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- iVar1 = 0;
- while (iVar1 < func_511(uParam0)) //Check the number of props
- {
- if (!DOES_ENTITY_EXIST((*uParam0)[iVar1]))
- {
- bVar2 = func_510(uParam0, iVar1); // Models for the props
- vVar3 = { func_509(uParam0, iVar1) }; //Prop Location
- vVar6 = { func_508(uParam0, iVar1) }; //Prop Heading
- (*uParam0)[iVar1] = CREATE_OBJECT(bVar2, vVar3, false, false, false);
- SET_ENTITY_ROTATION((*uParam0)[iVar1], vVar6, 2, 1);
- FREEZE_ENTITY_POSITION((*uParam0)[iVar1], true);
- SET_ENTITY_INVINCIBLE((*uParam0)[iVar1], true);
- SET_ENTITY_LOD_DIST((*uParam0)[iVar1], 1200);
- }
- else if (!func_507(unk_0xE2BBD32891C18569((*uParam0)[iVar1], false), func_509(uParam0, iVar1), 0))
- {
- SET_ENTITY_COORDS((*uParam0)[iVar1], func_509(uParam0, iVar1), 0, 0, 0, 1);
- SET_ENTITY_ROTATION((*uParam0)[iVar1], func_508(uParam0, iVar1), 2, 1);
- }
- iVar1++;
- }
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