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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
- Initialize engine version: 2021.3.19f1 (c9714fde33b6)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1; jobified=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 3070 (ID=0x2488)
- Vendor: NVIDIA
- VRAM: 8018 MB
- Driver: 31.0.15.5222
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.111 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.736700 ms
- 2024-06-04T05:39:49 0.015 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
- 2024-06-04T05:39:49 0.016 INF System information:
- 2024-06-04T05:39:49 0.016 INF OS: Windows 11 (10.0.22631) 64bit
- 2024-06-04T05:39:49 0.016 INF CPU: 12th Gen Intel(R) Core(TM) i9-12900 (cores: 24)
- 2024-06-04T05:39:49 0.016 INF RAM: 16070 MB
- 2024-06-04T05:39:49 0.016 INF GPU: NVIDIA GeForce RTX 3070 (8018 MB)
- 2024-06-04T05:39:49 0.020 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2024-06-04T05:39:49 0.037 INF Last played version: Alpha 21.2
- 2024-06-04T05:39:49 0.038 INF Local UTC offset: -5 hours
- 2024-06-04T05:39:49 0.049 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -disablenativeinput -nogs -noeac -logfile C:\Users\treos\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-06-04__05-39-48.txt
- 2024-06-04T05:39:49 0.056 INF [Platform] Init
- 2024-06-04T05:39:49 0.089 INF [Platform] Using native platform: Steam
- 2024-06-04T05:39:49 0.090 INF [Platform] Using cross platform: EOS
- 2024-06-04T05:39:49 0.090 INF [Platform] Using server platform: Steam
- 2024-06-04T05:39:49 0.090 INF [Platform] Using server platform: XBL
- 2024-06-04T05:39:49 0.094 INF Starting PlayerInputManager...
- 2024-06-04T05:39:49 0.193 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2024-06-04T05:39:49 0.201 INF [Platform] Initializing Steam
- 2024-06-04T05:39:49 0.215 INF [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
- 2024-06-04T05:39:49 0.215 INF [Platform] Initializing EOS
- 2024-06-04T05:39:49 0.231 INF [EOS] Initialize: Success
- 2024-06-04T05:39:49 0.245 INF [EOS-ACC] Not started with EAC, anticheat disabled
- 2024-06-04T05:39:49 0.246 INF [Platform] Initializing XBL
- 2024-06-04T05:39:50 0.371 INF Texture quality is set to 0
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.973300 ms
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000027C4A422060.dll
- 2024-06-04T05:39:52 2.370 INF Awake IsFocused: True
- 2024-06-04T05:39:52 2.370 INF Awake
- 2024-06-04T05:39:52 2.506 INF Occlusion: Awake
- 2024-06-04T05:39:52 2.510 WRN Device name for flag StandaloneWindows is unknown
- 2024-06-04T05:39:52 2.511 INF ApplyAllOptions streaming budget 7216.2 MB
- 2024-06-04T05:39:52 2.512 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
- 2024-06-04T05:39:52 2.512 INF Texture quality is set to 0
- 2024-06-04T05:39:52 2.513 INF ApplyTextureFilter 3, AF Enable
- 2024-06-04T05:39:52 2.513 INF ApplyTerrainOptions 4
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
- Total: 5.299600 ms (FindLiveObjects: 0.185200 ms CreateObjectMapping: 0.125100 ms MarkObjects: 4.966400 ms DeleteObjects: 0.022700 ms)
- 2024-06-04T05:39:52 2.977 INF [MODS] Start loading from: 'C:\Users\treos\AppData\Roaming/7DaysToDie/Mods'
- 2024-06-04T05:39:52 2.982 INF [MODS] Initializing mod code
- 2024-06-04T05:39:52 2.982 INF [MODS] Loading done
- 2024-06-04T05:39:52 2.991 INF Loading permissions file at 'C:\Users\treos\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2024-06-04T05:39:52 3.018 INF Loading permissions file done.
- 2024-06-04T05:39:52 3.060 INF GameSense server not found (no props file), disabling
- 2024-06-04T05:39:52 3.061 INF [PartyQuests] Initialized
- 2024-06-04T05:39:52 3.061 INF Awake done in 690 ms
- 2024-06-04T05:39:52 3.109 INF [XUi] Instantiating XUi from default prefab.
- 2024-06-04T05:39:52 3.114 INF [XUi] XUi instantiation completed in 4 ms
- 2024-06-04T05:39:52 3.191 INF [XUi] Loading XUi asynchronously
- 2024-06-04T05:39:52 3.203 INF Updated culture for display texts
- 2024-06-04T05:39:53 3.568 INF [XUi] Parsing all window groups completed in 347 ms total.
- 2024-06-04T05:39:53 3.743 INF Reloading serveradmin.xml
- 2024-06-04T05:39:53 3.743 INF Loading permissions file at 'C:\Users\treos\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2024-06-04T05:39:53 3.744 INF Permissions file unchanged, skipping reloading
- Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2024-06-04T05:39:54 4.558 INF [XUi] Initialized all window groups completed in 367 ms total.
- 2024-06-04T05:39:54 5.230 INF LoadTextureArraysForQuality quality -1 to 0, reload False
- 2024-06-04T05:39:59 9.392 INF LoadTextureArraysForQuality took 4.162
- 2024-06-04T05:39:59 9.427 INF Loaded (local): rwgmixer in 0.03
- 2024-06-04T05:39:59 9.470 INF Loaded (local): archetypes in 0.04
- 2024-06-04T05:39:59 9.494 INF Loaded (local): loadingscreen in 0.02
- 2024-06-04T05:39:59 9.494 INF WorldStaticData.Init() needed 5.000s
- 2024-06-04T05:39:59 9.511 INF [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
- 2024-06-04T05:39:59 9.511 INF [Steamworks.NET] API could not be initialized - probably Steam not running.
- 2024-06-04T05:40:07 17.839 INF Preparing quit
- 2024-06-04T05:40:07 17.842 INF Persistent GamePrefs saved
- 2024-06-04T05:40:07 17.842 INF Cleanup
- 2024-06-04T05:40:08 18.393 INF AchievementManager.Cleanup
- NullReferenceException: Object reference not set to an instance of an object
- at Platform.EOS.RemoteFileStorage.get_IsReady () [0x0000b] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
- at XUiC_NewsWindow+<retrieveNews>d__15.MoveNext () [0x00062] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0
- 2024-06-04T05:40:08 18.443 INF Terminating threads
- 2024-06-04T05:40:08 18.443 INF OnApplicationQuit
- 2024-06-04T05:40:08 18.443 INF Terminating threads
- 2024-06-04T05:40:08 18.443 INF OnApplicationQuit
- Setting up 12 worker threads for Enlighten.
- Memory Statistics:
- [ALLOC_TEMP_TLS] TLS Allocator
- StackAllocators :
- [ALLOC_TEMP_MAIN]
- Peak usage frame count: [2.0 KB-4.0 KB]: 315 frames, [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 1085 frames, [16.0 KB-32.0 KB]: 3 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 5 frames, [128.0 KB-256.0 KB]: 5 frames, [256.0 KB-0.5 MB]: 1 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
- Initial Block Size 4.0 MB
- Current Block Size 7.4 MB
- Peak Allocated Bytes 6.9 MB
- Overflow Count 3
- [ALLOC_TEMP_Job.Worker 18]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Loading.PreloadManager]
- Initial Block Size 256.0 KB
- Current Block Size 508.0 KB
- Peak Allocated Bytes 505.8 KB
- Overflow Count 15936
- [ALLOC_TEMP_Background Job.Worker 8]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 10]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 16]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 6]
- Initial Block Size 32.0 KB
- Current Block Size 36.0 KB
- Peak Allocated Bytes 32.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 4]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 14]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 17]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 3]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 12]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 1]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 5]
- Initial Block Size 32.0 KB
- Current Block Size 36.0 KB
- Peak Allocated Bytes 32.0 KB
- Overflow Count 1
- [ALLOC_TEMP_Background Job.Worker 13]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 11]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 2]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 3]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 0]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 452 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 20]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 11]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 4]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_BatchDeleteObjects]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 6]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 151.3 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 0]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 192 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 21]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 5]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 192 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 14]
- Initial Block Size 32.0 KB
- Current Block Size 36.0 KB
- Peak Allocated Bytes 32.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 9]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 13]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 0.8 KB
- Overflow Count 0
- [ALLOC_TEMP_EnlightenWorker] x 12
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 15]
- Initial Block Size 32.0 KB
- Current Block Size 52.0 KB
- Peak Allocated Bytes 50.8 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 2]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 7]
- Initial Block Size 32.0 KB
- Current Block Size 36.0 KB
- Peak Allocated Bytes 32.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 22]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_UnityGfxDeviceWorker]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 66.4 KB
- Overflow Count 6
- [ALLOC_TEMP_Job.Worker 9]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 49.8 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 8]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 7]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 1]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 10]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 15]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 12]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 19]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 20.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Loading.AsyncRead]
- Initial Block Size 64.0 KB
- Current Block Size 128.0 KB
- Peak Allocated Bytes 128.0 KB
- Overflow Count 0
- [ALLOC_DEFAULT] Dual Thread Allocator
- Peak main deferred allocation count 49184
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 214962
- 32B: 15 Subsections = 7680 buckets. Failed count: 103641
- 48B: 54 Subsections = 18432 buckets. Failed count: 50261
- 64B: 29 Subsections = 7424 buckets. Failed count: 32748
- 80B: 151 Subsections = 30924 buckets. Failed count: 32207
- 96B: 3 Subsections = 512 buckets. Failed count: 20299
- 112B: 2 Subsections = 292 buckets. Failed count: 12620
- 128B: 1 Subsections = 128 buckets. Failed count: 16251
- [ALLOC_DEFAULT_MAIN]
- Peak usage frame count: [16.0 MB-32.0 MB]: 668 frames, [32.0 MB-64.0 MB]: 752 frames
- Requested Block Size 16.0 MB
- Peak Block count 4
- Peak Allocated memory 55.0 MB
- Peak Large allocation bytes 32.0 MB
- [ALLOC_DEFAULT_THREAD]
- Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 715 frames, [64.0 MB-128.0 MB]: 3 frames, [128.0 MB-256.0 MB]: 701 frames
- Requested Block Size 16.0 MB
- Peak Block count 16
- Peak Allocated memory 226.4 MB
- Peak Large allocation bytes 141.7 MB
- [ALLOC_TEMP_JOB_1_FRAME]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_2_FRAMES]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
- Initial Block Size 2.0 MB
- Used Block Count 2
- Overflow Count (too large) 1
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_ASYNC (Background)]
- Initial Block Size 1.0 MB
- Used Block Count 9
- Overflow Count (too large) 6
- Overflow Count (full) 0
- [ALLOC_GFX] Dual Thread Allocator
- Peak main deferred allocation count 4
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 214962
- 32B: 15 Subsections = 7680 buckets. Failed count: 103641
- 48B: 54 Subsections = 18432 buckets. Failed count: 50261
- 64B: 29 Subsections = 7424 buckets. Failed count: 32748
- 80B: 151 Subsections = 30924 buckets. Failed count: 32207
- 96B: 3 Subsections = 512 buckets. Failed count: 20299
- 112B: 2 Subsections = 292 buckets. Failed count: 12620
- 128B: 1 Subsections = 128 buckets. Failed count: 16251
- [ALLOC_GFX_MAIN]
- Peak usage frame count: [64.0 KB-128.0 KB]: 665 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 444 frames, [4.0 MB-8.0 MB]: 305 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 4.4 MB
- Peak Large allocation bytes 0 B
- [ALLOC_GFX_THREAD]
- Peak usage frame count: [2.0 KB-4.0 KB]: 655 frames, [64.0 KB-128.0 KB]: 749 frames, [128.0 KB-256.0 KB]: 5 frames, [64.0 MB-128.0 MB]: 5 frames, [128.0 MB-256.0 MB]: 6 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 141.8 MB
- Peak Large allocation bytes 141.7 MB
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
- Peak main deferred allocation count 1960
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 214962
- 32B: 15 Subsections = 7680 buckets. Failed count: 103641
- 48B: 54 Subsections = 18432 buckets. Failed count: 50261
- 64B: 29 Subsections = 7424 buckets. Failed count: 32748
- 80B: 151 Subsections = 30924 buckets. Failed count: 32207
- 96B: 3 Subsections = 512 buckets. Failed count: 20299
- 112B: 2 Subsections = 292 buckets. Failed count: 12620
- 128B: 1 Subsections = 128 buckets. Failed count: 16251
- [ALLOC_CACHEOBJECTS_MAIN]
- Peak usage frame count: [32.0 MB-64.0 MB]: 660 frames, [64.0 MB-128.0 MB]: 731 frames, [128.0 MB-256.0 MB]: 29 frames
- Requested Block Size 4.0 MB
- Peak Block count 38
- Peak Allocated memory 164.0 MB
- Peak Large allocation bytes 43.2 MB
- [ALLOC_CACHEOBJECTS_THREAD]
- Peak usage frame count: [16.0 MB-32.0 MB]: 657 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 762 frames
- Requested Block Size 4.0 MB
- Peak Block count 20
- Peak Allocated memory 94.2 MB
- Peak Large allocation bytes 15.7 MB
- [ALLOC_TYPETREE] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 214962
- 32B: 15 Subsections = 7680 buckets. Failed count: 103641
- 48B: 54 Subsections = 18432 buckets. Failed count: 50261
- 64B: 29 Subsections = 7424 buckets. Failed count: 32748
- 80B: 151 Subsections = 30924 buckets. Failed count: 32207
- 96B: 3 Subsections = 512 buckets. Failed count: 20299
- 112B: 2 Subsections = 292 buckets. Failed count: 12620
- 128B: 1 Subsections = 128 buckets. Failed count: 16251
- [ALLOC_TYPETREE_MAIN]
- Peak usage frame count: [0-1.0 KB]: 655 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 764 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 117.6 KB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE_THREAD]
- Peak usage frame count: [2.0 KB-4.0 KB]: 655 frames, [256.0 KB-0.5 MB]: 219 frames, [0.5 MB-1.0 MB]: 546 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 0.6 MB
- Peak Large allocation bytes 0 B
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