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Jul 23rd, 2017
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  1. script "shortstuneffect" (void)
  2. {
  3. for(int i = 0; i < 250; i++)
  4. {
  5. GiveInventory("Stunspawner", 1);
  6. Delay(1);
  7. }
  8. }
  9.  
  10. script "shortmute" (void)
  11. {
  12. int pain = GetActorProperty(0, APROP_PainSound);
  13. SetActorProperty(0, APROP_PainSound, "silence");
  14. for(int i = 0; i < 150; i++)
  15. {
  16. Delay(1);
  17. }
  18. SetActorProperty(0, APROP_PainSound, pain);
  19. }
  20.  
  21. script "Midstuneffect" (void)
  22. {
  23. for(int i = 0; i < 450; i++)
  24. {
  25. GiveInventory("Stunspawner", 1);
  26. Delay(1);
  27. }
  28. }
  29.  
  30. script "Midmute" (void)
  31. {
  32. int pain = GetActorProperty(0, APROP_PainSound);
  33. SetActorProperty(0, APROP_PainSound, "silence");
  34. for(int i = 0; i < 300; i++)
  35. {
  36. Delay(1);
  37. }
  38. SetActorProperty(0, APROP_PainSound, pain);
  39. }
  40.  
  41.  
  42. script "Highstuneffect" (void)
  43. {
  44. for(int i = 0; i < 850; i++)
  45. {
  46. GiveInventory("Stunspawner", 1);
  47. Delay(1);
  48. }
  49. }
  50.  
  51. script "Highmute" (void)
  52. {
  53. int pain = GetActorProperty(0, APROP_PainSound);
  54. SetActorProperty(0, APROP_PainSound, "silence");
  55. for(int i = 0; i < 500; i++)
  56. {
  57. Delay(1);
  58. }
  59. SetActorProperty(0, APROP_PainSound, pain);
  60. }
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