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- #include <amxmodx>
- #include <fun>
- #include <fakemeta>
- #include <hamsandwich>
- #include <zombieplague>
- #define PLUGIN "[ZP] Addon: Knifes"
- #define VERSION "1.0"
- #define AUTHOR "BlackCat"
- #define VIP ADMIN_LEVEL_H
- new KNIFE1_V_MODEL[] = "models/AmdZp/v_axe.mdl"
- new KNIFE1_P_MODEL[] = "models/AmdZp/p_axe.mdl"
- new KNIFE2_V_MODEL[] = "models/AmdZp/v_strong.mdl"
- new KNIFE2_P_MODEL[] = "models/AmdZp/p_strong.mdl"
- new KNIFE3_V_MODEL[] = "models/AmdZp/v_combat.mdl"
- new KNIFE3_P_MODEL[] = "models/AmdZp/p_combat.mdl"
- new KNIFE4_V_MODEL[] = "models/AmdZp/v_cekic.mdl"
- new KNIFE4_P_MODEL[] = "models/AmdZp/p_cekic.mdl"
- new KNIFESURV_V_MODEL[] = "models/AmdZp/v_axe_surv.mdl"
- new KNIFESURV_P_MODEL[] = "models/AmdZp/p_axe_surv.mdl"
- new bool:g_has_axe[33]
- new bool:g_has_strong[33]
- new bool:g_has_combat[33]
- new bool:g_has_hammer[33]
- new bool:g_has_survivoraxe[33]
- new g_knife_menu, g_vip_knife_menu
- new cvar_knock_axe, cvar_jump_axe, cvar_speed_axe, cvar_damage_axe
- new cvar_knock_strong, cvar_jump_strong, cvar_speed_strong, cvar_damage_strong
- new cvar_knock_combat, cvar_jump_combat, cvar_speed_combat, cvar_damage_combat
- new cvar_knock_hammer, cvar_jump_hammer, cvar_speed_hammer, cvar_damage_hammer
- new cvar_knock_surv, cvar_jump_surv, cvar_speed_surv, cvar_damage_surv
- new const g_sound_knife[] = { "items/gunpickup2.wav" }
- new const axe_sounds[][] =
- {
- "AmdZp/axe_draw.wav",
- "AmdZp/axe_hit_01.wav",
- "AmdZp/axe_hit_02.wav",
- "AmdZp/axe_hit_wall.wav",
- "AmdZp/axe_miss.wav",
- "AmdZp/axe_stab.wav"
- }
- new const strong_sounds[][] =
- {
- "AmdZp/strong_draw.wav",
- "AmdZp/strong_hit_01.wav",
- "AmdZp/strong_hit_02.wav",
- "AmdZp/strong_hit_wall.wav",
- "AmdZp/strong_miss.wav",
- "AmdZp/strong_stab.wav"
- }
- new const combat_sounds[][] =
- {
- "AmdZp/combat_draw.wav",
- "AmdZp/combat_hit_01.wav",
- "AmdZp/combat_hit_02.wav",
- "AmdZp/combat_hit_wall.wav",
- "AmdZp/combat_miss.wav",
- "AmdZp/combat_stab.wav"
- }
- new const hammer_sounds[][] =
- {
- "AmdZp/hammer_draw.wav",
- "AmdZp/hammer_hit_01.wav",
- "AmdZp/hammer_hit_02.wav",
- "AmdZp/hammer_hit_wall.wav",
- "AmdZp/hammer_miss.wav",
- "AmdZp/hammer_stab.wav"
- }
- new const surv_sounds[][] =
- {
- "AmdZp/axe_draw.wav",
- "AmdZp/axe_hit_01.wav",
- "AmdZp/axe_hit_02.wav",
- "AmdZp/axe_hit_wall.wav",
- "AmdZp/axe_miss.wav",
- "AmdZp/axe_stab.wav"
- }
- public plugin_init()
- {
- register_plugin(PLUGIN , VERSION , AUTHOR);
- register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
- g_knife_menu = menu_create("Izaberi Noz:","menu_handle")
- g_vip_knife_menu = menu_create("Izaberi Noz:","menu_handle_vip")
- register_clcmd("knife_menu","knifemenu",ADMIN_ALL,"knife_menu")
- register_clcmd("say /knife","knifemenu",ADMIN_ALL,"knife_menu")
- register_clcmd("say /noz","knifemenu",ADMIN_ALL,"knife_menu")
- build_menu()
- build_menu_vip()
- register_event("CurWeapon","checkWeapon","be","1=1");
- register_forward(FM_EmitSound, "CEntity__EmitSound");
- register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
- RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
- RegisterHam(Ham_Spawn, "player", "fw_playerspawn_post", 1)
- RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
- register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
- register_clcmd("zm_knife_strong", "clcmd_knife")
- register_clcmd("zm_knife_hammer", "clcmd_knife")
- register_clcmd("zm_knife_combat", "clcmd_knife")
- register_clcmd("zm_knife_axe", "clcmd_knife")
- register_clcmd("say /knifeinfo","Meni")
- cvar_jump_axe = register_cvar("zp_axe_jump", "340.0")
- cvar_speed_axe = register_cvar("zp_axe_speed", "240.0")
- cvar_damage_axe = register_cvar("zp_axe_damage", "6.2")
- cvar_knock_axe = register_cvar("zp_axe_knockback", "5.2")
- cvar_jump_strong = register_cvar("zp_strong_jump", "360.0")
- cvar_speed_strong = register_cvar("zp_strong_speed", "280.0")
- cvar_damage_strong = register_cvar("zp_strong_damage", "6.2")
- cvar_knock_strong = register_cvar("zp_strong_knockback", "3.0")
- cvar_jump_combat = register_cvar("zp_combat_jump", "370.0")
- cvar_speed_combat = register_cvar("zp_combat_speed", "260")
- cvar_damage_combat = register_cvar("zp_combat_damage", "3.2")
- cvar_knock_combat = register_cvar("zp_combat_knockback", "3.0")
- cvar_jump_hammer = register_cvar("zp_hammer_jump", "400.0")
- cvar_speed_hammer = register_cvar("zp_hammer_speed", "280.0")
- cvar_damage_hammer = register_cvar("zp_hammer_damage", "10.0")
- cvar_knock_hammer = register_cvar("zp_hammer_knockback", "8.0")
- cvar_jump_surv = register_cvar("zp_axe_surv_jump", "350.0")
- cvar_speed_surv = register_cvar("zp_axe_surv_speed", "275.0")
- cvar_damage_surv = register_cvar("zp_axe_surv_damage", "26.0")
- cvar_knock_surv = register_cvar("zp_axe_surv_knockback", "3.6")
- }
- public client_connect(id)
- {
- g_has_axe[id] = true
- g_has_strong[id] = false
- g_has_combat[id] = false
- g_has_hammer[id] = false
- g_has_survivoraxe[id] = false
- }
- public client_disconnect(id)
- {
- g_has_axe[id] = false
- g_has_strong[id] = false
- g_has_combat[id] = false
- g_has_hammer[id] = false
- g_has_survivoraxe[id] = false
- }
- public plugin_precache()
- {
- precache_model(KNIFE1_V_MODEL)
- precache_model(KNIFE1_P_MODEL)
- precache_model(KNIFE2_V_MODEL)
- precache_model(KNIFE2_P_MODEL)
- precache_model(KNIFE3_V_MODEL)
- precache_model(KNIFE3_P_MODEL)
- precache_model(KNIFE4_V_MODEL)
- precache_model(KNIFE4_P_MODEL)
- precache_model(KNIFESURV_V_MODEL)
- precache_model(KNIFESURV_P_MODEL)
- precache_generic("sprites/zm_knife_strong.txt")
- precache_generic("sprites/zm_knife_hammer.txt")
- precache_generic("sprites/zm_knife_combat.txt")
- precache_generic("sprites/zm_knife_axe.txt")
- precache_generic("sprites/AmdZp/640hud7.spr")
- precache_generic("sprites/AmdZp/640hud21.spr")
- precache_generic("sprites/AmdZp/640hud23.spr")
- precache_generic("sprites/AmdZp/640hud38.spr")
- precache_generic("sprites/AmdZp/640hud39.spr")
- precache_sound(g_sound_knife)
- for(new i = 0; i < sizeof axe_sounds; i++)
- precache_sound(axe_sounds[i])
- for(new i = 0; i < sizeof strong_sounds; i++)
- precache_sound(strong_sounds[i])
- for(new i = 0; i < sizeof combat_sounds; i++)
- precache_sound(combat_sounds[i])
- for(new i = 0; i < sizeof hammer_sounds; i++)
- precache_sound(hammer_sounds[i])
- for(new i = 0; i < sizeof surv_sounds; i++)
- precache_sound(surv_sounds[i])
- }
- public clcmd_knife(id)
- {
- if(!is_user_alive(id))
- return;
- engclient_cmd(id, "weapon_knife")
- }
- build_menu()
- {
- menu_additem(g_knife_menu, "Axe[Damage]", "1")
- menu_additem(g_knife_menu, "Strong[Speed]", "2")
- menu_additem(g_knife_menu, "Combat[Jump]", "3")
- menu_additem(g_knife_menu, "\dHammer \r[VIP]", "4")
- menu_setprop(g_knife_menu, MPROP_PERPAGE, 0)
- }
- build_menu_vip()
- {
- menu_additem(g_vip_knife_menu, "Axe[Damage]", "1")
- menu_additem(g_vip_knife_menu, "Strong[Speed]", "2")
- menu_additem(g_vip_knife_menu, "Combat[Jump]", "3")
- menu_additem(g_vip_knife_menu, "\wHammer \r[VIP]", "4")
- menu_setprop(g_vip_knife_menu, MPROP_PERPAGE, 0)
- }
- public Meni(id)
- {
- new szItem[32]
- new menu = menu_create("Odaberi Noz","knife_H");
- formatex(szItem, 31, "\rAxe")
- menu_additem(menu,szItem, "1")
- formatex(szItem, 31, "\rStrong")
- menu_additem(menu,szItem, "2")
- formatex(szItem, 31, "\rCombat")
- menu_additem(menu,szItem, "3")
- formatex(szItem, 31, "\rHammer\y[V.I.P]^n^n")
- menu_additem(menu,szItem, "4")
- formatex(szItem, 31, "\rSurvivor Axe[Survivor]")
- menu_additem(menu,szItem, "5")
- menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
- menu_display(id,menu);
- }
- public knife_H(id, menu, item)
- {
- switch(item)
- {
- case MENU_EXIT:
- {
- menu_destroy(menu)
- }
- case 0:
- {
- Info1(id)
- }
- case 1:
- {
- Info2(id)
- }
- case 2:
- {
- Info3(id)
- }
- case 3:
- {
- Info4(id)
- }
- case 4:
- {
- Info5(id)
- }
- }
- return PLUGIN_CONTINUE;
- }
- public Info1(id)
- {
- show_menu(id, 1023, "\rAxe^n\y[dmg: 6x]^n[jump: 340]^n[speed: 240]^n[KB: 5x]", -1, "Info")
- }
- public Info2(id)
- {
- show_menu(id, 1023, "\rStrong^n\y[dmg: 6x]^n[jump: 360]^n[speed: 280]^n[KB: 3x]", -1, "Info")
- }
- public Info3(id)
- {
- show_menu(id, 1023, "\rCombat^n\y[dmg: 3x]^n[jump: 370]^n[speed: 260]^n[KB: 3x]", -1, "Info")
- }
- public Info4(id)
- {
- show_menu(id, 1023, "\rHammer\w[Vip]^n\y[dmg: 10x]^n[jump: 400]^n[speed: 280]^n[KB: 10x]", -1, "Info")
- }
- public Info5(id)
- {
- show_menu(id, 1023, "\rSurvivor Axe^n\w[Survivor]\y[dmg: 26x]^n[jump: 350]^n[speed: 275]^n[KB: 3.6x]", -1, "Info")
- }
- public knifemenu(id)
- {
- if (zp_has_round_started())
- return;
- if (!zp_has_round_started())
- {
- menu_display(id, !(get_user_flags(id) & VIP) ? g_knife_menu : g_vip_knife_menu, 0)
- }
- }
- public menu_handle_vip(id, menu, item)
- {
- if(item < 0)
- return PLUGIN_CONTINUE
- new cmd[2];
- new access, callback;
- menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
- new choice = str_to_num(cmd)
- switch (choice)
- {
- case 1: buy_knife1(id)
- case 2: buy_knife2(id)
- case 3: buy_knife3(id)
- case 4: buy_knife4(id)
- }
- return PLUGIN_HANDLED;
- }
- public menu_handle(id, menu, item)
- {
- if(item < 0)
- return PLUGIN_CONTINUE
- new cmd[2];
- new access, callback;
- menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
- new choice = str_to_num(cmd)
- switch (choice)
- {
- case 1: buy_knife1(id)
- case 2: buy_knife2(id)
- case 3: buy_knife3(id)
- case 4: buy_knife4(id)
- }
- return PLUGIN_HANDLED;
- }
- public buy_knife1(id)
- {
- g_has_axe[id] = true
- g_has_strong[id] = false
- g_has_combat[id] = false
- g_has_hammer[id] = false
- g_has_survivoraxe[id] = false
- set_sprite(id)
- message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
- write_byte(29)
- message_end()
- checkWeapon(id)
- engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- public buy_knife2(id)
- {
- g_has_axe[id] = false
- g_has_strong[id] = true
- g_has_combat[id] = false
- g_has_hammer[id] = false
- g_has_survivoraxe[id] = false
- set_sprite(id)
- message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
- write_byte(29)
- message_end()
- checkWeapon(id)
- engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- public buy_knife3(id)
- {
- g_has_axe[id] = false
- g_has_strong[id] = false
- g_has_combat[id] = true
- g_has_hammer[id] = false
- g_has_survivoraxe[id] = false
- set_sprite(id)
- message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
- write_byte(29)
- message_end()
- checkWeapon(id)
- engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- public buy_knife4(id)
- {
- if (get_user_flags(id) & VIP)
- {
- g_has_axe[id] = false
- g_has_strong[id] = false
- g_has_combat[id] = false
- g_has_hammer[id] = true
- g_has_survivoraxe[id] = false
- set_sprite(id)
- message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
- write_byte(29)
- message_end()
- checkWeapon(id)
- engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
- }
- else
- {
- knifemenu(id)
- ChatColor(id, "!gNemas pristup!")
- }
- }
- public fw_UseStationary_Post(entity, caller, activator, use_type)
- {
- if (use_type == 0 && is_user_connected(caller))
- checkWeapon(caller)
- }
- public zp_user_infected_post(id)
- {
- set_sprite(id)
- }
- public checkWeapon(id)
- {
- if(get_user_weapon(id) != CSW_KNIFE)
- return;
- if (g_has_axe[id] || g_has_strong[id] || g_has_combat[id] || g_has_hammer[id] || g_has_survivoraxe[id])
- {
- checkModel(id)
- }
- return;
- }
- public checkModel(id)
- {
- if (zp_get_user_zombie(id))
- {
- set_sprite(id)
- return;
- }
- if(get_user_weapon(id) != CSW_KNIFE)
- return;
- if (g_has_axe[id])
- {
- set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
- set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
- }
- else if (g_has_strong[id])
- {
- set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
- set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
- }
- else if (g_has_combat[id])
- {
- set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
- set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
- }
- else if (g_has_hammer[id])
- {
- set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
- set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
- }
- else if(g_has_survivoraxe[id])
- {
- set_pev(id, pev_viewmodel2, KNIFESURV_V_MODEL)
- set_pev(id, pev_weaponmodel2, KNIFESURV_P_MODEL)
- }
- set_sprite(id)
- }
- public fw_playerspawn_post(id)
- {
- if(!is_user_alive(id))
- return;
- if(g_has_survivoraxe[id])
- {
- g_has_axe[id] = true
- g_has_strong[id] = false
- g_has_combat[id] = false
- g_has_hammer[id] = false
- g_has_survivoraxe[id] = false
- set_sprite(id)
- }
- return;
- }
- public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
- {
- if (!is_user_connected(id))
- return HAM_IGNORED
- if (zp_get_user_zombie(id))
- return HAM_IGNORED
- if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
- {
- if (sample[14] == 'd')
- {
- if(g_has_axe[id])
- emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch)
- if(g_has_strong[id])
- emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)
- if(g_has_combat[id])
- emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)
- if(g_has_hammer[id])
- emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)
- if(g_has_survivoraxe[id])
- emit_sound(id, channel, surv_sounds[0], volume, attn, flags, pitch)
- }
- else if (sample[14] == 'h')
- {
- if (sample[17] == 'w')
- {
- if(g_has_axe[id])
- emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch)
- if(g_has_strong[id])
- emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)
- if(g_has_combat[id])
- emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)
- if(g_has_hammer[id] )
- emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)
- if(g_has_survivoraxe[id])
- emit_sound(id, channel, surv_sounds[3], volume, attn, flags, pitch)
- }
- else
- {
- if(g_has_axe[id])
- emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch)
- if(g_has_strong[id])
- emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)
- if(g_has_combat[id])
- emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)
- if(g_has_hammer[id])
- emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)
- if(g_has_survivoraxe[id])
- emit_sound(id, channel, surv_sounds[random_num(1,2)], volume, attn, flags, pitch)
- }
- }
- else
- {
- if (sample[15] == 'l')
- {
- if(g_has_axe[id])
- emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch)
- if(g_has_strong[id])
- emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)
- if(g_has_combat[id])
- emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)
- if(g_has_hammer[id])
- emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)
- if(g_has_survivoraxe[id])
- emit_sound(id, channel, surv_sounds[4], volume, attn, flags, pitch)
- }
- else
- {
- if(g_has_axe[id])
- emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch)
- if(g_has_strong[id] )
- emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)
- if(g_has_combat[id] )
- emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)
- if(g_has_hammer[id])
- emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)
- if(g_has_survivoraxe[id])
- emit_sound(id, channel, surv_sounds[5], volume, attn, flags, pitch)
- }
- }
- return HAM_SUPERCEDE
- }
- return HAM_IGNORED
- }
- public fw_PlayerPreThink(id)
- {
- if(!is_user_alive(id) || zp_get_user_zombie(id))
- return FMRES_IGNORED
- new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
- if (weapon == CSW_KNIFE && g_has_axe[id])
- {
- set_user_maxspeed(id,get_pcvar_float(cvar_speed_axe))
- if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
- {
- new flags = pev(id, pev_flags)
- new waterlvl = pev(id, pev_waterlevel)
- if (!(flags & FL_ONGROUND))
- return FMRES_IGNORED
- if (flags & FL_WATERJUMP)
- return FMRES_IGNORED
- if (waterlvl > 1)
- return FMRES_IGNORED
- new Float:fVelocity[3]
- pev(id, pev_velocity, fVelocity)
- fVelocity[2] += get_pcvar_num(cvar_jump_axe)
- set_pev(id, pev_velocity, fVelocity)
- set_pev(id, pev_gaitsequence, 6)
- }
- }
- if(weapon == CSW_KNIFE && g_has_strong[id])
- {
- set_user_maxspeed(id,get_pcvar_float(cvar_speed_strong))
- if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
- {
- new flags = pev(id, pev_flags)
- new waterlvl = pev(id, pev_waterlevel)
- if (!(flags & FL_ONGROUND))
- return FMRES_IGNORED
- if (flags & FL_WATERJUMP)
- return FMRES_IGNORED
- if (waterlvl > 1)
- return FMRES_IGNORED
- new Float:fVelocity[3]
- pev(id, pev_velocity, fVelocity)
- fVelocity[2] += get_pcvar_num(cvar_jump_strong)
- set_pev(id, pev_velocity, fVelocity)
- set_pev(id, pev_gaitsequence, 6)
- }
- }
- if(weapon == CSW_KNIFE && g_has_combat[id])
- {
- if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
- {
- new flags = pev(id, pev_flags)
- new waterlvl = pev(id, pev_waterlevel)
- if (!(flags & FL_ONGROUND))
- return FMRES_IGNORED
- if (flags & FL_WATERJUMP)
- return FMRES_IGNORED
- if (waterlvl > 1)
- return FMRES_IGNORED
- new Float:fVelocity[3]
- pev(id, pev_velocity, fVelocity)
- fVelocity[2] += get_pcvar_num(cvar_jump_combat)
- set_pev(id, pev_velocity, fVelocity)
- set_pev(id, pev_gaitsequence, 6)
- }
- set_user_maxspeed(id,get_pcvar_float(cvar_speed_combat))
- }
- if (weapon == CSW_KNIFE && g_has_hammer[id])
- {
- if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
- {
- new flags = pev(id, pev_flags)
- new waterlvl = pev(id, pev_waterlevel)
- if (!(flags & FL_ONGROUND))
- return FMRES_IGNORED
- if (flags & FL_WATERJUMP)
- return FMRES_IGNORED
- if (waterlvl > 1)
- return FMRES_IGNORED
- new Float:fVelocity[3]
- pev(id, pev_velocity, fVelocity)
- fVelocity[2] += get_pcvar_num(cvar_jump_hammer)
- set_pev(id, pev_velocity, fVelocity)
- set_pev(id, pev_gaitsequence, 6)
- }
- set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer))
- }
- if(weapon == CSW_KNIFE && g_has_survivoraxe[id])
- {
- if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
- {
- new flags = pev(id, pev_flags)
- new waterlvl = pev(id, pev_waterlevel)
- if (!(flags & FL_ONGROUND))
- return FMRES_IGNORED
- if (flags & FL_WATERJUMP)
- return FMRES_IGNORED
- if (waterlvl > 1)
- return FMRES_IGNORED
- new Float:fVelocity[3]
- pev(id, pev_velocity, fVelocity)
- fVelocity[2] += get_pcvar_num(cvar_jump_surv)
- set_pev(id, pev_velocity, fVelocity)
- set_pev(id, pev_gaitsequence, 6)
- }
- set_user_maxspeed(id, get_pcvar_float(cvar_speed_surv))
- }
- return FMRES_IGNORED
- }
- public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
- {
- if(!is_user_connected(attacker))
- return HAM_IGNORED
- if(zp_get_user_zombie(attacker))
- return HAM_IGNORED
- if(get_user_weapon(attacker) == CSW_KNIFE)
- {
- if (g_has_axe[attacker])
- {
- SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_axe))
- new Float:vec[3];
- new Float:oldvelo[3];
- pev(victim, pev_velocity, oldvelo);
- create_velocity_vector(victim , attacker , vec);
- vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_axe);
- vec[1] += oldvelo[1] + 0;
- set_pev(victim, pev_velocity, vec);
- }
- else if (g_has_strong[attacker])
- {
- SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_strong))
- new Float:vec[3];
- new Float:oldvelo[3];
- pev(victim, pev_velocity, oldvelo);
- create_velocity_vector(victim , attacker , vec);
- vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_strong);
- vec[1] += oldvelo[1] + 0;
- set_pev(victim, pev_velocity, vec);
- }
- else if (g_has_combat[attacker])
- {
- SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_combat))
- new Float:vec[3];
- new Float:oldvelo[3];
- pev(victim, pev_velocity, oldvelo);
- create_velocity_vector(victim , attacker , vec);
- vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_combat);
- vec[1] += oldvelo[1] + 0;
- set_pev(victim, pev_velocity, vec);
- }
- else if (g_has_hammer[attacker])
- {
- SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer))
- new Float:vec[3];
- new Float:oldvelo[3];
- pev(victim, pev_velocity, oldvelo);
- create_velocity_vector(victim , attacker , vec);
- vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer);
- vec[1] += oldvelo[1] + 0;
- set_pev(victim, pev_velocity, vec);
- }
- else if(g_has_survivoraxe[attacker])
- {
- SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_surv))
- new Float:vec[3];
- new Float:oldvelo[3];
- pev(victim, pev_velocity, oldvelo);
- create_velocity_vector(victim , attacker , vec);
- vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_surv);
- vec[1] += oldvelo[1] + 0;
- set_pev(victim, pev_velocity, vec);
- }
- more_blood(victim)
- }
- return HAM_IGNORED
- }
- public message_DeathMsg(msg_id, msg_dest, id)
- {
- static szTruncatedWeapon[33], iattacker, ivictim
- get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
- iattacker = get_msg_arg_int(1)
- ivictim = get_msg_arg_int(2)
- if(!is_user_connected(iattacker) || iattacker == ivictim)
- return PLUGIN_CONTINUE
- if (!zp_get_user_zombie(iattacker))
- {
- if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
- {
- if(g_has_axe[iattacker])
- set_msg_arg_string(4, "axe")
- }
- if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
- {
- if(g_has_strong[iattacker])
- set_msg_arg_string(4, "hatchet")
- }
- if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
- {
- if(g_has_combat[iattacker])
- set_msg_arg_string(4, "mastercombat")
- }
- if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
- {
- if(g_has_hammer[iattacker])
- set_msg_arg_string(4, "hammer")
- }
- if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
- {
- if(g_has_survivoraxe[iattacker])
- set_msg_arg_string(4, "survivoraxe")
- }
- if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
- {
- if(!g_has_axe[iattacker] && !g_has_strong[iattacker] && !g_has_combat[iattacker] && !g_has_hammer[iattacker] && !g_has_survivoraxe[iattacker] && !zp_get_user_zombie(iattacker))
- set_msg_arg_string(4, "knife")
- }
- }
- if (zp_get_user_zombie(iattacker))
- {
- if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
- {
- if(g_has_axe[iattacker] || g_has_strong[iattacker] || g_has_combat[iattacker] || g_has_hammer[iattacker] || g_has_survivoraxe[iattacker])
- set_msg_arg_string(4, "Claws")
- }
- }
- return PLUGIN_CONTINUE
- }
- stock create_velocity_vector(victim,attacker,Float:velocity[3])
- {
- if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
- return 0;
- new Float:vicorigin[3];
- new Float:attorigin[3];
- pev(victim, pev_origin , vicorigin);
- pev(attacker, pev_origin , attorigin);
- new Float:origin2[3]
- origin2[0] = vicorigin[0] - attorigin[0];
- origin2[1] = vicorigin[1] - attorigin[1];
- new Float:largestnum = 0.0;
- if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
- if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
- origin2[0] /= largestnum;
- origin2[1] /= largestnum;
- if (g_has_axe[attacker])
- {
- velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
- velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
- }
- else if (g_has_strong[attacker])
- {
- velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
- velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
- }
- else if (g_has_combat[attacker])
- {
- velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
- velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
- }
- else if (g_has_hammer[attacker])
- {
- velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
- velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
- }
- else if(g_has_survivoraxe[attacker])
- {
- velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
- velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
- }
- if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
- velocity[2] = random_float(200.0 , 275.0);
- return 1;
- }
- public zp_user_humanized_post(id,survivor)
- {
- if(!zp_get_user_survivor(id))
- {
- if(g_has_survivoraxe[id])
- {
- g_has_axe[id] = true
- g_has_strong[id] = false
- g_has_combat[id] = false
- g_has_hammer[id] = false
- g_has_survivoraxe[id] = false
- set_sprite(id)
- }
- }
- else if(zp_get_user_survivor(id))
- {
- g_has_axe[id] = false
- g_has_strong[id] = false
- g_has_combat[id] = false
- g_has_hammer[id] = false
- g_has_survivoraxe[id] = true
- set_sprite(id)
- }
- }
- stock fm_set_user_maxspeed(index, Float:speed = -1.0)
- {
- engfunc(EngFunc_SetClientMaxspeed, index, speed);
- set_pev(index, pev_maxspeed, speed);
- return 1;
- }
- more_blood(id)
- {
- static iOrigin[3]
- get_user_origin(id, iOrigin)
- message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
- write_byte(TE_BLOODSTREAM)
- write_coord(iOrigin[0])
- write_coord(iOrigin[1])
- write_coord(iOrigin[2]+10)
- write_coord(random_num(-360, 360))
- write_coord(random_num(-360, 360))
- write_coord(-10)
- write_byte(70)
- write_byte(random_num(50, 100))
- message_end()
- for (new j = 0; j < 4; j++)
- {
- message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
- write_byte(TE_WORLDDECAL)
- write_coord(iOrigin[0]+random_num(-100, 100))
- write_coord(iOrigin[1]+random_num(-100, 100))
- write_coord(iOrigin[2]-36)
- write_byte(random_num(190, 197))
- message_end()
- }
- }
- public sprite(const player, const string_msg[], byte_1, byte_2, byte_3, byte_4, byte_5, byte_6, byte_7, byte_8)
- {
- message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player = player );
- {
- write_string(string_msg);
- write_byte(byte_1);
- write_byte(byte_2);
- write_byte(byte_3);
- write_byte(byte_4);
- write_byte(byte_5);
- write_byte(byte_6);
- write_byte(byte_7);
- write_byte(byte_8);
- }
- message_end();
- }
- public set_sprite(id)
- {
- if(!is_user_alive(id))
- {
- return;
- }
- if(zp_get_user_zombie(id))
- {
- sprite(id, "weapon_knife", -1, -1, -1, -1, 2, 1, 29, 0)
- return;
- }
- if(g_has_axe[id])
- {
- sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0)
- return;
- }
- if(g_has_strong[id])
- {
- sprite(id, "zm_knife_strong", -1, -1, -1, -1, 2, 1, 29, 0)
- return;
- }
- if(g_has_combat[id])
- {
- sprite(id, "zm_knife_combat", -1, -1, -1, -1, 2, 1, 29, 0)
- return;
- }
- if(g_has_hammer[id])
- {
- sprite(id, "zm_knife_hammer", -1, -1, -1, -1, 2, 1, 29, 0)
- return;
- }
- if(g_has_survivoraxe[id])
- {
- sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0)
- return;
- }
- }
- stock ChatColor(const id, const input[], any:...)
- {
- new count = 1, players[32]
- static msg[191]
- vformat(msg, 190, input, 3)
- replace_all(msg, 190, "!g", "^4")
- replace_all(msg, 190, "!y", "^1")
- replace_all(msg, 190, "!team", "^3")
- if (id) players[0] = id; else get_players(players, count, "ch")
- {
- for (new i = 0; i < count; i++)
- {
- if (is_user_connected(players[i]))
- {
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
- write_byte(players[i]);
- write_string(msg);
- message_end();
- }
- }
- }
- }
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