Server Stopped round at: 1846864.779 realTime:1971.193
  276.  
  277. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  278.  
  279. {1846864.779} 1971.212 GameStatus now from RoundPlaying to RoundEnd
  280.  
  281. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  282.  
  283. 1981.137 {1846874.716} StopMatch matchEndTimeLeft[45] Scene[_2Argonne_BAKED] GameType[RifleDeathmatch] Room[Room: '0203ec34-1c32-41fd-b65c-7b1d236c33e9' visible,open 10/20 players.]
  284.  
  285. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  286.  
  287. {1846874.716} 1981.137 GameStatus now from RoundEnd to MatchEnd
  288.  
  289. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  290.  
  291. 2018.965{1846912.546} Loading _1MainMenu_BAKED RifleDeathmatch
  292.  
  293. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  294.  
  295. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  296.  
  297. Unloading 61729 unused Assets to reduce memory usage. Loaded Objects now: 124110.
  298. Total: 280.636262 ms (FindLiveObjects: 23.435158 ms CreateObjectMapping: 17.255176 ms MarkObjects: 85.799965 ms DeleteObjects: 154.145693 ms)
  299.  
  300. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  301. UnloadTime: 209.026969 ms
  302.  
  303. Unloading 3635 unused Assets to reduce memory usage. Loaded Objects now: 25243.
  304. Total: 241.708761 ms (FindLiveObjects: 9.739990 ms CreateObjectMapping: 3.176107 ms MarkObjects: 49.362592 ms DeleteObjects: 179.429266 ms)
  305.  
  306. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  307.  
  308. Unloading 4458 unused Assets to reduce memory usage. Loaded Objects now: 20456.
  309. Total: 108.548876 ms (FindLiveObjects: 7.538526 ms CreateObjectMapping: 2.787108 ms MarkObjects: 52.600939 ms DeleteObjects: 45.622034 ms)
  310.  
  311. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  312. UnloadTime: 6.002115 ms
  313. ###########################################
  314.  
  315.  
  316. Network Version: 287 Build=9539 CommandLineFront=Western Platform=Steam Branch=public
  317.  
  318. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  319.  
  320.  
  321. Unloading 6424 unused Assets to reduce memory usage. Loaded Objects now: 32384.
  322. Total: 204.616797 ms (FindLiveObjects: 74.804447 ms CreateObjectMapping: 8.424906 ms MarkObjects: 53.264651 ms DeleteObjects: 68.122791 ms)
  323.  
  324. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  325.  
  326. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  327.  
  328. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  329.  
  330. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  331.  
  332. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  333.  
  334. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  335.  
  336. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  337.  
  338. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  339.  
  340. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  341.  
  342. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  343.  
  344. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  345.  
  346. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  347.  
  348. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  349.  
  350. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  351.  
  352. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  353.  
  354. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  355.  
  356. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  357.  
  358. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  359.  
  360. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  361.  
  362. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  363.  
  364. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  365.  
  366. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  367.  
  368. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  369.  
  370. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  371.  
  372. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  373.  
  374. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  375.  
  376. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  377.  
  378. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  379.  
  380. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  381.  
  382. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  383.  
  384. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  385.  
  386. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  387.  
  388. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  389.  
  390. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  391.  
  392. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  393.  
  394. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  395.  
  396. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  397.  
  398. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  399.  
  400. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  401.  
  402. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  403.  
  404. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  405.  
  406. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  407.  
  408. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  409.  
  410. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  411.  
  412. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  413.  
  414. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  415.  
  416. Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
  417.  
  418. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  419.  
  420. Joining squad: Infanterie-Regiment Nr. 425 on role 2
  421.  
  422. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  423.  
  424. 2081.285{1846974.867} Loading _5Picardie_BAKED Frontlines
  425.  
  426. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  427.  
  428. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  429.  
  430. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42219.
  431. Total: 74.649116 ms (FindLiveObjects: 8.497340 ms CreateObjectMapping: 2.483689 ms MarkObjects: 63.580360 ms DeleteObjects: 0.087457 ms)
  432.  
  433. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  434. UnloadTime: 28.299520 ms
  435. LevelLoaderEmpty start
  436.  
  437. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  438.  
  439.  
  440. Unloading 4910 unused Assets to reduce memory usage. Loaded Objects now: 12214.
  441. Total: 93.968669 ms (FindLiveObjects: 7.047046 ms CreateObjectMapping: 2.060351 ms MarkObjects: 28.891603 ms DeleteObjects: 55.969131 ms)
  442.  
  443. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  444.  
  445. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12214.
  446. Total: 39.020860 ms (FindLiveObjects: 8.405322 ms CreateObjectMapping: 1.084367 ms MarkObjects: 29.446395 ms DeleteObjects: 0.084238 ms)
  447.  
  448. {1846975.257} LevelLoaderEmpty load level..
  449.  
  450. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  451.  
  452. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  453. UnloadTime: 6.340946 ms
  454.  
  455. Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 30021.
  456. Total: 107.052707 ms (FindLiveObjects: 7.169379 ms CreateObjectMapping: 3.870402 ms MarkObjects: 95.549881 ms DeleteObjects: 0.462774 ms)
  457.  
  458. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  459.  
  460. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 30016.
  461. Total: 111.442490 ms (FindLiveObjects: 7.713709 ms CreateObjectMapping: 4.523384 ms MarkObjects: 99.013043 ms DeleteObjects: 0.191816 ms)
  462.  
  463. The referenced script on this Behaviour is missing!
  464.  
  465. (Filename: Line: 1515)
  466.  
  467. The referenced script on this Behaviour (Game Object '<null>') is missing!
  468.  
  469. (Filename: Line: 1758)
  470.  
  471. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  472. UnloadTime: 6.283267 ms
  473. Rebuilding broadphase regions with bounds: min (-326.3, -62.2, -349.4) max (330.6, 77.9, 339.3), subdivisions: 8
  474.  
  475. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  476.  
  477.  
  478. Unloading 13435 unused Assets to reduce memory usage. Loaded Objects now: 277677.
  479. Total: 499.337494 ms (FindLiveObjects: 82.172082 ms CreateObjectMapping: 11.703495 ms MarkObjects: 85.861131 ms DeleteObjects: 319.599980 ms)
  480.  
  481. {1846995.834} Received AddSquad 1846994.68 sectionType=Marines squadName=5e div squadID=1683788561 squadNetworkIDIndex=0 0=76561198037109450 1= 2= 3= sender ='Geeklink [ ]' (master)
  482.  
  483. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  484.  
  485. {1846995.834} Received AddSquad 1846994.68 sectionType=Pioniers squadName=Landwehr-Infanterie-Regiment Nr. 176 squadID=3376480 squadNetworkIDIndex=1 0=76561198127338401 1=76561198059613665 2=76561198178303242 3=76561197994470731 sender ='Geeklink [ ]' (master)
  486.  
  487. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  488.  
  489. {1846995.834} Received AddSquad 1846994.68 sectionType=Belgians squadName=Belgium is Israel squadID=1683767186 squadNetworkIDIndex=2 0=76561198140969983 1= 2=76561198096111164 3=76561198349892615 sender ='Geeklink [ ]' (master)
  490.  
  491. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  492.  
  493. {1846995.834} Received AddSquad 1846994.68 sectionType=Tommies squadName=Squad 12 squadID=1683794027 squadNetworkIDIndex=3 0=76561197971911181 1=76561197989028619 2=76561197971392030 3= sender ='Geeklink [ ]' (master)
  494.  
  495. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  496.  
  497. {1846995.834} Received AddSquad 1846994.68 sectionType=Landser squadName=Infanterie-Regiment Nr. 425 squadID=6931493 squadNetworkIDIndex=4 0= 1=76561198150377630 2= 3=76561198007357612 sender ='Geeklink [ ]' (master)
  498.  
  499. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  500.  
  501. {1846995.834} Received AddSquad 1846994.68 sectionType=Schutzen squadName=Landwehr-Infanterie-Regiment Nr. 79 squadID=8186929 squadNetworkIDIndex=5 0=76561198029994640 1= 2= 3= sender ='Geeklink [ ]' (master)
  502.  
  503. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  504.  
  505. {1846995.834} Init player match with: Level:_5Picardie Gametype:Frontlines serverGameStatus: RoundPlaying matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2100 roundLimit 1 realtimeSinceStartup=2102.391
  506.  
  507. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  508.  
  509. {1846995.834} 2102.402 GameStatus now from MatchStart to RoundPlaying
  510.  
  511. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  512.  
  513. {1846995.834} AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: None team1RoundScore 0 team2RoundScore 0 running True roundStartTime 1846864 timeRoundEnded 1848964 roundTimeLimit 2100 synchedRound True statusRoundPlaying
  514.  
  515. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  516.  
  517. Shifted LOD levels on 8293 LOD groups.
  518.  
  519. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  520.  
  521. {1846999.376} Received AddSquad 1846998.993 sectionType=Tommies squadName=2nd Btn London Regiment squadID=3725565 squadNetworkIDIndex=6 0= 1= 2= 3= sender ='Geeklink [ ]' (master)
  522.  
  523. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  524.  
  525. DestroyAllPlayerStuff: Info only, weird situation: We are deleting a player&transform, but PlayerControllers do not match [False] [True]
  526.  
  527. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  528.  
  529. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  530. doBuildCharacter this is null inwhile END
  531.  
  532. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  533.  
  534.  
  535. Unloading 46638 unused Assets to reduce memory usage. Loaded Objects now: 281118.
  536. Total: 259.667355 ms (FindLiveObjects: 32.454562 ms CreateObjectMapping: 20.729069 ms MarkObjects: 107.533187 ms DeleteObjects: 98.949998 ms)
  537.  
  538. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  539.  
  540. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282359.
  541. Total: 154.686535 ms (FindLiveObjects: 33.335846 ms CreateObjectMapping: 9.838447 ms MarkObjects: 110.652152 ms DeleteObjects: 0.859552 ms)
  542.  
  543. Corrected a spawn issue: INFO already dead
  544.  
  545. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  546.  
  547. Corrected a spawn issue: INFO already dead
  548.  
  549. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  550.  
  551. Corrected a spawn issue: INFO already dead
  552.  
  553. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  554.  
  555. doBuildCharacter this is null inwhile END
  556.  
  557. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  558.  
  559. Preventing nullref in Trigger() below: why weren't we initted? Time since spawn: -1847014.508
  560.  
  561. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  562.  
  563. DestroyAllPlayerStuff: Info only, weird situation: We are deleting a player&transform, but PlayerControllers do not match [False] [True]
  564.  
  565. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  566.  
  567. DestroyAllPlayerStuff: Info only, weird situation: We are deleting a player&transform, but PlayerControllers do not match [False] [True]
  568.  
  569. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  570.  
  571. DestroyAllPlayerStuff: Info only, weird situation: We are deleting a player&transform, but PlayerControllers do not match [False] [True]
  572.  
  573. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  574.  
  575. {1847020.358} Received AddSquad 1847020.289 sectionType=Stosstruppen squadName=Sturm-Bataillon Nr. 12 squadID=4371983 squadNetworkIDIndex=7 0= 1= 2= 3= sender ='Geeklink [ ]' (master)
  576.  
  577. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  578.  
  579. DestroyAllPlayerStuff: Info only, weird situation: We are deleting a player&transform, but PlayerControllers do not match [False] [True]
  580.  
  581. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  582.  
  583. {1847281.129} OnMasterClientSwitched from player Geeklink [ ] {76561198150377630} [34 & 72] to player Mondolider {76561198075927696} [25 & 97]. Players=['[Nr.2]Matt.B' ] {76561198349892615}['NATO' ] {76561198007357612}['Siggowalla[NOR]' ] {76561197989028619}['460sw' ] {76561197971392030}['Krigsminister' ] {76561197971911181}['Geeklink [ ]' ] {76561198150377630}['Vader The Invader' ] {76561198178303242}['SPEAR' ] {76561197994470731}['Pengis Khan' ] {76561198140969983}['toxichazza' ] {76561198096111164}['tristanlam' ] {76561198059613665}['Gode Kang' ] {76561198037109450}['[Nr.2]TheStammler [Sgt.]' ] {76561198127338401}['[Nr.2] Thomas [Lt]' ] {76561198029994640}['[Nr.2] Ranjid Odaribadu' (local)] {76561198038822227}['[Nr.2] Flowbert [Gfr.]' ] {76561198041132295}['[Nr.2] Zere' ] {76561197969911190}['[Nr2.]Silas Greaves[Ufz.]' ] {76561198104522541}['[SOG]Coal' ] {76561198049671157}['[NR.2] Frederich' ] {76561198067528363}['[Nr.2] WanTeDReFLeXx' ] {76561198043970395}['Mondolider' (master)] {76561198075927696}['_xFLYx_' ] {76561198153883821}
  584.  
  585. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  586.  
  587. {1848964.38} Server Stopped round at: 1848964.38 realTime:4070.749
  588.  
  589. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  590.  
  591. {1848964.38} 4070.889 GameStatus now from RoundPlaying to RoundEnd
  592.  
  593. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  594.  
  595. 4080.722 {1848974.364} StopMatch matchEndTimeLeft[45] Scene[_5Picardie_BAKED] GameType[Frontlines] Room[Room: '_1683788561_48807' visible,open 29/36 players.]
  596.  
  597. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  598.  
  599. {1848974.364} 4080.734 GameStatus now from RoundEnd to MatchEnd
  600.  
  601. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  602.  
  603. no DefendingSpawnSector sector found
  604.  
  605. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  606.  
  607. {1849019.417} Next: _11Champagne
  608.  
  609. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  610.  
  611. 4134.306{1849027.935} Loading _11Champagne_BAKED Frontlines
  612.  
  613. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  614.  
  615. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  616.  
  617. Unloading 15919 unused Assets to reduce memory usage. Loaded Objects now: 302953.
  618. Total: 1926.510636 ms (FindLiveObjects: 43.673285 ms CreateObjectMapping: 14.153113 ms MarkObjects: 1560.822895 ms DeleteObjects: 307.861073 ms)
  619.  
  620. Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
  621. UnloadTime: 985.064864 ms
  622. LevelLoaderEmpty start
  623.  
  624. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  625.  
  626. Releasing render texture that is set as Camera.targetTexture!
  627.  
  628. (Filename: Line: 3926)
  629.  
  630.  
  631. Unloading 6745 unused Assets to reduce memory usage. Loaded Objects now: 45795.
  632. Total: 526.729709 ms (FindLiveObjects: 16.488178 ms CreateObjectMapping: 3.737606 ms MarkObjects: 64.546686 ms DeleteObjects: 441.956969 ms)
  633.  
  634. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  635.  
  636. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 45772.
  637. Total: 140.154617 ms (FindLiveObjects: 19.959120 ms CreateObjectMapping: 3.056188 ms MarkObjects: 62.873723 ms DeleteObjects: 54.263975 ms)
  638.  
  639. {1849032.131} LevelLoaderEmpty load level..
  640.  
  641. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  642.  
  643. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  644. UnloadTime: 16.201661 ms
  645.  
  646. Unloading 270 unused Assets to reduce memory usage. Loaded Objects now: 62203.
  647. Total: 140.677753 ms (FindLiveObjects: 15.592408 ms CreateObjectMapping: 6.309826 ms MarkObjects: 118.161704 ms DeleteObjects: 0.613008 ms)
  648.  
  649. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  650.  
  651. Unloading 7316 unused Assets to reduce memory usage. Loaded Objects now: 30755.
  652. Total: 272.021685 ms (FindLiveObjects: 15.340766 ms CreateObjectMapping: 6.460865 ms MarkObjects: 116.444745 ms DeleteObjects: 133.775039 ms)
  653.  
  654. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  655. UnloadTime: 11.367883 ms
  656. Rebuilding broadphase regions with bounds: min (-205.1, -106.0, -317.5) max (177.9, 98.0, 262.7), subdivisions: 8
  657.  
  658. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  659.  
  660.  
  661. Unloading 13043 unused Assets to reduce memory usage. Loaded Objects now: 471453.
  662. Total: 627.575875 ms (FindLiveObjects: 53.879269 ms CreateObjectMapping: 13.392554 ms MarkObjects: 130.669488 ms DeleteObjects: 429.633759 ms)
  663.  
  664. {1849061.725} Received AddSquad 1849060.071 sectionType=AlpenJager squadName=Landwehr-Infanterie-Regiment Nr. 79 squadID=8186929 squadNetworkIDIndex=0 0= 1=76561197973607144 2=76561198075927696 3= sender ='Mondolider' (master)
  665.  
  666. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  667.  
  668. {1849061.725} Received AddSquad 1849060.071 sectionType=Tommies squadName=Squad 12 squadID=1683794027 squadNetworkIDIndex=1 0=76561197971911181 1=76561197989028619 2=76561197971392030 3=76561197984636130 sender ='Mondolider' (master)
  669.  
  670. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  671.  
  672. {1849061.725} Received AddSquad 1849060.071 sectionType=Doughboys squadName=Teddy Roosevelt's Rough Riders squadID=1683788561 squadNetworkIDIndex=2 0=76561198029917706 1= 2=76561198037109450 3= sender ='Mondolider' (master)
  673.  
  674. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  675.  
  676. {1849061.725} Received AddSquad 1849060.071 sectionType=Schutzen squadName=Sturm-Bataillon Nr. 12 squadID=4371983 squadNetworkIDIndex=3 0= 1=76561197969911190 2= 3= sender ='Mondolider' (master)
  677.  
  678. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  679.  
  680. {1849061.725} Received AddSquad 1849060.071 sectionType=Belgians squadName=Belgium is Israel squadID=1683767186 squadNetworkIDIndex=4 0= 1= 2=76561198096111164 3=76561198041521503 sender ='Mondolider' (master)
  681.  
  682. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  683.  
  684. {1849061.725} Received AddSquad 1849060.071 sectionType=Landser squadName=Infanterie-Regiment Nr. 425 squadID=6931493 squadNetworkIDIndex=5 0= 1= 2=76561198293785336 3=76561198007357612 sender ='Mondolider' (master)
  685.  
  686. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  687.  
  688. {1849061.725} Received AddSquad 1849060.071 sectionType=Scottish squadName=3rd Battalion, The Blackwatch squadID=3725565 squadNetworkIDIndex=6 0=76561198127338401 1= 2= 3= sender ='Mondolider' (master)
  689.  
  690. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  691.  
  692. {1849061.725} Init player match with: Level:_11Champagne Gametype:Frontlines serverGameStatus: RoundStart matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 1515 roundLimit 1 realtimeSinceStartup=4168.181
  693.  
  694. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  695.  
  696. {1849061.725} 4168.182 GameStatus now from MatchStart to RoundStart
  697.  
  698. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  699.  
  700. {1849061.725} AddRound with: GamePlayManager.SP.gameStatus=RoundStart roundWinner: None team1RoundScore 0 team2RoundScore 0 running True roundStartTime 1849047 timeRoundEnded 1850562 roundTimeLimit 1515 synchedRound True statusRoundStart
  701.  
  702. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  703.  
  704. Player disconnected ignoring new spawn, the char doesnt even exist anyway.
  705.  
  706. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  707.  
  708. Shifted LOD levels on 18826 LOD groups.
  709.  
  710. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  711.  
  712. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  713.  
  714. Unloading 57395 unused Assets to reduce memory usage. Loaded Objects now: 420569.
  715. Total: 359.981263 ms (FindLiveObjects: 48.839455 ms CreateObjectMapping: 21.832752 ms MarkObjects: 136.467983 ms DeleteObjects: 152.840535 ms)
  716.  
  717. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  718. {1849086.154} 4193.021 GameStatus now from RoundStart to RoundPlaying
  719.  
  720. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  721.  
  722.  
  723. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 423093.
  724. Total: 191.084203 ms (FindLiveObjects: 46.448052 ms CreateObjectMapping: 13.304023 ms MarkObjects: 130.348363 ms DeleteObjects: 0.983495 ms)
  725.  
  726. doBuildCharacter this is null inwhile END
  727.  
  728. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  729.  
  730. Corrected a spawn issue: INFO already dead
  731.  
  732. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  733.  
  734. doBuildCharacter this is null inwhile END
  735.  
  736. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  737.  
  738. Corrected a spawn issue: INFO already dead
  739.  
  740. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  741.  
  742. 4211.188{1849104.781} Loading _1MainMenu_BAKED RifleDeathmatch
  743.  
  744. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  745.  
  746. AddFriendMatch ::: Mondolider has already been added at 4210.126, current time since start is: 4211.205
  747.  
  748. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  749.  
  750. Unloading 1 Unused Serialized files (Serialized files now loaded: 29)
  751.  
  752. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 418269.
  753. Total: 204.966091 ms (FindLiveObjects: 50.620265 ms CreateObjectMapping: 17.603934 ms MarkObjects: 135.386835 ms DeleteObjects: 1.354520 ms)
  754.  
  755. Unloading 1 Unused Serialized files (Serialized files now loaded: 29)
  756. UnloadTime: 1797.064750 ms
  757.  
  758. Unloading 7056 unused Assets to reduce memory usage. Loaded Objects now: 25520.
  759. Total: 1106.650294 ms (FindLiveObjects: 13.319315 ms CreateObjectMapping: 4.619158 ms MarkObjects: 104.933066 ms DeleteObjects: 983.778486 ms)
  760.  
  761. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  762.  
  763. Unloading 3340 unused Assets to reduce memory usage. Loaded Objects now: 22060.
  764. Total: 189.973545 ms (FindLiveObjects: 14.485238 ms CreateObjectMapping: 3.084357 ms MarkObjects: 62.280031 ms DeleteObjects: 110.123114 ms)
  765.  
  766. Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
  767. UnloadTime: 11.012686 ms
  768. ###########################################
  769.  
  770.  
  771. Network Version: 287 Build=9539 CommandLineFront=Western Platform=Steam Branch=public
  772.  
  773. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  774.  
  775.  
  776. Unloading 6424 unused Assets to reduce memory usage. Loaded Objects now: 33929.
  777. Total: 257.712703 ms (FindLiveObjects: 21.287886 ms CreateObjectMapping: 5.321770 ms MarkObjects: 79.858211 ms DeleteObjects: 151.244299 ms)
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