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  1. Log: Log file open, 29/09/2017 23:42:37
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  3. Log: ... running in INSTALLED mode
  4. Warning: Warning, Unknown language extension . Defaulting to INT
  5. Init: Language extension: INT
  6. Init: Language extension: INT
  7. DevConfig: GConfig::LoadFile associated file: ..\..\TAGame\Config\TAUI.ini
  8. Init: Version: 170926.12545.172527
  9. Init: Compiled (32-bit): Sep 28 2017 19:12:12
  10. Init: Command line:
  11. Init: Base directory: E:\Gry\Steam\steamapps\common\rocketleague\Binaries\Win32\
  12. [0000.36] Init: Computer: BARTEK-KOMPUTER
  13. [0000.36] Init: User: Bartek
  14. [0000.36] Init: CPU Page size=4096, Processors=4
  15. [0000.36] Init: High frequency timer resolution =3.820371 MHz
  16. [0000.36] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB
  17. [0000.41] Log: Steam Client API initialized 1
  18. [0000.55] Log: Steam Game Server API initialized 1
  19. [0000.55] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  20. [0000.55] Init: Object subsystem initialized
  21. [0000.63] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1050 Ti
  22. [0000.63] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
  23. [0000.70] Log: Shader platform (RHI): PC-D3D-SM3
  24. [0000.98] Log: localshadercache-pc-d3d-sm3 dirtied by: localshadercache-pc-d3d-sm3.CacheObject, Reason: Not Provided
  25. [0003.45] Log: ProductDatabase_TA::PostLoad 0.01 sec total.
  26. [0003.55] Log: 99076 objects as part of root set at end of initial load.
  27. [0003.55] Log: 0 out of 0 bytes used by permanent object pool.
  28. [0003.55] Log: Initializing Engine...
  29. [0003.55] Log: BuildID: 347141379 from GPsyonixBuildID
  30. [0003.56] SystemSettings: Loading PC Settings
  31. [0003.61] Log: Running hardware survey...
  32. [0003.61] DevAudio: Allocated 32 sources
  33. [0003.61] DevAudio: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
  34. [0003.62] Log: Wwise(R) SDK Version 2016.2.3 Build 6077. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
  35. [0003.70] Log: OS: Microsoft Windows 7 Professional Service Pack 1 (7601)
  36. [0003.70] Log: WinSAT: 7.4 [7.4 CPU, 7.9 2D, 7.9 3D, 7.4 Mem, 7.9 Disk]
  37. [0003.70] Log: Processor: Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz (Intel64 Family 6 Model 158 Stepping 9) 2 Cores, 4 Threads
  38. [0004.40] Log: Memory: 8.00GB
  39. [0004.40] Log: VideoController: NVIDIA GeForce GTX 1050 Ti (22.21.13.8541)
  40. [0004.40] Log: Network Adapter: Remote NDIS based Internet Sharing Device
  41. [0004.40] Log: Network Adapter: VirtualBox Host-Only Ethernet Adapter
  42. [0004.40] Log: Network Adapter: Hamachi Network Interface
  43. [0004.40] Log: Disk C: 56.83GB free of 232.40GB
  44. [0004.40] Log: Disk D: 128.66GB free of 140.64GB
  45. [0004.40] Log: Disk E: 16.88GB free of 293.77GB
  46. [0004.40] Log: Disk F: 10.44GB free of 264.23GB
  47. [0004.40] Log: Sound Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
  48. [0004.40] Log: Sound Device: NVIDIA High Definition Audio
  49. [0004.40] Log: Sound Device: Realtek High Definition Audio
  50. [0004.40] DevOnline: Created named interface (RecentPlayersList) of type (Engine.OnlineRecentPlayersList)
  51. [0004.40] Log: Initializing Steamworks
  52. [0004.41] DevOnline: Steam ID: 76561198111033716
  53. [0004.41] DevOnline: Steam universe: PUBLIC
  54. [0004.41] DevOnline: Steam appid: 252950
  55. [0004.41] DevOnline: Steam IsSubscribed: 1
  56. [0004.41] DevOnline: Steam IsLowViolence: 0
  57. [0004.41] DevOnline: Steam IsCybercafe: 0
  58. [0004.41] DevOnline: Steam IsVACBanned: 0
  59. [0004.41] DevOnline: Steam IP country: PL
  60. [0004.41] DevOnline: Steam official server time: 1506721354
  61. [0004.41] DevOnline: Steam Cloud quota: 37592391 / 100000000
  62. [0004.41] DevOnline: Steam original app owner: 76561198111033716
  63. [0004.41] DevOnline: Logged in as 'i-Sen.pl | cosmic.'
  64. [0004.41] VoiceChat: The desired playback sample rate is 11000.
  65. [0004.42] ScriptLog: PsyNet using environment DBE_Production Prod
  66. [0004.42] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 LoggedOut
  67. [0004.42] PsyNet: PsyNetConnection_X_0 disabled OSCS_NotConnected
  68. [0004.42] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 HandleConnectionChanged
  69. [0004.42] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 UpdateLoginState
  70. [0004.42] DevOnline: Logged in as 'i-Sen.pl | cosmic.'
  71. [0004.42] PsyNet: PsyNetConnection_X_0 enabled
  72. [0004.42] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198111033716|0 HandleConnectionChanged
  73. [0004.42] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198111033716|0 UpdateLoginState
  74. [0004.42] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198111033716|0 RequestAuthCode
  75. [0004.42] DevOnline: Issuing request for auth session ticket
  76. [0004.42] DevOnline: Issuing request for encrypted app ticket
  77. [0004.42] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198111033716|0 HandleLoginStatusChanged
  78. [0004.42] DevOnline: Successfully set the friend join URL:
  79. [0004.42] ScriptLog: Friend Read already in progress, waiting for return
  80. [0004.42] Party: HandleLocalPlayerLoginStatusChanged PlayerName=i-Sen.pl | cosmic. PlayerID=Steam|76561198111033716|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
  81. [0004.42] SaveGame: Savedata Load ControllerId=0 File=..\..\TAGame\SaveData\DBE_Production\76561198111033716.save
  82. [0004.43] DevNet: Browse: MENU_Main_p
  83. [0004.43] Log: LoadMap: MENU_Main_p
  84. [0004.62] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_GFxMenu_SF.upk
  85. [0004.69] Log: Game class is 'GameInfo_GFxMenu_TA'
  86. [0004.95] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2017.09.29-23.42.41
  87. [0004.95] Log: Bringing up level for play took: 0.241828
  88. [0004.95] Warning: Warning, Failed to load 'SwfMovie GFX_Fonts.Fonts_EFIGS': Failed to find object 'SwfMovie GFX_Fonts.Fonts_EFIGS'
  89. [0004.95] Warning: Warning, Failed to load 'SwfMovie GFX_Fonts.Fonts_EFIGS': Failed to find object 'SwfMovie GFX_Fonts.Fonts_EFIGS'
  90. [0005.41] ScriptLog: Friend Read already in progress, waiting for return
  91. [0005.44] DevOnline: Set rich presence to: Main Menu data: Menu
  92. [0005.44] Log: ########### Finished loading level: 1.012518 seconds
  93. [0005.78] Log: Flushing async loaders.
  94. [0006.10] Log: Flushed async loaders.
  95. [0006.10] Log: Initializing Engine Completed
  96. [0006.10] Log: >>>>>>>>>>>>>> Initial startup: 6.10s <<<<<<<<<<<<<<<
  97. [0006.14] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198111033716|0 SendLoginRequest
  98. [0006.21] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_0 [Auth/AuthPlayer]
  99. [0006.21] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
  100. [0006.21] PsyNet: HTTP send ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
  101. [0006.59] SignIn: Profile OnLoaded LocalID=1
  102. [0006.65] SignIn: Profile OnLoaded LocalID=0
  103. [0007.02] SignIn: Profile OnLoaded LocalID=2
  104. [0007.02] SignIn: Profile OnLoaded LocalID=3
  105. [0007.02] ScriptLog: GetDLCProducts, UnlockedDLCList=SuperSonic,GreyCar,Wasteland,Body_NeoCar,Body_Aftershock,Body_Marauder
  106. [0007.03] SignIn: SetProfile Profile=Profile_TA_1 ProfileName=#OSMICÁă¤ëÉ
  107. [0007.06] ScriptLog: (GFxData_Party_TA_0) GFxData_Party_TA::None:RebuildPartyData
  108. [0007.07] Log: Flushing async loaders.
  109. [0007.07] Log: Flushed async loaders.
  110. [0007.07] Warning: Warning, Failed to load 'SwfMovie GFX_StartMenu.StartMenu': Failed to find object 'SwfMovie GFX_StartMenu.StartMenu'
  111. [0007.22] DevAudio: UAudioDevice::ApplySoundMode(): Default
  112. [0007.22] Log: Detected new XInput controller 0
  113. [0007.23] PsyNet: HTTP receive ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_1
  114. [0007.23] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_0 Response=PsyNetMessage_X_1 Error=None Latency=1.1056
  115. [0007.23] ScriptLog: Friend Read already in progress, waiting for return
  116. [0007.62] DevOnline: Obtained steam user stats, user: 76561198111033716
  117. [0007.65] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_0->PsyNetMessage_X_1 PsyTime=1506721358 [Auth/AuthPlayer]
  118. [0007.65] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198111033716|0 LoggedIn
  119. [0007.66] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_2 [Settings/GetStaticDataURL DLC/GetDLC Regions/GetRegionList Skills/GetPlayerSkill Players/GetPlayerTitles SaveData/Get Products/GetPlayerProducts]
  120. [0007.66] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_2 Message=PsyNetMessage_X_2
  121. [0007.66] PsyNet: HTTP send ID=PsyNetMessage_X_2 Message=PsyNetMessage_X_2
  122. [0008.28] PsyNet: HTTP receive ID=PsyNetMessage_X_2 Message=PsyNetMessage_X_3
  123. [0008.28] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_2 Response=PsyNetMessage_X_3 Error=None Latency=0.6160
  124. [0008.29] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_2->PsyNetMessage_X_3 PsyTime=1506721359 [Settings/GetStaticDataURL DLC/GetDLC Regions/GetRegionList Skills/GetPlayerSkill Players/GetPlayerTitles SaveData/Get Products/GetPlayerProducts]
  125. [0009.53] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_4 [Products/GetContainerDropTable]
  126. [0009.53] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_4 Message=PsyNetMessage_X_4
  127. [0009.53] PsyNet: HTTP send ID=PsyNetMessage_X_4 Message=PsyNetMessage_X_4
  128. [0009.78] PsyNet: HTTP receive ID=PsyNetMessage_X_4 Message=PsyNetMessage_X_5
  129. [0009.78] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_4 Response=PsyNetMessage_X_5 Error=None Latency=0.2500
  130. [0009.80] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_4->PsyNetMessage_X_5 PsyTime=1506721360 [Products/GetContainerDropTable]
  131. [0010.10] DevOnline: Set rich presence to: Main Menu data: Menu
  132. [0010.11] Log: FGFxRegisterSingletonCallback: Could not find GFxDataSingleton_X subclass 'GFxData_TourEvent_TA'
  133. [0010.11] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
  134. [0010.37] Log: FSaveDataExportTask(2243106799878144) wrote -1337548571 bytes to memory
  135. [0010.37] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_6 [Microtransaction/ClaimEntitlements]
  136. [0010.37] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_6 Message=PsyNetMessage_X_6
  137. [0010.37] PsyNet: HTTP send ID=PsyNetMessage_X_6 Message=PsyNetMessage_X_6
  138. [0010.39] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198111033716.save
  139. [0010.39] Log: SaveDataExport(0): Finished - File:[(null)] Result:[1137055232]
  140. [0010.43] Log: FSaveDataExportTask(2243106799878144) wrote -1337548571 bytes to memory
  141. [0010.44] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198111033716_1.save
  142. [0010.44] Log: SaveDataExport(0): Finished - File:[(null)] Result:[1137078784]
  143. [0010.82] PsyNet: HTTP receive ID=PsyNetMessage_X_6 Message=PsyNetMessage_X_7
  144. [0010.82] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_6 Response=PsyNetMessage_X_7 Error=None Latency=0.4664
  145. [0010.84] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_6->PsyNetMessage_X_7 PsyTime=1506721361 [Microtransaction/ClaimEntitlements]
  146. [0010.97] JoinGame: StartJoin ip45-32-158-136.datahound.com:7726 JoinSettings.PlaylistID:'0' JoinSettings.bFriendJoin:'False' JoinSettings.bMigration:'False' JoinSettings.MatchType:'JMT_Public'
  147. [0010.97] DevOnline: Successfully set the friend join URL: -SteamConnectID=76561198111033716 -SteamConnectIP=ip45-32-158-136.datahound.com:7726
  148. [0010.97] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  149. [0010.97] Online: TryToPlayOnline ControllerID:'-1'
  150. [0010.97] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction:'False'
  151. [0010.97] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  152. [0010.97] Log: Using Secure UDP
  153. [0010.99] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_8 [Keys/GenerateKeys]
  154. [0010.99] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_8 Message=PsyNetMessage_X_8
  155. [0010.99] PsyNet: HTTP send ID=PsyNetMessage_X_8 Message=PsyNetMessage_X_8
  156. [0011.42] PsyNet: HTTP receive ID=PsyNetMessage_X_8 Message=PsyNetMessage_X_9
  157. [0011.42] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_8 Response=PsyNetMessage_X_9 Error=None Latency=0.4174
  158. [0011.42] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_8->PsyNetMessage_X_9 PsyTime=1506721362 [Keys/GenerateKeys]
  159. [0011.42] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  160. [0011.42] Log: Using Secure Websockets
  161. [0011.44] ScriptWarning: ScriptWarning, Accessed None 'Playlist'
  162. OnlinePlayer_TA Transient.GameEngine_TA_0:LocalPlayer_TA_0.OnlinePlayer_TA_0
  163. Function TAGame.OnlinePlayer_TA:GetPlayersLikesDislikes:0122
  164. Script call stack:
  165. Function ProjectX.OnlineGameJoinGame_X:ReservingServer.BeginState
  166. Function ProjectX.OnlineGameJoinGame_X:ReservingServer.SendReservation
  167. Function ProjectX.OnlineGameJoinGame_X:ReservingServer.SendReservationMessage
  168. Function TAGame.OnlineGameJoinGame_TA:ReservingServerForMatchmaking.CreateReservationMessage
  169. Function ProjectX.OnlineGameJoinGame_X:ReservingServerForMatchmaking.CreateReservationMessage
  170. Function ProjectX.AddReservationMessagePublic_X:AddPlayers
  171. Function ProjectX.AddReservationMessagePublic_X:SetPlayerPref
  172. Function TAGame.OnlinePlayer_TA:GetPlayersLikesDislikes
  173.  
  174. [0012.25] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
  175. [0012.55] Log: Missing cached shader map for material Tier1_MAT, quality 0, compiling.
  176. [0012.55] Log: Can't compile Tier1_MAT with seekfree loading path on console, will attempt to use default material instead
  177. [0012.55] Warning: Warning, Failed to compile Material ss_tier_04.Mat.Tier1_MAT for platform PC-D3D-SM3, Default Material will be used in game.
  178. [0015.26] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
  179. [0015.26] DevNet: Browse: JoinGameTransition?game=TAGame.GameInfo_Transition_TA
  180. [0015.26] Log: LoadMap: JoinGameTransition?game=TAGame.GameInfo_Transition_TA
  181. [0015.26] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  182. [0015.26] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  183. [0015.41] Log: MENU_Main_p dirtied by: MENU_Main_p.TheWorld:PersistentLevel.CarPreviewActor_TA_4, Reason: Not Provided
  184. [0015.41] Log: MENU_PremiumGarage dirtied by: MENU_PremiumGarage.TheWorld:PersistentLevel.FXActor_TA_11, Reason: Not Provided
  185. [0015.53] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  186. [0015.53] Log: Game class is 'GameInfo_Transition_TA'
  187. [0015.53] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2017.09.29-23.42.52
  188. [0015.53] Log: Bringing up level for play took: 0.003924
  189. [0015.53] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
  190. [0015.53] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
  191. [0015.53] Log: ########### Finished loading level: 0.269394 seconds
  192. [0015.53] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_10 [Metrics/RecordMetrics]
  193. [0015.53] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_10 Message=PsyNetMessage_X_10
  194. [0015.53] PsyNet: HTTP send ID=PsyNetMessage_X_10 Message=PsyNetMessage_X_10
  195. [0015.53] DevNet: Browse: 45.32.158.136:7724/MENU_Main_p?game=TAGame.GameInfo_Transition_TA?Name=i-Sen.pl+%7c+cosmic.
  196. [0015.53] DevNet: Game client on port 7724, rate 10000
  197. [0015.81] PsyNet: HTTP receive ID=PsyNetMessage_X_10 Message=PsyNetMessage_X_11
  198. [0015.81] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_10 Response=PsyNetMessage_X_11 Error=None Latency=0.2771
  199. [0015.84] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_10->PsyNetMessage_X_11 PsyTime=1506721366 [Metrics/RecordMetrics]
  200. [0015.92] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
  201. [0015.92] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
  202. [0015.92] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
  203. [0015.92] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
  204. [0015.92] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
  205. [0015.92] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
  206. [0015.92] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
  207. [0015.92] DevNet: Welcomed by server (Level: EuroStadium_P, Game: TAGame.GameInfo_Soccar_TA)
  208. [0015.98] Log: Flushing async loaders.
  209. [0015.99] Log: Flushed async loaders.
  210. [0015.99] Log: LoadMap: 45.32.158.136:7724/EuroStadium_P?Name=i-Sen.pl+%7c+cosmic.?game=TAGame.GameInfo_Soccar_TA
  211. [0015.99] Log: JoinGameTransition dirtied by: JoinGameTransition.TheWorld:PersistentLevel.GameInfo_Transition_TA_0, Reason: Not Provided
  212. [0016.04] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Soccar_SF.upk
  213. [0016.91] Log: Bringing World EuroStadium_P.TheWorld up for play (0) at 2017.09.29-23.42.53
  214. [0016.91] Log: EuroStadium_P dirtied by: EuroStadium_P.TheWorld:PersistentLevel.PrefabInstance_0, Reason: Object Modified
  215. [0016.91] Log: Bringing up level for play took: 0.340313
  216. [0016.91] JoinGame: OnJoinGameComplete bSuccess:'True' FailReason:'' BugItReason:''
  217. [0016.91] JoinGame: GotoJoinGameState JoiningNewServer -> None
  218. [0017.03] ScriptLog: Friend Read already in progress, waiting for return
  219. [0017.10] Log: ########### Finished loading level: 1.111451 seconds
  220. [0017.11] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_12 [Metrics/RecordMetrics]
  221. [0017.11] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_12 Message=PsyNetMessage_X_12
  222. [0017.11] PsyNet: HTTP send ID=PsyNetMessage_X_12 Message=PsyNetMessage_X_12
  223. [0017.12] Log: FGFxRegisterSingletonCallback: Could not find GFxDataSingleton_X subclass 'GFxData_TourEvent_TA'
  224. [0017.13] Log: Flushing async loaders.
  225. [0017.13] Log: Flushed async loaders.
  226. [0017.13] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  227. [0017.27] Warning: Warning, Failed to load 'SwfMovie GFX_MidGameMenu.MidGameMenu': Failed to find object 'SwfMovie GFX_MidGameMenu.MidGameMenu'
  228. [0017.38] Warning: Warning, Failed to load 'SwfMovie GFX_TeamSelect.TeamSelect': Failed to find object 'SwfMovie GFX_TeamSelect.TeamSelect'
  229. [0017.49] Warning: Warning, Failed to load 'SwfMovie GFX_EndGameMenu.EndGameMenu': Failed to find object 'SwfMovie GFX_EndGameMenu.EndGameMenu'
  230. [0017.58] Warning: Warning, Failed to load 'SwfMovie GFX_WinnerMenu.WinnerMenu': Failed to find object 'SwfMovie GFX_WinnerMenu.WinnerMenu'
  231. [0017.69] Warning: Warning, Failed to load 'SwfMovie GFX_SeasonMenu.SeasonMenu': Failed to find object 'SwfMovie GFX_SeasonMenu.SeasonMenu'
  232. [0018.08] DevNet: PlayerController_TA_1 setplayer LocalPlayer_TA_0
  233. [0018.08] MatchBroadcast: Init bBroadcastMatch:'False' MatchLog:'None' MatchRPC:'None'
  234. [0018.15] DevOnline: Set rich presence to: Doubles in Mannfield data: Playlist-11
  235. [0018.15] PsyNet: HTTP receive ID=PsyNetMessage_X_12 Message=PsyNetMessage_X_13
  236. [0018.15] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_12 Response=PsyNetMessage_X_13 Error=None Latency=0.9434
  237. [0018.17] Log: FSaveDataExportTask(2243793994645504) wrote -1337548571 bytes to memory
  238. [0018.17] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_14 [Population/UpdatePlayerPlaylist]
  239. [0018.17] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_14 Message=PsyNetMessage_X_14
  240. [0018.17] PsyNet: HTTP send ID=PsyNetMessage_X_14 Message=PsyNetMessage_X_14
  241. [0018.29] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198111033716_2.save
  242. [0018.29] Log: SaveDataExport(0): Finished - File:[(null)] Result:[1137065856]
  243. [0018.29] Log: Flushing async loaders.
  244. [0018.30] Log: Flushed async loaders.
  245. [0018.33] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_15 [Ads/GetAds]
  246. [0018.33] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_15 Message=PsyNetMessage_X_15
  247. [0018.33] PsyNet: HTTP send ID=PsyNetMessage_X_15 Message=PsyNetMessage_X_15
  248. [0018.33] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_12->PsyNetMessage_X_13 PsyTime=1506721368 [Metrics/RecordMetrics]
  249. [0018.44] PsyNet: HTTP receive ID=PsyNetMessage_X_14 Message=PsyNetMessage_X_16
  250. [0018.44] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_14 Response=PsyNetMessage_X_16 E
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