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Jan 29th, 2020
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  1. =====================================================
  2. Life in the Village 1.16 --> Life in the Village 1.17
  3. =====================================================
  4.  
  5. Updated:
  6. Bountiful (Bountiful-2.2.0.jar --> Bountiful-2.2.1.jar):
  7. Bountiful-2.2.1.jar:
  8. Hey there, it's been a while! I'm definitely still alive and modding, I've just been busy. Here's a bugfix!
  9. Changed:
  10. * Fixed a bug where sometimes, players could not turn in bounties on a server.
  11.  
  12. Building Gadgets (BuildingGadgets-2.7.3-hotfix --> BuildingGadgets-2.7.4.jar):
  13. BuildingGadgets-2.7.4.jar:
  14. Full [CHANGELOG on Github](https://github.com/Direwolf20-MC/BuildingGadgets/blob/2.7.4-1.12.x/CHANGELOG.md)
  15. [2.7.4 - 1.12.2] - 2019-11-07
  16. Release note: We're nearing the final versions of Building Gadgets for Minecraft 1.12 and will be winding down on the release schedule. 1.14 is going strong and we'd recommend you check it out :D
  17. Added
  18.  
  19. * Back ported a feature from 1.14 that disabled the Gadgets tooltip for power if the config is set to 0 for max-power
  20. * Back ported a feature from 1.14 that allows you to disable absolute coords mode for the Copy and Paste gadget to mask coords. Changed
  21.  
  22. * Bumped forge version to 14.23.5.2847 Fixed
  23.  
  24. * Disabled other mods from being able to use the gadgets as a battery
  25. * Stopped leaves decaying when placed by the the gadgets
  26. * Fixed the Surface mode on the Building & Exchanging gadget using the wrong radius
  27.  
  28. Chance Cubes (ChanceCubes 1.12.2-4.1.0.300 --> ChanceCubes 1.12.2-5.0.1.339):
  29. ChanceCubes 1.12.2-5.0.1.339:
  30. Fixed server crash with some rewards
  31.  
  32. ChanceCubes 1.12.2-5.0.1.338:
  33. Fixed issue on the client when connecting to a server.
  34.  
  35. ChanceCubes 1.12.2-5.0.1.337:
  36. WARNING!
  37. This version (v5) is not compatible with older versions of configs! Do note that if you update, your configs may not work like they did!
  38. Updates from previous beta version:
  39. Buffed the Demonic Blaze rewards slightly
  40. Fixed issues with rewards not spawning things correctly
  41. Fixed wrong reward name for default profile
  42. Fixed crash associated with #201
  43. Fixed issue with random oredict not working #200
  44. Fixed issue with Giant Chance Cubes not spawning in when placing made via 3x3x3 cube #199
  45. Removed uneeded methods from RewardsUtil
  46. Fixed naming issue with the Icosahedron reward
  47. Fixed mixup with the nether start and notch apple rewards
  48.  
  49. ChanceCubes 1.12.2-5.0.1.335:
  50. Added more helpful reward commands
  51. Removed reward config enabling/disabling
  52. Fixed issue with hardcoded profiles not correctly working
  53. Fixed issue with custom user rewards not properly enabling
  54. Fixed some rewards missing
  55.  
  56. ChanceCubes 1.12.2-5.0.1.334:
  57. =====Major update=====
  58. Added Mimic Boss reward
  59. Added Slime Queen Boss reward
  60. Removed Mob Effects reward
  61. Removed slime queen reward temporarily
  62. Added Demonic Blaze boss reward
  63. Added Evil Witch boss reward
  64. Biodomes are more modular and adjustable now
  65. Guardians reward now have a Chance value of -85 with the hardcore profile
  66. Added options to Chance Cubes Rename reward
  67. Added lots more reward property options to rewards
  68. Added profile option to biodomes to disable entity spawning
  69. Added profile options for oresphere for white and black lists
  70. Added white and black lists to the ore pillar reward
  71. Added profile property black list to biomes in biodome giant chance cube reward
  72. Added ability to spawn "copies" of an entity via the custom rewards system
  73. Added more options for Entity Rewards
  74. Changed the command reward parts to be able to have the cube as the origin and not always the player
  75. Fixed a bug with Giant Cube rewards not being re-enabled by profiles
  76. Fixed issue with some rewards not properly enabling/ disabling
  77. Fixed issue with rewards not being correctly enabled/ disabled on world join
  78. Fixed issue with rewards not properly being set as enabled/ disabled on reload
  79. Added support for perworld profiles
  80. Added support for triggering profiles via advancements
  81. Fixed issue with custom profiles not "enabling" on startup
  82. Added better support for profiles that have sub profiles
  83. Sub profiles enabled and disabled before parent profile
  84. Fixed a bug with custom subprofiles not being able to be found
  85. Fixed bug with profile settings persisting into new worlds
  86. Added support for triggers to require all before enabling profile
  87. Profiles are now initially enabled if they have no triggers
  88. Fixed profiles not disabling giant cube rewards when enable
  89. Fixed issue with non ASCII characters having issues with gradle
  90. OffsetBlocks now accept RewardBlockCaches
  91. All commands can now be run on single player without op
  92. Fixed #186
  93. Fixed issue with localisation
  94. Fixed issue with Giant Cubes and copy spawning them
  95. Missed part of converting to and from global and relative positions
  96. Fixed crash in profileUI
  97. Fixed game loading crash
  98. Fixed issue with offsetblocks taking up a lot of memory #194
  99. Updated Chance Cubes texture to be 16x16 instead of 64x64
  100. Converted the giant cube rewards to be per player based
  101. Changed name of all hard coded class rewards to use new naming format
  102. Added more information to rewardsinfo command
  103. Added Chance Cubes as non-removable blocks
  104. Other small bugs fixed with rewards in files
  105. Fixed issue with loading in Effect rewards
  106. Converting rewards to be hardcoded json files
  107.  
  108. ConnectedTexturesMod (CTM - MC1.12.2-1.0.0.29 --> CTM - MC1.12.2-1.0.1.30):
  109. CTM - MC1.12.2-1.0.1.30:
  110. CTM MC1.12.2-1.0.1.30
  111. Changes
  112. - If no layer is specified, the default will now be null (same as textures with no metadata) rather than SOLID
  113. - Now requires forge 2807 at a minimum (for item lighting fixes)
  114. Fixes
  115. - Eliminated unnecessary memory overhead from model loading (asiekierka)
  116. - Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
  117. - Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally
  118.  
  119. Controlling (Controlling-3.0.7 --> Controlling-3.0.8):
  120. Controlling-3.0.8:
  121. Added Polish language
  122. Updated Russian language
  123.  
  124. Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
  125. CookingForBlockheads_1.12.2-6.5.0.jar:
  126. Fixed ingredients showing up as missing when they weren't
  127. Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
  128. Fixed preservation upgrade not properly excluding recipe options in all cases
  129. Fixed dyes being used up when dyeing in creative mode (by WesCook)
  130. Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
  131. Added Traditional Chinese translation (by chesterccj305)
  132. Updated Russian translation (by Bytegm)
  133.  
  134. CraftTweaker (CraftTweaker2-1.12-4.1.19 --> CraftTweaker2-1.12-4.1.20):
  135. CraftTweaker2-1.12-4.1.20:
  136. FINAL RELEASE FOR 1.12 (unless there are serious issues that need addressing)
  137. Update ZS
  138. IEntity: Made Coordinate setters persistent and added setter for pos3f
  139. Continue statement | Array<->List cast | ReturnsSelf
  140. Removed unused code from the food command. Closes #834
  141. Moved the tooltip event to Low instead of Lowest, should fix things
  142. Add preproc for search tree disabling, close #829 - if you are getting stuck on crafttweaker load complete or whatever, use #disable_search_tree in your script somewhere
  143.  
  144. Custom Main Menu (CustomMainMenu-MC1.12.2-2.0.9.jar --> CustomMainMenu-MC1.12.2-2.0.9.1.jar):
  145. CustomMainMenu-MC1.12.2-2.0.9.1.jar:
  146. * Fixed (By mysticdrew): connectToServer causing issues with other mods
  147.  
  148. Cyclops Core (CyclopsCore-1.12.2-1.5.1.jar --> CyclopsCore-1.12.2-1.6.0.jar):
  149. CyclopsCore-1.12.2-1.6.0.jar:
  150. As always, don't forget to backup your world before updating!
  151. Additions:
  152. * Add cached recipe lookup helper method
  153. * Add setItemAtIndex helper method
  154. Fixes:
  155. * Fix important users lookup running in the main thread, Closes #139
  156.  
  157. FTB Library (FTBLib-5.4.3.149.jar --> FTBLib-5.4.4.5.jar):
  158. FTBLib-5.4.4.5.jar:
  159. * Maybe fixed crash on login - LatvianModder
  160.  
  161. FTBLib-5.4.4.4.jar:
  162. * Fixed timer configs not working if string had quotation marks - LatvianModder
  163.  
  164. FTBLib-5.4.4.3.jar:
  165. * Changed version to fix jenkins build issue - LatvianModder
  166.  
  167. FTBLib-5.4.3.2.jar:
  168. No changelog provided.
  169.  
  170. FTBLib-5.4.3.151.jar:
  171. No changelog provided.
  172.  
  173. FTBLib-5.4.3.150.jar:
  174. No changelog provided.
  175.  
  176. FTB Quests (FTBQuests-1.8.0.234.jar --> FTBQuests-1.8.0.237.jar):
  177. FTBQuests-1.8.0.237.jar:
  178. * Fixed custom tasks not syncing with client properly - LatvianModder
  179.  
  180. FTBQuests-1.8.0.236.jar:
  181. * "Fixed" the crash when creating new task in empty chapter again - LatvianModder
  182.  
  183. FTBQuests-1.8.0.235.jar:
  184. * Fixed crash when creating new quest in blank chapter - LatvianModder
  185.  
  186. FTB Utilities (FTBUtilities-5.4.0.114.jar --> FTBUtilities-5.4.0.124.jar):
  187. FTBUtilities-5.4.0.124.jar:
  188. * Fixed ``/ranks remove name` breaking without rank specified - LatvianModder
  189.  
  190. FTBUtilities-5.4.0.123.jar:
  191. * Fixed crash with EnderIO - LatvianModder
  192.  
  193. FTBUtilities-5.4.0.122.jar:
  194. * Display warning that sponge is installed instead of removing /ranks command - LatvianModder
  195. * Fixed quotation marks not porting from old rank files - LatvianModder
  196.  
  197. FTBUtilities-5.4.0.121.jar:
  198. * Fixed /nbtedit not working with blocks - LatvianModder
  199.  
  200. FTBUtilities-5.4.0.120.jar:
  201. * Fixed usernames not working in rank commands. Again. - LatvianModder
  202.  
  203. FTBUtilities-5.4.0.119.jar:
  204. * Fixed usernames not working in rank commands - LatvianModder
  205.  
  206. FTBUtilities-5.4.0.118.jar:
  207. * Fixed missing dep in build script - LatvianModder
  208.  
  209. Fairy Lights (fairylights-2.1.9-1.12.2 --> fairylights-2.1.10-1.12.2):
  210. fairylights-2.1.10-1.12.2:
  211. Fix invisible fence fasteners ([#69](https://github.com/pau101/Fairy-Lights/issues/69))
  212.  
  213. FastWorkbench (FastWorkbench-1.12.2-1.7.2.jar --> FastWorkbench-1.12.2-1.7.3.jar):
  214. FastWorkbench-1.12.2-1.7.3.jar:
  215. FastWorkbench will now forcibly disable the recalculation of search trees by CraftTweaker when the recipe book is disabled.
  216.  
  217. FoamFix​ (FoamFix 0.10.8 (1.12.2) --> FoamFix 0.10.10 (1.12.2)):
  218. FoamFix 0.10.10 (1.12.2):
  219. * Un-force-disabled smallPropertyStorage for NEIDs/JEIDs. This was found to be an Unlimited Chisel Works bug, which was more commonly appearing in large modpacks (= modpacks with NEIDs/JEIDs installed).
  220. * Fixed PropertyValueMapper crashes in an environment with multi-threaded block state generation.
  221.  
  222. FoamFix 0.10.9 (1.12.2):
  223. * Added the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
  224. * Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
  225. * Fixed NotEnoughIDs not auto-disabling the "coremod.smallPropertyStorage" option, which it seems to have issues with.
  226. * Removed unused debug message in ProxyCommon.preInit.
  227.  
  228. Inspirations (Inspirations 0.2.8 for 1.12.2 --> Inspirations 0.2.9 for 1.12.2):
  229. Inspirations 0.2.9 for 1.12.2:
  230. Planned last 1.12 release
  231.  
  232. * Fix shield knockback not working on players
  233. * Fix crash when using global config
  234. * Update Russian language (thanks kellixon)
  235.  
  236. JourneyMap (journeymap-1.12.2-5.5.5 --> journeymap-1.12.2-5.5.7):
  237. journeymap-1.12.2-5.5.7:
  238. JourneyMap 1.12.2-5.5.7 for Minecraft 1.12.2
  239. Requirements:
  240.  
  241. * Java 8
  242. * Minecraft 1.12.2
  243. * Forge 14.23.5.2768 General Information:
  244.  
  245. * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
  246. * See [http://journeymap.info/Support]() for information on getting technical support.
  247. * Implements [JourneyMap API v1.12-1.4]() CHANGELOG (2020-01-22-16:44:20):
  248. 5.5.7
  249.  
  250. * Double click on fullscreen to create waypoints is back
  251. * Many Lan issues resolved
  252. * Map waypoint label fix
  253.  
  254. journeymap-1.12.2-5.5.6:
  255. JourneyMap 1.12.2-5.5.6 for Minecraft 1.12.2
  256. Requirements:
  257.  
  258. * Java 8
  259. * Minecraft 1.12.2
  260. * Forge 14.23.5.2768 General Information:
  261.  
  262. * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
  263. * See [http://journeymap.info/Support]() for information on getting technical support.
  264. * Implements [JourneyMap API v1.12-1.4]() CHANGELOG (2019-12-18-08:30:53):
  265. 5.5.6 Release
  266.  
  267. * Fix for custom theme loading
  268. * New Fullscreen button to pan map to specified coordinates.
  269. * Updated Network protocols to fix some sync issues. Requires Client and Server update.
  270. * Added compression to Server Options dimension list, should fix issues for servers with a large amount of dimensions.
  271. * Network optimizations, expanded player radar should now use significantly less bandwidth.
  272. * Updated the splash screen.
  273. * Remove journeymap-api as embedded library on curse, this will hopefully prevent people from putting it in their mods folder
  274. * Updated version check url
  275. * InfoSlot time formatting options.
  276. * Death waypoint auto-removal
  277. * Death waypoint time and date formats are now configurable!
  278.  
  279. Level Up! Reloaded (Level Up! 2-1.1.23-1.12.jar --> levelup2-1.2.1.jar):
  280. levelup2-1.2.1.jar:
  281. Book of Specialization Change now supports reclassing
  282. Specialization bonus skills now cannot be downgraded
  283. Attempted fallback smelting recipes for ore chunks
  284. A couple other internal improvements
  285.  
  286. levelup2-1.2.0-pre4.jar:
  287. Skills work now! You can put down the pitchforks!
  288.  
  289. * Complete revamp of the skill leveling system
  290. * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
  291. * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
  292. * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
  293. * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
  294. * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
  295. * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
  296. * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
  297. * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
  298. * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
  299. * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
  300.  
  301. levelup2-1.2.0-pre3.jar:
  302. Fixes bug with downgrading skills infinitely
  303. THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
  304.  
  305. * Complete revamp of the skill leveling system
  306. * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
  307. * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
  308. * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
  309. * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
  310. * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
  311. * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
  312. * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
  313. * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
  314. * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
  315. * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
  316.  
  317. levelup2-1.2.0-pre2.jar:
  318. Server fix
  319. THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
  320.  
  321. * Complete revamp of the skill leveling system
  322. * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
  323. * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
  324. * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
  325. * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
  326. * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
  327. * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
  328. * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
  329. * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
  330. * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
  331. * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
  332.  
  333. LevelUpReloaded 1.2-pre1:
  334. THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
  335.  
  336. * Complete revamp of the skill leveling system
  337. * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
  338. * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
  339. * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
  340. * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
  341. * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
  342. * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
  343. * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
  344. * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
  345. * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
  346. * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
  347.  
  348. Living Enchantment (Living Enchantment 3.1.9 --> Living Enchantment 3.2.0):
  349. Living Enchantment 3.2.0:
  350. Fixed bug with items that don't lose durability. They won't act like they're dying forever anymore.
  351.  
  352. Millénaire (Millénaire 8.0.0 --> Millénaire 8.0.1):
  353. Millénaire 8.0.1:
  354. This version is incompaible with savegames from v7.x.x. Upgrade your worlds at your own risk.
  355. - New Byzantine tools
  356. - Improved Byzantine skins
  357. - Removed some constraints on the placement of buildings in controlled villages
  358. - Improved the efficiency of some villager goals
  359. - Improved Greek names for the Byzantines by ShieldBearer
  360. - Fixed minor crash causes
  361. - Fixed some causes of lag spikes
  362. - Fixed some issues with Maya buildings
  363. - Fixed the Herbalist ending up planting only unneeded flower colours
  364. - Made it easier to spawn Notre Dame
  365.  
  366. Minecolonies (minecolonies-1.12.2-0.10.488-RELEASE-universal.jar --> minecolonies-1.12.2-0.10.592-RELEASE-universal.jar):
  367. minecolonies-1.12.2-0.10.592-RELEASE-universal.jar:
  368. Minecolonies Changelog
  369. Version: 1.12.2-0.10.592-RELEASE
  370.  
  371. * Merge branch 'testing/1.12' into release/1.12
  372. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  373. * Merge branch 'testing/1.12' into origin/version/1.12
  374. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  375. * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
  376. There are different types of interactions which result in different trees, different messages, validators and response options.
  377. Each response type has:
  378. One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
  379. StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
  380. PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
  381. If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
  382. All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
  383. To setup an interaction of the citizen follow the following steps:
  384. 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
  385. 2: Trigger the interaction in the citizen and reference the validator you used above.
  386. This is part 1 of this interaction handling. It adds:
  387. The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
  388. ChitChat status based interactions While testing this I found some bugs and fixed them:
  389. All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
  390. Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
  391. fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
  392. Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
  393.  
  394. * changing base state type to IState to not be AI dependent
  395. * Adding tickrate into the statemachine, so it can dynamically skip ticks
  396. * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
  397. getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
  398. Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
  399. Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
  400.  
  401. *
  402. * hotfix packets and netty memory leak
  403. *
  404. * forgot bugger
  405. * add enchanter recipe (hotfix)
  406. * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
  407. the enchanter has a GUI where you can set from who he will drain experience
  408. he will walk to these workers daily and drain some experience (you can set how many levels per day)
  409. there is a chance of him enchanting randomly something while draining (side effect)
  410. if he has a high enough experience level he will request enchanted tomes
  411. he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
  412. Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
  413.  
  414. * - removed unecessary chunk load counter which goes out of sync
  415. * made sure the chunk is mark dirty whenever the capability data changes
  416.  
  417. *
  418. * fix 3 claim logic issues
  419. *
  420. * fix chunk claim caches
  421. * fix backup loading re-claim
  422. * Disable crusher and sifter from learning recipes (#4045)
  423.  
  424. * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
  425.  
  426. *
  427. * fix subscribers add when the spawn is claimed (#4033)
  428. * fix permissions to not get overwritten by older permission versions (upgrade issue)
  429.  
  430. * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
  431. Added empty huts counter * Schematics (#4021)
  432. Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
  433.  
  434. * - fix colony readNbt not always resetting existing lists
  435. * Add backup loading on worldload when the cap is missing a non-deleted colony.
  436.  
  437. *
  438. * fix loading to all existing & missing files
  439. *
  440. * add javadoc
  441. *
  442. * only load once
  443. *
  444. * update building removal warning condition
  445. *
  446. * forgot the reset
  447. *
  448. * add permission map clear on read
  449. * - improve active condition and view send rate
  450. * - fix chunk data/claim issue (#4013)
  451. * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
  452. Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
  453. Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
  454. In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
  455. Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
  456. Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
  457.  
  458. minecolonies-1.12.2-0.10.590-BETA-universal.jar:
  459. Minecolonies Changelog
  460. Version: 1.12.2-0.10.590-BETA
  461.  
  462. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  463. * Merge branch 'testing/1.12' into origin/version/1.12
  464.  
  465. minecolonies-1.12.2-0.10.587-BETA-universal.jar:
  466. Minecolonies Changelog
  467. Version: 1.12.2-0.10.587-BETA
  468.  
  469. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  470. * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
  471. There are different types of interactions which result in different trees, different messages, validators and response options.
  472. Each response type has:
  473. One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
  474. StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
  475. PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
  476. If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
  477. All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
  478. To setup an interaction of the citizen follow the following steps:
  479. 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
  480. 2: Trigger the interaction in the citizen and reference the validator you used above.
  481. This is part 1 of this interaction handling. It adds:
  482. The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
  483. ChitChat status based interactions While testing this I found some bugs and fixed them:
  484. All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
  485. Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
  486. fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
  487. Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
  488.  
  489. * changing base state type to IState to not be AI dependent
  490. * Adding tickrate into the statemachine, so it can dynamically skip ticks
  491. * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
  492.  
  493. minecolonies-1.12.2-0.10.584-ALPHA-universal.jar:
  494. Minecolonies Changelog
  495. Version: 1.12.2-0.10.584-ALPHA
  496.  
  497. * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now.
  498.  
  499. minecolonies-1.12.2-0.10.583-ALPHA-universal.jar:
  500. Minecolonies Changelog
  501. Version: 1.12.2-0.10.583-ALPHA
  502.  
  503. * Rpg msging 1.12 (#4132) There are different types of interactions which result in different trees, different messages, validators and response options.
  504. Each response type has:
  505. One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
  506. StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
  507. PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
  508. If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
  509. All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
  510. To setup an interaction of the citizen follow the following steps:
  511. 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
  512. 2: Trigger the interaction in the citizen and reference the validator you used above.
  513. This is part 1 of this interaction handling. It adds:
  514. The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
  515. ChitChat status based interactions While testing this I found some bugs and fixed them:
  516. All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods.
  517.  
  518. minecolonies-1.12.2-0.10.579-ALPHA-universal.jar:
  519. Minecolonies Changelog
  520. Version: 1.12.2-0.10.579-ALPHA
  521.  
  522. * hotfix building tool is null issue for 1.12
  523.  
  524. minecolonies-1.12.2-0.10.578-ALPHA-universal.jar:
  525. Minecolonies Changelog
  526. Version: 1.12.2-0.10.578-ALPHA
  527.  
  528. * hotfix advancement crash
  529.  
  530. minecolonies-1.12.2-0.10.572-ALPHA-universal.jar:
  531. Minecolonies Changelog
  532. Version: 1.12.2-0.10.572-ALPHA
  533.  
  534. * Sleeping guard feature (#4104) Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth
  535.  
  536. minecolonies-1.12.2-0.10.570-ALPHA-universal.jar:
  537. Minecolonies Changelog
  538. Version: 1.12.2-0.10.570-ALPHA
  539.  
  540. * Add correct pathfinding shutdown to 1.12.2 (hotfix)
  541.  
  542. minecolonies-1.12.2-0.10.566-ALPHA-universal.jar:
  543. Minecolonies Changelog
  544. Version: 1.12.2-0.10.566-ALPHA
  545.  
  546. * Hotfix advancements NPE (#4107) fix colony crash on startup
  547.  
  548. minecolonies-1.12.2-0.10.565-ALPHA-universal.jar:
  549. Minecolonies Changelog
  550. Version: 1.12.2-0.10.565-ALPHA
  551.  
  552. * DRAFT: Information Tabs and Advancements (#3944) Adds in Advancements as a form of Guide through the mod
  553.  
  554. minecolonies-1.12.2-0.10.562-ALPHA-universal.jar:
  555. Minecolonies Changelog
  556. Version: 1.12.2-0.10.562-ALPHA
  557.  
  558. * Added a backup to the sorting function in case some exception occurs. (#4098)
  559.  
  560. minecolonies-1.12.2-0.10.558-ALPHA-universal.jar:
  561. Minecolonies Changelog
  562. Version: 1.12.2-0.10.558-ALPHA
  563.  
  564. * improve state typing/add dynamic tick rates (#4056)
  565.  
  566. * changing base state type to IState to not be AI dependent
  567.  
  568. * Adding tickrate into the statemachine, so it can dynamically skip ticks
  569.  
  570. minecolonies-1.12.2-0.10.557-ALPHA-universal.jar:
  571. Minecolonies Changelog
  572. Version: 1.12.2-0.10.557-ALPHA
  573.  
  574. * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
  575.  
  576. minecolonies-1.12.2-0.10.554-ALPHA-universal.jar:
  577. Minecolonies Changelog
  578. Version: 1.12.2-0.10.554-ALPHA
  579.  
  580. * fix dynamic claim issue
  581.  
  582. minecolonies-1.12.2-0.10.553-BETA-universal.jar:
  583. Minecolonies Changelog
  584. Version: 1.12.2-0.10.553-BETA
  585.  
  586. * Merge branch 'version/1.12' into testing/1.12
  587. * fix dynamic claim issue
  588.  
  589. minecolonies-1.12.2-0.10.549-BETA-universal.jar:
  590. Minecolonies Changelog
  591. Version: 1.12.2-0.10.549-BETA
  592.  
  593. * Feature/empty hut counter (#4038) getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
  594. Fixes an exception on the server because the wrong class is used.
  595.  
  596. minecolonies-1.12.2-0.10.545-ALPHA-universal.jar:
  597. Minecolonies Changelog
  598. Version: 1.12.2-0.10.545-ALPHA
  599.  
  600. * Feature/empty hut counter (#4038) getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs.
  601.  
  602. minecolonies-1.12.2-0.10.541-ALPHA-universal.jar:
  603. Minecolonies Changelog
  604. Version: 1.12.2-0.10.541-ALPHA
  605.  
  606. * hotfix restriction issues
  607.  
  608. minecolonies-1.12.2-0.10.539-ALPHA-universal.jar:
  609. Minecolonies Changelog
  610. Version: 1.12.2-0.10.539-ALPHA
  611.  
  612. * Fix/msg clientside (#4065) Fixes an exception on the server because the wrong class is used.
  613.  
  614. minecolonies-1.12.2-0.10.538-BETA-universal.jar:
  615. Minecolonies Changelog
  616. Version: 1.12.2-0.10.538-BETA
  617.  
  618. * Fix/dman unblock (#4063) Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
  619.  
  620. *
  621. * hotfix packets and netty memory leak
  622. *
  623. * forgot bugger
  624. * add enchanter recipe (hotfix)
  625. * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
  626. the enchanter has a GUI where you can set from who he will drain experience
  627. he will walk to these workers daily and drain some experience (you can set how many levels per day)
  628. there is a chance of him enchanting randomly something while draining (side effect)
  629. if he has a high enough experience level he will request enchanted tomes
  630. he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
  631. Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
  632.  
  633. * - removed unecessary chunk load counter which goes out of sync
  634. * made sure the chunk is mark dirty whenever the capability data changes
  635.  
  636. *
  637. * fix 3 claim logic issues
  638. *
  639. * fix chunk claim caches
  640. * fix backup loading re-claim
  641. * Disable crusher and sifter from learning recipes (#4045)
  642.  
  643. * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
  644.  
  645. *
  646. * fix subscribers add when the spawn is claimed (#4033)
  647. * fix permissions to not get overwritten by older permission versions (upgrade issue)
  648.  
  649. * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
  650. Added empty huts counter
  651.  
  652. minecolonies-1.12.2-0.10.536-ALPHA-universal.jar:
  653. Minecolonies Changelog
  654. Version: 1.12.2-0.10.536-ALPHA
  655.  
  656. * Fix/dman unblock (#4063) Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player
  657.  
  658. minecolonies-1.12.2-0.10.534-ALPHA-universal.jar:
  659. Minecolonies Changelog
  660. Version: 1.12.2-0.10.534-ALPHA
  661.  
  662. * Hotfix packets and netty memory leak (#4061)
  663.  
  664. *
  665. * hotfix packets and netty memory leak
  666. *
  667. * forgot bugger
  668.  
  669. minecolonies-1.12.2-0.10.529-ALPHA-universal.jar:
  670. Minecolonies Changelog
  671. Version: 1.12.2-0.10.529-ALPHA
  672.  
  673. * add enchanter recipe (hotfix)
  674.  
  675. minecolonies-1.12.2-0.10.525-ALPHA-universal.jar:
  676. Minecolonies Changelog
  677. Version: 1.12.2-0.10.525-ALPHA
  678.  
  679. * Updated README for windows (#4054) Updated README for windows
  680.  
  681. minecolonies-1.12.2-0.10.521-ALPHA-universal.jar:
  682. Minecolonies Changelog
  683. Version: 1.12.2-0.10.521-ALPHA
  684. No Changes detected!
  685.  
  686. minecolonies-1.12.2-0.10.524-ALPHA-universal.jar:
  687. Minecolonies Changelog
  688. Version: 1.12.2-0.10.524-ALPHA
  689. No Changes detected!
  690.  
  691. minecolonies-1.12.2-0.10.519-ALPHA-universal.jar:
  692. Minecolonies Changelog
  693. Version: 1.12.2-0.10.519-ALPHA
  694.  
  695. * Improve/fix some chunk data issues (#4036)
  696.  
  697. *
  698. * removed unecessary chunk load counter which goes out of sync
  699. * made sure the chunk is mark dirty whenever the capability data changes
  700.  
  701. *
  702. * fix 3 claim logic issues
  703. *
  704. * fix chunk claim caches
  705. * fix backup loading re-claim
  706.  
  707. minecolonies-1.12.2-0.10.517-ALPHA-universal.jar:
  708. Minecolonies Changelog
  709. Version: 1.12.2-0.10.517-ALPHA
  710.  
  711. * Disable crusher and sifter from learning recipes (#4045)
  712.  
  713. * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
  714.  
  715. minecolonies-1.12.2-0.10.514-ALPHA-universal.jar:
  716. Minecolonies Changelog
  717. Version: 1.12.2-0.10.514-ALPHA
  718.  
  719. *
  720. * fix subscribers add when the spawn is claimed (#4033)
  721. * fix permissions to not get overwritten by older permission versions (upgrade issue)
  722.  
  723. minecolonies-1.12.2-0.10.512-ALPHA-universal.jar:
  724. Minecolonies Changelog
  725. Version: 1.12.2-0.10.512-ALPHA
  726.  
  727. * Translation (#4029) Immensive 1.12 language update
  728.  
  729. minecolonies-1.12.2-0.10.510-ALPHA-universal.jar:
  730. Minecolonies Changelog
  731. Version: 1.12.2-0.10.510-ALPHA
  732.  
  733. * Added empty huts counter (#4005) Added empty huts counter
  734.  
  735. minecolonies-1.12.2-0.10.508-BETA-universal.jar:
  736. Minecolonies Changelog
  737. Version: 1.12.2-0.10.508-BETA
  738.  
  739. * Schematics (#4021) Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
  740.  
  741. * - fix colony readNbt not always resetting existing lists
  742. * Add backup loading on worldload when the cap is missing a non-deleted colony.
  743.  
  744. *
  745. * fix loading to all existing & missing files
  746. *
  747. * add javadoc
  748. *
  749. * only load once
  750. *
  751. * update building removal warning condition
  752. *
  753. * forgot the reset
  754. *
  755. * add permission map clear on read
  756. * - improve active condition and view send rate
  757. * - fix chunk data/claim issue (#4013)
  758. * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
  759. Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
  760. Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
  761. In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
  762. Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
  763. Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
  764.  
  765. minecolonies-1.12.2-0.10.507-ALPHA-universal.jar:
  766. Minecolonies Changelog
  767. Version: 1.12.2-0.10.507-ALPHA
  768.  
  769. * Schematics (#4021) Update jungle schematic style and fix several other schematics
  770.  
  771. minecolonies-1.12.2-0.10.505-ALPHA-universal.jar:
  772. Minecolonies Changelog
  773. Version: 1.12.2-0.10.505-ALPHA
  774.  
  775. * Improve backup loading (#4004)
  776.  
  777. *
  778. * fix colony readNbt not always resetting existing lists
  779. * Add backup loading on worldload when the cap is missing a non-deleted colony.
  780.  
  781. *
  782. * fix loading to all existing & missing files
  783. *
  784. * add javadoc
  785. *
  786. * only load once
  787. *
  788. * update building removal warning condition
  789. *
  790. * forgot the reset
  791. *
  792. * add permission map clear on read
  793.  
  794. minecolonies-1.12.2-0.10.501-ALPHA-universal.jar:
  795. Minecolonies Changelog
  796. Version: 1.12.2-0.10.501-ALPHA
  797.  
  798. * - improve active condition and view send rate
  799.  
  800. minecolonies-1.12.2-0.10.499-ALPHA-universal.jar:
  801. Minecolonies Changelog
  802. Version: 1.12.2-0.10.499-ALPHA
  803.  
  804. * - fix chunk data/claim issue (#4013)
  805.  
  806. minecolonies-1.12.2-0.10.498-ALPHA-universal.jar:
  807. Minecolonies Changelog
  808. Version: 1.12.2-0.10.498-ALPHA
  809.  
  810. * 1.14 fixes (#4002) Respect native workOrder order
  811.  
  812. minecolonies-1.12.2-0.10.496-ALPHA-universal.jar:
  813. Minecolonies Changelog
  814. Version: 1.12.2-0.10.496-ALPHA
  815.  
  816. * Subscriber and colony tick improvements (#3995) Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
  817. Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
  818. In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
  819. Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
  820. Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
  821.  
  822. Open Terrain Generator (OpenTerrainGenerator / OTG) (Archived file --> OpenTerrainGenerator-1.12.2 - v8.3):
  823. OpenTerrainGenerator-1.12.2 - v8.3:
  824. * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
  825. v8.3
  826. Solved several problems with the pregenerator:
  827. - All pregenerated chunks are now fully populated.
  828. - Solved compresscache crash for OTG+ worlds. OTG will try to recover corrupted worlds.
  829. BO4's:
  830. - Added compression for bo4data files used with OTG+ worlds. Files are much smaller, startup times quicker, less stutter when exploring. Users will have to delete and re-generate their bo4data files.
  831. - Fixed BO3Group setting for BO4's, used with OTG+ worlds.
  832.  
  833. OpenTerrainGenerator-1.12.2-v8.2:
  834. * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
  835. v8.2
  836. - Fixes problems with the "o" menu for BoP/RTG worlds created before OTG was installed ([https://github.com/PG85/OpenTerrainGenerator/issues/345](https://github.com/PG85/OpenTerrainGenerator/issues/345)). - Fixes a crash with Galacticraft when switching planets ([https://github.com/PG85/OpenTerrainGenerator/issues/324](https://github.com/PG85/OpenTerrainGenerator/issues/324)). - Snow is no longer placed on non-solid modded block (plants etc) ([https://github.com/PG85/OpenTerrainGenerator/issues/362](https://github.com/PG85/OpenTerrainGenerator/issues/362)).
  837.  
  838. OreLib (OreLib-1.12.2-3.5.2.3.jar --> OreLib-1.12.2-3.6.0.1.jar):
  839. OreLib-1.12.2-3.6.0.1.jar:
  840. Requirements * Forge 2779+
  841. What's New * Config options to control debug tracing and version update notification in chat during log in.
  842. Fixes * Not able to find version check method on dedicated server
  843. Changes * Removed dead code and brought inline with Dynamic Surroundings/Huds.
  844.  
  845. OreLib-1.12.2-3.6.0.0.jar:
  846. Requirements * Forge 2779+
  847. What's New * Config options to control debug tracing and version update notification in chat during log in.
  848. Changes * Removed dead code and brought inline with Dynamic Surroundings/Huds.
  849.  
  850. RandomPatches (RandomPatches 1.12.2-1.19.1.1 --> RandomPatches 1.12.2-1.21.0.0):
  851. RandomPatches 1.12.2-1.21.0.0:
  852. Observers no longer send a signal when they are placed by default.
  853. Fixed EigenCraft Unofficial Patch and Replay Mod compatibility.
  854. The particle fixes are now compatible with CleanView and Dynamic Surroundings.
  855.  
  856. RandomPatches 1.12.2-1.20.1.0:
  857. Fixed SpongeForge compatibility.
  858.  
  859. RandomPatches 1.12.2-1.20.0.1:
  860. Hotfix.
  861.  
  862. RandomPatches 1.12.2-1.20.0.0:
  863. Refactor.
  864. Added a configuration option to change the framerate limit step size.
  865.  
  866. Repurpose (Repurpose-1.0.0.19.jar --> Repurpose-1.0.0.20.jar):
  867. Repurpose-1.0.0.20.jar:
  868. Note: At a minimum, Forge version 1.12.2-14.23.3.2673 is required for this mod.
  869. Release - 1.0.0.20
  870. Fixes!
  871. Fixed an issue with the Redstone Clock and Scanner where the block data would get duplicated during save eventually causing a world crash.
  872. Release - 1.0.0.19
  873. Fixes!
  874. Fixed various issues with Sickles.
  875. Release - 1.0.0.18
  876. Changes!
  877. All textures have been updated to be 16x16 by popular demand. For those that want the original 32x32 textures, we will be creating a texture pack for that in the near future.
  878. Release - 1.0.0.17
  879. Fixes!
  880. Fixed an issue with compatibility with Croparia.
  881. Release - 1.0.0.16
  882. Fixes!
  883. Fixed an issue where the game would crash if there were ore dictionary entries made before this mod was loaded.
  884. Release - 1.0.0.15
  885. Fixes!
  886. Fixing more issues with items not being registered correctly.
  887. Release - 1.0.0.14
  888. Fixes!
  889. Fixed issues with the mod items/blocks not being registered properly after changes were made in the previous build.
  890. Release - 1.0.0.13
  891. New Stuff!
  892. Added new types of Swift Blades. These are for different material types introduced in other mods and 1 new vanilla swift blade.
  893.  
  894. * Copper
  895. * Same strength/durability/enchantability as Stone Swift Blade.
  896. * Available through many tech mods as well as many ore specific mods.
  897. * Repair item and crafting item is a Copper Ingot of any kind that is registered in the ore dictionary.
  898. * Osmium
  899. * Slightly better attack damage than Iron and 500 durability. Otherwise it's the same as Iron level.
  900. * Available through Mekanism or Base Metals and other ore specific mods.
  901. * Repair item and crafting item is an Osmium Ingot of any kind that is registered in the ore dictionary.
  902. * Bronze
  903. * Same strength/durability/enchantability as Iron Swift Blade.
  904. * Available through many tech mods and ore specific mods.
  905. * Repair item and crafting item is a Bronze Ingot of any kind that is registered in the ore dictionary.
  906. * Steel
  907. * Same strength and enchantability as Diamond Swift Blade.
  908. * 1.5 times as durable as a Iron Swift Blade.
  909. * Repair item and crafting item is a Steel Ingot of any kind that is registered in the ore dictionary.
  910. * Obsidian
  911. * 1 better attack damage than Diamond Swift Blade.
  912. * 1.5 times as durable as a Diamond Swift Blade.
  913. * Same enchantability as a Diamond Swift Blade
  914. * Repair item and crafting item is an obsidian block. Release - 1.0.0.12
  915. New Stuff!
  916. Crates and Bunches Oh My! With this release we have added storage options for vanilla foodstuffs. Carrots, beetroots, potatoes and eggs can be stacked into bunches and then again into crates. Crates are not blocks, they are items so you cannot put them into the world. These are just for storage.
  917. Release - 1.0.0.11
  918. New Stuff!
  919. Bag of Holding - This is a portable storage item. It has 54 slots for basically everything. Note: You cannot put other bags of holding in it or other types of containers (chests, shulker boxes, etc).
  920. This item does a lot, here's what it can do:
  921.  
  922. * Right-click when in off-hand and not pointed to any block to open the inventory of the bag.
  923. * Shows the currently selected item when placed in the off hand and what is the current slot number.
  924. * Right-click when in off-hand and pointed at a block within range to place the currently selected item (if it can be placed in the world).
  925. * Use Alt + X, Alt + Z to change the currently selected item.
  926. * These keybinds can be changed in the normal keybind menu.
  927. * Sneak and right-click when the bag is in your off-hand to open/close the bag.
  928. * When the bag is open it will automatically harvest block/monster drops and place it in the bag instead of your normal inventory!
  929. * Release - 1.0.0.10
  930. New Stuff!
  931. Updated the Redstone clock so it will turn off when receiving a redstone signal from a neighboring block. This behaves similarly to how a redstone torch will turn off if the block under it receives a redstone signal from say a lever.
  932. Release - 1.0.0.9
  933. New Stuff!
  934. Scroll - This is an item which can be enchanted like books in an enchantment table and can be used to create bookshelves. This way you can save all of your favorite cows!
  935. Light Blocks emit light when in hand - This is a client-side enhancement though server admins can turn it off. When any light source block is in the player's hand (Main or Off Hand), the area around the player will be lite up. Since this is client-side only, monsters can still spawn around the player. The light will move with you as you move. If you move fast, expect the light to change suddenly as you are moving. If you remove a light-source from your hand the light will obviously go away. Dropped light-source blocks will not generate light.
  936. Release - 1.0.0.8
  937. Fixes!
  938. Fixed an issue where the new detailed logging configuration option wasn't syncing.
  939. Release - 1.0.0.7
  940. Changes!
  941. Added a configuration option for adding detailed logging in certain circumstances.
  942. Release - 1.0.0.6
  943. Fixes!
  944. Fixed an issue where the /home command wasn't properly being disabled. When turning this configuration option on and off the user will have to restart the game/server.
  945. Fixed an issue where the right-click harvesting wasn't working when the drops from the crop didn't include a seed but the player had the appropriate seed in their inventory.
  946. Release - 1.0.0.5
  947. New Stuff!
  948. Zombies, Skeletons and Creepers have a chance to drop their head. By default there is a 4% chance of this happening. This can be changed in the configuration file.
  949. Release - 1.0.0.4
  950. New Stuff!
  951. Official support for Minecraft 1.12.2! Release - 1.0.0.3
  952. New Stuff!
  953. Random Item Drop Configuration options - Each random drop item from Leaves, Coal Ore, Stone and Dirt now have an individual configuration option to determine the percentage of the drop chance. Changing these requires a minecraft restart.
  954. Saddle - A recipe for the saddle has been added. String - A recipe for string has been added. Take any color of wool to turn into 4 string.
  955. Charcoal Block - A block of charcoal, same burn length as a coal block.
  956. Release - 1.0.0.2
  957. New Stuff!
  958. Iron Lump: This item is created by combining 3 Iron Nuggets. 3 Iron Lumps can then be used to create 1 Iron Ingot. Other than that, Iron Lumps are used to create Chain Mail. With this item, you can have armor that doesn't require so much iron or as much leather.
  959. Sickles: This is a new Tool family who's primary purpose is clearing away grass, dead bushes, leaves and flowers. Just a simple swing of this tool will clear a decently sized area of these blocks. The cleared area is centered on the block clicked on. Even with a wooden sickle you will be able to clear a good area as it can clear a 3x3x3 area with a single swing!
  960. Release - 1.0.0.1
  961. Changes!
  962. Added tool-tips to some items and blocks so players have a better idea of what they do. Hold shift to see the tool tip when hovering your mouse over the item/block.
  963. Removed "Swift Combat". Too many things can be broken with this feature.
  964. Re-Added Swift Blades. This way there is a small and controlled way to get fast combat.
  965. Release - 1.0.0.0
  966. This is the first release of the re-branded mod. Please report any bugs onto the GitHub repo.
  967. This release is not compatible with WuestUtilities and you will get some errors in the log if you used to WuestUtilities in your world.
  968. There were some features added and some removed in this re-brand.
  969. Added:
  970. Swift Combat - This removes the cool-down of all weapons and tools with attack speeds by boosting the attack speed. This cool-down is only changed when the player equips the weapon/tool. This option can be turned off if needed.
  971. Flat Bedrock Generation - Bedrock in the overworld is generated as a single layer of bedrock instead of the various height differences in vanilla. This can be turned off in the configuration.
  972. Removed:
  973. Villager Egg - This wasn't really used and was a complicated recipe. There are also vanilla ways to get villagers.
  974. Swift Blades - With the addition of Swift Combat these weapons are no longer necessary.
  975.  
  976. Rustic (rustic-1.1.1.jar --> rustic-1.1.2.jar):
  977. rustic-1.1.2.jar:
  978. * Added lang files:Added lang files:
  979. - zh_tw.lang
  980. * - es_es.lang
  981.  
  982. Unique Crops (uniquecrops-1.12-0.1.76.jar --> uniquecrops-1.12.2-0.2.0.jar):
  983. uniquecrops-1.12.2-0.2.0.jar:
  984. v0.2.0:
  985. - dumb beans
  986.  
  987. uniquecrops-1.12.2-0.1.99.jar:
  988. v0.1.99:
  989. - fix hourglass of nostalgia ignoring metadata in custom conversion recipes
  990. - fix cinderleaves continually making lava in large bodies of water
  991. - reworked battery beans (should be able to charge/decharge in RF using machines)
  992. - gave crafty plant block a function
  993. - add option to disable ruins from generating in the world
  994.  
  995. uniquecrops-1.12.2-0.1.98.jar:
  996. v0.1.98:
  997. - make itero supercrop structure bigger to avoid stepping on other pressure plates by accident
  998. - add treecutter supercrop
  999. - make multiblock book recipe cheaper
  1000. - make cropworld not have blocks broken inside of it
  1001. - add egg basket
  1002. - make +10 pixel glasses function also work in multiplayer as well
  1003. - add missing advancements for newer crops
  1004. - add magnet crops
  1005. - add item magnet
  1006. - add speedy boots
  1007. - add some more enchanter recipes
  1008. - lower underground ruins generation by one block
  1009.  
  1010. uniquecrops-1.12.2-0.1.97.jar:
  1011. v0.1.97:
  1012. - fix crash involving the debug pie menu
  1013. - fix block hardness of bucket on a rope
  1014. - fix redstone output/update of precision crop
  1015. - tweak JEI information for fascino enchanting to be more informative at a glance
  1016. - buff escape rope to be useful in the nether
  1017. - nerf stacking harvest traps near each other
  1018. - hide staff overlay when chat is open
  1019. - add table of contents to multiblocks book
  1020. - add information for some items and blocks in JEI
  1021. - make waffles cookable instead of being a straight drop from the crops
  1022. - add 2 food
  1023. - add new music discs to be dropped by the musica crop
  1024.  
  1025. uniquecrops-1.12.2-0.1.96.jar:
  1026. v0.1.96:
  1027. - add bookworm emblem
  1028. - !! FIX ARTISIA CROPS TILE ENTITIES NOT HAVING READ/WRITE METHODS !!
  1029. - make goodie bag give coal if it randomly gets air from the registry pool
  1030.  
  1031. uniquecrops-1.12.2-0.1.94.jar:
  1032. v0.1.94:
  1033. - fix feroxia growth steps not showing up in book (a break and replace of the crop with the book in your inventory will do the trick)
  1034. - make feroxia crop bonemealable when able to ignore growth restrictions
  1035.  
  1036. uniquecrops-1.12.2-0.1.93.jar:
  1037. v0.1.93:
  1038. - add new potion effect
  1039. - add precision hammer
  1040. - add more lilypad types
  1041. - add supercrops
  1042. - add mass heater with craftweaker and JEI support for recipes
  1043. - add enchanter with craftweaker and JEI support for recipes
  1044. - add block which helps certain crops ignore certain growth restrictions
  1045. - add a new page for each crop in the book
  1046. - add way to create lava using cinderleaves
  1047. - add dried thatch
  1048. - add normie crate
  1049. - fix imperia crop not stopping most spawns
  1050. - slightly retexture last stage of normie crops to not look so pitch black
  1051. - retexture food emblem to actually look like a funyun ring
  1052. - retexture donut steel
  1053. - move food emblem to ring bauble type instead of charm
  1054. - make collis crop only require being planted above 100y, ignoring which world it is in
  1055. - make splash potion of reversing effects a little better
  1056. - make knowledge crops check for chest placed above blocks that increase enchantment power of the enchanting table
  1057. - make precision crop output redstone when it is at the correct growth stage - rework how millennium crops actually grow
  1058. - fix typo in 'Large Dirible Plum'
  1059. - make EULA crops ask you only once while planting it for the current game session
  1060. - add JEI support for hourglass conversion recipes
  1061. - add crafttweaker and JEI support for hourglass conversion recipes
  1062. - add crafttweaker support for drops from cobblonia crops
  1063. - add bucket on a rope
  1064. - add impact shield
  1065. - add colorful cube
  1066. - add ruined bricks
  1067. - add tree
  1068. - add dimension
  1069.  
  1070. V-Tweaks (V-Tweaks 1.12.2 2.0.5 --> V-Tweaks 1.12.2 2.0.6b):
  1071. V-Tweaks 1.12.2 2.0.6b:
  1072. VTweaks Changelog
  1073. 2.0.6b
  1074. Fixed
  1075.  
  1076. * HOTFIX: Remove debug console logs when lumbering 2.0.6
  1077. Changed
  1078.  
  1079. * Lumbering
  1080. * Lumbering will now break tools again
  1081. * Lumbering won't break tools with Imperishable
  1082. * Lumbering respects Forge Energy capabilities
  1083. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
  1084. Fixed
  1085.  
  1086. * Lumbering (Backport from 1.14 version) 2.0.4:
  1087. Fixed
  1088.  
  1089. * Crash if ChallengerMobs Rarity less than or equal to 0
  1090. * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
  1091. Added
  1092.  
  1093. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
  1094. Added
  1095.  
  1096. * Config option for PeacefulSurface Y requirements
  1097. * Config for whether or not lumbering chops down leaves with the tree CHANGED
  1098.  
  1099. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
  1100.  
  1101. * Updater URL (for the Mods GUI screen) 2.0.1:
  1102. Added
  1103.  
  1104. * Adventurer's Toolbox compat to Lumbering recipe CHANGED
  1105.  
  1106. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
  1107.  
  1108. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
  1109.  
  1110. * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
  1111. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  1112. Removed
  1113.  
  1114. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  1115. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  1116. * Stack Tweaks
  1117. * Leaf Eater
  1118. * Glitching Item Fixes
  1119. * Mob Killer (For pigmen, bats, overworld withers)
  1120. * Extra smeltables
  1121. * Torch Helper
  1122. * Ping Damage Protection Changed
  1123.  
  1124. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
  1125.  
  1126. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
  1127. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  1128. Fixed
  1129.  
  1130. * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
  1131. Added
  1132.  
  1133. * Config option for blacklisting entities for Challenger Mobs. Fixed
  1134.  
  1135. * Stepboost sometimes not working (see below): Removed
  1136.  
  1137. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  1138. * Unused Sleeping Bag config
  1139. * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
  1140. Changed
  1141.  
  1142. * Change everything to the new Forge Registry system 1.4.11.1:
  1143. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  1144. Added
  1145.  
  1146. * 1.12 version! Most things work short of JEI integration (pending) Removed
  1147.  
  1148. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  1149.  
  1150. V-Tweaks 1.12.2 2.0.6:
  1151. VTweaks Changelog
  1152. 2.0.6
  1153. Changed
  1154.  
  1155. * Lumbering
  1156. * Lumbering will now break tools again
  1157. * Lumbering won't break tools with Imperishable
  1158. * Lumbering respects Forge Energy capabilities
  1159. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
  1160. FIXED
  1161.  
  1162. * Lumbering (Backport from 1.14 version) 2.0.4:
  1163. FIXED
  1164.  
  1165. * Crash if ChallengerMobs Rarity less than or equal to 0
  1166. * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
  1167. ADDED
  1168.  
  1169. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
  1170. ADDED
  1171.  
  1172. * Config option for PeacefulSurface Y requirements
  1173. * Config for whether or not lumbering chops down leaves with the tree CHANGED
  1174.  
  1175. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better FIXED
  1176.  
  1177. * Updater URL (for the Mods GUI screen) 2.0.1:
  1178. ADDED
  1179.  
  1180. * Adventurer's Toolbox compat to Lumbering recipe CHANGED
  1181.  
  1182. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
  1183.  
  1184. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
  1185.  
  1186. * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
  1187. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  1188. Removed
  1189.  
  1190. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  1191. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  1192. * Stack Tweaks
  1193. * Leaf Eater
  1194. * Glitching Item Fixes
  1195. * Mob Killer (For pigmen, bats, overworld withers)
  1196. * Extra smeltables
  1197. * Torch Helper
  1198. * Ping Damage Protection Changed
  1199.  
  1200. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
  1201.  
  1202. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
  1203. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be fixed
  1204. Fixed
  1205.  
  1206. * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
  1207. Added
  1208.  
  1209. * Config option for blacklisting entities for Challenger Mobs. Fixed
  1210.  
  1211. * Stepboost sometimes not working (see below): Removed
  1212.  
  1213. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  1214. * Unused Sleeping Bag config
  1215. * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
  1216. Changed
  1217.  
  1218. * Change everything to the new Forge Registry system 1.4.11.1:
  1219. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  1220. Added
  1221.  
  1222. * 1.12 version! Most things work short of JEI integration (pending) Removed
  1223.  
  1224. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  1225.  
  1226. Waystones (Waystones_1.12.2-4.0.72.jar --> Waystones_1.12.2-4.1.0.jar):
  1227. Waystones_1.12.2-4.1.0.jar:
  1228. Fixed language keys being broken
  1229. Added GenerateWaystoneNameEvent for mod compat
  1230. Added option to control xp cost when travelling between dimensions
  1231. Holding shift while clicking a sort or page button now moves to the front/end immediately
  1232. Name generator now chooses randomly from custom names, instead of in order
  1233. Fixed warp scroll costing XP
  1234. Fixed duplicate waystone entries when using return or bound scroll
  1235. Fixed return scrolls pretending to bound to waystones
  1236. Fixed duplicate Journeymap waypoints when using return or bound scroll
  1237.  
  1238. Waystones_1.12.2-4.0.73.jar:
  1239. Added option to control xp cost when travelling between dimensions
  1240. Holding shift while clicking a sort or page button now moves to the front/end immediately
  1241. Name generator now chooses randomly from custom names, instead of in order
  1242. Fixed warp scroll costing XP
  1243. Fixed duplicate waystone entries when using return or bound scroll
  1244. Fixed return scrolls pretending to bound to waystones
  1245. Fixed duplicate Journeymap waypoints when using return or bound scroll
  1246.  
  1247. Removed:
  1248. - Signpost
  1249. - World Primer
  1250.  
  1251. Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).
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