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HiveExt.ini

TBsThug Jun 15th, 2017 105 Never
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  1. ;This is a comment
  2. ;Comments above a certain setting will provide it's description
  3.  
  4. ;The format for a setting is
  5. ;Variable = Value
  6.  
  7. ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
  8. ;To change from the default, simply uncomment the line and change the Value
  9.  
  10. ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
  11.  
  12. [Time]
  13. ;Possible values: Local, Custom, Static
  14. ;You cannot use Static on OFFICIAL Hive, it will just revert to Local
  15. Type = Static
  16. ;If using Custom type, offset from UTC in hours (can be negative as well)
  17. ;Offset = -4
  18. ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
  19. Hour = 09
  20.  
  21. [Database]
  22. ;Hostname or IP of the server to connect to
  23. ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
  24. ;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
  25. ;If using OFFICIAL hive, the rest of the settings in this section have no effect
  26. Host = localhost
  27.  
  28. ;Currently, only MySQL is supported
  29. Type = MySQL
  30.  
  31. ;Port to connect to. The default is the default listening port of a server of the selected Type
  32. ;Instead of specifying Port, you can specify Socket and set Value to the socket name
  33. Port = 3306
  34.  
  35. ;Database name to connect to.
  36. Database = tavi_2365
  37.  
  38. ;Username to connect with
  39. Username = MY USER NAME
  40. ;Password to authenticate with (default is blank)
  41. Password = MY PASSWORD
  42.  
  43. ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
  44. [Characters]
  45. ;The field name that Player's IDs are stored in (unique per game license)
  46. ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
  47. ;IDField = PlayerUID
  48. ;The field name that Player's World Position and rotation is stored in
  49. ;Enables you to run multiple different maps (different instances) off the same character table
  50. ;WSField = Worldspace
  51.  
  52. ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
  53. [Objects]
  54. ;Which table should the objects be stored and fetched from ?
  55. ;Table = Object_DATA
  56.  
  57. ;Negative values will disable this feature
  58. ;0 means that ALL empty placed items will be deleted every server restart
  59. ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
  60. ;CleanupPlacedAfterDays = 6
  61.  
  62. ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
  63. ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
  64. ;You can find that file under the SQF directory for your server version
  65. ;ResetOOBVehicles = false
  66.  
  67. ;A string of comma separated object class names that are to be cleaned up, after the CleanupPlacedAfterDays period, regardless of inventory
  68. ;This variable was implemented to compensate for door/plot management storing information in the inventory field
  69. ;custom buildables which use the inventory field should be added to this variable
  70. ;If you wish to cleaup locked storage objects, instead of letting them zero out, you can add them to the variable
  71. ;Do not use double quotation marks, only use single quotation marks [']
  72. ;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
  73.  
  74. ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
  75. [ObjectDB]
  76. ;Setting this to true separates the Object fetches from the Character fetches
  77. ;That means that the Object Table must be on this other database
  78. ;Use = false
  79.  
  80. ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
  81. ;Type = MySQL
  82. ;Host = localhost
  83. ;Port = 3306
  84. ;Database = dayz
  85. ;Username = root
  86. ;Password =
  87. [Logger]
  88. ;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
  89. ;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
  90. ;This controls both the file output level, and the console output level
  91. ;Level = trace
  92.  
  93. ;Uncomment this option to override the logging level for the console only
  94. ;The specified level can only be higher than the global one, setting lower values will have no effect
  95. ;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
  96. ;You would uncomment this option and set it to warning
  97. ;Leaving it commented out means there's no special level for the console, so it will just use the global one
  98. ;ConsoleLevel = trace
  99.  
  100. ;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
  101. ;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
  102. ;SeparateConsole = false
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