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Java 5.40 KB | Gaming | 0 0
  1. Running on 64 bit Windows 10.0.19045.0 with 16309 MB RAM
  2. Game Version: v1.19.0-rc.4 (Unstable)
  3. 2023-12-29 12:18:19 AM: Critical error occurred in the following mod: primitivesurvival@3.4.5
  4. Loaded Mods: buzzwords@1.6.0, primitivesurvival@3.4.5, sortablestorage@2.2.0, game@1.19.0-rc.4, zoombuttonreborn@1.6.0, carryon@1.7.0-pre.3, farmlanddropssoil@1.4.0, hudclock@3.4.0, morepiles@1.5.0, petai@2.2.0, stepup@1.2.0, creative@1.19.0-rc.4, survival@1.19.0-rc.4, em@2.5.0-pre.1, feverstonehorses@1.6.0-rc.2, stonepiles@1.1.2, bricklayers@2.5.0-pre.1
  5. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  6.    at Vintagestory.Client.NoObf.TextureAtlasManager.get_Item(AssetLocation textureLocation) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 51
  7.    at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateTexPos(AssetLocation texturePath) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 99
  8.    at Vintagestory.GameContent.BlockEntityDisplay.get_Item(String textureCode) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 92
  9.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
  10.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
  11.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
  12.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
  13.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 51
  14.    at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 645
  15.    at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateMesh(ItemStack stack, Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 229
  16.    at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 178
  17.    at PrimitiveSurvival.ModSystem.BETreeHollowGrown.updateMeshes() in C:\net7repos\primitivesurvival\primitivesurvival\ModSystem\blockentity\betreehollowgrown.cs:line 310
  18.    at Vintagestory.GameContent.BlockEntityDisplay.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 154
  19.    at Vintagestory.GameContent.BlockEntityDisplayCase.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\BlockEntity\BEDisplayCase.cs:line 194
  20.    at PrimitiveSurvival.ModSystem.BETreeHollowGrown.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolve) in C:\net7repos\primitivesurvival\primitivesurvival\ModSystem\blockentity\betreehollowgrown.cs:line 281
  21.    at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 415
  22.    at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 423
  23.    at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
  24.    at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 440
  25.    at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 769
  26.    at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 724
  27.    at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
  28.    at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
  29.    at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
  30.    at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
  31.    at OpenTK.Windowing.Desktop.GameWindow.Run()
  32.    at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
  33.    at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  34.    at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  35.  
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