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- meshtype 1 // 0 = TEXPIECE, 1 = TEXTURE
- skelpart
- HEAD 26
- NECK 13
- CHEST 12 // Spine2
- LOWCHEST 11 // Spine1
- WAIST 10 // Spine
- PELVIS 1
- R_HAND 17
- R_FOREARM 16
- R_UPPERARM 15
- R_THIGH 2
- R_CALF 3
- R_FOOT 4
- L_HAND 23
- L_FOREARM 22
- L_UPPERARM 21
- L_THIGH 6
- L_CALF 5
- L_FOOT 4
- ;
- boundingcylinder
- // bone_idx_bottom bone_idx_top radius_bottom radius_top
- // ÈäºÎ
- 12 14 8.0f 8.0f // chest-r_clav
- 12 20 8.0f 8.0f // chest-l_clav
- // º¹ºÎ
- 2 12 10.0f 10.0f // r_thigh-chest
- 6 12 10.0f 10.0f // l_thigh-chest
- // ¾ûµ¢ÀÌ
- 2 6 12.0f 12.0f // r_thigh-l_thigh
- // ¿À¸¥ÆÈ
- 17 16 4.0f 4.0f // r_hand-r_forearm
- 16 15 5.0f 5.0f // r_forearm-r_upperarm
- // ¿À¸¥´Ù¸®
- 4 3 6.0f 6.0f // r_foot-r_calf
- 3 2 8.0f 8.0f // r_calf-r_thigh
- // ¿ÞÆÈ
- 23 22 4.0f 4.0f // l_hand-l_forearm
- 22 21 5.0f 5.0f // l_forearm-l_upperarm
- // ¿Þ´Ù¸®
- 8 7 6.0f 6.0f // l_foot-l_calf
- 7 6 8.0f 8.0f // l_calf-l_thigh
- ;
- motionsheet
- sheet MS
- WAIT Rider_W_Wait.APack;
- WALK Rider_W_Walk.APack;
- RUN Rider_W_Run.APack;
- JUMP Rider_W_Jump.APack;
- WALK_BACK Rider_W_Walk.APack;
- WALK_LEFT Rider_W_Walk.APack;
- WALK_RIGHT Rider_W_Walk.APack;
- LAND Rider_W_Run.APack;
- ;
- ;
- staticslot // static slot Àº °ãħÀÌ ¾øÀ½
- FACE HAIR;
- outfitslot // °ãħ°ú »óÈ£ overriding Àû¿ë¶§¹®¿¡ ³ª¿µÈ ¼ø¼´ë·Î skin settingÀÌ µÊ. À¯ÀÇÇÒ°Í.
- HAND 1
- FOOT 1
- LEG 1
- BODY 3
- HEAD 1
- ;
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