TBsThug Jun 15th, 2017 105 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ;This is a comment
  2. ;Comments above a certain setting will provide it's description
  4. ;The format for a setting is
  5. ;Variable = Value
  7. ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
  8. ;To change from the default, simply uncomment the line and change the Value
  10. ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
  12. [Time]
  13. ;Possible values: Local, Custom, Static
  14. ;You cannot use Static on OFFICIAL Hive, it will just revert to Local
  15. Type = Static
  16. ;If using Custom type, offset from UTC in hours (can be negative as well)
  17. ;Offset = -4
  18. ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
  19. Hour = 09
  21. [Database]
  22. ;Hostname or IP of the server to connect to
  23. ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
  24. ;See for more information on what OFFICIAL Hive means, what are the rules, etc.
  25. ;If using OFFICIAL hive, the rest of the settings in this section have no effect
  26. Host = localhost
  28. ;Currently, only MySQL is supported
  29. Type = MySQL
  31. ;Port to connect to. The default is the default listening port of a server of the selected Type
  32. ;Instead of specifying Port, you can specify Socket and set Value to the socket name
  33. Port = 3306
  35. ;Database name to connect to.
  36. Database = tavi_2365
  38. ;Username to connect with
  39. Username = MY USER NAME
  40. ;Password to authenticate with (default is blank)
  41. Password = MY PASSWORD
  43. ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
  44. [Characters]
  45. ;The field name that Player's IDs are stored in (unique per game license)
  46. ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
  47. ;IDField = PlayerUID
  48. ;The field name that Player's World Position and rotation is stored in
  49. ;Enables you to run multiple different maps (different instances) off the same character table
  50. ;WSField = Worldspace
  52. ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
  53. [Objects]
  54. ;Which table should the objects be stored and fetched from ?
  55. ;Table = Object_DATA
  57. ;Negative values will disable this feature
  58. ;0 means that ALL empty placed items will be deleted every server restart
  59. ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
  60. ;CleanupPlacedAfterDays = 6
  62. ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
  63. ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
  64. ;You can find that file under the SQF directory for your server version
  65. ;ResetOOBVehicles = false
  67. ;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
  68. ;This variable was implemented to compensate for door/plot management storing information in the inventory field
  69. ;custom buildables which use the inventory field should be added to this variable
  70. ;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
  71. ;Do not use double quotation marks, only use single quotation marks [']
  72. ;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
  74. ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
  75. [ObjectDB]
  76. ;Setting this to true separates the Object fetches from the Character fetches
  77. ;That means that the Object Table must be on this other database
  78. ;Use = false
  80. ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
  81. ;Type = MySQL
  82. ;Host = localhost
  83. ;Port = 3306
  84. ;Database = dayz
  85. ;Username = root
  86. ;Password =
  87. [Logger]
  88. ;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
  89. ;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
  90. ;This controls both the file output level, and the console output level
  91. ;Level = trace
  93. ;Uncomment this option to override the logging level for the console only
  94. ;The specified level can only be higher than the global one, setting lower values will have no effect
  95. ;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
  96. ;You would uncomment this option and set it to warning
  97. ;Leaving it commented out means there's no special level for the console, so it will just use the global one
  98. ;ConsoleLevel = trace
  100. ;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
  101. ;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
  102. ;SeparateConsole = false
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand