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Jun 25th, 2017
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Java 0.20 KB | None | 0 0
  1. precision lowp float;
  2. varying vec2 vTextureCoord;
  3. varying float vAlpha;
  4.  
  5. uniform sampler2D sTexture;
  6.  
  7. void main() {
  8.     gl_FragColor = texture2D(sTexture, vTextureCoord);
  9.     gl_FragColor.a = vAlpha;
  10. }
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