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- Shell: Does not use a body part. Places a buff on the user that multiplies all incoming physical damage by 50% for 5 turns. Has a speed modifier of 100%.
- Needle: Uses the head. Deals 120% STR-based Stab damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Claws: Uses the arms. Deals 120% STR-based Cut damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Poison: Uses the head. Has a 35% chance of inflicting Poison on the entire party. The poison ticks for 25 base damage (20 to 30 damage). Has a speed modifier of 100%.
- Blink: Uses the legs. Places a buff on the user’s party that multiplies their agility by 200% for 5 turns. Has a speed modifier of 200%.
- Horns: Uses the head. Deals 200% STR-based Stab damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 50%.
- Rolling: Uses the legs. Deals 115% STR-based Bash damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 90%.
- Glare: Uses the head. Has a 25% chance of inflicting Paralysis on one party member. Has a speed modifier of 100%.
- Tackle: Uses the head. Deals 200% STR-based Bash damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 50%.
- Acid: Uses the arms. Deals 75% STR-based Untyped damage to one party member and heals the user for 50% of the damage dealt. Has a speed modifier of 100%. Has an accuracy modifier of 90%.
- Powder: Uses the head. Has an 80% chance of inflicting Sleep on the entire party. Has a speed modifier of 100%.
- Mucus: Uses the head. Has a 75% chance to inflict Arm Bind and Leg Bind on one party member. Has a speed modifier of 100%.
- Web: Uses the head. Has a 25% chance to inflict Arm Bind and Leg Bind on the entire party. Has a speed modifier of 100%.
- Pollen: Uses the arms. Has a 50% chance of inflicting Poison on the entire party. The poison ticks for 35 base damage (28 to 42 damage). Has a speed modifier of 100%.
- Freeze: Uses the arms. Deals TEC-based Ice damage to one party member, splashing to adjacent targets. Has a spell power of 30. Damage is multiplied by 105%. Has a speed modifier of 50%. Has an accuracy modifier of 99%.
- Charge: Uses the head. Places a buff on the user that multiplies their damage output by 110% for 5 turns. Has a speed modifier of 80%.
- Needles: Uses the arms. Hits one party member 2 times, dealing 60% STR-based Cut damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Fangs: Uses the head. Deals 150% STR-based Cut damage to one party member, and has a 50% chance to inflict Paralysis. Has a speed modifier of 150%. Has an accuracy modifier of 100%.
- Amputate: Uses the arms. Deals 200% STR-based Cut damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Scythe: Uses the arms. Deals 200% STR-based Cut damage to one party member, and deals 50% damage to adjacent party members. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Mold: Uses the head. Has an 80% chance of inflicting Poison on one party member. The poison ticks for 65 base damage (52 to 78 damage). Has a speed modifier of 100%.
- Spores: Uses the head. Has an 80% chance of inflicting Paralysis on one party member. Has a speed modifier of 100%.
- Clawing: Uses the arms. Deals 100% STR-based Cut damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Breath: Uses the head. Has a 50% chance to inflict Petrification on one party member. Has a speed modifier of 125%.
- Rush: Uses the legs. Deals 135% STR-based Stab damage to the entire party. Has a speed modifier of 120%. Has an accuracy modifier of 95%.
- Binding: Uses the arms. Has a 50% chance to inflict Arm Bind on the entire party. Has a speed modifier of 100%.
- Thorn: Uses the arms. Deals 165% STR-based Stab damage to one party member, and has a 90% chance to inflict Blind. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Bullrush: Uses the legs. Deals 150% STR-based Bash damage to one party member, and deals 50% damage to adjacent party members. Has a speed modifier of 200%. Has an accuracy modifier of 90%.
- Breath: Uses the head. Deals TEC-based Fire damage to one party member. Has a spell power of 35. Damage is multiplied by 150%. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Fumes: Uses the head. Deals TEC-based Fire damage to the entire party. Has a spell power of 30. Damage is multiplied by 80%. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
- Taillash: Uses the legs. Has an 80% chance to inflict Head Bind on one party member. Has a speed modifier of 100%.
- Corrode: Uses the head. Places a debuff on the entire party that multiplies all incoming physical damage by 130% for 5 turns. Has a speed modifier of 100%.
- Armor Up: Uses the arms. Places a buff on the user that multiplies all incoming physical damage by 50% for 5 turns. Has a speed modifier of 80%.
- Fangs: Uses the arms. Deals 150% STR-based Cut damage to one party member. Has a speed modifier of 10%. Has an accuracy modifier of 85%.
- Claws: Uses the arms. Hits one party member 2 times, dealing 75% STR-based Cut damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 70%.
- Deathorn: Uses the head. Deals 150% STR-based Stab damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 85%.
- Neigh: Uses the head. Has an 80% chance to inflict Fear on one party member. Has a speed modifier of 100%.
- Duster [UNUSED]: Uses the head. Has a 25% chance to inflict Curse on the entire party. Has a speed modifier of 100%.
- Powder: Uses the head. Has a 55% chance to inflict Confusion on the entire party. Has a speed modifier of 100%.
- Scurry: Uses the legs. Deals 110% STR-based Bash damage to the entire party. Has a speed modifier of 200%. Has an accuracy modifier of 100%.
- Pain: Uses the head. Deals TEC-based Fire damage to the entire party. Has a spell power of 35. Damage is multiplied by 105%. Has a speed modifier of 80%. Has an accuracy modifier of 95%.
- Whisper: Uses the head. Has a 25% chance to inflict Curse on the entire party. Has a speed modifier of 100%.
- Poison: Uses the arms. Deals 100% STR-based Bash damage to one party member, and has a 25% chance to inflict Poison. The poison ticks for 60 base damage (48 to 72 damage). Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Crusher: Uses the arms. Deals 150% STR-based Cut damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 85%.
- Axe Roar: Uses the head. Deals TEC-based Volt damage to one party member, splashing to adjacent targets. Has a spell power of 50. Damage is multiplied by 125% for the initial target, and 75% for adjacent targets. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Fury: Uses the head. Deals TEC-based Fire damage to one party member. Has a spell power of 40. Damage is multiplied by 150%. Has a speed modifier of 50%. Has an accuracy modifier of 99%.
- Roar: Uses the head. Has a 25% chance to inflict Fear on the entire party. Has a speed modifier of 100%.
- Icebreath: Uses the head. Deals TEC-based Ice damage to one party member. Has a spell power of 40. Damage is multiplied by 110%. Has a speed modifier of 125%. Has an accuracy modifier of 99%.
- Jaws: Uses the head. Deals 150% STR-based Bash damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Bewilder: Uses the legs. Deals 150% STR-based Stab damage to one party member, and has an 80% chance to inflict Head Bind and Leg Bind. Has a speed modifier of 120%. Has an accuracy modifier of 100%.
- Run Amok: Uses the legs. Deals 120% STR-based Stab damage to the entire party. Has a speed modifier of 150%. Has an accuracy modifier of 85%.
- Icebreath: Uses the head. Deals TEC-based Ice damage to one party member. Has a spell power of 40. Damage is multiplied by 125%. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Freezing: Uses the head. Deals TEC-based Ice damage to the entire party. Has a spell power of 35. Damage is multiplied by 90%. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
- Whirr: Uses the arms. Has a 25% chance to inflict Head Bind on the entire party. Has a speed modifier of 100%.
- Evil Cry: Uses the head. Places a buff on the user that multiplies their damage output by 150% for 5 turns. Has a speed modifier of 100%.
- Fang: Uses the legs. Deals 150% STR-based Cut damage to one party member. Has a speed modifier of 300%. Has an accuracy modifier of 95%.
- Fluid: Uses the arms. Places a debuff on the entire party that multiplies their AGI by 10% for 5 turns. Has a speed modifier of 100%.
- Rend: Uses the head. Deals 150% STR-based Bash damage to one party ember. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Ice Fin: Uses the head. Deals TEC-based Ice damage to one party member. Has a spell power of 45. Damage is multiplied by 125%. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Wings: Uses the arms. Places a debuff on the entire party that multiplies all incoming elemental damage by 175% for 5 turns. Has a speed modifier of 200%.
- Shock: Uses the head. Deals TEC-based Volt damage to one party member. Has a spell power of 50. Damage is multiplied by 130%. Has a speed modifier of 50%. Has an accuracy modifier of 99%.
- Rampage: Uses the legs. Randomly hits the party 2 to 4 times (30% chance for 2 hits, 30% chance for 3 hits, 40% chance for 4 hits), dealing 125% STR-based Stab damage per hit. Cannot hit the same targets more than once. Has a speed modifier of 120%. Has an accuracy modifier of 95%.
- Dust: Uses the head. Deals 175% STR-based Cut damage to one party member, and deals 75% damage to adjacent party members. Has a speed modifier of 150%. Has an accuracy modifier of 95%.
- Claws: Uses the arms. Hits one party member 2 times, dealing 125% STR-based Cut damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Fang: Uses the head. Deals 100% STR-based Bash damage to the entire party, and has a 25% chance to inflict Poison. The poison ticks for 50 base damage. (40 to 60 damage.) Has a speed modifier of 50%. Has an accuracy modifier of 100%.
- Strike: Uses the head. Deals TEC-based Volt damage to one party member. Has a spell power of 55. Damage is multiplied by 125%. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Sting: Uses the legs. Deals 100% STR-based Stab damage to one party member, and has an 80% chance to inflict Paralysis. Has a speed modifier of 150%. Has an accuracy modifier of 100%.
- Paralyze: Uses the head. Has a 25% chance to inflict Paralysis on the entire party. Has a speed modifier of 100%.
- Cocoon: Uses the head. Has an 80% chance to inflict Arm Bind on the entire party. Has a speed modifier of 100%.
- Needle: Uses the legs. Deals 100% STR-based Stab damage to one party member, and has a 40% chance to inflict Poison or Paralysis. The poison ticks for 70 base damage (56 to 84 damage). Has a speed modifier of 120%. Has an accuracy modifier of 100%.
- Wingbeat [UNUSED]: Uses the head. Hits one party member 2 times, dealing TEC-based Ice damage per hit. Has a spell power of 40. Damage is multiplied by 100%. Has a speed modifier of 120%. Has an accuracy modifier of 99%.
- Slash: Uses the arms. Deals 150% STR-based Cut damage to one party member, and deals 100% damage to adjacent party members. Has a speed modifier of 120%. Has an accuracy modifier of 95%.
- Scales: Uses the arms. Has a 35% chance to inflict Confusion on the entire party. Has a speed modifier of 100%.
- Feather: Uses the arms. Deals 175% STR-based Cut damage to one party member. Has a speed modifier of 200%. Has an accuracy modifier of 95%.
- Peck: Uses the head. Deals 150% STR-based Bash damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Unload: Uses the head. Deals TEC-based Volt damage to the entire party. Has a spell power of 60. Damage is multiplied by 130%. Has a speed modifier of 80%. Has an accuracy of 99%.
- Vine: Uses the arms. Deals 100% STR-based Cut damage to one party member, and has a 45% chance to inflict Instant Death. Has a speed modifier of 50%. Has an accuracy modifier of 100%.
- Corrode: Uses the head. Places a debuff on the entire party that multiplies all incoming physical damage by 200% for 5 turns. Has a speed modifier of 200%.
- Terrify: Uses the head. Has an 85% chance to inflict Fear on one party member. Has a speed modifier of 150%.
- Sleeper: Uses the head. Has an 85% chance of inflicting Sleep on the entire party. Has a speed modifier of 100%.
- Petals: Uses the arms. Deals 125% STR-based Bash damage to the entire party. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Fang: Uses the head. Deals 80% STR-based Bash damage to the entire party, and has a 25% chance to inflict Poison. The poison ticks for 100 base damage (80 to 120 damage.) Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Petrify: Uses the head. Has an 85% chance to inflict Petrification on one party member. Has a speed modifier of 100%.
- Dance: Uses the arms. Has a 50% chance of inflicting Head Bind, Arm Bind, and Leg Bind on the entire party. Has a speed modifier of 100%.
- Fury: Uses the head. Randomly hits the party 2 to 6 times (Due to incomplete data, hit chances are glitched and are entirely random), dealing TEC-based Volt damage per hit, and has a 100% chance to inflict Fear. Has a spell power of 75. Damage is multiplied by 125%. Has a speed modifier of 200%. Has an accuracy modifier of 95%.
- Defend: Uses the arms. Places a buff on the user that multiplies all incoming physical damage by 20% for 5 turns. Has a speed modifier of 100%.
- Jaws: Uses the head. Deals 300% STR-based Bash damage to the entire party. Has a speed modifier of 1%. Has an accuracy modifier of 95%.
- Drain: Uses the head. Deals 100% STR-based Untyped damage to one party member and heals the user for 100% of the damage dealt. Has a speed modifier of 250%. Has an accuracy modifier of 90%.
- Scream: Uses the head. Has a 35% chance of inflicting Instant Death on the entire party. Has a speed modifier of 1%.
- Horror: Uses the legs. Deals 120% STR-based Bash damage to one party member, and deals 75% damage to adjacent party members. Has a 50% chance to inflict Fear. Has a speed modifier of 150%. Has an accuracy modifier of 95%.
- Taillash: Uses the legs. Has a 50% chance to inflict Head Bind and Leg Bind on the entire party. Has a speed modifier of 100%.
- Vine: Uses the head. Deals TEC-based Ice damage to one party member. Has a spell power of 60. Damage is multiplied by 125%. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Wing: Uses the arms. Deals 100% STR-based Cut damage to the entire party. Has a speed modifier of 150%. Has an accuracy modifier of 75%.
- Headbutt: Uses the head. Deals 150% STR-based Stab damage to one party member. Has a speed modifier of 150%. Has an accuracy modifier of 95%.
- Clawlash: Uses the arms. Deals 150% STR-based Cut damage to one party member, and has a 75% chance to inflict Petrification. Has a speed modifier of 50%. Has an accuracy modifier of 100%.
- King Hit: Uses the arms. Deals TEC-based Volt damage to the entire party. Has a spell power of 65. Damage is multiplied by 150%. Has a speed modifier of 1%. Has an accuracy of 95%.
- Snipe: Uses the head. Deals 200% STR-based Stab damage to one party member. Has a speed modifier of 150%. Has an accuracy modifier of 95%.
- Bright: Uses the head. Randomly hits the party 2 to 4 times (Due to incomplete data, hit chances are glitched and are entirely random), dealing 125% STR-based Stab damage per hit. Cannot hit the same targets more than once. Has a speed modifier of 1%. Has an accuracy modifier of 95%.
- Head EM: Uses the head. Has a 75% chance to inflict Head Bind on the entire party. Has a speed modifier of 100%.
- Arms EM: Uses the head. Has a 75% chance to inflict Arm Bind on the entire party. Has a speed modifier of 100%.
- Legs EM: Uses the head. Has a 75% chance to inflict Leg Bind on the entire party. Has a speed modifier of 100%.
- Blade: Uses the arms. Deals 160% STR-based Cut damage to one party member. Has a speed modifier of 120%. Has an accuracy modifier of 85%.
- Crusher: Uses the legs. Deals 200% STR-based Bash damage to one party member, and has a 75% chance to inflict Arm Bind and Leg Bind. Has a speed modifier of 80%. Has an accuracy modifier of 90%.
- Glare: Uses the head. Has an 80% chance to inflict Curse on the entire party. Has a speed modifier of 200%.
- Edge: Uses the arms. Deals 125% STR-based Cut damage to the entire party, and has a 25% chance to inflict Instant Death. Has a speed modifier of 120%. Has an accuracy modifier of 100%.
- Sever: Uses the arms. Randomly hits the party 5 to 6 times (50% chance for 5 hits, 50% chance for 6 hits), dealing 150% STR-based Cut + Fire damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Banquet: Uses the head. Deals 160% STR-based Bash damage to the entire party. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
- Predator: Uses the head. Deals 250% STR-based Cut damage to one party member, and deals 100% damage to adjacent party members. Has a speed modifier of 1%. Has an accuracy modifier of 50%.
- Hell Cry [UNUSED]: Uses the head. Places a buff on the user’s party that multiplies their damage output by 125% for 5 turns. Has a speed modifier of 100%.
- Saliva: Uses the head. Heals the user’s party for 500 base HP (668 HP). Has a speed modifier of 100%.
- Smoke: Uses the head. Places a debuff on all party members that multiplies their damage output by 70% for 5 turns. Has a speed modifier of 100%.
- Guard: Uses the arms. Places a buff on the user's party that multiplies all incoming physical damage by 50% for 5 turns. Has a speed modifier of 100%. [BUG: Accidentally flagged as an attack, and can be cast on the party if a taunt is active.]
- Jaw: Uses the head. Deals 150% STR-based Bash damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Blade: Uses the arms. Deals 150% STR-based Cut damage to one party member. Has a speed modifier of 80%. Has an accuracy modifier of 95%.
- Trideath: Uses the head. Deals 120% STR-based Stab damage to one party member, and has a 30% chance to inflict Instant Death. Has a speed modifier of 80%. Has an accuracy modifier of 100%.
- Venom: Uses the head. Has a 100% chance to inflict Poison on the entire party. The poison ticks for 220 base damage (176 to 264 damage.) Has a speed modifier of 200%.
- Branch: Uses the head. Has an 80% chance of inflicting Head Bind, Arm Bind, and Leg Bind on one party member. Has a speed modifier of 80%.
- Scorch: Uses the head. Deals TEC-based Fire damage to the entire party. Has a spell power of 50. Damage is multiplied by 110%. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Dance: Uses the arms. Deals 90% STR-based Cut damage to the entire party, and has a 50% chance to inflict Curse. Has a speed modifier of 80%. Has an accuracy modifier of 100%.
- Scales: Uses the arms. Has a 55% chance to inflict Confusion or Curse on the entire party. Has a speed modifier of 150%.
- Needles: Uses the arms. Randomly hits the party 4 to 6 times (25% chance for 4 hits, 25% chance for 5 hits, 50% chance for 6 hits), dealing 100% STR-based Stab damage per hit. Has a speed modifier of 10%. Has an accuracy modifier of 100%.
- Thread: Uses the legs. Has a 35% chance to inflict Head Bind, Arm Bind, and Leg Bind on the entire party. Has a speed modifier of 1%.
- Bite: Uses the head. Randomly hits the party 5 to 6 times (1% chance for 5 hits, 99% chance for 6 hits), dealing 300% STR-based Cut damage per hit. Has a speed modifier of 500%. Has an accuracy modifier of 100%.
- Step: Uses the legs. Deals 150% STR-based Bash damage to one party member. Has a speed modifier of of 80%. Has an accuracy modifier of 75%.
- Smash: Uses the arms. Randomly hits the party 3 to 6 times (25% chance for 3 hits, 25% chance for 4 hits, 25% chance for 5 hits, 25% chance for 6 hits), dealing 150% STR-based Bash damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Fangs: Uses the head. Deals 150% STR-based Cut damage to one party member, and deals 110% damage to adjacent party members. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Hellfire: Uses the head. Deals TEC-based Fire damage to the entire party, and has a 50% chance to inflict Fear. Has a spell power of 65. Damage is multiplied by 125%. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Ice Blow: Uses the head. Deals TEC-based Ice damage to the entire party, and has a 50% chance to inflict Sleep. Has a spell power of 80. Damage is multiplied by 125%. Has a speed modifier of 90%. Has an accuracy modifier of 95%.
- Step: Uses the legs. Deals 80% STR-based Cut damage to one party member, and deals 75% damage to adjacent party members. Has a 30% chance to inflict Confusion. Has a speed modifier of 120%. Has an accuracy modifier of 95%.
- Pain [UNUSED]: Uses the head. Deals TEC-based Fire damage to the entire party. Has a spell power of 60. Damage is multiplied by 120%. Has a speed modifier of 1%. Has an accuracy modifier of 95%.
- Flight: Uses the arms. Randomly hits the party 4 to 5 times (50% chance for 4 hits, 50% chance for 5 hits), dealing 50% STR-based Cut + Fire damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Healskin: Uses the head. Heals the user for 200 base HP (260 HP). Has a speed modifier of 100%.
- Frolic: Does not use a body part. Has a 75% chance to inflict Head Bind, Arm Bind, and Leg Bind on the entire party. Has a speed modifier of 300%.
- Counter: Uses the arms. When the user takes any Cut, Bash, or Stab damage for the current turn, 300% STR-based Untyped damage is dealt to the attacker. Has an accuracy modifier of 300%. Has a speed modifier of 500%.
- Tornado [UNUSED]: Uses the legs. Deals 90% STR-based Untyped damge to the entire party, and has a 90% chance to inflict absolutely nothing. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Sky Ray [UNUSED]: Uses the arms. Deals TEC-based Untyped damage to the entire party, and has a 90% chance to inflict Leg bind. Has a spell power of 100. Damage is multiplied by 90%. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Hornrush [UNUSED]: Uses the head. Deals TEC-based Volt damage to one party member. Has a spell power of 15. Damage is multiplied by 150%. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
- Combo [UNUSED]: Uses the head. Deals 120% STR-based Stab damage to one party member. Has a speed modifier of 80%. Has an accuracy modifier of 85%.
- Whirlhit [UNUSED]: Uses the arms. Deals 90% STR-based Bash damage to one party member, and deals 100% damage to adjacent party members. Has a speed modifier of 20%. Has an accuracy modifier of 90%.
- Glare
- Counter
- Crunch
- Hammer
- Calling
- Duster
- Wrapping
- Ant Aura
- Blizzard
- Flood
- Tackle
- Ice Gaze
- Coiling
- Aquaveil
- Voltwing
- Feathers
- Rockbeak
- Roar
- Grip
- Faster
- Pile: Uses the legs. Deals 65% STR-based Stab damage to one party member, and deals 70% damage to adjacent party members. Has a 50% chance to inflict Poison. The poison ticks for 100 base damage (80 to 120 damage). Has a speed modifier of 10%. Has an accuracy modifier of 95%.
- Blaze: Uses the head. Deals TEC-based Fire damage to one party member, splashing to adjacent targets. Has a spell power of 47. Damage is multiplied by 110% for the initial target, and 100% for adjacent targets. Has a speed modifier of 1%. Has an accuracy modifier of 95%.
- 2-Hit: Uses the arms. Hits one party member 2 times, dealing 55% STR-based Bash damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Wildance: Uses the arms. Has a 20% chance to inflict Instant Death, Petrification, Confusion, Poison, Curse, and Paralysis, on the entire party. The poison ticks for 100 base damage (80 to 120 damage). Has a speed modifier of 50%.
- Anger: Uses the head. Randomly hits the party 4 to 6 times (20% chance for 4 hits, 20% chance for 5 hits, 60% chance for 6 hits), dealing 180% STR-based Fire damage per hit. Has a 15% chance to inflict Sleep, Head bind, Arm Bind, and Leg Bind. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
- Sadness: Uses the head. Randomly hits the party 4 to 6 times (20% chance for 4 hits, 20% chance for 5 hits, 60% chance for 6 hits), dealing 180% STR-based Ice damage per hit. Has a 15% chance to inflict Fear, Head bind, Arm Bind, and Leg Bind. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
- Heal: Uses the head. Heals one member of the user’s party for 100 base HP (110 HP). Has a speed modifier of 100%.
- Aura: Uses the head. Places a buff on the user’s party that multiplies their damage output by 150% for 5 turns. Has a speed modifier of 80%.
- Tail: Uses the legs. Randomly hits the party 3 to 4 times (20% chance for 3 hits, 80% chance for 4 hits), dealing 250% STR-based Bash damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 35%.
- Breath: Uses the head. Deals TEC-based Fire damage to the entire party and has a 100% chance to inflict Leg Bind. Has a spell power of 75. Damage is multiplied by 130%. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
- Bloodcry: Uses the head. Has a 50% chance of inflicting Instant Death or Curse on the entire party. Has a speed modifier of 150%.
- Mercy: Uses the head. Randomly hits the party 4 to 6 times (20% chance for 4 hits, 20% chance for 5 hits, 60% chance for 6 hits), dealing 180% STR-based Volt damage per hit. Has a 15% chance to inflict Blind, Head bind, Arm Bind, and Leg Bind. Has a speed modifier of 10%. Has an accuracy modifier of 95%.
- Begone: Does not use a body part. Deals 1250% STR-based Untyped damage to the entire party. Has a 500% chance to inflict Head Bind and Arm Bind. Has a speed modifier of 1000%. Has an accuracy modifier of 200%.
- End Wind: Does not use a body part. Hits one party member 2 times, dealing 1000% STR-based Untyped damage per hit. Has a speed modifier of 1000%. Has an accuracy modifier of 200%.
- Hymn: Uses the Legs. Deals STR-based Stab + Volt damage to the entire party. Deals 300% damage to Survivalists, Troubadours, and War Magi. Deals 1% damage to all other classes. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Dirge: Uses the Legs. Deals STR-based Stab + Volt damage to the entire party. Deals 300% damage to Medics, Alchemists, Hexers, and Gunners. Deals 1% damage to all other classes. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Roar: Uses the head. Has a 25% chance to inflict Confusion on the entire party. Has a speed modifier of 150%.
- Inferno: Uses the arms. Deals 110% STR-based Bash + Fire damage to one party member. Has a speed modifier of 120%. Has an accuracy modifier of 100%.
- Embrace: Uses the arms. Deals 75% STR-based Bash damage to one party member, and deals 90% damage to adjacent party members. Has a 100% chance to inflict Fear. Has a speed modifier of 15%. Has an accuracy modifier of 90%.
- Atrocity: Does not use a body part. Deals 75% STR-based Bash damage to the entire party, and dispels all buffs on them. Has a speed modifier of 10%. Has an accuracy modifier of 90%.
- Kingfire: Uses the arms. Deals TEC-based Fire damage to the entire party. Has a spell power of 90. Damage is multiplied by 75%. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Heatskin: Does not use a body part. When the user takes any physical or elemental damage for the current turn, 2000% STR-based Untyped damage is dealt to the attacker. Has a speed modifier of 1500%. Has an accuracy modifier of 300%.
- Rest: Uses the head. Heals the user for 125 base HP (210 HP). Has a speed modifier of 100%.
- Ifrit08
- Wail: Uses the head. Places a buff on the user that multiplies their damage output by 150% for 5 turns. Has a speed modifier of 100%.
- Meteor: Uses the arms. Deals 105% STR-based Bash damage to the entire party, and has a 70% chance to inflict Paralysis. Has a speed modifier of 150%. Has an accuracy modifier of 100%.
- 100 Hits: Uses the legs. Deals 90% STR-based Bash damage to the entire party, and has a 50% chance to inflict Confusion. Has a speed modifier of 170%.
- Grind: Uses the arms. Deals 80% STR-based Bash damage to the entire party, and has a 35% chance to inflict Arm Bind. Has a speed modifier of 100%. Has an accuracy modifier of 60%.
- Spike: Uses the arms. Randomly hits the party 2 times, dealing 100% STR-based Bash damage per hit, and has a 60% chance to inflict Head Bind, Arm Bind, and Leg Bind. Cannot hit the same targets more than once. Has a speed modifier of 120%. Has an accuracy modifier of 90%.
- Centi06
- Centi07
- Centi08
- Cry Soul: Uses the head. Randomly hits the party 4 to 6 times (30% chance for 4 hits, 40% chance for 5 hits, 30% chance for 6 hits), dealing 90% STR-based Cut damage per hit. Has a speed modifier of 10%. Has an accuracy modifier of 200%.
- Six Sins: Uses the legs. Has a 75% chance to inflict Confusion, Paralysis, or Blind on one party member. Has a speed modifier of 50%.
- Tentacle: Uses the head. Has a 60% chance to inflict Leg Bind on the entire party. Has a speed modifier of 150%.
- Embrace: Uses the arms. Deals 150% STR-based Bash damage to the entire party. Has a speed modifier of 100%. Has an accuracy modifier of 15%.
- Embrace: Uses the arms. Deals 200% STR-based Bash damage to the entire party. Has a speed modifier of 100%. Has an accuracy modifier of 5%.
- Lullaby: Uses the head. Has a 60% chance to inflict Sleep on the entire party. Has a speed modifier of 100%.
- Scylla07
- Scylla08
- Light: Uses the head. Dispels all buffs from the entire party. Has a speed modifier of 100%.
- Sacrifice: Uses the arms. Deals 200% STR-based Bash damage to one party member, and deals 100% damage to adjacent party members. Places a debuff that multiplies their damage output by 75% for 5 turns. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Hymn: Uses the Legs. Deals STR-based Stab damage to the entire party. Deals 350% damage to Landsknechts, Protectors, Dark Hunters, Ronin, and Beasts. Deals 1% damage to all other classes. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Hatred: Uses the arms. Deals 180% STR-based Cut damage to the entire party, and dispels all buffs from them. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Obey: Uses the legs. Deals 180% STR-based Bash damage to one party member, and deals 100% damage to adjacent party members. Places a buff that imbues their attacks with Fire for 5 turns. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Release: Uses the head. Restores 1000% of the user’s HP (25000 HP) and dispels all debuffs. Has a speed modifier of 1%.
- Solitude: Uses the legs. Deals STR-based Stab damage to the entire party. Deals 460% damage if 5 party members are alive at the time of cast. Deals 100% damage if 4 party members are alive at the time of cast. Deals 1% damage if 1 to 3 party members are alive at the time of cast. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Boast: Uses the arms. Deals 125% STR-based Bash damage to the entire party. Has a 12% chance of inflicting Sleep, Confusion, or Curse. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
- Claw: Uses the arms. Hits one party member 2 times, dealing 125% STR-based Cut damage per hit, and has a 100% chance to inflict Fear. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
- Feather: Uses the arms. Deals TEC-based Stab damage to the entire party and has a 25% chance to inflict Blind. Has a spell power of 70. Damage is multiplied by 85%. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
- Shriek: Does not use a body part. Has a 50% chance to inflict Confusion on the entire party. Has a speed modifier of 500%.
- Talons: Does not use a body part. Dispels all debuffs on the user and heals them for 1000 base HP (1375 HP). Has a speed modifier of 1%.
- Banquet: Uses the arms. Randomly hits the party 2 to 4 times (30% chance for 2 hits, 30% chance for 3 hits, 40% chance for 4 hits), dealing 50% STR-based Cut damage per hit and has a 100% chance to inflict Head Bind and Leg Bind. Cannot hit the same targets more than once. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
- Harpy06
- Harpy07
- Harpy08
- Destroy: Uses the legs. Deals 50% STR-based Bash damage to all party members, and places a debuff on hit targets that multiplies the damage taken from physical attacks by 125% for 5 turns. Has a speed modifier of 10%. Has an accuracy modifier of 100%.
- Horns: Uses the head. Deals 160% STR-based Stab damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
- Brandish: Uses the head. Deals 150% STR-based Bash damage to one party member, and deals 50% damage to adjacent party members. Has a 25% chance to inflict Arm Bind. Has a speed modifier of 50%. Has an accuracy modifier of 200%.
- Breath: Uses the head. Places a debuff on all party members that multiplies their physical damage output by 75% for 5 turns. Has a 25% chance to inflict Poison, Paralysis, or Blind. The poison component ticks for 100 base damage. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
- Barrier: Does not use a body part. When the user takes any Fire, Ice, or Volt damage for the current turn, 400% STR-based Untyped damage is dealt to the attacker. Has an accuracy modifier of 300%. Has a speed modifier of 1000%.
- Mad Rush: Does not use a body part. Deals 175% STR-based Bash damage to all party members, and has a 75% chance to inflict Head Bind and Arm Bind. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
- Jugger7
- Jugger8
- REPAIR: Uses the head. Heals one member of the user’s party for 300 base HP (431 HP). Has a speed modifier of 150%.
- MACV: Uses the arms. When the user takes any Cut, Bash, or Stab damage for the current turn, 400% STR-based Untyped damage is dealt to the attacker. Has an accuracy modifier of 300%. Has a speed modifier of 500%.
- AACV: Uses the arms. When the user takes any Fire, Ice, or Volt damage for the current turn, 400% STR-based Untyped damage is dealt to the attacker. Has an accuracy modifier of 300%. Has a speed modifier of 500%.
- LRDA: Uses the head. Has a 25% chance of inflicting Confusion, Fear, or Curse on the entire party. Has a speed modifier of 100%.
- VOID1: Uses the arms. Deals 125% STR-based Untyped damage to the entire party. Has a speed modifier of 1%. Has an accuracy modifier of 90%.
- VOID2: Uses the arms. Deals 150% STR-based Untyped damage to the entire party. Has a speed modifier of 1%. Has an accuracy modifier of 200%.
- Over07
- Over08
- Sunlight: Uses the head. Deals TEC-based Fire damage to the entire party, and has a 25% chance to inflict Head Bind. Has a spell power of 65. Damage is multiplied by 110%. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Ice Rain: Uses the head. Deals TEC-based Ice damage to the entire party, and has a 25% chance to inflict Arm Bind. Has a spell power of 65. Damage is multiplied by 110%. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Voltself: Uses the head. Deals TEC-based Volt damage to the entire party, and has a 25% chance to inflict Leg Bind. Has a spell power of 65. Damage is multiplied by 110%. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Solitude: Uses the legs. Has a 100% chance to inflict Curse on the entire party. Has a speed modifier of 1000%.
- Seek: Does not use a body part. Dispels all debuffs on the user and heals them for 600 base HP (862 HP). Has a speed modifier of 1000%.
- Dance: Does not use a body part. Deals TEC-based Untyped damage to the entire party, and dispels all buffs on them. Has a spell power of 65. Damage is multiplied by 125%. Has a speed modifier of 10%. Has an accuracy modifier of 95%.
- Distress: Does not use a body part. Deals 90% STR-based Cut damage to one party member, and deals 100% damage to adjacent party members. Has a 25% chance to inflict Confusion. Places a debuff that multiplies their damage output by 50% for 5 turns. Has a speed modifier of 10%. Has an accuracy modifier of 90%.
- Travel: Does not use a body part. Randomly hits the party 3 to 6 times (25% chance for 3 hits, 25% chance for 4 hits, 25% chance for 5 hits, 25% chance for 6 hits), dealing 85% STR-based Bash damage per hit and has a 100% chance to inflict Head Bind and Leg Bind. Cannot hit the same targets more than once. Has a speed modifier of 80%. Has an accuracy modifier of 200%.
- Reflect: Does not use a body part. When the user takes any Fire, Ice, or Volt damage for the current turn, 400% STR-based Untyped damage is dealt to the attacker. Has an accuracy modifier of 300%. Has a speed modifier of 500%.
- Hammer: Uses the arms. Deals 150% STR-based Bash damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Hammers: Uses the arms. Deals 120% STR-based Bash damage to the entire party. Has a speed modifier of 80%. Has an accuracy modifier of 95%.
- Regen: Uses the head. Places a buff on the user that restores 5% of their HP per turn for 5 turns. (300 HP) Has a speed modifier of 1%.
- Ward: Uses the arms. Places a buff on the user that multiplies all incoming elemental damage by 50% for 5 turns. Has a speed modifier of 100%.
- Block: Uses the arms. Places a buff on the user that multiplies all incoming physical damage by 50% for 5 turns. Has a speed modifier of 100%.
- Rocksoul: Uses the head. Places a buff on the user that multiplies their damage output by 125% for 5 turns. Has a speed modifier of 100%.
- Golem08
- Talon: Uses the arms. Deals 300% Cut damage to one party member. Has a speed modifier of 200%. Has an accuracy modifier of 99%.
- Tailwhip: Uses the legs. Randomly hits the party 2 to 5 times (Due to incomplete data, hit chances are glitched and are entirely random), dealing 100% STR-based Stab damage per hit and has a 50% chance to inflict Poison. Cannot hit the same targets more than once. The poison ticks for 175 base damage (140 to 210 damage). Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Tornado: Uses the arms. Has a 30% chance to inflict Head Bind, Arm Bind, and Leg Bind on the entire party. Has a speed modifier of 200%.
- Sky Ray: Uses the head. Deals TEC-based Volt damage to the entire party, and has a 100% chance of inflicting Paralysis. Has a spell power of 90. Damage is multiplied by 200%. Has a speed modifier of 150%. Has an accuracy modifier of 100%.
- Wyv05
- Wyv06
- Wyv07
- Wyv08
- Searing: Uses the head. Deals TEC-based Fire damage to the entire party. Has a spell power of 100. Damage is multiplied by 305%. Has a speed modifier of 50%. Has an accuracy modifier of 100%.
- Howling: Uses the head. Has a 40% chance to inflict Confusion on the entire party. Places a debuff on the entire party that multiplies their damage output by 50% for 5 turns. Has a speed modifier of 100%.
- Quake: Uses the legs. Deals 150% STR-based Bash damage to the entire party, and has a 100% chance to inflict Leg Bind. Has a speed modifier of 80%. Has an accuracy modifier of 95%.
- Strike: Uses the head. Places a buff on the user that multiplies their damage output by 150% for 5 turns. Has a speed modifier of 80%.
- Beat: Uses the legs. Uses the arms. Randomly hits the party 3 to 6 times (25% chance for 3 hits, 25% chance for 4 hits, 25% chance for 5 hits, 25% chance for 6 hits), dealing 115% STR-based Bash damage per hit, and has a 25% chance to inflict Stun. Has a speed modifier of 125%. Has an accuracy modifier of 90%.
- Assault: Uses the arms. Deals 150% STR-based Cut damage to the entire party, and has a 50% chance to inflict Paralysis. Has a speed modifier of 100%. Has an accuracy modifier of 90%.
- Red07
- Red08
- Frigid: Uses the head. Deals TEC-based Ice damage to the entire party. Has a spell power of 100. Damage is multiplied by 305%. Has a speed modifier of 50%. Has an accuracy modifier of 90%.
- Iceblock: Uses the legs. Places a buff on the user that sets their Cut, Bash, Stab, and Volt damage multipliers to 1% for 5 turns. Has a speed modifier of 200%.
- Regen: Uses the head. Places a buff on the user that restores 7% of their HP per turn for 5 turns. (840 HP) Has a speed modifier of 200%.
- 0 Point: Uses the arms. Deals TEC-based Ice damage to the entire party and has a 25% chance to inflict Instant Death. Has a spell power of 100. Damage is multiplied by 150%. Has a speed modifier of 50%. Has an accuracy modifier of 100%.
- Shower: Uses the arms. Randomly hits the party 4 to 6 times (25% chance for 4 hits, 50% chance for 5 hits, 25% chance for 6 hits), dealing 100% STR-based Stab damage per hit, and has a 50% chance to inflict Stun. Has a speed modifier of 250%. Has an accuracy modifier of 95%.
- Blue06
- Blue07
- Blue08
- Voltage: Uses the head. Deals TEC-based Volt damage to the entire party. Has a spell power of 100. Damage is multiplied by 305%. Has a speed modifier of 50%. Has an accuracy modifier of 90%.
- Curse: Uses the arms. Deals 200% STR-based Cut damage to one party member, and has a 100% chance to inflict Curse. Heals the user for 50% of the damage dealt. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
- Fury: Uses the head. Places a buff on the user that multiplies their damage output by 150% for 5 turns. Has a speed modifier of 100%.
- Blow: Uses the arms. Deals 110% STR-based Bash damage to the entire party, and has a 50% chance to inflict Fear. Has a speed modifier of 250%. Has an accuracy modifier of 95%.
- Corrupt: Uses the head. Has a 35% chance to inflict Instant Death or Curse on the entire party and dispels all buffs on them. Has a speed modifier of 300%.
- Fangs: Uses the legs. Randomly hits the party 2 to 4 times (25% chance for 2 hits, 50% chance for 3 hits, 25% chance for 4 hits), dealing 25% STR-based Bash damage per hit, and places a defense debuff that does absolutely nothing for 5 turns. Cannot hit the same targets more than once. Has a speed modifier of 100%. Has an accuracy modifier of 100%. [BUG: The defense debuff would have multiplied some form of incoming damage by 200%. However they forgot to designate a damage type to it, meaning that all it can really do is dispel or consume defense buffs.]
- Yellow07
- Yellow08
- Res01
- Res02
- Res03
- Res04
- Res05
- Res06
- Res07
- Res08
- Poison: Uses the arms. Deals 90% STR-based Cut damage to one party member. If the target is poisoned, 100% chance of inflicting Leg Bind. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Thread: Uses the arms. Deals 90% STR-based Cut damage to one party member. If the target is paralyzed, 100% chance of inflicting Arm Bind. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Cage: Uses the arms. Deals 90% STR-based Cut damage to one party member. If the target is asleep, deal 500% damage instead. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Laugh: Uses the arms. Deals 90% STR-based Cut damage to one party member. If the target is blind, 100% chance of inflicting Head Bind. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
- Blossom: Uses the head. Heals the user’s party for 125 base HP (164 HP). Has a speed modifier of 75%.
- Dream [UNUSED]: Uses the head. Places a buff on one member of the user’s party that multiplies their damage output by 150% for 5 turns. Has a speed modifier of 75%.
- Fireshot: Uses the arms. Deals 100% STR-based Stab + Fire damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Iceshot: Uses the arms. Deals 100% STR-based Stab + Ice damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Voltshot: Uses the arms. Deals 100% STR-based Stab + Volt damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Joyshot: Uses the arms. Deals 50% STR-based Stab damage to the entire party, and has a 20% chance of inflicting Sleep, Poison, Blind, or Paralysis. The poison ticks for 70 base damage (56 to 84 damage). Has a speed modifier of 100%. Has an accuracy modifier of 95%.
- Sonics: Uses the legs. Deals 60% STR-based Stab damage to the entire party. Has a speed modifier of 300%. Has an accuracy modifier of 95%.
- Dance: Uses the legs. Deals 90% STR-based Cut damage to one party member, and deals 75% damage to adjacent party members. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
- Deathash: Uses the head. Deals TEC-based Ice damage to one party member. Has a spell power of 50. Damage is multiplied by 100%. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
- MCounter
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