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- Initialize engine version: 2017.3.1p3 (a66397957d3b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: AMD Radeon HD 7700 Series (ID=0x665c)
- Vendor: ATI
- VRAM: 1004 MB
- Driver: 21.19.137.1
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.957 seconds
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1aec -> priority: 1
- Thread -> id: 2178 -> priority: 1
- UnloadTime: 22.733083 ms
- Commandline options: F:\Program Files (x86)\Steam\steamapps\common\WW1GameSeries\1914-1918 Series.exe
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Skipped loading UILibrary.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=391
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loading start bundles for Western
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loading start bundles took 57.8 s.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 8.534362 ms
- Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-00000000120EB510.dll
- Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-00000000120FB120.dll
- Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-0000000026FF0040.dll
- Searching for compatible XInput library...
- Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/xinput1_4.dll
- Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/.\xinput1_4.dll
- Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/xinput1_4.dll
- Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/xinput1_4
- Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/.\xinput1_4
- Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/xinput1_4
- Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/.\libxinput1_4.dll
- Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/libxinput1_4.dll
- Found Xinput1_3.dll.
- Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 8355.
- Total: 84.796080 ms (FindLiveObjects: 1.696302 ms CreateObjectMapping: 10.118794 ms MarkObjects: 72.891647 ms DeleteObjects: 0.089067 ms)
- Architecture Test: Unity64bits=True and System64bits=False
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 57.83989 Steamworks setup done front:Western GetMySteamID=76561198038822227
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
- UnloadTime: 64.959025 ms
- ###########################################
- Network Version: 287 Build=9539 CommandLineFront=Western Platform=Steam Branch=public
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 7081 unused Assets to reduce memory usage. Loaded Objects now: 29303.
- Total: 376.604653 ms (FindLiveObjects: 6.617001 ms CreateObjectMapping: 3.893742 ms MarkObjects: 129.422009 ms DeleteObjects: 236.671630 ms)
- 254.6793{1845148.234} Loading _8Artois_BAKED RifleDeathmatch
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30955.
- Total: 77.849636 ms (FindLiveObjects: 4.275766 ms CreateObjectMapping: 1.245600 ms MarkObjects: 72.199766 ms DeleteObjects: 0.127967 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 19)
- UnloadTime: 37.617782 ms
- LevelLoaderEmpty start
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 5029 unused Assets to reduce memory usage. Loaded Objects now: 8646.
- Total: 92.176055 ms (FindLiveObjects: 2.951024 ms CreateObjectMapping: 2.023598 ms MarkObjects: 26.090544 ms DeleteObjects: 61.110352 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8646.
- Total: 28.933722 ms (FindLiveObjects: 2.404280 ms CreateObjectMapping: 0.637689 ms MarkObjects: 25.848560 ms DeleteObjects: 0.042923 ms)
- {1845150.605} LevelLoaderEmpty load level..
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
- UnloadTime: 2.325139 ms
- Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 26466.
- Total: 114.170310 ms (FindLiveObjects: 2.492810 ms CreateObjectMapping: 2.764841 ms MarkObjects: 108.136538 ms DeleteObjects: 0.775582 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 26461.
- Total: 110.277640 ms (FindLiveObjects: 3.760678 ms CreateObjectMapping: 4.482606 ms MarkObjects: 101.781909 ms DeleteObjects: 0.252178 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 2.245193 ms
- Rebuilding broadphase regions with bounds: min (-289.8, 42.8, -270.8) max (206.8, 174.8, 182.1), subdivisions: 8
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 13484 unused Assets to reduce memory usage. Loaded Objects now: 261612.
- Total: 265.983084 ms (FindLiveObjects: 22.718059 ms CreateObjectMapping: 9.240730 ms MarkObjects: 75.794113 ms DeleteObjects: 158.229911 ms)
- {1845170.116} Init player match with: Level:_8Artois Gametype:RifleDeathmatch serverGameStatus: RoundPlaying matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 900 roundLimit 1 realtimeSinceStartup=276.5696
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1845170.116} 276.5726 GameStatus now from MatchStart to RoundPlaying
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1845170.116} AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: None team1RoundScore 0 team2RoundScore 0 running True roundStartTime 1845141 timeRoundEnded 1846041 roundTimeLimit 900 synchedRound True statusRoundPlaying
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Shifted LOD levels on 8208 LOD groups.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 301853.
- Total: 193.314909 ms (FindLiveObjects: 25.600406 ms CreateObjectMapping: 18.089243 ms MarkObjects: 147.244051 ms DeleteObjects: 2.380671 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 302274.
- Total: 234.169698 ms (FindLiveObjects: 33.109422 ms CreateObjectMapping: 19.855566 ms MarkObjects: 180.255821 ms DeleteObjects: 0.948351 ms)
- {1845259.582} OnMasterClientSwitched from player [Nr2.]Silas Greaves[Ufz.] {76561198104522541} [70 & 63] to player [Nr.2] Flowbert [Gfr.] {76561198041132295} [26 & 94]. Players=['[Nr.2]TheStammler [Sgt.]' ] {76561198127338401}['[Nr2.]Silas Greaves[Ufz.]' ] {76561198104522541}['[NR.2] Frederich' ] {76561198067528363}['[Nr.2] Ranjid Odaribadu' (local)] {76561198038822227}['[Nr.2]Matt.B' ] {76561198349892615}['[Nr.2] Flowbert [Gfr.]' (master)] {76561198041132295}['[Nr.2] Thomas [Lt]' ] {76561198029994640}['[Nr.2] IrReRIvAn' ] {76561197992727598}['[Nr.2] Zere' ] {76561197969911190}['[Nr.2] WanTeDReFLeXx' ] {76561198043970395}
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR STEAM GetAchievement [TANNENBERG_ACH_RASPUTIN]. We only print steam achievement/stat errors once, so there could be more(!)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846041.101} Server Stopped round at: 1846041.101 realTime:1147.549
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846041.101} 1147.636 GameStatus now from RoundPlaying to RoundEnd
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 1157.563 {1846051.131} StopMatch matchEndTimeLeft[45] Scene[_8Artois_BAKED] GameType[RifleDeathmatch] Room[Room: '0203ec34-1c32-41fd-b65c-7b1d236c33e9' visible,open 10/20 players.]
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846051.131} 1157.564 GameStatus now from RoundEnd to MatchEnd
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846100.241} Next: _2Argonne
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 1206.704{1846100.272} Loading _2Argonne_BAKED RifleDeathmatch
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 61683 unused Assets to reduce memory usage. Loaded Objects now: 259045.
- Total: 366.388742 ms (FindLiveObjects: 60.982653 ms CreateObjectMapping: 33.676287 ms MarkObjects: 108.860075 ms DeleteObjects: 162.869726 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 1275.134747 ms
- LevelLoaderEmpty start
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 7146 unused Assets to reduce memory usage. Loaded Objects now: 24909.
- Total: 232.324503 ms (FindLiveObjects: 9.454814 ms CreateObjectMapping: 5.162951 ms MarkObjects: 36.023424 ms DeleteObjects: 181.683044 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 24897.
- Total: 73.738054 ms (FindLiveObjects: 7.968571 ms CreateObjectMapping: 1.627624 ms MarkObjects: 35.543480 ms DeleteObjects: 28.597842 ms)
- {1846102.44} LevelLoaderEmpty load level..
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 6.695606 ms
- Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 41913.
- Total: 100.783121 ms (FindLiveObjects: 7.756633 ms CreateObjectMapping: 3.942300 ms MarkObjects: 88.766281 ms DeleteObjects: 0.317637 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 3926 unused Assets to reduce memory usage. Loaded Objects now: 29045.
- Total: 156.429786 ms (FindLiveObjects: 7.137186 ms CreateObjectMapping: 4.951550 ms MarkObjects: 84.243702 ms DeleteObjects: 60.097346 ms)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1758)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 6.361872 ms
- Rebuilding broadphase regions with bounds: min (-61.7, -40.4, -105.1) max (38.2, 49.6, 171.0), subdivisions: 8
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 13442 unused Assets to reduce memory usage. Loaded Objects now: 120566.
- Total: 331.038956 ms (FindLiveObjects: 58.067577 ms CreateObjectMapping: 6.418746 ms MarkObjects: 56.108634 ms DeleteObjects: 210.443461 ms)
- {1846120.046} Init player match with: Level:_2Argonne Gametype:RifleDeathmatch serverGameStatus: RoundStart matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 900 roundLimit 1 realtimeSinceStartup=1226.486
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846120.046} 1226.487 GameStatus now from MatchStart to RoundStart
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846120.046} AddRound with: GamePlayManager.SP.gameStatus=RoundStart roundWinner: None team1RoundScore 0 team2RoundScore 0 running True roundStartTime 1846108 timeRoundEnded 1847008 roundTimeLimit 900 synchedRound True statusRoundStart
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Shifted LOD levels on 2873 LOD groups.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 177281.
- Total: 164.534909 ms (FindLiveObjects: 23.539786 ms CreateObjectMapping: 14.357539 ms MarkObjects: 125.228872 ms DeleteObjects: 1.408711 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 177546.
- Total: 177.609289 ms (FindLiveObjects: 43.205145 ms CreateObjectMapping: 15.718766 ms MarkObjects: 118.110196 ms DeleteObjects: 0.574376 ms)
- {1846137.565} 1243.991 GameStatus now from RoundStart to RoundPlaying
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846864.779} Server Stopped round at: 1846864.779 realTime:1971.193
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846864.779} 1971.212 GameStatus now from RoundPlaying to RoundEnd
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 1981.137 {1846874.716} StopMatch matchEndTimeLeft[45] Scene[_2Argonne_BAKED] GameType[RifleDeathmatch] Room[Room: '0203ec34-1c32-41fd-b65c-7b1d236c33e9' visible,open 10/20 players.]
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846874.716} 1981.137 GameStatus now from RoundEnd to MatchEnd
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2018.965{1846912.546} Loading _1MainMenu_BAKED RifleDeathmatch
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 61729 unused Assets to reduce memory usage. Loaded Objects now: 124110.
- Total: 280.636262 ms (FindLiveObjects: 23.435158 ms CreateObjectMapping: 17.255176 ms MarkObjects: 85.799965 ms DeleteObjects: 154.145693 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 209.026969 ms
- Unloading 3635 unused Assets to reduce memory usage. Loaded Objects now: 25243.
- Total: 241.708761 ms (FindLiveObjects: 9.739990 ms CreateObjectMapping: 3.176107 ms MarkObjects: 49.362592 ms DeleteObjects: 179.429266 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 4458 unused Assets to reduce memory usage. Loaded Objects now: 20456.
- Total: 108.548876 ms (FindLiveObjects: 7.538526 ms CreateObjectMapping: 2.787108 ms MarkObjects: 52.600939 ms DeleteObjects: 45.622034 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 6.002115 ms
- ###########################################
- Network Version: 287 Build=9539 CommandLineFront=Western Platform=Steam Branch=public
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6424 unused Assets to reduce memory usage. Loaded Objects now: 32384.
- Total: 204.616797 ms (FindLiveObjects: 74.804447 ms CreateObjectMapping: 8.424906 ms MarkObjects: 53.264651 ms DeleteObjects: 68.122791 ms)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Missing helmet asset for section Tommies, please check that all the main menu assets are valid and up-to-date.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Joining squad: Infanterie-Regiment Nr. 425 on role 2
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2081.285{1846974.867} Loading _5Picardie_BAKED Frontlines
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42219.
- Total: 74.649116 ms (FindLiveObjects: 8.497340 ms CreateObjectMapping: 2.483689 ms MarkObjects: 63.580360 ms DeleteObjects: 0.087457 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 28.299520 ms
- LevelLoaderEmpty start
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 4910 unused Assets to reduce memory usage. Loaded Objects now: 12214.
- Total: 93.968669 ms (FindLiveObjects: 7.047046 ms CreateObjectMapping: 2.060351 ms MarkObjects: 28.891603 ms DeleteObjects: 55.969131 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12214.
- Total: 39.020860 ms (FindLiveObjects: 8.405322 ms CreateObjectMapping: 1.084367 ms MarkObjects: 29.446395 ms DeleteObjects: 0.084238 ms)
- {1846975.257} LevelLoaderEmpty load level..
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 6.340946 ms
- Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 30021.
- Total: 107.052707 ms (FindLiveObjects: 7.169379 ms CreateObjectMapping: 3.870402 ms MarkObjects: 95.549881 ms DeleteObjects: 0.462774 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 30016.
- Total: 111.442490 ms (FindLiveObjects: 7.713709 ms CreateObjectMapping: 4.523384 ms MarkObjects: 99.013043 ms DeleteObjects: 0.191816 ms)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1758)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- UnloadTime: 6.283267 ms
- Rebuilding broadphase regions with bounds: min (-326.3, -62.2, -349.4) max (330.6, 77.9, 339.3), subdivisions: 8
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 13435 unused Assets to reduce memory usage. Loaded Objects now: 277677.
- Total: 499.337494 ms (FindLiveObjects: 82.172082 ms CreateObjectMapping: 11.703495 ms MarkObjects: 85.861131 ms DeleteObjects: 319.599980 ms)
- {1846995.834} Received AddSquad 1846994.68 sectionType=Marines squadName=5e div squadID=1683788561 squadNetworkIDIndex=0 0=76561198037109450 1= 2= 3= sender ='Geeklink [ ]' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846995.834} Received AddSquad 1846994.68 sectionType=Pioniers squadName=Landwehr-Infanterie-Regiment Nr. 176 squadID=3376480 squadNetworkIDIndex=1 0=76561198127338401 1=76561198059613665 2=76561198178303242 3=76561197994470731 sender ='Geeklink [ ]' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846995.834} Received AddSquad 1846994.68 sectionType=Belgians squadName=Belgium is Israel squadID=1683767186 squadNetworkIDIndex=2 0=76561198140969983 1= 2=76561198096111164 3=76561198349892615 sender ='Geeklink [ ]' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846995.834} Received AddSquad 1846994.68 sectionType=Tommies squadName=Squad 12 squadID=1683794027 squadNetworkIDIndex=3 0=76561197971911181 1=76561197989028619 2=76561197971392030 3= sender ='Geeklink [ ]' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846995.834} Received AddSquad 1846994.68 sectionType=Landser squadName=Infanterie-Regiment Nr. 425 squadID=6931493 squadNetworkIDIndex=4 0= 1=76561198150377630 2= 3=76561198007357612 sender ='Geeklink [ ]' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846995.834} Received AddSquad 1846994.68 sectionType=Schutzen squadName=Landwehr-Infanterie-Regiment Nr. 79 squadID=8186929 squadNetworkIDIndex=5 0=76561198029994640 1= 2= 3= sender ='Geeklink [ ]' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846995.834} Init player match with: Level:_5Picardie Gametype:Frontlines serverGameStatus: RoundPlaying matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2100 roundLimit 1 realtimeSinceStartup=2102.391
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846995.834} 2102.402 GameStatus now from MatchStart to RoundPlaying
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846995.834} AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: None team1RoundScore 0 team2RoundScore 0 running True roundStartTime 1846864 timeRoundEnded 1848964 roundTimeLimit 2100 synchedRound True statusRoundPlaying
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Shifted LOD levels on 8293 LOD groups.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1846999.376} Received AddSquad 1846998.993 sectionType=Tommies squadName=2nd Btn London Regiment squadID=3725565 squadNetworkIDIndex=6 0= 1= 2= 3= sender ='Geeklink [ ]' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DestroyAllPlayerStuff: Info only, weird situation: We are deleting a player&transform, but PlayerControllers do not match [False] [True]
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- doBuildCharacter this is null inwhile END
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 46638 unused Assets to reduce memory usage. Loaded Objects now: 281118.
- Total: 259.667355 ms (FindLiveObjects: 32.454562 ms CreateObjectMapping: 20.729069 ms MarkObjects: 107.533187 ms DeleteObjects: 98.949998 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282359.
- Total: 154.686535 ms (FindLiveObjects: 33.335846 ms CreateObjectMapping: 9.838447 ms MarkObjects: 110.652152 ms DeleteObjects: 0.859552 ms)
- Corrected a spawn issue: INFO already dead
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Corrected a spawn issue: INFO already dead
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Corrected a spawn issue: INFO already dead
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- doBuildCharacter this is null inwhile END
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Preventing nullref in Trigger() below: why weren't we initted? Time since spawn: -1847014.508
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DestroyAllPlayerStuff: Info only, weird situation: We are deleting a player&transform, but PlayerControllers do not match [False] [True]
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DestroyAllPlayerStuff: Info only, weird situation: We are deleting a player&transform, but PlayerControllers do not match [False] [True]
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DestroyAllPlayerStuff: Info only, weird situation: We are deleting a player&transform, but PlayerControllers do not match [False] [True]
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1847020.358} Received AddSquad 1847020.289 sectionType=Stosstruppen squadName=Sturm-Bataillon Nr. 12 squadID=4371983 squadNetworkIDIndex=7 0= 1= 2= 3= sender ='Geeklink [ ]' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DestroyAllPlayerStuff: Info only, weird situation: We are deleting a player&transform, but PlayerControllers do not match [False] [True]
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1847281.129} OnMasterClientSwitched from player Geeklink [ ] {76561198150377630} [34 & 72] to player Mondolider {76561198075927696} [25 & 97]. Players=['[Nr.2]Matt.B' ] {76561198349892615}['NATO' ] {76561198007357612}['Siggowalla[NOR]' ] {76561197989028619}['460sw' ] {76561197971392030}['Krigsminister' ] {76561197971911181}['Geeklink [ ]' ] {76561198150377630}['Vader The Invader' ] {76561198178303242}['SPEAR' ] {76561197994470731}['Pengis Khan' ] {76561198140969983}['toxichazza' ] {76561198096111164}['tristanlam' ] {76561198059613665}['Gode Kang' ] {76561198037109450}['[Nr.2]TheStammler [Sgt.]' ] {76561198127338401}['[Nr.2] Thomas [Lt]' ] {76561198029994640}['[Nr.2] Ranjid Odaribadu' (local)] {76561198038822227}['[Nr.2] Flowbert [Gfr.]' ] {76561198041132295}['[Nr.2] Zere' ] {76561197969911190}['[Nr2.]Silas Greaves[Ufz.]' ] {76561198104522541}['[SOG]Coal' ] {76561198049671157}['[NR.2] Frederich' ] {76561198067528363}['[Nr.2] WanTeDReFLeXx' ] {76561198043970395}['Mondolider' (master)] {76561198075927696}['_xFLYx_' ] {76561198153883821}
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1848964.38} Server Stopped round at: 1848964.38 realTime:4070.749
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1848964.38} 4070.889 GameStatus now from RoundPlaying to RoundEnd
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 4080.722 {1848974.364} StopMatch matchEndTimeLeft[45] Scene[_5Picardie_BAKED] GameType[Frontlines] Room[Room: '_1683788561_48807' visible,open 29/36 players.]
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1848974.364} 4080.734 GameStatus now from RoundEnd to MatchEnd
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- no DefendingSpawnSector sector found
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1849019.417} Next: _11Champagne
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 4134.306{1849027.935} Loading _11Champagne_BAKED Frontlines
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 15919 unused Assets to reduce memory usage. Loaded Objects now: 302953.
- Total: 1926.510636 ms (FindLiveObjects: 43.673285 ms CreateObjectMapping: 14.153113 ms MarkObjects: 1560.822895 ms DeleteObjects: 307.861073 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 27)
- UnloadTime: 985.064864 ms
- LevelLoaderEmpty start
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Releasing render texture that is set as Camera.targetTexture!
- (Filename: Line: 3926)
- Unloading 6745 unused Assets to reduce memory usage. Loaded Objects now: 45795.
- Total: 526.729709 ms (FindLiveObjects: 16.488178 ms CreateObjectMapping: 3.737606 ms MarkObjects: 64.546686 ms DeleteObjects: 441.956969 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 45772.
- Total: 140.154617 ms (FindLiveObjects: 19.959120 ms CreateObjectMapping: 3.056188 ms MarkObjects: 62.873723 ms DeleteObjects: 54.263975 ms)
- {1849032.131} LevelLoaderEmpty load level..
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- UnloadTime: 16.201661 ms
- Unloading 270 unused Assets to reduce memory usage. Loaded Objects now: 62203.
- Total: 140.677753 ms (FindLiveObjects: 15.592408 ms CreateObjectMapping: 6.309826 ms MarkObjects: 118.161704 ms DeleteObjects: 0.613008 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 7316 unused Assets to reduce memory usage. Loaded Objects now: 30755.
- Total: 272.021685 ms (FindLiveObjects: 15.340766 ms CreateObjectMapping: 6.460865 ms MarkObjects: 116.444745 ms DeleteObjects: 133.775039 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
- UnloadTime: 11.367883 ms
- Rebuilding broadphase regions with bounds: min (-205.1, -106.0, -317.5) max (177.9, 98.0, 262.7), subdivisions: 8
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 13043 unused Assets to reduce memory usage. Loaded Objects now: 471453.
- Total: 627.575875 ms (FindLiveObjects: 53.879269 ms CreateObjectMapping: 13.392554 ms MarkObjects: 130.669488 ms DeleteObjects: 429.633759 ms)
- {1849061.725} Received AddSquad 1849060.071 sectionType=AlpenJager squadName=Landwehr-Infanterie-Regiment Nr. 79 squadID=8186929 squadNetworkIDIndex=0 0= 1=76561197973607144 2=76561198075927696 3= sender ='Mondolider' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1849061.725} Received AddSquad 1849060.071 sectionType=Tommies squadName=Squad 12 squadID=1683794027 squadNetworkIDIndex=1 0=76561197971911181 1=76561197989028619 2=76561197971392030 3=76561197984636130 sender ='Mondolider' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1849061.725} Received AddSquad 1849060.071 sectionType=Doughboys squadName=Teddy Roosevelt's Rough Riders squadID=1683788561 squadNetworkIDIndex=2 0=76561198029917706 1= 2=76561198037109450 3= sender ='Mondolider' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1849061.725} Received AddSquad 1849060.071 sectionType=Schutzen squadName=Sturm-Bataillon Nr. 12 squadID=4371983 squadNetworkIDIndex=3 0= 1=76561197969911190 2= 3= sender ='Mondolider' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1849061.725} Received AddSquad 1849060.071 sectionType=Belgians squadName=Belgium is Israel squadID=1683767186 squadNetworkIDIndex=4 0= 1= 2=76561198096111164 3=76561198041521503 sender ='Mondolider' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1849061.725} Received AddSquad 1849060.071 sectionType=Landser squadName=Infanterie-Regiment Nr. 425 squadID=6931493 squadNetworkIDIndex=5 0= 1= 2=76561198293785336 3=76561198007357612 sender ='Mondolider' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1849061.725} Received AddSquad 1849060.071 sectionType=Scottish squadName=3rd Battalion, The Blackwatch squadID=3725565 squadNetworkIDIndex=6 0=76561198127338401 1= 2= 3= sender ='Mondolider' (master)
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1849061.725} Init player match with: Level:_11Champagne Gametype:Frontlines serverGameStatus: RoundStart matchWinner None team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 1515 roundLimit 1 realtimeSinceStartup=4168.181
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1849061.725} 4168.182 GameStatus now from MatchStart to RoundStart
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {1849061.725} AddRound with: GamePlayManager.SP.gameStatus=RoundStart roundWinner: None team1RoundScore 0 team2RoundScore 0 running True roundStartTime 1849047 timeRoundEnded 1850562 roundTimeLimit 1515 synchedRound True statusRoundStart
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Player disconnected ignoring new spawn, the char doesnt even exist anyway.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Shifted LOD levels on 18826 LOD groups.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
- Unloading 57395 unused Assets to reduce memory usage. Loaded Objects now: 420569.
- Total: 359.981263 ms (FindLiveObjects: 48.839455 ms CreateObjectMapping: 21.832752 ms MarkObjects: 136.467983 ms DeleteObjects: 152.840535 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
- {1849086.154} 4193.021 GameStatus now from RoundStart to RoundPlaying
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 423093.
- Total: 191.084203 ms (FindLiveObjects: 46.448052 ms CreateObjectMapping: 13.304023 ms MarkObjects: 130.348363 ms DeleteObjects: 0.983495 ms)
- doBuildCharacter this is null inwhile END
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Corrected a spawn issue: INFO already dead
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- doBuildCharacter this is null inwhile END
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Corrected a spawn issue: INFO already dead
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 4211.188{1849104.781} Loading _1MainMenu_BAKED RifleDeathmatch
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AddFriendMatch ::: Mondolider has already been added at 4210.126, current time since start is: 4211.205
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 29)
- Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 418269.
- Total: 204.966091 ms (FindLiveObjects: 50.620265 ms CreateObjectMapping: 17.603934 ms MarkObjects: 135.386835 ms DeleteObjects: 1.354520 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 29)
- UnloadTime: 1797.064750 ms
- Unloading 7056 unused Assets to reduce memory usage. Loaded Objects now: 25520.
- Total: 1106.650294 ms (FindLiveObjects: 13.319315 ms CreateObjectMapping: 4.619158 ms MarkObjects: 104.933066 ms DeleteObjects: 983.778486 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
- Unloading 3340 unused Assets to reduce memory usage. Loaded Objects now: 22060.
- Total: 189.973545 ms (FindLiveObjects: 14.485238 ms CreateObjectMapping: 3.084357 ms MarkObjects: 62.280031 ms DeleteObjects: 110.123114 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 29)
- UnloadTime: 11.012686 ms
- ###########################################
- Network Version: 287 Build=9539 CommandLineFront=Western Platform=Steam Branch=public
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6424 unused Assets to reduce memory usage. Loaded Objects now: 33929.
- Total: 257.712703 ms (FindLiveObjects: 21.287886 ms CreateObjectMapping: 5.321770 ms MarkObjects: 79.858211 ms DeleteObjects: 151.244299 ms)
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