Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ---
- beta safety:
- # this is a config file generated/updated by the beta release of (do not modify this line)
- version: 1.0.0_beta_dev_#044
- # as a beta release, some features are not tested.
- # For the sake of your server's safety, these features are disabled by default (marked as "false" below).
- # If you want to enable these features, change them to "true".
- # However, you are warned that these features may be dangerous. The effects might include simply not working,
- # not doing exactly what you intended to, dealing damage to your world that can only be reversed by hand or
- # by backups, or even crash your server. Please do NOT report bugs of these untested features to the forums
- # release page reviews, forum release thread or the GitHub bug tracker.
- # You can also disable features by setting those default "true" to "false".
- enabled features:
- selecting anchors: true # enable //anchors
- clipboard:
- copying: false # enable //copy
- cutting: false # enable //cut
- pasting: false # enable //paste
- selections:
- selecting selections:
- cuboid selection:
- by shoot: true # enable //shoot
- by grow: true # enable //grow
- # cuboid selection by two points is listed under the "miscellaneous" section below. A cuboid selection is automatically made when both //pos1 and //pos2 are selected.
- cylinder selection: true # enable //cylinder
- sphere selection: true # enable //sphere
- deselection: false # enable //desel
- testing selections: true # enable //test
- editing selections:
- setting blocks by command: ## //set
- any block types: true # if this is set to false, the command //set will not be registered and the following lines in this section are assumed "false".
- two block types without percentage: true # like //set stone,grass to set to stone and grass, each block with 50% chance
- two block types with percentage: true # like //set 10%stone,90%grass to set with their respective percentage chances
- multiple block types without percentage: false # like two block types except having at least three
- multiple block types with percentage: false # like two block types except having at least three
- replacing blocks by command: ## //replace
- # "target block type(s)" same as above for the block type to replace with (final block)
- any block types: true # if this is set to false, the command //replace will not be registered and the following lines in this section are assumed "false".
- two target block types without percentage: true
- two target block types with percentage: true
- multiple target block types without percentage: false
- multiple target block types with percentage: false
- macros: false # enable //macro
- miscellaneous:
- selecting points by //pos1 (or //1) and //pos2 (or //2): true # enable //pos1 and //pos2
- custom tool selection:
- jump: false # enable //jump
- wand: false # enable //wand
- jump: true # enable the feature of teleporting player to the block his crosshair is pointing at when he long-clicks air with the item of "jump-id":"jump-damage" below.
- # Note: jump is a bit buggy but safe enough to use.
- wand: false # enable the feature of making cuboid selections by clicking blocks with wands (equivalent to //pos1 and //pos2)
- #### Data providers
- ## Data providers provide the plugin storages to store data
- data providers:
- # Player data provider provides the plugin per-player data, such as personal wands
- player:
- # Choose a data provider type. Options:
- # sqlite3 (create an SQLite3 file as database)
- # yaml (save one YAML file for each player)
- # json (save one JSON file for each player)
- # mysqli (save on a remote MySQL database)
- type: sqlite3
- # SQLite3 options. If you use it, configure this properly.
- sqlite3:
- # The path to save the database. It will be saved in /.../PocketMine-MP/plugins/WorldEditArt/<path>. Enter <path> below. (Sub-folders will NOT be created automatically; create the directories yourself; use .. to jump up to parent folder)
- path: "players.sq3"
- # YAML options. If you use it, configure this properly.
- yaml:
- # The path to save files. It will be saved in /.../PocketMine-MP/plugins/WorldEditArt/<path>. Enter <path> below. (Sub-folders will be created automatically; you just need to use / (or / or \\ if on Windows); use .. to jump up to parent folder)
- path: "players/yaml/<name>.yml"
- # JSON options. If you use it, configure this properly.
- json:
- # The path to save files. It will be saved in /.../PocketMine-MP/plugins/WorldEditArt/<path>. Enter <path> below. (Sub-folders will be created automatically; you just need to use / (or / or \\ if on Windows); use .. to jump up to parent folder)
- path: "players/json/<name>.json"
- # Format the files beautifully. This will write unnecessary (and ignored when reading) indents and returns that eases your reading if you open/modify these files.
- pretty print: true
- # MySQLi options. If you use it, configure this properly.
- mysqli:
- use common: true
- host: example.com
- username: "guest"
- password: "123456IsNotAGoodPassword"
- database: "WorldEditArt player database"
- port: 3306
- # Macro data provider provides the plugin a storage of macros
- macro:
- # Choose a data provider type. Options:
- # mcr (save one .mcr file for each macro)
- # mysqli (save on a remote MySQL database)
- type: mcr
- # MCR options. If you use it, configure this properly.
- mcr:
- # The path to save files. It will be saved in /.../PocketMine-MP/plugins/WorldEditArt/<path>. Enter <path> below. (Sub-folders will be created automatically); you just need to use / (or / or \\ if on Windows); use .. to jump up to parent folder
- path: "macros/<name>.mcr"
- # Compression of MCR files. Options:
- # 31 (compress with the GZIP format)
- # 0 (do not compress)
- # Warning: not using the formats above will cause unexpected errors.
- compression: 0 # TODO change this to 31 after debugging # This is an internal remark. If I forgot to remove this, please tell me.
- # MySQLi options. If you use it, configure this properly.
- mysqli:
- use common: true
- host: example.com
- username: "guest"
- password: "123456IsNotAGoodPassword"
- database: "WorldEditArt macro database"
- port: 3306
- # Clipboard data provider provides the plugin a clipboard to store clips
- clipboard:
- # Choose a data provider type. Options:
- # clp (save one .clp file for each clip)
- # mysqli (save on a remote MySQL database)
- type: clp
- # CLP options. If you use it, configure this properly.
- clp:
- # The path to save files. It will be saved in /.../PocketMine-MP/plugins/WorldEditArt/<path>. Enter <path> below. (Sub-folders will be created automatically; you just need to use / (or / or \\ if on Windows); use .. to jump up to parent folder)
- path: "clipboard/<name>.clp"
- # MySQLi options. If you use it, configure this properly.
- mysqli:
- use common: true
- host: example.com
- username: "guest"
- password: "123456IsNotAGoodPassword"
- database: "WorldEditArt macro database"
- port: 3306
- # If you want all mysqli data providers to use the same mysqli database, configure this and set "use common" to true in each of them
- common mysqli database:
- host: example.com
- username: "guest"
- password: "123456IsNotAGoodPassword"
- database: "WorldEditArt_common_database"
- port: 3306
- # To increase efficiency, loaded data is saved in memory as "caches". How many seconds should these data be held in memory before collected (i.e. deleted) by the plugin?
- cache time: 120
- #### Wands
- # Wands set your anchor to the block you are pointing at
- # The default wand item ID
- wand-id: 292
- # leave false for any values
- wand-damage: false
- #### Jump
- # Jump is a feature where you click the screen with a specified item and you are teleported to the block your crosshair points at
- # The default jump item ID
- jump-id: 345
- # leave false for any values
- jump-damage: 0
- #### Version compatibility
- ## Changing these value could lead to dangerous crashes.
- # If PocketMine and MCPE are updated such that the world maximum height is no longer 127, change this. This value is NOT to increase the world height. It is only an in-case support in case MCPE now supports higher worlds but this plugin is not yet updated.
- maximum world height: 127
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement