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- #include <a_samp>
- new timeesc[MAS_PLAYERS];
- forward veresc(playerid);
- forward verfesc(Float:vida,playerid);
- public OnPlayerConnect(playerid)
- {
- timeesc[playerid]=SetTimer("veresc",30000,true,"i",playerid);
- return 1;
- }
- public OnPlayerDisconnect(playerid)
- {
- KillTimer(timeesc[playerid]);
- return 1;
- }
- public veresc(playerid)
- {
- new Float:vida;
- GetPlayerHealth(playerid,vida);
- SetTimerEx("verfesc",1000,false,"fi",vida,playerid);
- SetPlayerHealth(playerid,vida - 1.0);
- return 1;
- }
- public verfesc(Float:vida,playerid)
- {
- new Float:vidap;
- GetPlayerHealth(playerid,vidap);
- if(floatcmp(vida,vidap)==0)
- {
- SetPlayerHealth(playerid,vida);
- Kick(playerid);
- return 1;
- }
- SetPlayerHealth(playerid,vida);
- return 0;
- }
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