Mrvideogame

Reagent ideas

Aug 20th, 2014
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  1. All rituals with a "Range" or "Area of Effect" power(Normal or Added by reagents). This does not take effect if the specified Reagent is used for an effect:
  2. Potentia:Raises the range, lowers the time each "Burst" of reagent lasts
  3. Virtus: Raises the range, costing more Reagent to run.
  4.  
  5.  
  6. Ritual of the Full Spring:
  7. Aqua or Terra: Hydrates all "Farmland" blocks in a large area.
  8. Offensa: Gives drowning to all entities in a range
  9. Crystallos: Freezes the water vapor in the air, creating snow and ice around the ritual
  10.  
  11. Serinade of the Nether:
  12. Incendium: Possible effects 1) Give fire resistance to players(Or all entities) in range. 2) Sets Players(Or other entities) on fire.
  13. Tennebrae: Puts out all fires in range(Lore: Sends all that heat to the nether).
  14.  
  15. Green grove:
  16. Terrae: Speeds up crop growth
  17. Orbis Terrae:Speeds up crop growth(Slightly faster then Normal Terae, and stacks with the Terrae buff)
  18. Aqua:Hydrates farm land(Smaller range then Full Springs effect)
  19.  
  20. Interdiction Ritual:
  21. Aether: Ritual effects items
  22. Offensa: Only effects certain mobs(Set by a chest on the MRS, based on item in the first through fifth slots. Mob heads or normal drops)
  23. Orbis Terrae, Terrae, or Magicales: Ritual effects players
  24.  
  25. Ritual of Containment:
  26. Crepitous: Prevents Creepers in it's range from exploding.
  27. Magicales: Gives PLainer Binding to all mobs in range(You aren't going anywhere, Ender Man)
  28. Terrae:Gives Heavy Heart and slowness to All effected entities
  29.  
  30. Ritual of Binding:
  31.  
  32. Ritul of Unbinding:
  33. Sanctus: Allows the breaking of the "Blood Pact" with a blood magic item.
  34.  
  35.  
  36. Ritual of the High Jump:
  37. Aether: Allows the ritual to fling you even higher.
  38. Terrae: Extends the range for fall damage protection. Because hitting just one block is kind of hard, especially when the corners are raised.
  39.  
  40. Ritual of Speed:
  41. Aether: Flings you farther then normal.
  42. Terrae:Gives less vertical lift when it flings you.
  43. Reductus:Protects against fall damage long enough for you to land(Under normal circumstances, perhaps three seconds?)
  44.  
  45. Ritual of Magnetism:
  46. Terrae:Raises Range of Ritual
  47. Orbis Terrae: Raises Range of the ritual(Stacks with Normal Terrae)
  48. Potentia:Raises the speed at which the ritual pull up ores.
  49.  
  50. Ritual of the Crusher:
  51. Crepitous: Aplies the "Crushing" effect to all blocks broken.
  52. Orbis Terrae: Fortune effect. Needs Potentia and Virtus to make it fortune two and three
  53. Crystallos or Aquasalus: Silk Touch
  54.  
  55. Ritual of the Shepherd:
  56. Sanctus: Ritual uses items in an inventory above or bellow the MRS to feed the animals.
  57. Crepitous or Offensa:Kills any animals when the population of one kind is higher then four(Baby's do not count to this number)
  58.  
  59. Well of Suffering:
  60. Tennebrae: Mobs don't drop any items for being killed, but ritual gives a small amount of extra LP(15 per half heart sound good?)
  61. Offensa: Greatly slows down the rate at which the ritual works, but deals far more damage when it does hit and gives a appropriate amount of LP(The witch killer Upgrade)
  62.  
  63. Ritual of the Feathered Knife:
  64. Sanctus: The ritual only drains hearts if above seven hearts. So you don't need to worry about that zombie right behind you...
  65. Reductus: Lowers the range of the ritual, so you only give blood while on the altar(Range as if it was under the altar block, and extends to the T5 runes)
  66. Magicales:Ritual only drains the activator
  67.  
  68. Ritual of Regeneration:
  69.  
  70.  
  71. Ritual of Feathered Earth:
  72.  
  73. Ritual of Gaia's of Transformation:
  74.  
  75. Reverence of the Condor:
  76.  
  77. Mark of the Falling Tower:
  78.  
  79. Ballad of Alchemy:
  80.  
  81. Aura of Expulsion:
  82.  
  83. Dome of Suppression:
  84.  
  85. Call of the Zephyr:
  86.  
  87. Reap of the Harvest Moon:
  88.  
  89. Cry of the Eternal Soul:
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