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- script.Parent.Equipped:Connect(function()
- if script.Parent.Parent.Head.Material == Enum.Material.ForceField then
- script.Parent.Handle.Material = Enum.Material.ForceField
- script.Parent.Handle.BrickColor = BrickColor.new("Pastel brown")
- coroutine.wrap(function()
- script.Parent.Pulse:Play()
- wait(0.5)
- script.Parent.Pulse:Stop()
- wait(1.5)
- script.Parent.Pulse:Play()
- end)
- script.Parent.Handle.BillboardGui.Enabled = true
- coroutine.wrap(function()
- while true do
- script.Parent.Handle.BillboardGui.Size = UDim2.new(0, 100,0, 100)
- wait(0.1)
- script.Parent.Handle.BillboardGui.Size = UDim2.new(0, 200,0, 200)
- wait(0.1)
- script.Parent.Handle.BillboardGui.Size = UDim2.new(0, 300,0, 400)
- wait(0.1)
- script.Parent.Handle.BillboardGui.Size = UDim2.new(0, 400,0, 400)
- wait(0.1)
- script.Parent.Handle.BillboardGui.Size = UDim2.new(0, 500,0, 500)
- wait(0.1)
- script.Parent.Handle.BillboardGui.Size = UDim2.new(0, 600,0, 600)
- wait(0.1)
- script.Parent.Handle.BillboardGui.Size = UDim2.new(0, 700,0, 800)
- wait(0.1)
- script.Parent.Handle.BillboardGui.Size = UDim2.new(0, 800,0, 800)
- wait(0.1)
- script.Parent.Handle.BillboardGui.Size = UDim2.new(0, 900,0, 900)
- wait(0.1)
- script.Parent.Handle.BillboardGui.Size = UDim2.new(0, 1000,0, 1000)
- wait(1.5)
- end
- end)
- elseif script.Parent.Parent.Head.Material == Enum.Material.Plastic then
- script.Parent.Handle.Material = Enum.Material.WoodPlanks
- script.Parent.Handle.BrickColor = BrickColor.new("Reddish brown")
- script.Parent.Handle.BillboardGui.Enabled = false
- script.Parent.Pulse:Stop()
- end
- end)
- Click = true
- Anim = nil
- script.Parent.Activated:Connect(function()
- if Click == true then
- Anim = script.Parent.Parent.Humanoid:LoadAnimation(script.Parent.Animation)
- Anim:Play()
- Click = false
- elseif Click == false then
- Click = true
- if Anim ~= nil then
- Anim:Stop()
- end
- end
- end)
- script.Parent.Unequipped:Connect(function()
- if script.Parent.Parent.Parent.Character.Head.Material == Enum.Material.Plastic then
- script.Parent.Handle.Material = Enum.Material.WoodPlanks
- script.Parent.Handle.BrickColor = BrickColor.new("Reddish brown")
- elseif script.Parent.Parent.Parent.Character.Head.Material == Enum.Material.ForceField then
- script.Parent.Handle.Material = Enum.Material.ForceField
- script.Parent.Handle.BrickColor = BrickColor.new("Pastel brown")
- script.Parent.Pulse:Stop()
- end
- if Anim ~= nil then
- Anim:Stop()
- Click = true
- end
- end)
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