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  1. ---
  2. beta safety:
  3. # this is a config file generated/updated by the beta release of (do not modify this line)
  4. version: 1.0.0_beta_dev_#044
  5. # as a beta release, some features are not tested.
  6. # For the sake of your server's safety, these features are disabled by default (marked as "false" below).
  7. # If you want to enable these features, change them to "true".
  8. # However, you are warned that these features may be dangerous. The effects might include simply not working,
  9. # not doing exactly what you intended to, dealing damage to your world that can only be reversed by hand or
  10. # by backups, or even crash your server. Please do NOT report bugs of these untested features to the forums
  11. # release page reviews, forum release thread or the GitHub bug tracker.
  12. # You can also disable features by setting those default "true" to "false".
  13. enabled features:
  14. selecting anchors: true # enable //anchors
  15. clipboard:
  16. copying: false # enable //copy
  17. cutting: false # enable //cut
  18. pasting: false # enable //paste
  19. selections:
  20. selecting selections:
  21. cuboid selection:
  22. by shoot: true # enable //shoot
  23. by grow: true # enable //grow
  24. # cuboid selection by two points is listed under the "miscellaneous" section below. A cuboid selection is automatically made when both //pos1 and //pos2 are selected.
  25. cylinder selection: true # enable //cylinder
  26. sphere selection: true # enable //sphere
  27. deselection: false # enable //desel
  28. testing selections: true # enable //test
  29. editing selections:
  30. setting blocks by command: ## //set
  31. any block types: true # if this is set to false, the command //set will not be registered and the following lines in this section are assumed "false".
  32. two block types without percentage: true # like //set stone,grass to set to stone and grass, each block with 50% chance
  33. two block types with percentage: true # like //set 10%stone,90%grass to set with their respective percentage chances
  34. multiple block types without percentage: false # like two block types except having at least three
  35. multiple block types with percentage: false # like two block types except having at least three
  36. replacing blocks by command: ## //replace
  37. # "target block type(s)" same as above for the block type to replace with (final block)
  38. any block types: true # if this is set to false, the command //replace will not be registered and the following lines in this section are assumed "false".
  39. two target block types without percentage: true
  40. two target block types with percentage: true
  41. multiple target block types without percentage: false
  42. multiple target block types with percentage: false
  43. macros: false # enable //macro
  44. miscellaneous:
  45. selecting points by //pos1 (or //1) and //pos2 (or //2): true # enable //pos1 and //pos2
  46. custom tool selection:
  47. jump: false # enable //jump
  48. wand: false # enable //wand
  49. jump: true # enable the feature of teleporting player to the block his crosshair is pointing at when he long-clicks air with the item of "jump-id":"jump-damage" below.
  50. # Note: jump is a bit buggy but safe enough to use.
  51. wand: false # enable the feature of making cuboid selections by clicking blocks with wands (equivalent to //pos1 and //pos2)
  52.  
  53. #### Data providers
  54. ## Data providers provide the plugin storages to store data
  55. data providers:
  56. # Player data provider provides the plugin per-player data, such as personal wands
  57. player:
  58. # Choose a data provider type. Options:
  59. # sqlite3 (create an SQLite3 file as database)
  60. # yaml (save one YAML file for each player)
  61. # json (save one JSON file for each player)
  62. # mysqli (save on a remote MySQL database)
  63. type: sqlite3
  64. # SQLite3 options. If you use it, configure this properly.
  65. sqlite3:
  66. # The path to save the database. It will be saved in /.../PocketMine-MP/plugins/WorldEditArt/<path>. Enter <path> below. (Sub-folders will NOT be created automatically; create the directories yourself; use .. to jump up to parent folder)
  67. path: "players.sq3"
  68. # YAML options. If you use it, configure this properly.
  69. yaml:
  70. # The path to save files. It will be saved in /.../PocketMine-MP/plugins/WorldEditArt/<path>. Enter <path> below. (Sub-folders will be created automatically; you just need to use / (or / or \\ if on Windows); use .. to jump up to parent folder)
  71. path: "players/yaml/<name>.yml"
  72. # JSON options. If you use it, configure this properly.
  73. json:
  74. # The path to save files. It will be saved in /.../PocketMine-MP/plugins/WorldEditArt/<path>. Enter <path> below. (Sub-folders will be created automatically; you just need to use / (or / or \\ if on Windows); use .. to jump up to parent folder)
  75. path: "players/json/<name>.json"
  76. # Format the files beautifully. This will write unnecessary (and ignored when reading) indents and returns that eases your reading if you open/modify these files.
  77. pretty print: true
  78. # MySQLi options. If you use it, configure this properly.
  79. mysqli:
  80. use common: true
  81. host: example.com
  82. username: "guest"
  83. password: "123456IsNotAGoodPassword"
  84. database: "WorldEditArt player database"
  85. port: 3306
  86.  
  87. # Macro data provider provides the plugin a storage of macros
  88. macro:
  89. # Choose a data provider type. Options:
  90. # mcr (save one .mcr file for each macro)
  91. # mysqli (save on a remote MySQL database)
  92. type: mcr
  93. # MCR options. If you use it, configure this properly.
  94. mcr:
  95. # The path to save files. It will be saved in /.../PocketMine-MP/plugins/WorldEditArt/<path>. Enter <path> below. (Sub-folders will be created automatically); you just need to use / (or / or \\ if on Windows); use .. to jump up to parent folder
  96. path: "macros/<name>.mcr"
  97. # Compression of MCR files. Options:
  98. # 31 (compress with the GZIP format)
  99. # 0 (do not compress)
  100. # Warning: not using the formats above will cause unexpected errors.
  101. compression: 0 # TODO change this to 31 after debugging # This is an internal remark. If I forgot to remove this, please tell me.
  102. # MySQLi options. If you use it, configure this properly.
  103. mysqli:
  104. use common: true
  105. host: example.com
  106. username: "guest"
  107. password: "123456IsNotAGoodPassword"
  108. database: "WorldEditArt macro database"
  109. port: 3306
  110.  
  111. # Clipboard data provider provides the plugin a clipboard to store clips
  112. clipboard:
  113. # Choose a data provider type. Options:
  114. # clp (save one .clp file for each clip)
  115. # mysqli (save on a remote MySQL database)
  116. type: clp
  117. # CLP options. If you use it, configure this properly.
  118. clp:
  119. # The path to save files. It will be saved in /.../PocketMine-MP/plugins/WorldEditArt/<path>. Enter <path> below. (Sub-folders will be created automatically; you just need to use / (or / or \\ if on Windows); use .. to jump up to parent folder)
  120. path: "clipboard/<name>.clp"
  121. # MySQLi options. If you use it, configure this properly.
  122. mysqli:
  123. use common: true
  124. host: example.com
  125. username: "guest"
  126. password: "123456IsNotAGoodPassword"
  127. database: "WorldEditArt macro database"
  128. port: 3306
  129.  
  130. # If you want all mysqli data providers to use the same mysqli database, configure this and set "use common" to true in each of them
  131. common mysqli database:
  132. host: example.com
  133. username: "guest"
  134. password: "123456IsNotAGoodPassword"
  135. database: "WorldEditArt_common_database"
  136. port: 3306
  137. # To increase efficiency, loaded data is saved in memory as "caches". How many seconds should these data be held in memory before collected (i.e. deleted) by the plugin?
  138. cache time: 120
  139.  
  140. #### Wands
  141. # Wands set your anchor to the block you are pointing at
  142. # The default wand item ID
  143. wand-id: 292
  144. # leave false for any values
  145. wand-damage: false
  146.  
  147. #### Jump
  148. # Jump is a feature where you click the screen with a specified item and you are teleported to the block your crosshair points at
  149. # The default jump item ID
  150. jump-id: 345
  151. # leave false for any values
  152. jump-damage: 0
  153.  
  154. #### Version compatibility
  155. ## Changing these value could lead to dangerous crashes.
  156. # If PocketMine and MCPE are updated such that the world maximum height is no longer 127, change this. This value is NOT to increase the world height. It is only an in-case support in case MCPE now supports higher worlds but this plugin is not yet updated.
  157. maximum world height: 127
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