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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
  4. Initialize engine version: 2021.3.19f1 (c9714fde33b6)
  5. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
  6. Forcing GfxDevice: Direct3D 11
  7. GfxDevice: creating device client; threaded=1; jobified=0
  8. Direct3D:
  9. Version: Direct3D 11.0 [level 11.1]
  10. Renderer: NVIDIA GeForce RTX 3070 (ID=0x2488)
  11. Vendor: NVIDIA
  12. VRAM: 8018 MB
  13. Driver: 31.0.15.5222
  14. Begin MonoManager ReloadAssembly
  15. - Completed reload, in 0.111 seconds
  16. <RI> Initializing input.
  17. <RI> Input initialized.
  18. <RI> Initialized touch support.
  19. UnloadTime: 0.736700 ms
  20. 2024-06-04T05:39:49 0.015 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
  21. 2024-06-04T05:39:49 0.016 INF System information:
  22. 2024-06-04T05:39:49 0.016 INF OS: Windows 11 (10.0.22631) 64bit
  23. 2024-06-04T05:39:49 0.016 INF CPU: 12th Gen Intel(R) Core(TM) i9-12900 (cores: 24)
  24. 2024-06-04T05:39:49 0.016 INF RAM: 16070 MB
  25. 2024-06-04T05:39:49 0.016 INF GPU: NVIDIA GeForce RTX 3070 (8018 MB)
  26. 2024-06-04T05:39:49 0.020 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  27. 2024-06-04T05:39:49 0.037 INF Last played version: Alpha 21.2
  28. 2024-06-04T05:39:49 0.038 INF Local UTC offset: -5 hours
  29. 2024-06-04T05:39:49 0.049 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -disablenativeinput -nogs -noeac -logfile C:\Users\treos\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-06-04__05-39-48.txt
  30. 2024-06-04T05:39:49 0.056 INF [Platform] Init
  31. 2024-06-04T05:39:49 0.089 INF [Platform] Using native platform: Steam
  32. 2024-06-04T05:39:49 0.090 INF [Platform] Using cross platform: EOS
  33. 2024-06-04T05:39:49 0.090 INF [Platform] Using server platform: Steam
  34. 2024-06-04T05:39:49 0.090 INF [Platform] Using server platform: XBL
  35. 2024-06-04T05:39:49 0.094 INF Starting PlayerInputManager...
  36. 2024-06-04T05:39:49 0.193 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
  37. 2024-06-04T05:39:49 0.201 INF [Platform] Initializing Steam
  38. 2024-06-04T05:39:49 0.215 INF [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
  39. 2024-06-04T05:39:49 0.215 INF [Platform] Initializing EOS
  40. 2024-06-04T05:39:49 0.231 INF [EOS] Initialize: Success
  41. 2024-06-04T05:39:49 0.245 INF [EOS-ACC] Not started with EAC, anticheat disabled
  42. 2024-06-04T05:39:49 0.246 INF [Platform] Initializing XBL
  43. 2024-06-04T05:39:50 0.371 INF Texture quality is set to 0
  44. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  45. UnloadTime: 1.973300 ms
  46. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000027C4A422060.dll
  47. 2024-06-04T05:39:52 2.370 INF Awake IsFocused: True
  48. 2024-06-04T05:39:52 2.370 INF Awake
  49. 2024-06-04T05:39:52 2.506 INF Occlusion: Awake
  50. 2024-06-04T05:39:52 2.510 WRN Device name for flag StandaloneWindows is unknown
  51. 2024-06-04T05:39:52 2.511 INF ApplyAllOptions streaming budget 7216.2 MB
  52. 2024-06-04T05:39:52 2.512 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
  53. 2024-06-04T05:39:52 2.512 INF Texture quality is set to 0
  54. 2024-06-04T05:39:52 2.513 INF ApplyTextureFilter 3, AF Enable
  55. 2024-06-04T05:39:52 2.513 INF ApplyTerrainOptions 4
  56. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
  57. Total: 5.299600 ms (FindLiveObjects: 0.185200 ms CreateObjectMapping: 0.125100 ms MarkObjects: 4.966400 ms DeleteObjects: 0.022700 ms)
  58.  
  59. 2024-06-04T05:39:52 2.977 INF [MODS] Start loading from: 'C:\Users\treos\AppData\Roaming/7DaysToDie/Mods'
  60. 2024-06-04T05:39:52 2.982 INF [MODS] Initializing mod code
  61. 2024-06-04T05:39:52 2.982 INF [MODS] Loading done
  62. 2024-06-04T05:39:52 2.991 INF Loading permissions file at 'C:\Users\treos\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  63. 2024-06-04T05:39:52 3.018 INF Loading permissions file done.
  64. 2024-06-04T05:39:52 3.060 INF GameSense server not found (no props file), disabling
  65. 2024-06-04T05:39:52 3.061 INF [PartyQuests] Initialized
  66. 2024-06-04T05:39:52 3.061 INF Awake done in 690 ms
  67. 2024-06-04T05:39:52 3.109 INF [XUi] Instantiating XUi from default prefab.
  68. 2024-06-04T05:39:52 3.114 INF [XUi] XUi instantiation completed in 4 ms
  69. 2024-06-04T05:39:52 3.191 INF [XUi] Loading XUi asynchronously
  70. 2024-06-04T05:39:52 3.203 INF Updated culture for display texts
  71. 2024-06-04T05:39:53 3.568 INF [XUi] Parsing all window groups completed in 347 ms total.
  72. 2024-06-04T05:39:53 3.743 INF Reloading serveradmin.xml
  73. 2024-06-04T05:39:53 3.743 INF Loading permissions file at 'C:\Users\treos\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  74. 2024-06-04T05:39:53 3.744 INF Permissions file unchanged, skipping reloading
  75. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  76. 2024-06-04T05:39:54 4.558 INF [XUi] Initialized all window groups completed in 367 ms total.
  77. 2024-06-04T05:39:54 5.230 INF LoadTextureArraysForQuality quality -1 to 0, reload False
  78. 2024-06-04T05:39:59 9.392 INF LoadTextureArraysForQuality took 4.162
  79. 2024-06-04T05:39:59 9.427 INF Loaded (local): rwgmixer in 0.03
  80. 2024-06-04T05:39:59 9.470 INF Loaded (local): archetypes in 0.04
  81. 2024-06-04T05:39:59 9.494 INF Loaded (local): loadingscreen in 0.02
  82. 2024-06-04T05:39:59 9.494 INF WorldStaticData.Init() needed 5.000s
  83. 2024-06-04T05:39:59 9.511 INF [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
  84. 2024-06-04T05:39:59 9.511 INF [Steamworks.NET] API could not be initialized - probably Steam not running.
  85. 2024-06-04T05:40:07 17.839 INF Preparing quit
  86. 2024-06-04T05:40:07 17.842 INF Persistent GamePrefs saved
  87. 2024-06-04T05:40:07 17.842 INF Cleanup
  88. 2024-06-04T05:40:08 18.393 INF AchievementManager.Cleanup
  89. NullReferenceException: Object reference not set to an instance of an object
  90. at Platform.EOS.RemoteFileStorage.get_IsReady () [0x0000b] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  91. at XUiC_NewsWindow+<retrieveNews>d__15.MoveNext () [0x00062] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0
  92. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0
  93.  
  94. 2024-06-04T05:40:08 18.443 INF Terminating threads
  95. 2024-06-04T05:40:08 18.443 INF OnApplicationQuit
  96. 2024-06-04T05:40:08 18.443 INF Terminating threads
  97. 2024-06-04T05:40:08 18.443 INF OnApplicationQuit
  98. Setting up 12 worker threads for Enlighten.
  99. Memory Statistics:
  100. [ALLOC_TEMP_TLS] TLS Allocator
  101. StackAllocators :
  102. [ALLOC_TEMP_MAIN]
  103. Peak usage frame count: [2.0 KB-4.0 KB]: 315 frames, [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 1085 frames, [16.0 KB-32.0 KB]: 3 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 5 frames, [128.0 KB-256.0 KB]: 5 frames, [256.0 KB-0.5 MB]: 1 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
  104. Initial Block Size 4.0 MB
  105. Current Block Size 7.4 MB
  106. Peak Allocated Bytes 6.9 MB
  107. Overflow Count 3
  108. [ALLOC_TEMP_Job.Worker 18]
  109. Initial Block Size 256.0 KB
  110. Current Block Size 256.0 KB
  111. Peak Allocated Bytes 20.1 KB
  112. Overflow Count 0
  113. [ALLOC_TEMP_Loading.PreloadManager]
  114. Initial Block Size 256.0 KB
  115. Current Block Size 508.0 KB
  116. Peak Allocated Bytes 505.8 KB
  117. Overflow Count 15936
  118. [ALLOC_TEMP_Background Job.Worker 8]
  119. Initial Block Size 32.0 KB
  120. Current Block Size 32.0 KB
  121. Peak Allocated Bytes 54 B
  122. Overflow Count 0
  123. [ALLOC_TEMP_Background Job.Worker 10]
  124. Initial Block Size 32.0 KB
  125. Current Block Size 32.0 KB
  126. Peak Allocated Bytes 54 B
  127. Overflow Count 0
  128. [ALLOC_TEMP_Job.Worker 16]
  129. Initial Block Size 256.0 KB
  130. Current Block Size 256.0 KB
  131. Peak Allocated Bytes 20.1 KB
  132. Overflow Count 0
  133. [ALLOC_TEMP_Background Job.Worker 6]
  134. Initial Block Size 32.0 KB
  135. Current Block Size 36.0 KB
  136. Peak Allocated Bytes 32.0 KB
  137. Overflow Count 0
  138. [ALLOC_TEMP_Job.Worker 4]
  139. Initial Block Size 256.0 KB
  140. Current Block Size 256.0 KB
  141. Peak Allocated Bytes 20.1 KB
  142. Overflow Count 0
  143. [ALLOC_TEMP_Job.Worker 14]
  144. Initial Block Size 256.0 KB
  145. Current Block Size 256.0 KB
  146. Peak Allocated Bytes 20.1 KB
  147. Overflow Count 0
  148. [ALLOC_TEMP_Job.Worker 17]
  149. Initial Block Size 256.0 KB
  150. Current Block Size 256.0 KB
  151. Peak Allocated Bytes 20.1 KB
  152. Overflow Count 0
  153. [ALLOC_TEMP_Job.Worker 3]
  154. Initial Block Size 256.0 KB
  155. Current Block Size 256.0 KB
  156. Peak Allocated Bytes 20.1 KB
  157. Overflow Count 0
  158. [ALLOC_TEMP_Background Job.Worker 12]
  159. Initial Block Size 32.0 KB
  160. Current Block Size 32.0 KB
  161. Peak Allocated Bytes 54 B
  162. Overflow Count 0
  163. [ALLOC_TEMP_Background Job.Worker 1]
  164. Initial Block Size 32.0 KB
  165. Current Block Size 32.0 KB
  166. Peak Allocated Bytes 54 B
  167. Overflow Count 0
  168. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
  169. Initial Block Size 64.0 KB
  170. Current Block Size 64.0 KB
  171. Peak Allocated Bytes 0 B
  172. Overflow Count 0
  173. [ALLOC_TEMP_Background Job.Worker 5]
  174. Initial Block Size 32.0 KB
  175. Current Block Size 36.0 KB
  176. Peak Allocated Bytes 32.0 KB
  177. Overflow Count 1
  178. [ALLOC_TEMP_Background Job.Worker 13]
  179. Initial Block Size 32.0 KB
  180. Current Block Size 32.0 KB
  181. Peak Allocated Bytes 54 B
  182. Overflow Count 0
  183. [ALLOC_TEMP_Background Job.Worker 11]
  184. Initial Block Size 32.0 KB
  185. Current Block Size 32.0 KB
  186. Peak Allocated Bytes 54 B
  187. Overflow Count 0
  188. [ALLOC_TEMP_Job.Worker 2]
  189. Initial Block Size 256.0 KB
  190. Current Block Size 256.0 KB
  191. Peak Allocated Bytes 20.1 KB
  192. Overflow Count 0
  193. [ALLOC_TEMP_Background Job.Worker 3]
  194. Initial Block Size 32.0 KB
  195. Current Block Size 32.0 KB
  196. Peak Allocated Bytes 54 B
  197. Overflow Count 0
  198. [ALLOC_TEMP_Background Job.Worker 0]
  199. Initial Block Size 32.0 KB
  200. Current Block Size 32.0 KB
  201. Peak Allocated Bytes 452 B
  202. Overflow Count 0
  203. [ALLOC_TEMP_Job.Worker 20]
  204. Initial Block Size 256.0 KB
  205. Current Block Size 256.0 KB
  206. Peak Allocated Bytes 20.1 KB
  207. Overflow Count 0
  208. [ALLOC_TEMP_Job.Worker 11]
  209. Initial Block Size 256.0 KB
  210. Current Block Size 256.0 KB
  211. Peak Allocated Bytes 20.1 KB
  212. Overflow Count 0
  213. [ALLOC_TEMP_Background Job.Worker 4]
  214. Initial Block Size 32.0 KB
  215. Current Block Size 32.0 KB
  216. Peak Allocated Bytes 54 B
  217. Overflow Count 0
  218. [ALLOC_TEMP_BatchDeleteObjects]
  219. Initial Block Size 64.0 KB
  220. Current Block Size 64.0 KB
  221. Peak Allocated Bytes 54 B
  222. Overflow Count 0
  223. [ALLOC_TEMP_Job.Worker 6]
  224. Initial Block Size 256.0 KB
  225. Current Block Size 256.0 KB
  226. Peak Allocated Bytes 151.3 KB
  227. Overflow Count 0
  228. [ALLOC_TEMP_Job.Worker 0]
  229. Initial Block Size 256.0 KB
  230. Current Block Size 256.0 KB
  231. Peak Allocated Bytes 192 B
  232. Overflow Count 0
  233. [ALLOC_TEMP_Job.Worker 21]
  234. Initial Block Size 256.0 KB
  235. Current Block Size 256.0 KB
  236. Peak Allocated Bytes 20.1 KB
  237. Overflow Count 0
  238. [ALLOC_TEMP_Job.Worker 5]
  239. Initial Block Size 256.0 KB
  240. Current Block Size 256.0 KB
  241. Peak Allocated Bytes 192 B
  242. Overflow Count 0
  243. [ALLOC_TEMP_Background Job.Worker 14]
  244. Initial Block Size 32.0 KB
  245. Current Block Size 36.0 KB
  246. Peak Allocated Bytes 32.0 KB
  247. Overflow Count 0
  248. [ALLOC_TEMP_Background Job.Worker 9]
  249. Initial Block Size 32.0 KB
  250. Current Block Size 32.0 KB
  251. Peak Allocated Bytes 54 B
  252. Overflow Count 0
  253. [ALLOC_TEMP_Job.Worker 13]
  254. Initial Block Size 256.0 KB
  255. Current Block Size 256.0 KB
  256. Peak Allocated Bytes 0.8 KB
  257. Overflow Count 0
  258. [ALLOC_TEMP_EnlightenWorker] x 12
  259. Initial Block Size 64.0 KB
  260. Current Block Size 64.0 KB
  261. Peak Allocated Bytes 54 B
  262. Overflow Count 0
  263. [ALLOC_TEMP_Background Job.Worker 15]
  264. Initial Block Size 32.0 KB
  265. Current Block Size 52.0 KB
  266. Peak Allocated Bytes 50.8 KB
  267. Overflow Count 0
  268. [ALLOC_TEMP_Background Job.Worker 2]
  269. Initial Block Size 32.0 KB
  270. Current Block Size 32.0 KB
  271. Peak Allocated Bytes 54 B
  272. Overflow Count 0
  273. [ALLOC_TEMP_Background Job.Worker 7]
  274. Initial Block Size 32.0 KB
  275. Current Block Size 36.0 KB
  276. Peak Allocated Bytes 32.0 KB
  277. Overflow Count 0
  278. [ALLOC_TEMP_Job.Worker 22]
  279. Initial Block Size 256.0 KB
  280. Current Block Size 256.0 KB
  281. Peak Allocated Bytes 20.1 KB
  282. Overflow Count 0
  283. [ALLOC_TEMP_UnityGfxDeviceWorker]
  284. Initial Block Size 256.0 KB
  285. Current Block Size 256.0 KB
  286. Peak Allocated Bytes 66.4 KB
  287. Overflow Count 6
  288. [ALLOC_TEMP_Job.Worker 9]
  289. Initial Block Size 256.0 KB
  290. Current Block Size 256.0 KB
  291. Peak Allocated Bytes 49.8 KB
  292. Overflow Count 0
  293. [ALLOC_TEMP_Job.Worker 8]
  294. Initial Block Size 256.0 KB
  295. Current Block Size 256.0 KB
  296. Peak Allocated Bytes 20.1 KB
  297. Overflow Count 0
  298. [ALLOC_TEMP_Job.Worker 7]
  299. Initial Block Size 256.0 KB
  300. Current Block Size 256.0 KB
  301. Peak Allocated Bytes 20.1 KB
  302. Overflow Count 0
  303. [ALLOC_TEMP_Job.Worker 1]
  304. Initial Block Size 256.0 KB
  305. Current Block Size 256.0 KB
  306. Peak Allocated Bytes 20.1 KB
  307. Overflow Count 0
  308. [ALLOC_TEMP_Job.Worker 10]
  309. Initial Block Size 256.0 KB
  310. Current Block Size 256.0 KB
  311. Peak Allocated Bytes 20.1 KB
  312. Overflow Count 0
  313. [ALLOC_TEMP_Job.Worker 15]
  314. Initial Block Size 256.0 KB
  315. Current Block Size 256.0 KB
  316. Peak Allocated Bytes 20.1 KB
  317. Overflow Count 0
  318. [ALLOC_TEMP_Job.Worker 12]
  319. Initial Block Size 256.0 KB
  320. Current Block Size 256.0 KB
  321. Peak Allocated Bytes 20.1 KB
  322. Overflow Count 0
  323. [ALLOC_TEMP_Job.Worker 19]
  324. Initial Block Size 256.0 KB
  325. Current Block Size 256.0 KB
  326. Peak Allocated Bytes 20.1 KB
  327. Overflow Count 0
  328. [ALLOC_TEMP_Loading.AsyncRead]
  329. Initial Block Size 64.0 KB
  330. Current Block Size 128.0 KB
  331. Peak Allocated Bytes 128.0 KB
  332. Overflow Count 0
  333. [ALLOC_DEFAULT] Dual Thread Allocator
  334. Peak main deferred allocation count 49184
  335. [ALLOC_BUCKET]
  336. Large Block size 4.0 MB
  337. Used Block count 1
  338. Peak Allocated bytes 4.0 MB
  339. Failed Allocations. Bucket layout:
  340. 16B: 1 Subsections = 1024 buckets. Failed count: 214962
  341. 32B: 15 Subsections = 7680 buckets. Failed count: 103641
  342. 48B: 54 Subsections = 18432 buckets. Failed count: 50261
  343. 64B: 29 Subsections = 7424 buckets. Failed count: 32748
  344. 80B: 151 Subsections = 30924 buckets. Failed count: 32207
  345. 96B: 3 Subsections = 512 buckets. Failed count: 20299
  346. 112B: 2 Subsections = 292 buckets. Failed count: 12620
  347. 128B: 1 Subsections = 128 buckets. Failed count: 16251
  348. [ALLOC_DEFAULT_MAIN]
  349. Peak usage frame count: [16.0 MB-32.0 MB]: 668 frames, [32.0 MB-64.0 MB]: 752 frames
  350. Requested Block Size 16.0 MB
  351. Peak Block count 4
  352. Peak Allocated memory 55.0 MB
  353. Peak Large allocation bytes 32.0 MB
  354. [ALLOC_DEFAULT_THREAD]
  355. Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 715 frames, [64.0 MB-128.0 MB]: 3 frames, [128.0 MB-256.0 MB]: 701 frames
  356. Requested Block Size 16.0 MB
  357. Peak Block count 16
  358. Peak Allocated memory 226.4 MB
  359. Peak Large allocation bytes 141.7 MB
  360. [ALLOC_TEMP_JOB_1_FRAME]
  361. Initial Block Size 2.0 MB
  362. Used Block Count 1
  363. Overflow Count (too large) 0
  364. Overflow Count (full) 0
  365. [ALLOC_TEMP_JOB_2_FRAMES]
  366. Initial Block Size 2.0 MB
  367. Used Block Count 1
  368. Overflow Count (too large) 0
  369. Overflow Count (full) 0
  370. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  371. Initial Block Size 2.0 MB
  372. Used Block Count 2
  373. Overflow Count (too large) 1
  374. Overflow Count (full) 0
  375. [ALLOC_TEMP_JOB_ASYNC (Background)]
  376. Initial Block Size 1.0 MB
  377. Used Block Count 9
  378. Overflow Count (too large) 6
  379. Overflow Count (full) 0
  380. [ALLOC_GFX] Dual Thread Allocator
  381. Peak main deferred allocation count 4
  382. [ALLOC_BUCKET]
  383. Large Block size 4.0 MB
  384. Used Block count 1
  385. Peak Allocated bytes 4.0 MB
  386. Failed Allocations. Bucket layout:
  387. 16B: 1 Subsections = 1024 buckets. Failed count: 214962
  388. 32B: 15 Subsections = 7680 buckets. Failed count: 103641
  389. 48B: 54 Subsections = 18432 buckets. Failed count: 50261
  390. 64B: 29 Subsections = 7424 buckets. Failed count: 32748
  391. 80B: 151 Subsections = 30924 buckets. Failed count: 32207
  392. 96B: 3 Subsections = 512 buckets. Failed count: 20299
  393. 112B: 2 Subsections = 292 buckets. Failed count: 12620
  394. 128B: 1 Subsections = 128 buckets. Failed count: 16251
  395. [ALLOC_GFX_MAIN]
  396. Peak usage frame count: [64.0 KB-128.0 KB]: 665 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 444 frames, [4.0 MB-8.0 MB]: 305 frames
  397. Requested Block Size 16.0 MB
  398. Peak Block count 1
  399. Peak Allocated memory 4.4 MB
  400. Peak Large allocation bytes 0 B
  401. [ALLOC_GFX_THREAD]
  402. Peak usage frame count: [2.0 KB-4.0 KB]: 655 frames, [64.0 KB-128.0 KB]: 749 frames, [128.0 KB-256.0 KB]: 5 frames, [64.0 MB-128.0 MB]: 5 frames, [128.0 MB-256.0 MB]: 6 frames
  403. Requested Block Size 16.0 MB
  404. Peak Block count 1
  405. Peak Allocated memory 141.8 MB
  406. Peak Large allocation bytes 141.7 MB
  407. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  408. Peak main deferred allocation count 1960
  409. [ALLOC_BUCKET]
  410. Large Block size 4.0 MB
  411. Used Block count 1
  412. Peak Allocated bytes 4.0 MB
  413. Failed Allocations. Bucket layout:
  414. 16B: 1 Subsections = 1024 buckets. Failed count: 214962
  415. 32B: 15 Subsections = 7680 buckets. Failed count: 103641
  416. 48B: 54 Subsections = 18432 buckets. Failed count: 50261
  417. 64B: 29 Subsections = 7424 buckets. Failed count: 32748
  418. 80B: 151 Subsections = 30924 buckets. Failed count: 32207
  419. 96B: 3 Subsections = 512 buckets. Failed count: 20299
  420. 112B: 2 Subsections = 292 buckets. Failed count: 12620
  421. 128B: 1 Subsections = 128 buckets. Failed count: 16251
  422. [ALLOC_CACHEOBJECTS_MAIN]
  423. Peak usage frame count: [32.0 MB-64.0 MB]: 660 frames, [64.0 MB-128.0 MB]: 731 frames, [128.0 MB-256.0 MB]: 29 frames
  424. Requested Block Size 4.0 MB
  425. Peak Block count 38
  426. Peak Allocated memory 164.0 MB
  427. Peak Large allocation bytes 43.2 MB
  428. [ALLOC_CACHEOBJECTS_THREAD]
  429. Peak usage frame count: [16.0 MB-32.0 MB]: 657 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 762 frames
  430. Requested Block Size 4.0 MB
  431. Peak Block count 20
  432. Peak Allocated memory 94.2 MB
  433. Peak Large allocation bytes 15.7 MB
  434. [ALLOC_TYPETREE] Dual Thread Allocator
  435. Peak main deferred allocation count 0
  436. [ALLOC_BUCKET]
  437. Large Block size 4.0 MB
  438. Used Block count 1
  439. Peak Allocated bytes 4.0 MB
  440. Failed Allocations. Bucket layout:
  441. 16B: 1 Subsections = 1024 buckets. Failed count: 214962
  442. 32B: 15 Subsections = 7680 buckets. Failed count: 103641
  443. 48B: 54 Subsections = 18432 buckets. Failed count: 50261
  444. 64B: 29 Subsections = 7424 buckets. Failed count: 32748
  445. 80B: 151 Subsections = 30924 buckets. Failed count: 32207
  446. 96B: 3 Subsections = 512 buckets. Failed count: 20299
  447. 112B: 2 Subsections = 292 buckets. Failed count: 12620
  448. 128B: 1 Subsections = 128 buckets. Failed count: 16251
  449. [ALLOC_TYPETREE_MAIN]
  450. Peak usage frame count: [0-1.0 KB]: 655 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 764 frames
  451. Requested Block Size 2.0 MB
  452. Peak Block count 1
  453. Peak Allocated memory 117.6 KB
  454. Peak Large allocation bytes 0 B
  455. [ALLOC_TYPETREE_THREAD]
  456. Peak usage frame count: [2.0 KB-4.0 KB]: 655 frames, [256.0 KB-0.5 MB]: 219 frames, [0.5 MB-1.0 MB]: 546 frames
  457. Requested Block Size 2.0 MB
  458. Peak Block count 1
  459. Peak Allocated memory 0.6 MB
  460. Peak Large allocation bytes 0 B
  461.  
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