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DrFetus

EO2 Enemy Skill Data

Nov 29th, 2019 (edited)
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  1. Shell: Does not use a body part. Places a buff on the user that multiplies all incoming physical damage by 50% for 5 turns. Has a speed modifier of 100%.
  2. Needle: Uses the head. Deals 120% STR-based Stab damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  3. Claws: Uses the arms. Deals 120% STR-based Cut damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  4. Poison: Uses the head. Has a 35% chance of inflicting Poison on the entire party. The poison ticks for 25 base damage (20 to 30 damage). Has a speed modifier of 100%.
  5. Blink: Uses the legs. Places a buff on the user’s party that multiplies their agility by 200% for 5 turns. Has a speed modifier of 200%.
  6. Horns: Uses the head. Deals 200% STR-based Stab damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 50%.
  7. Rolling: Uses the legs. Deals 115% STR-based Bash damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 90%.
  8. Glare: Uses the head. Has a 25% chance of inflicting Paralysis on one party member. Has a speed modifier of 100%.
  9. Tackle: Uses the head. Deals 200% STR-based Bash damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 50%.
  10. Acid: Uses the arms. Deals 75% STR-based Untyped damage to one party member and heals the user for 50% of the damage dealt. Has a speed modifier of 100%. Has an accuracy modifier of 90%.
  11. Powder: Uses the head. Has an 80% chance of inflicting Sleep on the entire party. Has a speed modifier of 100%.
  12. Mucus: Uses the head. Has a 75% chance to inflict Arm Bind and Leg Bind on one party member. Has a speed modifier of 100%.
  13. Web: Uses the head. Has a 25% chance to inflict Arm Bind and Leg Bind on the entire party. Has a speed modifier of 100%.
  14. Pollen: Uses the arms. Has a 50% chance of inflicting Poison on the entire party. The poison ticks for 35 base damage (28 to 42 damage). Has a speed modifier of 100%.
  15. Freeze: Uses the arms. Deals TEC-based Ice damage to one party member, splashing to adjacent targets. Has a spell power of 30. Damage is multiplied by 105%. Has a speed modifier of 50%. Has an accuracy modifier of 99%.
  16. Charge: Uses the head. Places a buff on the user that multiplies their damage output by 110% for 5 turns. Has a speed modifier of 80%.
  17. Needles: Uses the arms. Hits one party member 2 times, dealing 60% STR-based Cut damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  18. Fangs: Uses the head. Deals 150% STR-based Cut damage to one party member, and has a 50% chance to inflict Paralysis. Has a speed modifier of 150%. Has an accuracy modifier of 100%.
  19. Amputate: Uses the arms. Deals 200% STR-based Cut damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  20. Scythe: Uses the arms. Deals 200% STR-based Cut damage to one party member, and deals 50% damage to adjacent party members. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  21. Mold: Uses the head. Has an 80% chance of inflicting Poison on one party member. The poison ticks for 65 base damage (52 to 78 damage). Has a speed modifier of 100%.
  22. Spores: Uses the head. Has an 80% chance of inflicting Paralysis on one party member. Has a speed modifier of 100%.
  23. Clawing: Uses the arms. Deals 100% STR-based Cut damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  24. Breath: Uses the head. Has a 50% chance to inflict Petrification on one party member. Has a speed modifier of 125%.
  25. Rush: Uses the legs. Deals 135% STR-based Stab damage to the entire party. Has a speed modifier of 120%. Has an accuracy modifier of 95%.
  26. Binding: Uses the arms. Has a 50% chance to inflict Arm Bind on the entire party. Has a speed modifier of 100%.
  27. Thorn: Uses the arms. Deals 165% STR-based Stab damage to one party member, and has a 90% chance to inflict Blind. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  28. Bullrush: Uses the legs. Deals 150% STR-based Bash damage to one party member, and deals 50% damage to adjacent party members. Has a speed modifier of 200%. Has an accuracy modifier of 90%.
  29. Breath: Uses the head. Deals TEC-based Fire damage to one party member. Has a spell power of 35. Damage is multiplied by 150%. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  30. Fumes: Uses the head. Deals TEC-based Fire damage to the entire party. Has a spell power of 30. Damage is multiplied by 80%. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
  31. Taillash: Uses the legs. Has an 80% chance to inflict Head Bind on one party member. Has a speed modifier of 100%.
  32. Corrode: Uses the head. Places a debuff on the entire party that multiplies all incoming physical damage by 130% for 5 turns. Has a speed modifier of 100%.
  33. Armor Up: Uses the arms. Places a buff on the user that multiplies all incoming physical damage by 50% for 5 turns. Has a speed modifier of 80%.
  34. Fangs: Uses the arms. Deals 150% STR-based Cut damage to one party member. Has a speed modifier of 10%. Has an accuracy modifier of 85%.
  35. Claws: Uses the arms. Hits one party member 2 times, dealing 75% STR-based Cut damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 70%.
  36. Deathorn: Uses the head. Deals 150% STR-based Stab damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 85%.
  37. Neigh: Uses the head. Has an 80% chance to inflict Fear on one party member. Has a speed modifier of 100%.
  38. Duster [UNUSED]: Uses the head. Has a 25% chance to inflict Curse on the entire party. Has a speed modifier of 100%.
  39. Powder: Uses the head. Has a 55% chance to inflict Confusion on the entire party. Has a speed modifier of 100%.
  40. Scurry: Uses the legs. Deals 110% STR-based Bash damage to the entire party. Has a speed modifier of 200%. Has an accuracy modifier of 100%.
  41. Pain: Uses the head. Deals TEC-based Fire damage to the entire party. Has a spell power of 35. Damage is multiplied by 105%. Has a speed modifier of 80%. Has an accuracy modifier of 95%.
  42. Whisper: Uses the head. Has a 25% chance to inflict Curse on the entire party. Has a speed modifier of 100%.
  43. Poison: Uses the arms. Deals 100% STR-based Bash damage to one party member, and has a 25% chance to inflict Poison. The poison ticks for 60 base damage (48 to 72 damage). Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  44. Crusher: Uses the arms. Deals 150% STR-based Cut damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 85%.
  45. Axe Roar: Uses the head. Deals TEC-based Volt damage to one party member, splashing to adjacent targets. Has a spell power of 50. Damage is multiplied by 125% for the initial target, and 75% for adjacent targets. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  46. Fury: Uses the head. Deals TEC-based Fire damage to one party member. Has a spell power of 40. Damage is multiplied by 150%. Has a speed modifier of 50%. Has an accuracy modifier of 99%.
  47. Roar: Uses the head. Has a 25% chance to inflict Fear on the entire party. Has a speed modifier of 100%.
  48. Icebreath: Uses the head. Deals TEC-based Ice damage to one party member. Has a spell power of 40. Damage is multiplied by 110%. Has a speed modifier of 125%. Has an accuracy modifier of 99%.
  49. Jaws: Uses the head. Deals 150% STR-based Bash damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  50. Bewilder: Uses the legs. Deals 150% STR-based Stab damage to one party member, and has an 80% chance to inflict Head Bind and Leg Bind. Has a speed modifier of 120%. Has an accuracy modifier of 100%.
  51. Run Amok: Uses the legs. Deals 120% STR-based Stab damage to the entire party. Has a speed modifier of 150%. Has an accuracy modifier of 85%.
  52. Icebreath: Uses the head. Deals TEC-based Ice damage to one party member. Has a spell power of 40. Damage is multiplied by 125%. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  53. Freezing: Uses the head. Deals TEC-based Ice damage to the entire party. Has a spell power of 35. Damage is multiplied by 90%. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
  54. Whirr: Uses the arms. Has a 25% chance to inflict Head Bind on the entire party. Has a speed modifier of 100%.
  55. Evil Cry: Uses the head. Places a buff on the user that multiplies their damage output by 150% for 5 turns. Has a speed modifier of 100%.
  56. Fang: Uses the legs. Deals 150% STR-based Cut damage to one party member. Has a speed modifier of 300%. Has an accuracy modifier of 95%.
  57. Fluid: Uses the arms. Places a debuff on the entire party that multiplies their AGI by 10% for 5 turns. Has a speed modifier of 100%.
  58. Rend: Uses the head. Deals 150% STR-based Bash damage to one party ember. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  59. Ice Fin: Uses the head. Deals TEC-based Ice damage to one party member. Has a spell power of 45. Damage is multiplied by 125%. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  60. Wings: Uses the arms. Places a debuff on the entire party that multiplies all incoming elemental damage by 175% for 5 turns. Has a speed modifier of 200%.
  61. Shock: Uses the head. Deals TEC-based Volt damage to one party member. Has a spell power of 50. Damage is multiplied by 130%. Has a speed modifier of 50%. Has an accuracy modifier of 99%.
  62. Rampage: Uses the legs. Randomly hits the party 2 to 4 times (30% chance for 2 hits, 30% chance for 3 hits, 40% chance for 4 hits), dealing 125% STR-based Stab damage per hit. Cannot hit the same targets more than once. Has a speed modifier of 120%. Has an accuracy modifier of 95%.
  63. Dust: Uses the head. Deals 175% STR-based Cut damage to one party member, and deals 75% damage to adjacent party members. Has a speed modifier of 150%. Has an accuracy modifier of 95%.
  64. Claws: Uses the arms. Hits one party member 2 times, dealing 125% STR-based Cut damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  65. Fang: Uses the head. Deals 100% STR-based Bash damage to the entire party, and has a 25% chance to inflict Poison. The poison ticks for 50 base damage. (40 to 60 damage.) Has a speed modifier of 50%. Has an accuracy modifier of 100%.
  66. Strike: Uses the head. Deals TEC-based Volt damage to one party member. Has a spell power of 55. Damage is multiplied by 125%. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  67. Sting: Uses the legs. Deals 100% STR-based Stab damage to one party member, and has an 80% chance to inflict Paralysis. Has a speed modifier of 150%. Has an accuracy modifier of 100%.
  68. Paralyze: Uses the head. Has a 25% chance to inflict Paralysis on the entire party. Has a speed modifier of 100%.
  69. Cocoon: Uses the head. Has an 80% chance to inflict Arm Bind on the entire party. Has a speed modifier of 100%.
  70. Needle: Uses the legs. Deals 100% STR-based Stab damage to one party member, and has a 40% chance to inflict Poison or Paralysis. The poison ticks for 70 base damage (56 to 84 damage). Has a speed modifier of 120%. Has an accuracy modifier of 100%.
  71. Wingbeat [UNUSED]: Uses the head. Hits one party member 2 times, dealing TEC-based Ice damage per hit. Has a spell power of 40. Damage is multiplied by 100%. Has a speed modifier of 120%. Has an accuracy modifier of 99%.
  72. Slash: Uses the arms. Deals 150% STR-based Cut damage to one party member, and deals 100% damage to adjacent party members. Has a speed modifier of 120%. Has an accuracy modifier of 95%.
  73. Scales: Uses the arms. Has a 35% chance to inflict Confusion on the entire party. Has a speed modifier of 100%.
  74. Feather: Uses the arms. Deals 175% STR-based Cut damage to one party member. Has a speed modifier of 200%. Has an accuracy modifier of 95%.
  75. Peck: Uses the head. Deals 150% STR-based Bash damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  76. Unload: Uses the head. Deals TEC-based Volt damage to the entire party. Has a spell power of 60. Damage is multiplied by 130%. Has a speed modifier of 80%. Has an accuracy of 99%.
  77. Vine: Uses the arms. Deals 100% STR-based Cut damage to one party member, and has a 45% chance to inflict Instant Death. Has a speed modifier of 50%. Has an accuracy modifier of 100%.
  78. Corrode: Uses the head. Places a debuff on the entire party that multiplies all incoming physical damage by 200% for 5 turns. Has a speed modifier of 200%.
  79. Terrify: Uses the head. Has an 85% chance to inflict Fear on one party member. Has a speed modifier of 150%.
  80. Sleeper: Uses the head. Has an 85% chance of inflicting Sleep on the entire party. Has a speed modifier of 100%.
  81. Petals: Uses the arms. Deals 125% STR-based Bash damage to the entire party. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  82. Fang: Uses the head. Deals 80% STR-based Bash damage to the entire party, and has a 25% chance to inflict Poison. The poison ticks for 100 base damage (80 to 120 damage.) Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  83. Petrify: Uses the head. Has an 85% chance to inflict Petrification on one party member. Has a speed modifier of 100%.
  84. Dance: Uses the arms. Has a 50% chance of inflicting Head Bind, Arm Bind, and Leg Bind on the entire party. Has a speed modifier of 100%.
  85. Fury: Uses the head. Randomly hits the party 2 to 6 times (Due to incomplete data, hit chances are glitched and are entirely random), dealing TEC-based Volt damage per hit, and has a 100% chance to inflict Fear. Has a spell power of 75. Damage is multiplied by 125%. Has a speed modifier of 200%. Has an accuracy modifier of 95%.
  86. Defend: Uses the arms. Places a buff on the user that multiplies all incoming physical damage by 20% for 5 turns. Has a speed modifier of 100%.
  87. Jaws: Uses the head. Deals 300% STR-based Bash damage to the entire party. Has a speed modifier of 1%. Has an accuracy modifier of 95%.
  88. Drain: Uses the head. Deals 100% STR-based Untyped damage to one party member and heals the user for 100% of the damage dealt. Has a speed modifier of 250%. Has an accuracy modifier of 90%.
  89. Scream: Uses the head. Has a 35% chance of inflicting Instant Death on the entire party. Has a speed modifier of 1%.
  90. Horror: Uses the legs. Deals 120% STR-based Bash damage to one party member, and deals 75% damage to adjacent party members. Has a 50% chance to inflict Fear. Has a speed modifier of 150%. Has an accuracy modifier of 95%.
  91. Taillash: Uses the legs. Has a 50% chance to inflict Head Bind and Leg Bind on the entire party. Has a speed modifier of 100%.
  92. Vine: Uses the head. Deals TEC-based Ice damage to one party member. Has a spell power of 60. Damage is multiplied by 125%. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  93. Wing: Uses the arms. Deals 100% STR-based Cut damage to the entire party. Has a speed modifier of 150%. Has an accuracy modifier of 75%.
  94. Headbutt: Uses the head. Deals 150% STR-based Stab damage to one party member. Has a speed modifier of 150%. Has an accuracy modifier of 95%.
  95. Clawlash: Uses the arms. Deals 150% STR-based Cut damage to one party member, and has a 75% chance to inflict Petrification. Has a speed modifier of 50%. Has an accuracy modifier of 100%.
  96. King Hit: Uses the arms. Deals TEC-based Volt damage to the entire party. Has a spell power of 65. Damage is multiplied by 150%. Has a speed modifier of 1%. Has an accuracy of 95%.
  97. Snipe: Uses the head. Deals 200% STR-based Stab damage to one party member. Has a speed modifier of 150%. Has an accuracy modifier of 95%.
  98. Bright: Uses the head. Randomly hits the party 2 to 4 times (Due to incomplete data, hit chances are glitched and are entirely random), dealing 125% STR-based Stab damage per hit. Cannot hit the same targets more than once. Has a speed modifier of 1%. Has an accuracy modifier of 95%.
  99. Head EM: Uses the head. Has a 75% chance to inflict Head Bind on the entire party. Has a speed modifier of 100%.
  100. Arms EM: Uses the head. Has a 75% chance to inflict Arm Bind on the entire party. Has a speed modifier of 100%.
  101. Legs EM: Uses the head. Has a 75% chance to inflict Leg Bind on the entire party. Has a speed modifier of 100%.
  102. Blade: Uses the arms. Deals 160% STR-based Cut damage to one party member. Has a speed modifier of 120%. Has an accuracy modifier of 85%.
  103. Crusher: Uses the legs. Deals 200% STR-based Bash damage to one party member, and has a 75% chance to inflict Arm Bind and Leg Bind. Has a speed modifier of 80%. Has an accuracy modifier of 90%.
  104. Glare: Uses the head. Has an 80% chance to inflict Curse on the entire party. Has a speed modifier of 200%.
  105. Edge: Uses the arms. Deals 125% STR-based Cut damage to the entire party, and has a 25% chance to inflict Instant Death. Has a speed modifier of 120%. Has an accuracy modifier of 100%.
  106. Sever: Uses the arms. Randomly hits the party 5 to 6 times (50% chance for 5 hits, 50% chance for 6 hits), dealing 150% STR-based Cut + Fire damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  107. Banquet: Uses the head. Deals 160% STR-based Bash damage to the entire party. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
  108. Predator: Uses the head. Deals 250% STR-based Cut damage to one party member, and deals 100% damage to adjacent party members. Has a speed modifier of 1%. Has an accuracy modifier of 50%.
  109. Hell Cry [UNUSED]: Uses the head. Places a buff on the user’s party that multiplies their damage output by 125% for 5 turns. Has a speed modifier of 100%.
  110. Saliva: Uses the head. Heals the user’s party for 500 base HP (668 HP). Has a speed modifier of 100%.
  111. Smoke: Uses the head. Places a debuff on all party members that multiplies their damage output by 70% for 5 turns. Has a speed modifier of 100%.
  112. Guard: Uses the arms. Places a buff on the user's party that multiplies all incoming physical damage by 50% for 5 turns. Has a speed modifier of 100%. [BUG: Accidentally flagged as an attack, and can be cast on the party if a taunt is active.]
  113. Jaw: Uses the head. Deals 150% STR-based Bash damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  114. Blade: Uses the arms. Deals 150% STR-based Cut damage to one party member. Has a speed modifier of 80%. Has an accuracy modifier of 95%.
  115. Trideath: Uses the head. Deals 120% STR-based Stab damage to one party member, and has a 30% chance to inflict Instant Death. Has a speed modifier of 80%. Has an accuracy modifier of 100%.
  116. Venom: Uses the head. Has a 100% chance to inflict Poison on the entire party. The poison ticks for 220 base damage (176 to 264 damage.) Has a speed modifier of 200%.
  117. Branch: Uses the head. Has an 80% chance of inflicting Head Bind, Arm Bind, and Leg Bind on one party member. Has a speed modifier of 80%.
  118. Scorch: Uses the head. Deals TEC-based Fire damage to the entire party. Has a spell power of 50. Damage is multiplied by 110%. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  119. Dance: Uses the arms. Deals 90% STR-based Cut damage to the entire party, and has a 50% chance to inflict Curse. Has a speed modifier of 80%. Has an accuracy modifier of 100%.
  120. Scales: Uses the arms. Has a 55% chance to inflict Confusion or Curse on the entire party. Has a speed modifier of 150%.
  121. Needles: Uses the arms. Randomly hits the party 4 to 6 times (25% chance for 4 hits, 25% chance for 5 hits, 50% chance for 6 hits), dealing 100% STR-based Stab damage per hit. Has a speed modifier of 10%. Has an accuracy modifier of 100%.
  122. Thread: Uses the legs. Has a 35% chance to inflict Head Bind, Arm Bind, and Leg Bind on the entire party. Has a speed modifier of 1%.
  123. Bite: Uses the head. Randomly hits the party 5 to 6 times (1% chance for 5 hits, 99% chance for 6 hits), dealing 300% STR-based Cut damage per hit. Has a speed modifier of 500%. Has an accuracy modifier of 100%.
  124. Step: Uses the legs. Deals 150% STR-based Bash damage to one party member. Has a speed modifier of of 80%. Has an accuracy modifier of 75%.
  125. Smash: Uses the arms. Randomly hits the party 3 to 6 times (25% chance for 3 hits, 25% chance for 4 hits, 25% chance for 5 hits, 25% chance for 6 hits), dealing 150% STR-based Bash damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  126. Fangs: Uses the head. Deals 150% STR-based Cut damage to one party member, and deals 110% damage to adjacent party members. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  127. Hellfire: Uses the head. Deals TEC-based Fire damage to the entire party, and has a 50% chance to inflict Fear. Has a spell power of 65. Damage is multiplied by 125%. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  128. Ice Blow: Uses the head. Deals TEC-based Ice damage to the entire party, and has a 50% chance to inflict Sleep. Has a spell power of 80. Damage is multiplied by 125%. Has a speed modifier of 90%. Has an accuracy modifier of 95%.
  129. Step: Uses the legs. Deals 80% STR-based Cut damage to one party member, and deals 75% damage to adjacent party members. Has a 30% chance to inflict Confusion. Has a speed modifier of 120%. Has an accuracy modifier of 95%.
  130. Pain [UNUSED]: Uses the head. Deals TEC-based Fire damage to the entire party. Has a spell power of 60. Damage is multiplied by 120%. Has a speed modifier of 1%. Has an accuracy modifier of 95%.
  131. Flight: Uses the arms. Randomly hits the party 4 to 5 times (50% chance for 4 hits, 50% chance for 5 hits), dealing 50% STR-based Cut + Fire damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  132. Healskin: Uses the head. Heals the user for 200 base HP (260 HP). Has a speed modifier of 100%.
  133. Frolic: Does not use a body part. Has a 75% chance to inflict Head Bind, Arm Bind, and Leg Bind on the entire party. Has a speed modifier of 300%.
  134. Counter: Uses the arms. When the user takes any Cut, Bash, or Stab damage for the current turn, 300% STR-based Untyped damage is dealt to the attacker. Has an accuracy modifier of 300%. Has a speed modifier of 500%.
  135. Tornado [UNUSED]: Uses the legs. Deals 90% STR-based Untyped damge to the entire party, and has a 90% chance to inflict absolutely nothing. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  136. Sky Ray [UNUSED]: Uses the arms. Deals TEC-based Untyped damage to the entire party, and has a 90% chance to inflict Leg bind. Has a spell power of 100. Damage is multiplied by 90%. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  137. Hornrush [UNUSED]: Uses the head. Deals TEC-based Volt damage to one party member. Has a spell power of 15. Damage is multiplied by 150%. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
  138. Combo [UNUSED]: Uses the head. Deals 120% STR-based Stab damage to one party member. Has a speed modifier of 80%. Has an accuracy modifier of 85%.
  139. Whirlhit [UNUSED]: Uses the arms. Deals 90% STR-based Bash damage to one party member, and deals 100% damage to adjacent party members. Has a speed modifier of 20%. Has an accuracy modifier of 90%.
  140. Glare
  141. Counter
  142. Crunch
  143. Hammer
  144. Calling
  145. Duster
  146. Wrapping
  147. Ant Aura
  148. Blizzard
  149. Flood
  150. Tackle
  151. Ice Gaze
  152. Coiling
  153. Aquaveil
  154. Voltwing
  155. Feathers
  156. Rockbeak
  157. Roar
  158. Grip
  159. Faster
  160. Pile: Uses the legs. Deals 65% STR-based Stab damage to one party member, and deals 70% damage to adjacent party members. Has a 50% chance to inflict Poison. The poison ticks for 100 base damage (80 to 120 damage). Has a speed modifier of 10%. Has an accuracy modifier of 95%.
  161. Blaze: Uses the head. Deals TEC-based Fire damage to one party member, splashing to adjacent targets. Has a spell power of 47. Damage is multiplied by 110% for the initial target, and 100% for adjacent targets. Has a speed modifier of 1%. Has an accuracy modifier of 95%.
  162. 2-Hit: Uses the arms. Hits one party member 2 times, dealing 55% STR-based Bash damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  163. Wildance: Uses the arms. Has a 20% chance to inflict Instant Death, Petrification, Confusion, Poison, Curse, and Paralysis, on the entire party. The poison ticks for 100 base damage (80 to 120 damage). Has a speed modifier of 50%.
  164. Anger: Uses the head. Randomly hits the party 4 to 6 times (20% chance for 4 hits, 20% chance for 5 hits, 60% chance for 6 hits), dealing 180% STR-based Fire damage per hit. Has a 15% chance to inflict Sleep, Head bind, Arm Bind, and Leg Bind. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
  165. Sadness: Uses the head. Randomly hits the party 4 to 6 times (20% chance for 4 hits, 20% chance for 5 hits, 60% chance for 6 hits), dealing 180% STR-based Ice damage per hit. Has a 15% chance to inflict Fear, Head bind, Arm Bind, and Leg Bind. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
  166. Heal: Uses the head. Heals one member of the user’s party for 100 base HP (110 HP). Has a speed modifier of 100%.
  167. Aura: Uses the head. Places a buff on the user’s party that multiplies their damage output by 150% for 5 turns. Has a speed modifier of 80%.
  168. Tail: Uses the legs. Randomly hits the party 3 to 4 times (20% chance for 3 hits, 80% chance for 4 hits), dealing 250% STR-based Bash damage per hit. Has a speed modifier of 100%. Has an accuracy modifier of 35%.
  169. Breath: Uses the head. Deals TEC-based Fire damage to the entire party and has a 100% chance to inflict Leg Bind. Has a spell power of 75. Damage is multiplied by 130%. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
  170. Bloodcry: Uses the head. Has a 50% chance of inflicting Instant Death or Curse on the entire party. Has a speed modifier of 150%.
  171. Mercy: Uses the head. Randomly hits the party 4 to 6 times (20% chance for 4 hits, 20% chance for 5 hits, 60% chance for 6 hits), dealing 180% STR-based Volt damage per hit. Has a 15% chance to inflict Blind, Head bind, Arm Bind, and Leg Bind. Has a speed modifier of 10%. Has an accuracy modifier of 95%.
  172. Begone: Does not use a body part. Deals 1250% STR-based Untyped damage to the entire party. Has a 500% chance to inflict Head Bind and Arm Bind. Has a speed modifier of 1000%. Has an accuracy modifier of 200%.
  173. End Wind: Does not use a body part. Hits one party member 2 times, dealing 1000% STR-based Untyped damage per hit. Has a speed modifier of 1000%. Has an accuracy modifier of 200%.
  174. Hymn: Uses the Legs. Deals STR-based Stab + Volt damage to the entire party. Deals 300% damage to Survivalists, Troubadours, and War Magi. Deals 1% damage to all other classes. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  175. Dirge: Uses the Legs. Deals STR-based Stab + Volt damage to the entire party. Deals 300% damage to Medics, Alchemists, Hexers, and Gunners. Deals 1% damage to all other classes. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  176. Roar: Uses the head. Has a 25% chance to inflict Confusion on the entire party. Has a speed modifier of 150%.
  177. Inferno: Uses the arms. Deals 110% STR-based Bash + Fire damage to one party member. Has a speed modifier of 120%. Has an accuracy modifier of 100%.
  178. Embrace: Uses the arms. Deals 75% STR-based Bash damage to one party member, and deals 90% damage to adjacent party members. Has a 100% chance to inflict Fear. Has a speed modifier of 15%. Has an accuracy modifier of 90%.
  179. Atrocity: Does not use a body part. Deals 75% STR-based Bash damage to the entire party, and dispels all buffs on them. Has a speed modifier of 10%. Has an accuracy modifier of 90%.
  180. Kingfire: Uses the arms. Deals TEC-based Fire damage to the entire party. Has a spell power of 90. Damage is multiplied by 75%. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  181. Heatskin: Does not use a body part. When the user takes any physical or elemental damage for the current turn, 2000% STR-based Untyped damage is dealt to the attacker. Has a speed modifier of 1500%. Has an accuracy modifier of 300%.
  182. Rest: Uses the head. Heals the user for 125 base HP (210 HP). Has a speed modifier of 100%.
  183. Ifrit08
  184. Wail: Uses the head. Places a buff on the user that multiplies their damage output by 150% for 5 turns. Has a speed modifier of 100%.
  185. Meteor: Uses the arms. Deals 105% STR-based Bash damage to the entire party, and has a 70% chance to inflict Paralysis. Has a speed modifier of 150%. Has an accuracy modifier of 100%.
  186. 100 Hits: Uses the legs. Deals 90% STR-based Bash damage to the entire party, and has a 50% chance to inflict Confusion. Has a speed modifier of 170%.
  187. Grind: Uses the arms. Deals 80% STR-based Bash damage to the entire party, and has a 35% chance to inflict Arm Bind. Has a speed modifier of 100%. Has an accuracy modifier of 60%.
  188. Spike: Uses the arms. Randomly hits the party 2 times, dealing 100% STR-based Bash damage per hit, and has a 60% chance to inflict Head Bind, Arm Bind, and Leg Bind. Cannot hit the same targets more than once. Has a speed modifier of 120%. Has an accuracy modifier of 90%.
  189. Centi06
  190. Centi07
  191. Centi08
  192. Cry Soul: Uses the head. Randomly hits the party 4 to 6 times (30% chance for 4 hits, 40% chance for 5 hits, 30% chance for 6 hits), dealing 90% STR-based Cut damage per hit. Has a speed modifier of 10%. Has an accuracy modifier of 200%.
  193. Six Sins: Uses the legs. Has a 75% chance to inflict Confusion, Paralysis, or Blind on one party member. Has a speed modifier of 50%.
  194. Tentacle: Uses the head. Has a 60% chance to inflict Leg Bind on the entire party. Has a speed modifier of 150%.
  195. Embrace: Uses the arms. Deals 150% STR-based Bash damage to the entire party. Has a speed modifier of 100%. Has an accuracy modifier of 15%.
  196. Embrace: Uses the arms. Deals 200% STR-based Bash damage to the entire party. Has a speed modifier of 100%. Has an accuracy modifier of 5%.
  197. Lullaby: Uses the head. Has a 60% chance to inflict Sleep on the entire party. Has a speed modifier of 100%.
  198. Scylla07
  199. Scylla08
  200. Light: Uses the head. Dispels all buffs from the entire party. Has a speed modifier of 100%.
  201. Sacrifice: Uses the arms. Deals 200% STR-based Bash damage to one party member, and deals 100% damage to adjacent party members. Places a debuff that multiplies their damage output by 75% for 5 turns. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  202. Hymn: Uses the Legs. Deals STR-based Stab damage to the entire party. Deals 350% damage to Landsknechts, Protectors, Dark Hunters, Ronin, and Beasts. Deals 1% damage to all other classes. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  203. Hatred: Uses the arms. Deals 180% STR-based Cut damage to the entire party, and dispels all buffs from them. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  204. Obey: Uses the legs. Deals 180% STR-based Bash damage to one party member, and deals 100% damage to adjacent party members. Places a buff that imbues their attacks with Fire for 5 turns. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  205. Release: Uses the head. Restores 1000% of the user’s HP (25000 HP) and dispels all debuffs. Has a speed modifier of 1%.
  206. Solitude: Uses the legs. Deals STR-based Stab damage to the entire party. Deals 460% damage if 5 party members are alive at the time of cast. Deals 100% damage if 4 party members are alive at the time of cast. Deals 1% damage if 1 to 3 party members are alive at the time of cast. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  207. Boast: Uses the arms. Deals 125% STR-based Bash damage to the entire party. Has a 12% chance of inflicting Sleep, Confusion, or Curse. Has a speed modifier of 100%. Has an accuracy modifier of 99%.
  208. Claw: Uses the arms. Hits one party member 2 times, dealing 125% STR-based Cut damage per hit, and has a 100% chance to inflict Fear. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
  209. Feather: Uses the arms. Deals TEC-based Stab damage to the entire party and has a 25% chance to inflict Blind. Has a spell power of 70. Damage is multiplied by 85%. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
  210. Shriek: Does not use a body part. Has a 50% chance to inflict Confusion on the entire party. Has a speed modifier of 500%.
  211. Talons: Does not use a body part. Dispels all debuffs on the user and heals them for 1000 base HP (1375 HP). Has a speed modifier of 1%.
  212. Banquet: Uses the arms. Randomly hits the party 2 to 4 times (30% chance for 2 hits, 30% chance for 3 hits, 40% chance for 4 hits), dealing 50% STR-based Cut damage per hit and has a 100% chance to inflict Head Bind and Leg Bind. Cannot hit the same targets more than once. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
  213. Harpy06
  214. Harpy07
  215. Harpy08
  216. Destroy: Uses the legs. Deals 50% STR-based Bash damage to all party members, and places a debuff on hit targets that multiplies the damage taken from physical attacks by 125% for 5 turns. Has a speed modifier of 10%. Has an accuracy modifier of 100%.
  217. Horns: Uses the head. Deals 160% STR-based Stab damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
  218. Brandish: Uses the head. Deals 150% STR-based Bash damage to one party member, and deals 50% damage to adjacent party members. Has a 25% chance to inflict Arm Bind. Has a speed modifier of 50%. Has an accuracy modifier of 200%.
  219. Breath: Uses the head. Places a debuff on all party members that multiplies their physical damage output by 75% for 5 turns. Has a 25% chance to inflict Poison, Paralysis, or Blind. The poison component ticks for 100 base damage. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
  220. Barrier: Does not use a body part. When the user takes any Fire, Ice, or Volt damage for the current turn, 400% STR-based Untyped damage is dealt to the attacker. Has an accuracy modifier of 300%. Has a speed modifier of 1000%.
  221. Mad Rush: Does not use a body part. Deals 175% STR-based Bash damage to all party members, and has a 75% chance to inflict Head Bind and Arm Bind. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
  222. Jugger7
  223. Jugger8
  224. REPAIR: Uses the head. Heals one member of the user’s party for 300 base HP (431 HP). Has a speed modifier of 150%.
  225. MACV: Uses the arms. When the user takes any Cut, Bash, or Stab damage for the current turn, 400% STR-based Untyped damage is dealt to the attacker. Has an accuracy modifier of 300%. Has a speed modifier of 500%.
  226. AACV: Uses the arms. When the user takes any Fire, Ice, or Volt damage for the current turn, 400% STR-based Untyped damage is dealt to the attacker. Has an accuracy modifier of 300%. Has a speed modifier of 500%.
  227. LRDA: Uses the head. Has a 25% chance of inflicting Confusion, Fear, or Curse on the entire party. Has a speed modifier of 100%.
  228. VOID1: Uses the arms. Deals 125% STR-based Untyped damage to the entire party. Has a speed modifier of 1%. Has an accuracy modifier of 90%.
  229. VOID2: Uses the arms. Deals 150% STR-based Untyped damage to the entire party. Has a speed modifier of 1%. Has an accuracy modifier of 200%.
  230. Over07
  231. Over08
  232. Sunlight: Uses the head. Deals TEC-based Fire damage to the entire party, and has a 25% chance to inflict Head Bind. Has a spell power of 65. Damage is multiplied by 110%. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  233. Ice Rain: Uses the head. Deals TEC-based Ice damage to the entire party, and has a 25% chance to inflict Arm Bind. Has a spell power of 65. Damage is multiplied by 110%. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  234. Voltself: Uses the head. Deals TEC-based Volt damage to the entire party, and has a 25% chance to inflict Leg Bind. Has a spell power of 65. Damage is multiplied by 110%. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  235. Solitude: Uses the legs. Has a 100% chance to inflict Curse on the entire party. Has a speed modifier of 1000%.
  236. Seek: Does not use a body part. Dispels all debuffs on the user and heals them for 600 base HP (862 HP). Has a speed modifier of 1000%.
  237. Dance: Does not use a body part. Deals TEC-based Untyped damage to the entire party, and dispels all buffs on them. Has a spell power of 65. Damage is multiplied by 125%. Has a speed modifier of 10%. Has an accuracy modifier of 95%.
  238. Distress: Does not use a body part. Deals 90% STR-based Cut damage to one party member, and deals 100% damage to adjacent party members. Has a 25% chance to inflict Confusion. Places a debuff that multiplies their damage output by 50% for 5 turns. Has a speed modifier of 10%. Has an accuracy modifier of 90%.
  239. Travel: Does not use a body part. Randomly hits the party 3 to 6 times (25% chance for 3 hits, 25% chance for 4 hits, 25% chance for 5 hits, 25% chance for 6 hits), dealing 85% STR-based Bash damage per hit and has a 100% chance to inflict Head Bind and Leg Bind. Cannot hit the same targets more than once. Has a speed modifier of 80%. Has an accuracy modifier of 200%.
  240. Reflect: Does not use a body part. When the user takes any Fire, Ice, or Volt damage for the current turn, 400% STR-based Untyped damage is dealt to the attacker. Has an accuracy modifier of 300%. Has a speed modifier of 500%.
  241. Hammer: Uses the arms. Deals 150% STR-based Bash damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  242. Hammers: Uses the arms. Deals 120% STR-based Bash damage to the entire party. Has a speed modifier of 80%. Has an accuracy modifier of 95%.
  243. Regen: Uses the head. Places a buff on the user that restores 5% of their HP per turn for 5 turns. (300 HP) Has a speed modifier of 1%.
  244. Ward: Uses the arms. Places a buff on the user that multiplies all incoming elemental damage by 50% for 5 turns. Has a speed modifier of 100%.
  245. Block: Uses the arms. Places a buff on the user that multiplies all incoming physical damage by 50% for 5 turns. Has a speed modifier of 100%.
  246. Rocksoul: Uses the head. Places a buff on the user that multiplies their damage output by 125% for 5 turns. Has a speed modifier of 100%.
  247. Golem08
  248. Talon: Uses the arms. Deals 300% Cut damage to one party member. Has a speed modifier of 200%. Has an accuracy modifier of 99%.
  249. Tailwhip: Uses the legs. Randomly hits the party 2 to 5 times (Due to incomplete data, hit chances are glitched and are entirely random), dealing 100% STR-based Stab damage per hit and has a 50% chance to inflict Poison. Cannot hit the same targets more than once. The poison ticks for 175 base damage (140 to 210 damage). Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  250. Tornado: Uses the arms. Has a 30% chance to inflict Head Bind, Arm Bind, and Leg Bind on the entire party. Has a speed modifier of 200%.
  251. Sky Ray: Uses the head. Deals TEC-based Volt damage to the entire party, and has a 100% chance of inflicting Paralysis. Has a spell power of 90. Damage is multiplied by 200%. Has a speed modifier of 150%. Has an accuracy modifier of 100%.
  252. Wyv05
  253. Wyv06
  254. Wyv07
  255. Wyv08
  256. Searing: Uses the head. Deals TEC-based Fire damage to the entire party. Has a spell power of 100. Damage is multiplied by 305%. Has a speed modifier of 50%. Has an accuracy modifier of 100%.
  257. Howling: Uses the head. Has a 40% chance to inflict Confusion on the entire party. Places a debuff on the entire party that multiplies their damage output by 50% for 5 turns. Has a speed modifier of 100%.
  258. Quake: Uses the legs. Deals 150% STR-based Bash damage to the entire party, and has a 100% chance to inflict Leg Bind. Has a speed modifier of 80%. Has an accuracy modifier of 95%.
  259. Strike: Uses the head. Places a buff on the user that multiplies their damage output by 150% for 5 turns. Has a speed modifier of 80%.
  260. Beat: Uses the legs. Uses the arms. Randomly hits the party 3 to 6 times (25% chance for 3 hits, 25% chance for 4 hits, 25% chance for 5 hits, 25% chance for 6 hits), dealing 115% STR-based Bash damage per hit, and has a 25% chance to inflict Stun. Has a speed modifier of 125%. Has an accuracy modifier of 90%.
  261. Assault: Uses the arms. Deals 150% STR-based Cut damage to the entire party, and has a 50% chance to inflict Paralysis. Has a speed modifier of 100%. Has an accuracy modifier of 90%.
  262. Red07
  263. Red08
  264. Frigid: Uses the head. Deals TEC-based Ice damage to the entire party. Has a spell power of 100. Damage is multiplied by 305%. Has a speed modifier of 50%. Has an accuracy modifier of 90%.
  265. Iceblock: Uses the legs. Places a buff on the user that sets their Cut, Bash, Stab, and Volt damage multipliers to 1% for 5 turns. Has a speed modifier of 200%.
  266. Regen: Uses the head. Places a buff on the user that restores 7% of their HP per turn for 5 turns. (840 HP) Has a speed modifier of 200%.
  267. 0 Point: Uses the arms. Deals TEC-based Ice damage to the entire party and has a 25% chance to inflict Instant Death. Has a spell power of 100. Damage is multiplied by 150%. Has a speed modifier of 50%. Has an accuracy modifier of 100%.
  268. Shower: Uses the arms. Randomly hits the party 4 to 6 times (25% chance for 4 hits, 50% chance for 5 hits, 25% chance for 6 hits), dealing 100% STR-based Stab damage per hit, and has a 50% chance to inflict Stun. Has a speed modifier of 250%. Has an accuracy modifier of 95%.
  269. Blue06
  270. Blue07
  271. Blue08
  272. Voltage: Uses the head. Deals TEC-based Volt damage to the entire party. Has a spell power of 100. Damage is multiplied by 305%. Has a speed modifier of 50%. Has an accuracy modifier of 90%.
  273. Curse: Uses the arms. Deals 200% STR-based Cut damage to one party member, and has a 100% chance to inflict Curse. Heals the user for 50% of the damage dealt. Has a speed modifier of 50%. Has an accuracy modifier of 95%.
  274. Fury: Uses the head. Places a buff on the user that multiplies their damage output by 150% for 5 turns. Has a speed modifier of 100%.
  275. Blow: Uses the arms. Deals 110% STR-based Bash damage to the entire party, and has a 50% chance to inflict Fear. Has a speed modifier of 250%. Has an accuracy modifier of 95%.
  276. Corrupt: Uses the head. Has a 35% chance to inflict Instant Death or Curse on the entire party and dispels all buffs on them. Has a speed modifier of 300%.
  277. Fangs: Uses the legs. Randomly hits the party 2 to 4 times (25% chance for 2 hits, 50% chance for 3 hits, 25% chance for 4 hits), dealing 25% STR-based Bash damage per hit, and places a defense debuff that does absolutely nothing for 5 turns. Cannot hit the same targets more than once. Has a speed modifier of 100%. Has an accuracy modifier of 100%. [BUG: The defense debuff would have multiplied some form of incoming damage by 200%. However they forgot to designate a damage type to it, meaning that all it can really do is dispel or consume defense buffs.]
  278. Yellow07
  279. Yellow08
  280. Res01
  281. Res02
  282. Res03
  283. Res04
  284. Res05
  285. Res06
  286. Res07
  287. Res08
  288. Poison: Uses the arms. Deals 90% STR-based Cut damage to one party member. If the target is poisoned, 100% chance of inflicting Leg Bind. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  289. Thread: Uses the arms. Deals 90% STR-based Cut damage to one party member. If the target is paralyzed, 100% chance of inflicting Arm Bind. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  290. Cage: Uses the arms. Deals 90% STR-based Cut damage to one party member. If the target is asleep, deal 500% damage instead. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  291. Laugh: Uses the arms. Deals 90% STR-based Cut damage to one party member. If the target is blind, 100% chance of inflicting Head Bind. Has a speed modifier of 100%. Has an accuracy modifier of 100%.
  292. Blossom: Uses the head. Heals the user’s party for 125 base HP (164 HP). Has a speed modifier of 75%.
  293. Dream [UNUSED]: Uses the head. Places a buff on one member of the user’s party that multiplies their damage output by 150% for 5 turns. Has a speed modifier of 75%.
  294. Fireshot: Uses the arms. Deals 100% STR-based Stab + Fire damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  295. Iceshot: Uses the arms. Deals 100% STR-based Stab + Ice damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  296. Voltshot: Uses the arms. Deals 100% STR-based Stab + Volt damage to one party member. Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  297. Joyshot: Uses the arms. Deals 50% STR-based Stab damage to the entire party, and has a 20% chance of inflicting Sleep, Poison, Blind, or Paralysis. The poison ticks for 70 base damage (56 to 84 damage). Has a speed modifier of 100%. Has an accuracy modifier of 95%.
  298. Sonics: Uses the legs. Deals 60% STR-based Stab damage to the entire party. Has a speed modifier of 300%. Has an accuracy modifier of 95%.
  299. Dance: Uses the legs. Deals 90% STR-based Cut damage to one party member, and deals 75% damage to adjacent party members. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
  300. Deathash: Uses the head. Deals TEC-based Ice damage to one party member. Has a spell power of 50. Damage is multiplied by 100%. Has a speed modifier of 100%. Has an accuracy modifier of 200%.
  301. MCounter
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