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OG_Grinskin

last part of sixstarresponse.log

Aug 14th, 2017
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  1. <VehicleMonitor>: Spawn-1438341 Port Police Bison found in spawn queue
  2. <ShouldIDelete>: Spawn-1438341Port Police Bison is considered dead
  3. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.789658mps
  4. <VehicleMonitor>: Police Stanier found in ambient queue
  5. <ShouldIDelete>: Police Stanier is considered dead
  6. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.789658mps
  7. <VehicleMonitor>: Sheriff Stanier found in ambient queue
  8. <ShouldIDelete>: Sheriff Stanier is considered dead
  9. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.789658mps
  10. <VehicleMonitor>: Police Buffalo found in ambient queue
  11. <ShouldIDelete>: Police Buffalo is considered dead
  12. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.789658mps
  13. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  14. <GenerateSpawnPos>: Not on a road!
  15. <Entitymonitor>: 18 peds were found and processed
  16. <GenerateSpawnPos>: Not on a road!
  17. <SpawnQueueMonitor>: Queue count: 0, currently spawning: no, current time = 1583746
  18. <GenerateSpawnPos>: Not on a road!
  19. <SixStarResponse>: spawnerTag: PortAuthority4
  20. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
  21. <GenerateSpawnPos>: Not on a road!
  22. <VehicleMonitor>: Spawn-1532393 Port Police Predator found in spawn queue
  23. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.550268mps
  24. <VehicleMonitor>: Spawn-1530361 Port Police Predator found in spawn queue
  25. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.550268mps
  26. <VehicleMonitor>: Spawn-1439341 Port Police Bison found in spawn queue
  27. <ShouldIDelete>: Spawn-1439341Port Police Bison is considered dead
  28. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.550268mps
  29. <VehicleMonitor>: Spawn-1438341 Port Police Bison found in spawn queue
  30. <ShouldIDelete>: Spawn-1438341Port Police Bison is considered dead
  31. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.550268mps
  32. <VehicleMonitor>: Police Stanier found in ambient queue
  33. <ShouldIDelete>: Police Stanier is considered dead
  34. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.550268mps
  35. <VehicleMonitor>: Sheriff Stanier found in ambient queue
  36. <ShouldIDelete>: Sheriff Stanier is considered dead
  37. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.550268mps
  38. <VehicleMonitor>: Police Buffalo found in ambient queue
  39. <ShouldIDelete>: Police Buffalo is considered dead
  40. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.550268mps
  41. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  42. <GenerateSpawnPos>: Not on a road!
  43. <Entitymonitor>: 18 peds were found and processed
  44. <GenerateSpawnPos>: Not on a road!
  45. <SpawnQueueMonitor>: Queue count: 0, currently spawning: no, current time = 1584762
  46. <GenerateSpawnPos>: Not on a road!
  47. <SixStarResponse>: spawnerTag: PortAuthority_Water4
  48. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
  49. <GenerateSpawnPos>: Not on a road!
  50. <VehicleMonitor>: Spawn-1532393 Port Police Predator found in spawn queue
  51. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.892926mps
  52. <VehicleMonitor>: Spawn-1530361 Port Police Predator found in spawn queue
  53. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.892926mps
  54. <VehicleMonitor>: Spawn-1439341 Port Police Bison found in spawn queue
  55. <ShouldIDelete>: Spawn-1439341Port Police Bison is considered dead
  56. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.892926mps
  57. <VehicleMonitor>: Spawn-1438341 Port Police Bison found in spawn queue
  58. <ShouldIDelete>: Spawn-1438341Port Police Bison is considered dead
  59. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.892926mps
  60. <VehicleMonitor>: Police Stanier found in ambient queue
  61. <ShouldIDelete>: Police Stanier is considered dead
  62. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.892926mps
  63. <VehicleMonitor>: Sheriff Stanier found in ambient queue
  64. <ShouldIDelete>: Sheriff Stanier is considered dead
  65. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.892926mps
  66. <VehicleMonitor>: Police Buffalo found in ambient queue
  67. <ShouldIDelete>: Police Buffalo is considered dead
  68. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 2.892926mps
  69. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  70. <GenerateSpawnPos>: Not on a road!
  71. <Entitymonitor>: 18 peds were found and processed
  72. <GenerateSpawnPos>: Not on a road!
  73. <SpawnQueueMonitor>: Queue count: 0, currently spawning: no, current time = 1585762
  74. <GenerateSpawnPos>: Not on a road!
  75. <SixStarResponse>: spawnerTag: PortAuthority_Water4
  76. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
  77. <GenerateSpawnPos>: Not on a road!
  78. <VehicleMonitor>: Spawn-1532393 Port Police Predator found in spawn queue
  79. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.624059mps
  80. <VehicleMonitor>: Spawn-1530361 Port Police Predator found in spawn queue
  81. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.624059mps
  82. <VehicleMonitor>: Spawn-1439341 Port Police Bison found in spawn queue
  83. <ShouldIDelete>: Spawn-1439341Port Police Bison is considered dead
  84. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.624059mps
  85. <VehicleMonitor>: Spawn-1438341 Port Police Bison found in spawn queue
  86. <ShouldIDelete>: Spawn-1438341Port Police Bison is considered dead
  87. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.624059mps
  88. <VehicleMonitor>: Police Stanier found in ambient queue
  89. <ShouldIDelete>: Police Stanier is considered dead
  90. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.624059mps
  91. <VehicleMonitor>: Sheriff Stanier found in ambient queue
  92. <ShouldIDelete>: Sheriff Stanier is considered dead
  93. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.624059mps
  94. <VehicleMonitor>: Police Buffalo found in ambient queue
  95. <ShouldIDelete>: Police Buffalo is considered dead
  96. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.624059mps
  97. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  98. <GenerateSpawnPos>: Not on a road!
  99. <Entitymonitor>: 18 peds were found and processed
  100. <GenerateSpawnPos>: Not on a road!
  101. <SpawnQueueMonitor>: Queue count: 0, currently spawning: no, current time = 1586777
  102. <GenerateSpawnPos>: Not on a road!
  103. <SixStarResponse>: spawnerTag: PortAuthority_Water4
  104. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
  105. <GenerateSpawnPos>: Not on a road!
  106. <VehicleMonitor>: Spawn-1532393 Port Police Predator found in spawn queue
  107. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.393778mps
  108. <VehicleMonitor>: Spawn-1530361 Port Police Predator found in spawn queue
  109. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.393778mps
  110. <VehicleMonitor>: Spawn-1439341 Port Police Bison found in spawn queue
  111. <ShouldIDelete>: Spawn-1439341Port Police Bison is considered dead
  112. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.393778mps
  113. <VehicleMonitor>: Spawn-1438341 Port Police Bison found in spawn queue
  114. <ShouldIDelete>: Spawn-1438341Port Police Bison is considered dead
  115. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.393778mps
  116. <VehicleMonitor>: Police Stanier found in ambient queue
  117. <ShouldIDelete>: Police Stanier is considered dead
  118. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.393778mps
  119. <VehicleMonitor>: Sheriff Stanier found in ambient queue
  120. <ShouldIDelete>: Sheriff Stanier is considered dead
  121. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.393778mps
  122. <VehicleMonitor>: Police Buffalo found in ambient queue
  123. <ShouldIDelete>: Police Buffalo is considered dead
  124. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 1.393778mps
  125. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  126. <GenerateSpawnPos>: Not on a road!
  127. <Entitymonitor>: 18 peds were found and processed
  128. <GenerateSpawnPos>: Not on a road!
  129. <SpawnQueueMonitor>: Queue count: 0, currently spawning: no, current time = 1587779
  130. <GenerateSpawnPos>: Not on a road!
  131. <SixStarResponse>: spawnerTag: PortAuthority4
  132. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
  133. <GenerateSpawnPos>: Not on a road!
  134. <VehicleMonitor>: Spawn-1532393 Port Police Predator found in spawn queue
  135. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.693108mps
  136. <VehicleMonitor>: Spawn-1530361 Port Police Predator found in spawn queue
  137. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.693108mps
  138. <VehicleMonitor>: Spawn-1439341 Port Police Bison found in spawn queue
  139. <ShouldIDelete>: Spawn-1439341Port Police Bison is considered dead
  140. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.693108mps
  141. <VehicleMonitor>: Spawn-1438341 Port Police Bison found in spawn queue
  142. <ShouldIDelete>: Spawn-1438341Port Police Bison is considered dead
  143. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.693108mps
  144. <VehicleMonitor>: Police Stanier found in ambient queue
  145. <ShouldIDelete>: Police Stanier is considered dead
  146. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.693108mps
  147. <VehicleMonitor>: Sheriff Stanier found in ambient queue
  148. <ShouldIDelete>: Sheriff Stanier is considered dead
  149. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.693108mps
  150. <VehicleMonitor>: Police Buffalo found in ambient queue
  151. <ShouldIDelete>: Police Buffalo is considered dead
  152. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.693108mps
  153. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  154. <GenerateSpawnPos>: Not on a road!
  155. <Entitymonitor>: 18 peds were found and processed
  156. <GenerateSpawnPos>: Not on a road!
  157. <SpawnQueueMonitor>: Queue count: 0, currently spawning: no, current time = 1588796
  158. <GenerateSpawnPos>: Not on a road!
  159. <SixStarResponse>: spawnerTag: PortAuthority4
  160. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
  161. <GenerateSpawnPos>: Not on a road!
  162. <VehicleMonitor>: Spawn-1532393 Port Police Predator found in spawn queue
  163. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.284695mps
  164. <VehicleMonitor>: Spawn-1530361 Port Police Predator found in spawn queue
  165. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.284695mps
  166. <VehicleMonitor>: Spawn-1439341 Port Police Bison found in spawn queue
  167. <ShouldIDelete>: Spawn-1439341Port Police Bison is considered dead
  168. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.284695mps
  169. <VehicleMonitor>: Spawn-1438341 Port Police Bison found in spawn queue
  170. <ShouldIDelete>: Spawn-1438341Port Police Bison is considered dead
  171. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.284695mps
  172. <VehicleMonitor>: Police Stanier found in ambient queue
  173. <ShouldIDelete>: Police Stanier is considered dead
  174. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.284695mps
  175. <VehicleMonitor>: Sheriff Stanier found in ambient queue
  176. <ShouldIDelete>: Sheriff Stanier is considered dead
  177. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.284695mps
  178. <VehicleMonitor>: Police Buffalo found in ambient queue
  179. <ShouldIDelete>: Police Buffalo is considered dead
  180. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 3.284695mps
  181. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  182. <GenerateSpawnPos>: Not on a road!
  183. <Entitymonitor>: 18 peds were found and processed
  184. <GenerateSpawnPos>: Not on a road!
  185. <SpawnQueueMonitor>: Queue count: 0, currently spawning: no, current time = 1589798
  186. <GenerateSpawnPos>: Not on a road!
  187. <SixStarResponse>: spawnerTag: PortAuthority4
  188. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
  189. <GenerateSpawnPos>: Not on a road!
  190. <VehicleMonitor>: Spawn-1532393 Port Police Predator found in spawn queue
  191. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.006176mps
  192. <VehicleMonitor>: Spawn-1530361 Port Police Predator found in spawn queue
  193. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.006176mps
  194. <VehicleMonitor>: Spawn-1439341 Port Police Bison found in spawn queue
  195. <ShouldIDelete>: Spawn-1439341Port Police Bison is considered dead
  196. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.006176mps
  197. <VehicleMonitor>: Spawn-1438341 Port Police Bison found in spawn queue
  198. <ShouldIDelete>: Spawn-1438341Port Police Bison is considered dead
  199. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.006176mps
  200. <VehicleMonitor>: Police Stanier found in ambient queue
  201. <ShouldIDelete>: Police Stanier is considered dead
  202. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.006176mps
  203. <VehicleMonitor>: Sheriff Stanier found in ambient queue
  204. <ShouldIDelete>: Sheriff Stanier is considered dead
  205. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.006176mps
  206. <VehicleMonitor>: Police Buffalo found in ambient queue
  207. <ShouldIDelete>: Police Buffalo is considered dead
  208. <AdjustDistance>: Despawn Distance was adjusted from 600 to 600 because the player is going 4.006176mps
  209. <Entitymonitor>: 3 Ambient vehicles were found and monitored
  210. <GenerateSpawnPos>: Not on a road!
  211. <Entitymonitor>: 18 peds were found and processed
  212. <GenerateSpawnPos>: Not on a road!
  213. <SpawnQueueMonitor>: Queue count: 0, currently spawning: no, current time = 1590811
  214. <GenerateSpawnPos>: Not on a road!
  215. <SixStarResponse>: spawnerTag: PortAuthority4
  216. <CreateSpawnQueueItem>: Max vehicles reached. Max: 4 Count: 4 CurrentlySpawned: 4
  217. <GenerateSpawnPos>: Not on a road!
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