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- script "shortstuneffect" (void)
- {
- for(int i = 0; i < 250; i++)
- {
- GiveInventory("Stunspawner", 1);
- Delay(1);
- }
- }
- script "shortmute" (void)
- {
- int pain = GetActorProperty(0, APROP_PainSound);
- SetActorProperty(0, APROP_PainSound, "silence");
- for(int i = 0; i < 150; i++)
- {
- Delay(1);
- }
- SetActorProperty(0, APROP_PainSound, pain);
- }
- script "Midstuneffect" (void)
- {
- for(int i = 0; i < 450; i++)
- {
- GiveInventory("Stunspawner", 1);
- Delay(1);
- }
- }
- script "Midmute" (void)
- {
- int pain = GetActorProperty(0, APROP_PainSound);
- SetActorProperty(0, APROP_PainSound, "silence");
- for(int i = 0; i < 300; i++)
- {
- Delay(1);
- }
- SetActorProperty(0, APROP_PainSound, pain);
- }
- script "Highstuneffect" (void)
- {
- for(int i = 0; i < 850; i++)
- {
- GiveInventory("Stunspawner", 1);
- Delay(1);
- }
- }
- script "Highmute" (void)
- {
- int pain = GetActorProperty(0, APROP_PainSound);
- SetActorProperty(0, APROP_PainSound, "silence");
- for(int i = 0; i < 500; i++)
- {
- Delay(1);
- }
- SetActorProperty(0, APROP_PainSound, pain);
- }
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