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Gamenator

AA missile from air script

Feb 9th, 2024
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  1. null=[]spawn{
  2. if((vehicle player iskindof "Plane") && (side player == west))then{
  3.  
  4. _i=10000;
  5.  
  6.  
  7. if (( getposatl vehicle player) select 2 > 200) then{
  8. private _Z=( getposatl vehicle player) select 2;
  9.  
  10. for "_i" from 0 to 4 do{
  11. if (( getposatl vehicle player) select 2 > 200) then{
  12.  
  13. private _position = vehicle player getRelPos [900,180];
  14. private _newPos =_position vectorAdd [0,0,_Z+1000];
  15.  
  16.  
  17. _missileDir = _newpos vectorFromTo getPosATL vehicle player;
  18. _missile = createVehicle ["ammo_Missile_rim162", _newpos, [], 0, "CAN_COLLIDE"];
  19. _missile setVectorDirAndUp [_missileDir, [0,0,-1]];
  20.  
  21. [_missile, vehicle player] spawn {
  22. params ["_missile", "_tgt"];
  23. sleep 0.1;
  24. _missile setMissileTarget _tgt;
  25. };
  26. sleep 4;
  27. }else{break;};
  28. };
  29. sleep 7;
  30.  
  31. }else{};
  32.  
  33.  
  34. deletevehicle p1;}
  35. };
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