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- get chunkID long
- get null long
- idstring "SPR3"
- endian little
- get dataStartOffset long
- get dataEndOffset long
- get textureCount short
- get keyFrameCount short
- get textureOffsetArrayStart long
- get keyFrameOffsetArrayStart long
- // lets get the textures first
- goto textureOffsetArrayStart
- for j = 0 < textureCount
- get null long
- get OFFSETS_TEXTURE[j] long
- next j
- // now for the keyframes
- goto keyFrameOffsetArrayStart
- for i = 0 < keyFrameCount
- get null long
- get OFFSET_KEY[i] long
- next i
- // now to extract it
- get filenamebase basename
- xmath trueFRAMECOUNT "keyFrameCount - 1"
- for i = 0 < keyFrameCount
- string filename = filenamebase
- if i == trueFRAMECOUNT
- math j = 0
- math OFFSET = OFFSETS_TEXTURE[j]
- math SIZE = OFFSET_KEY[i]
- xmath TRUESIZE "OFFSET - SIZE"
- string filename += i
- string filename += ".keyframe"
- log filename SIZE TRUESIZE
- break
- endif
- math OFFSET = OFFSET_KEY[i]
- math i + 1
- math SIZE = OFFSET_KEY[i]
- math SIZE - OFFSET
- math i - 1
- string filename += i
- string filename += ".keyframe"
- log filename OFFSET SIZE
- next i
- // that was alot but now to get to the textures; basically the same thing as above
- xmath trueTextureCount "textureCount - 1"
- for j = 0 < textureCount
- string filename = filenamebase
- if j == trueTextureCount
- math OFFSET = OFFSETS_TEXTURE[j]
- get SIZE asize
- xmath TRUESIZE "SIZE - OFFSET"
- string filename += j
- string filename += ".ctpk"
- log filename OFFSET TRUESIZE
- break
- endif
- math OFFSET = OFFSETS_TEXTURE[j]
- math j + 1
- math SIZE = OFFSETS_TEXTURE[j]
- math SIZE - OFFSET
- math j - 1
- string filename += j
- string filename += ".ctpk"
- log filename OFFSET SIZE
- next j
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