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- 'Intensive Medical Care: There are also horrid wounds that cause Critical Effects that require Intensive Medical Care. This requires
- proper facilities such as a hospital along with advanced equipment as well as usual medical equipment. Intensive Medical Care is
- always given as Hard(-20) Extended Care Test that is modified by the quality of facilities and equipment. Also healing Critically
- Wounded characters requires Medical Care.
- Extended Care: Extended Care can be either given to speed the healing process or to give long term medical care for injuries or for
- installing bionics. You can attend a number of patients equal to your Intelligence Bonus. Each patient above this number imposes a
- cumulative –10 penalty to your Medicae Tests to provide extended care.
- When giving Medical Care, Test once after each three days for other patients and once a day for Lightly Wounded characters. On the
- other hand, when giving Intensive Medical Care, Test once at the end of each week.
- ON A SUCCESS, the patient is healed as per Medicae Healing Rate removing Critical Damage (eg. charateristic damage) first
- and then normal Damage, plus 1 Damage for each Degree of Success unless the patient is affected by some long term
- Critical Effects that require Medical Care or Intensive Medical Care to end them, in which case a successful Test marks two
- of them for ending and one additional for each Degree of Success, although the character still may need some time to heal
- before Critical Effects are removed (this is mentioned in the description for the long term Critical Effect). On a successful
- Test the patient also removes Damage at rested natural healing rate.
- ON A FAILURE, your patients are not adversely affected, removing Damage at the normal rested natural healing rates. A
- failure by three or more degrees indicates that 1d5 patients receive infection that will kill the character within 1d10 days
- unless treated with counterceptics to give them a fighting chance. Characteristic Damage is healed at the same rate as
- Critical Damage.
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