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- Skill Name Type Tags Max SR Timing Check Target Range Cost Activation Effect Description
- Eternal Battlefield Combat 1 Permanent None Self Very Close - - Increase your Accuracy by 2. Increase your Movement by 5 during the first round of a scene only.
- Warrior's Challenge Combat 1 Setup None Individual 2 squares Hate (1) - This skill may only target an ally other than yourself. You may reduce the target's Hate by 3. (Fate 1) Change this skill's range to 20 squares.
- Split-second Awareness Combat 1 Before Applying Damage None Self Very Close - 1/Scene You may make a [Normal Move] up to a number of squares equal to your Movement. Subtract 1D from any [Defensive Check] made against your attack during this main phase. (Minor) Increase the distance moved by 1 square.
- Readiness Combat 1 Initiative None Self Very Close Fate (1) 1/Scenario You immediately become [Ready to Act].
- Helmet Split Combat [Weapon Attack] 5 Major Opposed (Accuracy/Evasion) Individual Weapon Hate (2) - You deal (Damage + (SR+2)D) physical damage. If the target's HP is equal to its Max HP, increase the damage by 10.
- Shrike's Thorn Combat [Weapon Attack], [2-Handed] 5 Major Opposed (Accuracy/Evasion) Individual Weapon Hate (2) - You deal (Damage + (SR)D) physical damage. (Target: Exhausted) The target gains [Weakness: 10] (Target: Ready to Act) The target's Energy becomes 0. This effect lasts until the end of the round.
- Izuna's Slice Combat [Melee Attack] 1 Major Opposed (Accuracy/Evasion) Individual 2 squares Hate (2) - You deal (Damage + 2D) physical damage. (Target: Mob) The target becomes [Swooned] or [Dead] (your choice).
- Kasha's Blade Combat [Melee Attack] 5 Major Opposed (Accuracy/Evasion) Individual Very Close Hate (2) - You deal (Damage + (SR+2)D) physical damage. If there are no enemies in the same square as you other than the target, increase the damage by 5.
- Pincer Break Combat [Melee Attack], [Hammer] 5 Major Opposed (Accuracy/Evasion) Individual Weapon Hate (3) - You deal (Damage + (SR+3)D) physical damage. (Hate Top) Increase your next damage roll against a second target (Wide Area 2, Range: Very Close) by 5 (treat this effect as a CS that is removed after activating once).
- Windmill Helix Combat [Melee Attack], [Spear] 5 Major Opposed (Accuracy/Evasion) Area (Choice) Very Close Hate (3) - You deal (Damage + (SR+1)D) physical damage. (Hate Top) Change this skill's Target to "Straight Line 1 (Choice)."
- Grandstand Combat 1 Minor Automatic Wide Area 1 (Choice) Very Close - 1/Scene The target makes an [Instant Move] (compulsory) to the square that you are in.
- Haze Crossing Combat [Movement] 1 Move None Self Very Close - - You may make a [Normal Move] up to a number of squares equal to your Movement. If you make an attack and deal HP damage to its target during this main phase, the target becomes [Calm]. (Minor) Increase the distance moved by 1 square.
- Ferry Crossing Combat [Movement] 1 Move None Self Very Close - - You may make a [Normal Move] up to a number of squares equal to your Movement. Reduce the [
- Cut in Two Combat 1 Damage Roll None Self Very Close Hate (2) 1/Scenario Increase the damage roll of your [Weapon Attack] by ((CR x 2) + 10).
- Sword of Gathering Clouds Combat [Katana] 5 See Below Automatic Individual 2 squares - (SR)/Scenario Use this skill immediately after the target makes a damage roll. Redude the result of the target's damage roll by your Damage.
- Returning Echo Combat 3 After Applying Damage Automatic Individual Weapon Hate (1) - Use this skill immediately after you are attacked. Deal (SR x 4) immediate damage to the character who made that attack. (Fate 1) Increase the damage by 6.
- Lighting Reflexes Combat 1 After Applying Damage None Self Very Close - - Use this skill when you are attacked while [Ready to Act]. When this main phase ends, you may immediately begin your main phase. You may not declare a Standby through use of this effect.
- Victor Combat 1 See Below None Wide Area 3 (Choice) Very Close Hate (1) - Use this skill when you render an enemy [Swooned] or [Dead]. This skill may only target an ally other than yourself. Reduce the target's Hate by 1.
- School: Kazamori Thunder Combat [Style] 2 Permanent None Self Very Close - - This skill takes effect when you are equipped with two [1-Handed] weapons capable of making a [Melee Attack]. When you are using [2-Weapon Style], during the Setup step of each round you gain [Barrier] with a level equal to the Damage of the weapon you do not use to attack. (SR2) Increase the level of the [Barrier] by your Evasion.
- Iron-Slicing Blade General [Melee Attack] 1 Major Automatic Individual Very Close - 1/Scene This skill may only target a Prop or [Gimmick] with HP. If the target's rank is less than or equal to your (CR), the target becomes [Swooned]. (Fate 1) If the target's rank is less than or equal to your (CR + 2), the target becomes [Swooned].
- Mind's Eye General 1 Permanent None Self Very Close - - You are not affected by [Darkness] or other similar unwanted effects. You may recognize and act against [Hidden] characters as if that effect did not apply to them.
- Sensitive General 1 Before Making a Check None Self Very Close - 1/Scene Use this skill before making a [Perception Check]. Add 2D to the check.
- Calculating General 1 Permanent None Wide Area 20 (Choice) Very Close - - Whenever the target rolls on the Stamina or Money Exhaustion Table, they may make 2 rolls and choose one. (Bonus) Increase your Starting Fate by 1.
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